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When Does Gore Get In the Way of Gameplay?

Wired is running a story inspired by the level of gore in the recent Wolverine game that wonders: how much is too much? It mentions a study we discussed in February which indicated that violence tended to interest gamers less than other characteristics. "... the longer you play a 'twitch' action game, the less you notice the cultural content — the gushing blood, the shrieks of agony. You're too busy focusing on the gameplay. I noticed this with Wolverine. For the first hour, I found the deranged bloodshed both shocking and exciting; it made me feel like I 'was' Logan, the grunting, killing-machine character from Marvel Comics' X-Men universe. But as I became more expert, the cultural shell of the game boiled away. In a sort of staring-into-the-cascading-numbers-of-the-Matrix way, I found myself looking past the visible aspects of the game and savoring the underlying, invisible mechanics of play. ... The game became pure physics and algorithms: Vectors, speed and collision detection. The gore had become mostly irrelevant."

31 of 141 comments (clear)

  1. can't you turn Gore off? by mcfatboy93 · · Score: 5, Funny

    I hated an inconvenient truth. all i want him to do is shut up.

    but really in most violent video games can't you turn the blood and gore off?

    --
    Its not my fault, someone put a wall in my way.
    1. Re:can't you turn Gore off? by hairyfeet · · Score: 2, Insightful

      I don't know about COD5 but I would say that SoF:Payback probably topped it. Sadly I can't really find any good screens to convey how over the top it was. It was actually SO over the top I thought it was funny. I mean you expected a fountain of blood if somebody stubbed their toe in this game. I thought SoF 1&2 had some rough stuff going on, but when I picked this up for a whole $7.99 along with Quake Wars I was amazed that someone spent that much time going overboard on the gore level. You can literally blow someone's hand off at the wrist to disarm them and a "Kill Bill" sized fountain of blood will go blasting out of them. Blow off limbs, when you do a head shot you REALLY do a head shot, as in the head is over here and the rest is over there, just crazy with the gore.

      But for those that didn't want the gore there was a simple "no gore" button right there at the front of the game, if you don't want it, switch it off. But I as an adult should be able to play a splatterfest if I want to. I am so tired of somebody picking up a GTA style game for their kid and then being shocked at the gore and sex. Well duh! It is not FOR kids! Git your kid Mario and shut up already! I don't want every damned game to be kid friendly just because some parents refuse to do their job and actually take an interest in their kids lives. I am so damned tired if all these nanny state types that want to kid proof the world because some lazy ass parents refuse to take responsibility for their kids. Blame the parents for being failures and quit trying to child proof the planet.

      Yes SoF:Payback was lame with the AI, but the gore added a level of Bruce Campbell over the top cheese that it made it fun for me. Sometimes when done to extreme overkill you can reach that Evil Dead level of campy BS fun. And sorry if I got a little ranty, but I'm getting tired of the "we know what is best for you" nanny state types. If a bunch of parents refuse to do their jobs raising their kids that is not the game designers fault, it is nobodies fault but the parents. Don't take away my right to cheesy gorey fun because some parents refuse to read a warning label or ESRB rating.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    2. Re:can't you turn Gore off? by MikeBabcock · · Score: 3, Insightful

      The best feature of Soldier of Fortune was the gore. You aim for the shoulder and blow the guy's arm off and he can't shoot you anymore, voila. You can tell, just by looking, whether you hit the guy critically or not. If his neck is spurting blood, you know you don't need to put another bullet in him.

      The game's big selling feature was accurate weapons and dismemberment, so if you don't like those things, play something else.

      --
      - Michael T. Babcock (Yes, I blog)
    3. Re:can't you turn Gore off? by Anonymous Coward · · Score: 2, Funny

      Turning off the blood isn't enough. There should also be an option to replace all guns with walkie-talkies.

  2. Silent Hill 2 by bhunachchicken · · Score: 4, Informative

    For me, gore doesn't add anything at all, save for when it's used sparingly, to the point where it is so unexpected that it shocks. However, if ever there was an example of a game which didn't need gore to shock and terrify then, for me, nothing can beat Silent Hill 2. Such were the psychological shocks that there were points when I would be playing this alone, at night, and decide I'm better off playing something a little more fluffy to wipe the images from my mind. Sure, it had gore, but it was delivered to compliment the terror I was already experiencing from the suggests the game was making.

