Classic Doom Coming To the iPhone Next Month
Two months after releasing an iPhone port of Wolfenstein 3D, id's John Carmack brings an update to the similar effort underway to bring classic Doom to the iPhone as well. He provides some detailed information on the development process, and says they're aiming for a release some time next month.
"One of the things I love about open sourcing the old games is that Doom has been ported to practically everything with a 32 bit processor, from toasters to supercomputers. We hear from a lot of companies that have moved the old games onto various set top boxes and PDAs, and want licenses to sell them. We generally come to some terms in the five figure range for obscure platforms, but it is always with a bit of a sigh. The game runs, and the demo playbacks look good, but there is a distinct lack of actually caring about the game play itself. Making Doom run on a new platform is only a couple days of work. Making it a really good game on a platform that doesn't have a keyboard and mouse or an excess of processing power is an honest development effort."
The original Doom has already been ported to Android, Android beats I-phone again!
Now that makes me think of buying an iPhone
What's the big deal. People should be happy that they can play a 15 year old game on a touch screen. Plus isn't playing on a touch screen going to get really annoying. I mean imagine this, you've got one thumb in the forward "button" and another hovering above the shoot button. You have move your thumb vertically down too shoot. Now on a real game pad, you just lean your thumb on the pad, you don't have to hover over it.
I have a personal interest in toasters, I would like to know which toasters in particular you can play doom with? ps. I'm serious. pps. I might be getting the wrong end of the stick.
It was first ported way back in the days of the 1.x iPhone OS. The control scheme sucked, which is what I guess these guys are working on. One way or another, this isn't news.
It's a game for an Apple platform.
They don't get to see many of those. So, every little bit counts.
Mit der Dummheit kämpfen Götter selbst vergebens
If someone ported Redneck Rampage I might be tempted to buy an iPhone...
The original Nintendo GBA port of DOOM certainly proved that point. They ported it directly, except without sufficient processing power, and a complete lack of optimization effort on the part of the developers that did the port, the game SUCKED ASS.
Being a software developer myself, I can totally appreciate the comment about the port only take a few days (Afterall, the original engine is only a few hundred lines of code), but that a quality port will take much longer. If you need proof, again, look at the Nintendo GBA port of DOOM.
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Programming is like sex... Make one mistake and support it the rest of your life.
I bought Wolfenstein 3D for the iPhone, and I found it utterly boring. Yes, that's right -- I'd never played it before. (Oddly enough, I remember the original Castle Wolfenstein a bit fondly from childhood.)
Nut the Original CW was a completely different game - a top view scroller rather than a FPS. It was a fun game, with good gameplay that would work well on an iPhone; but then people would complain about the graphics,
I'm a consultant - I convert gibberish into cash-flow.
... that would be a little more entertaining. (at least MAME with better performance handling)
Sorry but Doom is not that cool. Quake is in fact much much cooler and goes to prove that Maddox is right about the iPhone vs. the Nokia E-series. Oh it legally unlocked, it multitaskes, and it will be OSS soon.
yeah, except that Doom is written in C.
Mod me down, my New Earth Global Warmingist friends!
Doom has been on Cydia for quite awhile as shareware and will unlock as retail if you transfer the .wad files from your PC.
It currently requires firmware 2.x so maybe it's different from what you are mentioning.
Making it a really good game on a platform that doesn't have a keyboard and mouse or an excess of processing power is an honest development effort."
This is of course, retarded.
Keyboard? Mouse? The Android port of Doom not only runs great w/sound, but *doesn't* require a keyboard (although it works with the G1 phone's keyboard and mouseball as well). It's very playable w/o using the keyboard at all. Incidentally, there are currently TWO ports for Android.
Excess of processing power?
The HTC G1 (Android) has a Qualcomm® MSM7201A, 528 MHz which is underclocked to 384mhz.
The iPhone has an ARM 1176JZF, 620MHz which is underclocked to 412mhz.
So the iphone, not the G1 is faster.
Incidentally, rooted Android users can return the clock speed to native with Open Overclocker or overclockwidget.
Yeah, "these guys" just happens to be the guy who actually wrote Doom in the first place. What's he know? Sheesh!
How about enhancing the game engine with polygon graphics like http://www.doomsdayhq.com/ ...? I read the iPhone port has audio improvements. Can we get those for the original computer/PC port?
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
Yes if you want low quality shit which is what he's talking about making in a couple days.
Honestly don't play mp3's for ringtones; they get cut off anyway: vocals, music from a tiny speaker that's meant for ringtones, all of it. THe midi sound is suited for it. Which short clip from which map would you go for :) (I still have them just for reminiscing)
WARNING: Smartphones have side effects--most of them undocumented.
The one thing nobody has noted yet is that this is not really a port.
Doom was originally developed on NextStep, which is the OS that was used as the basis for Mac OS X when jobs came back to Apple in the late 90's. The iPhone runs OS X!
As a result, the DOS version and every other version of Doom are ports. The iPhone version is essentially on its native, original platform, probably utilizing the original code with some tweaks for the touch controls, etc.
I guess it would be, since Doom wasn't even a really good game on a platform that did have a keyboard and mouse and an excess of processing power. Most overrated title in the history of gaming, a far greater example of "style over substance" than any more modern pixelshader-fests.
When will be ported Quake 4 on iPhone ?!?
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