Where Are the High-Res Head-Mounted Displays?
vivian writes "Ever since 1996, when I first set eyes on a Sony GlassTron head-mounted display in Japan, I have been awaiting a lightweight, head-mounted display that actually has decent resolution and doesn't look like a brick tied to your face. The closest contender to date seems to be the WRAP 920AV from Vuzix, and they are partially transparent too, which is great, but as with every other unit I have found, they only offer video quality — 640x480. Given that there have been a number of other discussions on Slashdot, I can't be the only one here who is eagerly awaiting something that could actually be a viable alternative to a PC monitor — especially for gaming or 3d graphics work. Perhaps we could petition a manufacturer to make what we actually want? Something with a minimum of 1024x768 @30-60hz refresh, say, and capable of stereo vision. Extra karma if they incorporate head tracking."
Why spend thousands of dollars smooshing a high resolution display to your face when you can blow up a flatscreen to epic proportions and get all the resolution you need? Practically speaking, the HMD does nothing additional other than give you headache.
Even head tracking has taken a back seat. Interface design has moved away from the idea of strapping gagetry to your body and moved toward motion sensing devices that provide excellent spatial control and immersion without cramming you into a latex glove. (Bow chicka bow wow.)
Take the Wii Remote as an example. Accelerometers and IR sensors work together to provide precise positioning. A gyroscope powered attachment called the Motion+ is coming out to close the gap on orientation difficulties. That's the low-end and look at what has already been achieved. The high end stuff allows researchers to build entire rooms where gyroscopes and camera tracking provide location information while the subject is surrounded by projected images or large flat panels.
The end goal is to blur the line between man and machine rather than having the machine trick man into believing he's in a different world. As it turns out, bluring the line between reality and unreality is hella lot easier than trying to replace the current reality.
In short, don't hold your breath. The VR of the 90's is dead. Long live augmented realtiy.
Javascript + Nintendo DSi = DSiCade
http://www.kopin.com/about-cyberdisplay/ (Tiny LCDs.)
http://wearcam.org/ (More complex than regular 'partially transparent' displays, but _far_ more capable - look up Mediated Reality / Augmented Reality.)
I feel that to bring up motion tracking blurs the line between VR and a more mundane wearable display. I could see countless uses for a wearable display.
/. have other people in their rooms)... and i guess it might be fun to be able to watch pr0n with no one around to be the wiser.
For instance the ability to watch/play with out disturbing anyone else in the room (yes some people that read
I demand my pr0n glasses!
my hopes lie here - hopefully HD in the release... http://www.microvision.com/pico_projector_displays/
"You are still innocent until proven guilty. What's changed is what they do to innocent people." by notnAP (846325)
I think what you're saying is that until PORN comes available on HMD, it isn't going to take off. You'd be amazed at how much porn drives technology.
Agent K: A *person* is smart. People are dumb, stupid, panicky animals, and you know it.
I want some sort of HMD or wearable computer so badly. I want a camera to record where I go and what I do and act as a backup for my cranial memory. I want it to recognize faces to keep track of my history that person. I want an internet connection everywhere so that I can call up an alternative recipe on the fly when I realize at the last minute that I'm missing an ingredient. I want to use the sum analyses of my automotive commutes to recommend ways I can change my driving behaviour to extend the life of my car and use less fuel. I want ubiquitous, always-ready, augmented reality. I want to evolve and extend my senses beyond what any human has ever been capable of, and I want to keep my private matters private.
Is that so much to ask?
People just don't want to be teased with "hey Geordi" everywhere. It's bad enough at my job... I have a Linux box and a Windows box, each with dual monitors (not particularly big ones) and it's always "hey Houston, are you sure you don't need another monitor?" Everyone else
I always thought HMDs sounded like a great idea, too. I guess they won't be socially accepted until they're integrated into eyeglasses without any noticeable extra bulges anywhere, and wireless too. How to get the battery into such a small form factor will be quite a trick to pull off.
The headmounted displays were accidently left in the flying cars in parking lot of the lunar hotel.
HMD's are so retro-chic. Don't you know that all the cool research is now tapping the brain's retina layer to augment/alter vision?
These days, I'm waiting for the hat/camera/socket that allow for text overlay, enhanced-spectrum cameras, and novel perspectives to our existing firmware.
Remember, when dreaming go big.
Its not Hi-Res but its something people would wear more than some bulky goggles:
http://www.digilens.com/products.html
Its more for augmented reality than virtual reality.
Of course if you've a thousand dollars to blow there is always one of Emagin's products:
http://www.3dvisor.com/
"I am the king of the Romans, and am superior to rules of grammar!"