    1. Re:Silent Hill 2 by Walzmyn · · Score: 3, Insightful

      I don't think this phenomenon of the gore melting out of mind has anything to do with the gore. It's a natural function of playing a game. You can play a "pretty game" (The one that comes to mind is that flat mario brothers game). After an hour even the prettiness melts away and you are just focused on the gameplay.

    2. Re:Silent Hill 2 by Anonymous Coward · · Score: 2, Interesting

      So basically you just said that the game wouldn't be complete without augmented gore. So true!

      Many games would be "compelete" without the gore, ala any FPS where you can turn off the blood and gibbs (Quakes, Counter-strike, Duke Nukem 3D, and many more). You can usually play these games unimpeded with gore off, and if you never saw the gore before you wouldn't know any difference. Many people think the gore&blood on/off setting is for kids, but it's primarily used by the best of the best in the Quake world (as they say it is distracting and can block views at inconvenient times).

      However, /my/ argument is the opposite. When I shoot someone in the forehead, I expect some blood (at least). I'm sorry, but when a game model simply falls down after a headshot it makes the gameplay cartoonish. Nothing wrong with that, but it does cause me to begin to think about the game instead of just enjoying the immersion of the game. I like to be able to "get into" the game, feel like I'm the main character, and for a few hours pretend I have a different life (at least in the case of single players -- HL2, Doom3, Fall Out 3). In short, You can take my video game blood and gibbs away from my cold dead hands. And if you want your kids to enjoy a proclaimed adult game, petition the company to include a "Blood&gore off" option, but don't go down the path that I have to live without it because some kid might see it. Sorry, I don't care about your kid -- you keep him/her from playing the game.

      Just imagine the Mortal Kombat series censored (see Mortal Kombat 1 for SNES and Genesis consoles). Let's just say they didn't sell, and were completely destroyed by loss of gore.

    3. Re:Silent Hill 2 by Opportunist · · Score: 4, Insightful

      It's the "Psycho" effect. No horror you can see can be worse than the horror your mind makes up itself. Suspense is often much more terrifying than a shocking display.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    4. Re:Silent Hill 2 by MadMatr07 · · Score: 3, Interesting

      I agree, games with no visible damage to a character really takes me out of the experience and makes me think "Yep you are playing a video game." However, games such as Left 4 Dead are so great in my opinion because weapons have the effects you would expect them to and that immerses you in the game so much more.

    5. Re:Silent Hill 2 by jellomizer · · Score: 3, Insightful

      However, /my/ argument is the opposite. When I shoot someone in the forehead, I expect some blood (at least). I'm sorry, but when a game model simply falls down after a headshot it makes the gameplay cartoonish.

      I guess the question how much blood and gore would happen in real life from these things. I mean some of these games it would seem to me that you don't need to shoot them as they would die from hyper tension in a few minutes. As the human body isn't really design to explode when it suffers an injury even a big one. Even if you get shot in an artery you will have a little stream of blood squirting up a few feet. Not a splatter of blood that consists of gallons of blood.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    6. Re:Silent Hill 2 by KDR_11k · · Score: 2, Interesting

      A game where the blood added something was Onslaught for the Wii, you fight alien bugs that have acidic blood, if you shoot a bug that's too close to you it splatters all over the screen, you have to wipe it off (which leaves you unable to shoot for a moment) if you don't want to take damage.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    7. Re:Silent Hill 2 by drinkypoo · · Score: 2, Interesting

      Even if you get shot in an artery you will have a little stream of blood squirting up a few feet. Not a splatter of blood that consists of gallons of blood.

      It's quite amazing how much blood can come out of someone and they not die. And it's also quite amazing how many square feet just a pint of blood can cover if it's smeared around. Finally, how many people have you shot with a .50 cal or explosive ammunition?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    8. Re:Silent Hill 2 by einar2 · · Score: 4, Informative

      Actually, you learn this in a hospital. If you hit the artery of the patient you can repaint the ceiling. There is enough pressure to squirt up to the ceiling.

  3. For God's sake by MickyTheIdiot · · Score: 2, Funny

    I thought Tipper got over this during the PMRC fiasco.

