Ubisoft CEO Says Next Gen Consoles Closer Than We Think
An anonymous reader writes "Ubisoft CEO Yves Guillemot tells CNBC that he believes the next generation of video game systems isn't as far away as the public has been led to believe. Guillemot noted that public demand for the best machine possible, as well as coming competition from companies such as OnLive could spur Microsoft, Sony and Nintendo to roll out new systems sooner than they want. That's not good news for publishers, though, as he says games in the next generation will likely cost $60 million to create."
If you go back all the way to the Atari 2600, you'll notice a consistent pattern of 5 year console "lifespans" (most recently, the Xbox and PS2 broke the pattern a little at 4 and 6 years respectively, but not by much).
Atari 2600 -1977
Atari 5200 - 1982
NES - 1986
SNES - 1991
N64 - 1996
PS1 - 1995
PS2 - 2000
PS3 - 2006
Xbox - 2001
Xbox360 - 2005
Of course, no one wants to admit that they have a new console just around the corner until they're pretty damn close to having it ready (within a year or so), lest it kill current-gen sales. But there is NO WAY it's going to be 2015 before we see a new Xbox 720 or PS4 (as some are trying to claim). Even with the economic downturn, there is no way we're no going to start seeing see ten year gaps between generations, when it's been 5 year gaps for the last three decades.
SJW: Someone who has run out of real oppression, and has to fake it.
Yeah, right. More like "Ubisoft wants more easy graphics-are-everything cash-ins and the current crop of consoles is losing its marketing effectiveness."
Some 50% of the marketplace currently indicates that public demand is not, in fact, for "the best machine possible": people just want better games, and they don't care very much about the technology used to deliver them. The only ones demanding "the best machine possible" are technophiles more interested in the hardware than they are in the games, and Ubisoft is looking to throw them a couple of buzzwords as an easy way to spur sales.
Something tells me that if consumers aren't ready to fork over money for new hardware, console makers aren't ready to turn their backs on products that still haven't, or are just now starting to, turn a profit, and game developers aren't ready to start making games for hardware with even higher development costs, it's not going to happen. Anyone who jumps the gun here is going to see exactly what Sony did with the PS3, that is consumers and developers clinging to older hardware as long as they can while the newer, overpriced machines languish on shelves for a couple years until everyone is ready.
Yeah they all have their flaws, honestly I got sick of how Microsoft has nickel and dimed me this generation: pay to play online, $60 wireless headsets, 20 GB HDDs for $100!, full game downloads with no discount, a disc check on games that you install every time, I would be happier if it was random, etc. They have pretty much guaranteed my return to PC gaming once they release their next system and stop supporting the 360.
Enter the Wii Motion Plus. Check out these Youtube Wii Motion Plus Vids. The motions no longer seem limited for the games that support this new device.
Natal might start to get annoying as it seems you have to get scanned before each game.
Actually, what we are most likely going to see is incremental -- but significant! -- updates to the existing consoles. Updates that are large enough to be considered a "new release" but small enough not to be totally new architectures. We know, for example:
- Microsoft is planning an all-out marketing campaign + release schedule around Natal. It's not quite a new console roll-out, but Microsoft is treating it as such. Fully backwards compatible.
- Nintendo needs to get on the HD bandwagon, but doesn't necessarily need to push the envelope for HD gaming. Expect something that meets 720p criteria and is approximately [some smaller integer greater than 1 but less than 5]x as powerful as the Wii. Fully backwards compatible.
- Sony: not entirely clear. Open to suggestions. They have a PS3 slim in the works. No, not a new console. They released the PSP Go, dropping UMG support. That's interesting. The Cell is a pain-in-the-ass to develop for, but various shops are starting to get the hang of it. Maybe we will see a PS3, Mach II with 2 Cells, slim body and, of course, the now-mandatory motion tracking controllers.
The fact that future games are going to cost somewhere in the $60M ballpark is precisely why we will NOT see brand new architectures any time soon. No one, except maybe 1st party entities, is going to give up all of the applied dev resources to hop to an untested platform.
If you want to commence an interesting dialogue, I propose something like "What, exactly, constitutes a NEW console?"
Games don't take $60 Million to make. Spectacular extravaganzas with high-detail hero models, high-detail set designs, high-detail world designs, full-orchestral scores, full-cinematic cuts, companion toy merchandising, and highly-predictable-never-escapes-the-rails storylines. That's what takes $60 Million to make.
The cat will enjoy a ball of tinfoil more than the eighty dollar robo-mouse. Give the player an enjoyable challenge, something they'll understand on the first play but want to play again and again. Don't try to reinvent the concept of gameplay.
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Actually, what we are most likely going to see is incremental
What I think we are more likely to see is excremental.
I am the richest astronaut ever to win the superbowl.
This generation has seen console gaming taking the first painful steps into HD. Sony and Microsoft have lost billions on this step, while the comparibly simple Wii is far more profitable. So what are they going to do to increase profits for the next generation?