-Sigismund, Holy Roman Emperor (1368-1437)
a 2" screen a half inch from your eye was not the way the human eye was intended to work. no offense to how cool it would be though, but our eyes just have not evolved for that type of input.. things like depth perception, spatial awareness and stereoscopy break down. the best we can do is overlay projections which have been used in broadway musicals for years, and HUD which has been used to help old people drive cars and young people blow up third world countries.
Good people go to bed earlier.
It ain't cheap, and I doubt you could even buy one if you had the cash, but for state of the art, do a little research into the HMD for the JSF (helmet mounted display for the Joint Strike Fighter / F-35). From the Rockwell Collins website:
"Vision Systems International (VSI), a joint venture between Rockwell Collins and Elbit Systems Ltd. of Israel, is developing the Helmet Mounted Display (HMD) for the JSF. VSI's HMD offers a compact, versatile, lightweight and extremely rugged display with low power consumption. The JSF HMD is a binocular off-the-visor display providing the pilot with a large field-of-view video/calligraphic image to both eyes."
http://www.vsi-hmcs.com/f35.htm
From what I've read, it's simply amazing. The pilot will be able to look in ANY direction (including straight thru his body or the bottom or rear of the cockpit) to see augmented reality - with data fused from multiple sensors including infrared and radar, overlaid on the real world.
http://uscockpits.com/Jet%20Fighters/F-35_Cockpit_(dusk_with_virtual_HMD).jpg
http://www.defenseindustrydaily.com/f-35-hmds-pulls-the-gs-04088/
By the way, "calligraphic" is worth noting. A normal video image simply cannot create very bright and precise light points, because it's a raster image. But a calligraphic display effectively overcomes this limitation, by using a separate CRT gun to hit the same phosphors with much more power in a non-raster format. So the display is a combined raster and beam system, providing some ability to provide very precise details at much higher brightness, while also allowing normal full-color display.
--Brandon / Split Infinity Music
Comment removed based on user account deletion
The PiSight HMD promises 187 degrees horizontal and 84 degrees vertical FOV by tiling DLP chips. I have yet to see it myself, but the units start somewhere around $20K and go up depending on how much FOV you want). 1900x1200 per eye (kind of low, but higher than anything out there).
The problem to solve with HMDs is not just field of view or resolution--you also need to solve the convergence and accommodation problems.
I envision a future HMD unit integrating eye tracking and auto focus which exploits the way the human eye really sees (few degrees at a time, in extremely high resolution) instead of trying to render a very high resolution image at interactive frame rates. I imagine the fact that this has not been built is due to the catch-22 involving low demand and high cost [when only the military can afford your hardware and is willing to pay for it, there is absolutely NO incentive to mass produce it]
In the meantime, the state of the art in VR is still in systems like the CAVE. I think the Iowa State VRAC CAVE has something amazing like 16 Mpixel resolution...
I am waiting for one of the game companies to start exploiting this. In the meantime, get yourself a pair of NuVision Cinema LCD shutter glasses (around $100), a $500 emitter, and a DLP 3DTV device for under $3000 if you are serious about home-based VR. If you can drive the 3DTV device (NVidia is releasing drivers for it ... there is also hardware available from RealD), the quality is stunning. (You're on your own with head tracking...but there are cheap solutions out there such as the WiiMote based hacks...I've only used the more expensive solutions).
I've been involved with wearable computers since 1994. Further, I have been designing and fabricating head mounted displays for an academic client who is highly regarded in the field of optics since 2004. To say I know something about this subject would be a coy understatement.
What is clear from reactions to all my previous demos is that people want a head mounted display that is inconspicuous, fits well, has high resolution, full color, wide field of view and produces a high quality image. Oh, yeah, it should be inexpensive as well. Because I've been working with world class optical experts, I know the physical reality of the optics. These criterion conspire against one another; improving one diminishes the others. So, one must prioritize these and do the best we can.
Here is one potential ranking:
1) unobtrusive
2) fits well
3) image quality
4) wide field of view
5) full color
6) inexpensive
7) high resolution
Your request for high resolution with acceptable field of view and image quality makes the unobtrusive criterion impossible with today's technology. This is unacceptable to the public at large.
I am working on a display system now that fits behind an ordinary looking pair of sunglasses. We have compromised resolution and, to some degree, field of view. I'm bound by a confidentiality agreement but I can tell you we are making advances with each successive project. The HMD is the last remaining barrier to a compelling wearable computer. One day your cell phone will be in your sunglasses.