Microsoft Debuts Full-Body Controller-less Gaming At E3
quintin3265 writes "At today's Electronic Entertainment Expo press briefing, Microsoft unveiled Project Natal, a technology that eliminates the controller from gaming on the Xbox 360. In one demo, a player used her arms and legs to hit balls in an attempt to destroy a brick wall, and in another game, an employee threw virtual "paint" on a canvas to create a painting, even drawing an elephant using a silhouette feature. An accompanying video also demonstrated automatic login using facial recognition, videoconferencing with other Xbox Live members, and participating in a gameshow against another family through the Internet using speech recognition."
Does anyone else remember the "Activator" controller for the Genesis/SNES? This sounds like an echo of that concept, but with updated technology that might actualy, you know... work.
Everything old is new again. Around and around we go...
This sounds good, but not the end all. The Wii controller can make things fun, but anyone who has used it much know how tiring it can be to have to stand or use full body motions for games for an extended period. Sometimes I just want to veg out on the couch and play a game. If I have to flail my arms all over the place I'm going to often consider it more work than fun.
Ninjas don't carry tic tacs
http://www.penny-arcade.com/comic/2009/5/18/
The full body power glove. This one isn't doomed to failure. Not at all..
Hi, I Boris. Hear fix bear, yes?
But perhaps Microsoft expects people to play online, a console for people with no real friends.
That's one hell of a big market there. And always go for the biggest market.
--- "When you gotta do something wrong. You gotta do it right. (Fighter)"
If I wanted to exercise I wouldn't be playing video games.
Hmm...
In one demo, a player used her arms and legs to hit balls in an attempt to destroy a brick wall, and in another game, an employee threw virtual "paint" on a canvas to create a painting, even drawing an elephant using a silhouette feature.
Sounds great, but I'd be much more impressed if they had a live demo with random untrained people. Even in the demo video, you can see a noticeable input lag, particular when the guy does his "victory dance" at around 27 seconds.
The devil is in the details with these things, Microsoft is certainly not the first to try at something like this.
1. Kojima isn't directing the game
2. It's not a real Metal Gear game, just an action game with Raiden
3. It's multiplatform - PS3,PC, and Xbox 360
Even worse, just an hour after the Microsoft press conference an interview with Kojima quoted him essentially disowning the game.
Well, the rumour was that they were going to use 3DV's cameras. Which essentially measure depth for each pixel, making it much easier to determine pose.
Forget carnage and hurt.
Iam thinking about Porn.
Imagine people playing Porn with Alba or Simpson in VR and in their excitement let their goo fly around!
Hallelujah!!!
"Doing what i can, with what i have." ~ Burt Gummer
There's a long history of innovative, unconventional game controllers. Most of them are nothing more than interesting historical footnotes. Few people bought them and few games used them.
What makes the Wiimote different is that it's the standard controller for the console. It comes bundled with every single console sold. That's why game developers actually use it: they aren't restricting their market.
If Microsoft decides to bundle this thing with every Xbox sold, then it's a big deal. If it's an optional accessory that you have to buy separately, then it's another historical footnote.
"I'm too busy to research this and form an educated opinion, but I do have time to tell everyone my uninformed opinion."