That's simple-next generation consoles will be entirely DLC-only. Forget about exchanging games, bringing your games over to a friends' house, etc. All games will be download-only and you'll max out your broadband cap by downloading a single game, unless you switch to a certain broadband provider that has a deal worked out with Microsoft so that M$ downloads don't count against your cap.
(-1, Raw and Uncut is the only way to read)
I'd strongly disagree that all current consoles suck. Just for disclosure, I have all 7 Current (PC, DS, PSP, PS2 + 3 Consoles) game systems plus many games for all, but still lean toward being a Nintendo fan(boy).
Considering all of this generation of consoles suck.
Wii: Poor graphics, and lots of shovel ware -- this is the best console of this generation.
I'd strongly disagree that "graphics suck" on the Wii. The Wii is probably somewhat more powerful than the original Xbox. The original Xbox that people were gushing about its "amazing graphics" just a few years ago. If said graphics were good enough then, they are good enough now. I still play PS2/GC/XBX games around as much as their successors, and do not find the graphics limiting or sucky.
Actually the only generations that I tend to feel the graphics do suck on, are the 2600 and PS1 generations. (NES if you really are demanding). The most primitive 2D and 3D graphics. Beyond those, all systems have had graphics ranging from good (Wii, SNES, Genesis, GC, PS2) to amazing (PS3, 360). And yes, I do think SNES graphics were better than PS1 graphics. Good 2D > primitive 3D. OTOH, the PS1/N64 was the source of a great deal of innovation, because of the new technology.
Shovelware comes with being the market leader. The PS2, PS1, NES and 2600 are infamous for having tons of shovelware. Just don't buy it. A new console wouldn't change the shovelware situation.
Xbox 360: Horribly unreliable hardware, even after the jasper redesign.
Fair criticism, though I have heard the most recent ones are semi-reliable. However, this is justification for a new model, a Slim 360, perhaps, not an Xbox 720.
PS3: A BD player that can also play a few games.
Largely accurate in 2007. Not so much in 2009. There are PLENTY of good PS3 games, many of which are exclusive (MGS4, KZ2, Valkyria Chronicles, Uncharted, etc.)
The next generation of consoles can not come fast enough.
I fail to see why. Actually, I don't really see any benefit from another set of consoles, almost at all. Other than even more mind blowingly amazing (and expensive) graphics, I fail to see what would be gained. None of your problems would be addressed, except perhaps the 360 reliability. The market leader would still get shovelware, and the PS4 may or may not have the games you want. I feel, and the sales of the Wii back up, that graphics became "good enough" with the PS2 generation, and moving beyond that is rather excessive, especially when only something like 30% of Americans have an HDTV and I'd wager most of them can't hook it up correctly. (Next time I see a 4:3 screen stretched to 16:9, or a store's BD-Player hooked up to an HDTV by SD component cables, I think I will cry.)
I have 3 HDTVs, so I'd sort of like an HD-capable Wii, preferably like a GBC (IE, Wii 1.5, not Wii 2). But the Wii's graphics are still more than capable, and the PS3/360 are, if anything, excessive.
The 16 bit consoles were clearly miles ahead of the 8 bit machines, but each generation the improvement has been less significant. PS2 games and original XBox games still don't look that bad. The real advantage with the latest generation is higher resolutions. Reflections and shadows are just eye candy.
Now, the question is, why will it cost so much more to develop for a newer generation? Doubling the number of polygons isn't double the work. A lot of effects have already been written so they just need to use existing libraries for them. Game worlds may well get larger but games themselves don't need to do so substantially.
And the main point to realise is that budgets will not magically expand to match the cost of developing a game. The budget for a game is the amount that it can be expected to make in terms of sales so that the investors have a decent profit. The game will have to shrink to match that budget.
3D motion capture is possible from one camera actually (I'm working on it for my PhD). There's only a small number of configurations a body can be put into to fill the same 2D silhouette as seen from a single camera.
Besides that the demo's shown in the GP video really only need 2D motion capture anyway, except maybe the accelerator for the driving game. But seriously, why would I want to stand/sit with my leg in an awkward position when I could just hold "A" instead? For the same reason my Wii is also collecting dust.
the most popular console is the weakest machine
Which has, historically, almost always been the case. In reverse chronological order: PS2 over stronger Xbox and GC, PSX over stonger N64, SNES over weaker Genesis as a notable exception though it was actually pretty close instead of the usual landslide, NES over Master System, and finally the Atari 2600 vs everything else. In the mobile dept: DS over PSP, GBA over um whoever tried to compete with it, and the Gameboy over the GameGear and anyone else who tried to make a portable over the course of a decade.
Now you can argue that optical disks were an obvious advantage for the PSX (or more accurately cartridges were a weakness of the N64), but in terms of the processing horsepower and "zomg pretty pictures" that most people refer to when talking about 'strength', no contest. In a way, though this is part of my point -- the winner isn't decided by who has the most FLOPS to throw up the most awesome pictures. It's decided by other factors. I don't even think cartridges were the primary reason N64 lost, there's also how Nintendo alienated (read: shit upon) 3rd party developers, and oh yeah the PSX having a year and a half head start to build up a library of games and gain name recognition and expand the market. In a way, the PSX was the original "casual gamer" machine in the sense that it reached out to millions of people who hadn't been gamers before. Today's complaints about how "mom & pop" with their Wii are polluting the market mirror 1995's complaints that frat boys playing sports games on the PSX were polluting the market for us "hard-core" gamers.
