Heavy Rain Gameplay Explained
David Cage, writer and director of Quantic Dream's Heavy Rain, has released a lengthy video of an entire level from the game, along with detailed commentary about how the game works. He demonstrates how to operate the UI, showing how contextual menus let you control actions, dialog, and even your character's thoughts, while also showcasing how the game's investigatory system works and even a few fighting-related quick-time events. 1Up recently spoke with Cage about his time in the games industry, including his previous work on Indigo Prophecy. They also did a Heavy Rain preview of their own, and spoke briefly about post-launch plans. The game is due out next year for the PS3.
Don't see too many ps3 exclusives these days.
"Computers are useless. They can only give you answers." - Pablo Picasso
I seriously hope that the graphics aren't there to make up for something bad (like storyline), because it looks absolutely -stunning-. This is, by far, the most beautiful game I've ever seen. Ever.
Oh god... oh god... I'm so bored!
Is the video not showing up for anyone else, or just me?
Similes are like metaphors
A whole bunch of times in the video, the narrator is talking about "giving the player the idea that they are in control" when all they are really doing is hitting a button or making a joystick motion when the game asks for it. I remember some other games that were just like this. They came out over 20 years ago. The graphics look great, but honestly, what's the point? This is like watching a movie but having to keep pressing buttons on the remote to "make it" to the next scene.
No !Bowfinger tag?
Aside from a really bad ending, Indigo Prophecy was a really good game, with a good story and a few good input ideas. The dance dance rev.-type thingy in the action sequences was mostly annoying, so I hope there's less focus on that in this one.
Because the game you reference "20 years ago" was wildly popular and still fun today. It's called Dragon's Lair. Hell, they were even selling NEW copies of the game on Laser Disk in 2000, and I personally own the game on CD-ROM still.
However you are right: these types of games are literally "interactive movies," similar to the choose your own adventure books. At least this game doesn't have a linear path in the story similar to Dragon's Lair's limitation. If you made an incorrect move, the game/movie ended. This new game seems to have multiple path's based on the user input.
"I think I can, I think I can..."
Anyone else see this as a rehash of good ole Dragon's Lair? I must be "ancient" in terms of computer game knowledge but we had this back in the 80s and the game was savage as hell. All this talk of "Oh no major game overs, players can die and the story goes on" Is hooie. You need lightning reflexes, perfect time, and coordination of a ninja juggling flying Molotov cocktails balancing on a ball being shot at by assassins.
Longer story, more plot, but in essence same gameplay as 30yrs ago.
Wheel of Time: Book by Book and Sumview (summary review) Bigdady92 style: http://bigdady92.blogspot.com/
Sure you do. On the other hand, with MS getting rid of most of its in house studios and developer relationships, you won't be seeing a lot of exclusives on the 360.
I clicked the link in Google chrome and there was no video. I copied the URL to Firefox and the video showed up.
Sewage Treatment Facilities - "Our duty is clear."
Anyone else reminded of this as far as gameplay goes? Damn, I used to love to watch people play that at Showbiz Pizza when I was like 6...