  4. Exactly by somersault · · Score: 4, Insightful

    If you're properly focused on a game you don't really notice the extras. For example when playing guitar hero my friends occasionally point out something that's happening with the band in the background (even when they're playing), but I don't notice anything but the notes (even when I'm not playing). Those that focus on stuff like blood flying around probably aren't actually focused on beating the game. Still, it's better to have some gore than none at all otherwise how will you know that you've scored a hit? Likewise for realistic graphics, it does add to the immersion to have realistic lighting even if you're not paying much attention to it, and sometimes it is nice just to kick back and admire the scenery (the sunrise and sunsets in GTA IV were pretty awesome).

    --
    which is totally what she said
  5. Oh, That's Easy! by RobotRunAmok · · Score: 4, Funny

    When he shows up at my house and makes me turn off my Xbox because it's carbon footprint is too large.

  6. When by SirLurksAlot · · Score: 4, Insightful

    the developers decide to write a "screenwiper" package that wipes the blood and guts off of the user's screen so they can see well enough to shoot?

    --
    God, schmod. I want my monkey man!
  7. When you stop noticing it, it's too much. by EWAdams · · Score: 4, Insightful

    You eat vindaloo, you know it's going to be hot. You expect it, you get used to it.

    If you really want to shock somebody, put a scotch bonnet in their chocolate cake.

    Hitchcock knew this perfectly well. A whole movie of rising tension, and then suddenly, WHAM, a shocker image.

    Same for gore in video games.

    --
    I piss off bigots.
    1. Re:When you stop noticing it, it's too much. by CraftyJack · · Score: 2, Funny

      If you really want to shock somebody, put a scotch bonnet in their chocolate cake.

      Um, we're talking about food, right? Right?

  8. Gore is semi-irrelevent but still has a place... by Pvt_Ryan · · Score: 5, Interesting

    Gore is pretty much irrelevent however I do think it has a place. For example I like the Hitman series. In the 1st one there was bullet holes/decals on the bodies I liked this as it allowed me to see where I hit as opposed to yes i hit or no i missed. I was rather annoyed at the future hitman installments removing this, for me it was all about the perfect head shot in the 1st one, right between the eyes.

    I did think the manhunt series was boring mainly due to the limited number of death animations and the excessive gore.

    I do prefer games that have some gore over those that have none, for example when a rpg shell blows someone to pieces it is more realistic than them just falling over. It's all about the realism the game creates the more realistic the more I enjoy the game (assuming the gameplay is there).

  9. The sound of one hand dragon punching by Drakkenmensch · · Score: 2, Interesting
    This is a nice zen aspect to gaming, one I've found myself often experiencing as I crunch numbers while speccing and gearing in world of warcraft.

    It's also sort of similar to something I call the Zen of gaming difficulty - The hardest setting to learn on any game is "easy", while "impossible" is the simplest to master. While playing through Easy mode for the first time, you have no ide what you're up against, you face bosses for the first time, get surprised by twists and turns and keep having to look at your manual because you forget how to do your special moves. As you get better and tackle the hardest setting, you only have the tiny variations and subtle nuances to overcome, at which point you are pretty much a master of this game.

  10. Gore is Necessary by Psyborgue · · Score: 5, Insightful

    Without it, a game comes off as a cartoon. I don't notice it so much when it's there and have never found it a bother, but when it's not there, it's noticeable. If you shoot somebody in the head with a shotgun and they just fall down without a drop of blood, something is wrong. It's just plain not realistic.

    1. Re:Gore is Necessary by Gizzmonic · · Score: 2, Insightful

      What on earth for? Why should we all live under a pretensive purple sky, when it is perfectly fine for us all to agree that the sky is in fact blue?

      Please, elaborate.

      The idea that some forms of art are "more serious" than others is closely tied to culture. Certain cultures can have "serious" comic books or puppet shows, whereas here in the West these things are generally considered kiddie fare. Conversely, these foreign cultures may be amused by the West getting so worked up about football, and consider it a frivolous child's game.

      --
      (-1, Raw and Uncut is the only way to read)
  11. That reminds me... by Hitman_Frost · · Score: 2, Insightful

    "The game became pure physics and algorithms: Vectors, speed and collision detection."