So anyway, yeah. In a generation where, as usual, the consoles' success is ranked in reverse order of shininess, saying "teh market demands teh shinies!" seems quite misguided.
The enemies of Democracy are
With Ubisoft putting out such fantastic titles such as "Imagine: Horsez" by the bucketload, they'll need to show me their full financials before I buy into the $60 million argument.
Developers had no problem jumping ship to the current gen and making money. Games went up $10 on average if you own a 360 or a PS3. They charge you for updates that used to be free, and they charge you to download unlock codes for maps, levels, game modes, costumes, and fucking furniture for your virtual corporate tool. Developers will work out plenty of ways to make morons pay through the nose to cover increasing costs.
OnLive as competition?
Yeah, and I hear that Apple is going to be seriously entering the game market aaaaaaaaaaaany second now.
This is a fucking joke.
The next generation will come around when the current players decide that it's strategically viable.
Let's look at the charts, shall we?
Nintendo has won. They want the current generation to last for as long as they are making buckets and buckets of money.
Nintendo will be the last of the three to go to the next generation (in terms of hard announcements). The ONLY possible scenario that would cause Nintendo to be the first to announce would be the motion controllers from MS or Sony taking away from Nintendo's profits. Nintendo would then make an announcement merely to fuck with the competitors' time tables. (Hint: Natal and Sony's tech will NOT save the 360 or PS3.)
Nintendo will be the last to announce.
MS is in second place, and will likely be the first to announce their next console. MS really want to push Natal to try and steal Nintendo's thunder, but despite their lines about Natal being the next generation XBOX, the fact is the only way MS can capitalize on it is if it's bundled with ALL systems. MS will push this generation as long as it can sell Natal units or Natal + 360 bundles. They need to recoup major cash from their warranty fiasco. MS likely wants Natal to get an extra 18 months to 2 years out of the 360. I don't think it'll be the hot shit they want it to be, but who knows.
MS will announce their next-gen hardware first.
Sony is fucked. I own a PS3 myself and enjoy it, but there's no denying that it simply didn't have the success of the PS2. I think five hundred and ninety-nine US dollars may have had a part to play with that. And with the 360 a year ahead, no one wanted to learn how to develop for the Cell. The bottom line is that Sony will announce the slim PS3 this fall and try to get some momentum, especially in Japan. Sony can capitalize on the release of Final Fantasy XIII along with the slim PS3 in Japan at the end of this year. I don't know if they can do the same thing in the US, especially since FFXIII is on the 360 as well. I expect Sony to keep trying for the "year of the PS3" until someone else makes an announcement. Sony has lost so much cash with the PS3 that they need to get as much mileage out of it as they can and can't risk jumping ship too early. Once MS reveals their hand, Sony will be free to show theirs without much risk of cutting off the PS3 before it's prime, or being one-upped tech wise or timewise for the next gen.
Sony will be second to announce.
The timeline as I see it is basically:
MS releases Natal and Natal + 360 bundles in 2010.
Sales aren't great.
MS announces E3 2011.
Details about the PS4 "leak" in the fall of 2011.
Sony announces E3 2012.
Nintendo teases E3 2012, in response to Sony's announcement. Nintendo won't have a full reveal until E3 2013.
Late 2013 MS launches.
Early 2014 Sony launches.
Fall 2014 Nintendo launches.
[Microsoft] have pretty much guaranteed my return to PC gaming once they release their next system and stop supporting the 360.
yeah that'll show them...
What a load of BS.
It sounds like someone is looking to convince consumers that a 50% increase in the price of games is reasonable.
Isn't anyone learning anything from what's happening in the world's economy? People paid about the same retail price for Halo as for Oblivion as for Half-Life 2. Obviously, their production budgets were different.
When I read that Grand Theft Auto 4 cost "$100 million" to make, I just have to assume that they must have used military contractors to produce it.
What it basically means is that there are going to be a lot fewer games produced and most of them are going to suck. Then, someone will produce a game on a small budget that will make huge profits and then that developer/designer is going to get $100 million to make a game and it will suck.
We've seen this wash/spin/rinse/repeat cycle in the movie industry for the past few decades. Tell me, for those of you who watch a lot of movies, how many of them are really the huge blockbusters and how many are the low-budget indie films. Now think of the ones you liked the best, the ones that stayed in your head long after the movie was over. How many of those were the huge blockbuster?
Now, a show of hands: how many of you spent full price to go see the Tom Cruise movie where he plays the nazi with the eye-patch? How many of you saw Superbad? Which one did you like better?
Why do entertainment providers think that huge budgets are going to impress us? Or is it, as I suppose, a matter of them looking to excuse their having to keep raising prices and using draconian copyright protection measures?
100 million to produce a video game... They really believe all their customers are morons.
You are welcome on my lawn.