    This is just how I feel about Hunt The Wumpus!

    Or perhaps "Rogue" would have been a better example?

  12. Gore is like spice- by IWantMoreSpamPlease · · Score: 2, Insightful

    that is used in food. Enough to accentuate the flavour, but too much and you overwhelm what you are trying to improve.

    All of which overshadows the basic premise: If your game sucks, then no amount of T&A, or gore, will help improve that.

    --
    So rise up, all ye lost ones, as one, we'll claw the clouds.
  13. sigh by taniwha · · Score: 2, Insightful

    that's the thing about inconvenient truths, they're inconvenient, you can't turn them off, even of you ignore them they don't go away ....

  14. You can't blame Al Gore! by SlappyBastard · · Score: 3, Funny

    All those violent games are full of explosions!! Explosions that emit tons of greenhouses gases. Do the frakkin math! If there are 700,000,000 explosions in video games today (a conservative number) and each explosion emits 300 tons of CO2 . . . JESUS H CHRIST!!! We're all dead. Now. By 2 pm if we don't stop it. NOW!!

    --
    I scream. You scream. I assume that means we're both acquainted with the problem. We proceed.
  15. Skin it and Find Out by PMuse · · Score: 2, Interesting

    ...as I became more expert, the cultural shell of the game boiled away. In a sort of staring-into-the-cascading-numbers-of-the-Matrix way, I found myself looking past the visible aspects of the game and savoring the underlying, invisible mechanics of play. ... The game became pure physics and algorithms: Vectors, speed and collision detection.

    The interesting experiment would be to remove the gory skin from those underlying, invisible mechanics and replace it with some sweetness-light-and-OMG!-ponies!! skin. I'm talking about the exact same mechanics with different art.

    Would we still enjoy the game as much? I'd like to find out.

    --
    "We reject as false the choice between our safety and our ideals." --The American President (20.1.2009)
  16. Depends on what you're trying to accomplish. by BaronHethorSamedi · · Score: 2

    If you're playing a shooter, gore might make sense. If you're playing Tetris, not so much.

    Violence, like anything, loses its effect when it's overused. If the blood is repetitive and gratuitous, the brain is ultimately just going to edit it out, and for entertainment purposes the player is left to deal with whatever underlying gameplay mechanics or story remains. I think gore tends to be used to try to compensate for a lack of these bedrock elements, which is unfortunate.

    Horror is a genre where gore is almost criminally overused. Gore in horror is like sex in comedy--it's what you tend fall back on when you run out of real material.

  17. Exposure to violence. by MaWeiTao · · Score: 2, Interesting

    I believe many, if not most, gamers are desensitized to violence. So there's already an exaggerated expectation of how violence should be depicted, mainly that there should be gushes of blood everywhere and bodies torn apart. Even, myself, who is not keen on gore finds any game with bloodless violence to be quite tame.

    Your average non-gamer, however, is likely to have a very different reaction. The simple act of pointing a gun at a character and shooting them is troubling to a lot of people. I'm not suggesting that gamers are going to resort to real life violence or anything as absurd as that. But certainly there is a thrill they get out excessive violence.

    I personally have no problem with gore in a game if it's an integral part of the story. The problem I have is when developers get gratuitous with it for no clear reason other than, I suppose, to sell more games. It's not all that dissimilar to developers constantly objectifying and over-sexualizing women. I like watching hot girls as much as the next guy, but when it becomes the rule, not the exception I think there's a problem. In some ways I see all this as appealing to the more immature attitudes although I'm sure some people will disagree.

  18. it had a purpose in Watchmen by retchdog · · Score: 2, Interesting

    Just like when he forgot to give air to Laurie when he teleported her to Mars, it emphasizes the fact that he is nearly totally disconnected from most aspects of humanity.

    He blew his enemies up in showers of gore presumably because it happened to be slightly easier than the alternative, even if it spattered a roomful of traumatized bystanders. He knew enough to stop the "bad guy", but beyond that he just didn't care either way. Now that's chilling.

    For that reason I was very glad that they left the gore in, even though in the movie it looks worse than the equivalent scene in the comic.

    --
    "They were pure niggers." – Noam Chomsky