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Ubisoft CEO Says Next Gen Consoles Closer Than We Think

An anonymous reader writes "Ubisoft CEO Yves Guillemot tells CNBC that he believes the next generation of video game systems isn't as far away as the public has been led to believe. Guillemot noted that public demand for the best machine possible, as well as coming competition from companies such as OnLive could spur Microsoft, Sony and Nintendo to roll out new systems sooner than they want. That's not good news for publishers, though, as he says games in the next generation will likely cost $60 million to create."

9 of 326 comments (clear)

  1. Well, 5 years has always been the standard by elrous0 · · Score: 5, Insightful

    If you go back all the way to the Atari 2600, you'll notice a consistent pattern of 5 year console "lifespans" (most recently, the Xbox and PS2 broke the pattern a little at 4 and 6 years respectively, but not by much).

    Atari 2600 -1977
    Atari 5200 - 1982
    NES - 1986
    SNES - 1991
    N64 - 1996
    PS1 - 1995
    PS2 - 2000
    PS3 - 2006
    Xbox - 2001
    Xbox360 - 2005

    Of course, no one wants to admit that they have a new console just around the corner until they're pretty damn close to having it ready (within a year or so), lest it kill current-gen sales. But there is NO WAY it's going to be 2015 before we see a new Xbox 720 or PS4 (as some are trying to claim). Even with the economic downturn, there is no way we're no going to start seeing see ten year gaps between generations, when it's been 5 year gaps for the last three decades.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  2. Public demand for the best machine possible? by Millennium · · Score: 5, Insightful

    Yeah, right. More like "Ubisoft wants more easy graphics-are-everything cash-ins and the current crop of consoles is losing its marketing effectiveness."

    Some 50% of the marketplace currently indicates that public demand is not, in fact, for "the best machine possible": people just want better games, and they don't care very much about the technology used to deliver them. The only ones demanding "the best machine possible" are technophiles more interested in the hardware than they are in the games, and Ubisoft is looking to throw them a couple of buzzwords as an easy way to spur sales.

  3. I doubt it by Itchyeyes · · Score: 5, Insightful

    Something tells me that if consumers aren't ready to fork over money for new hardware, console makers aren't ready to turn their backs on products that still haven't, or are just now starting to, turn a profit, and game developers aren't ready to start making games for hardware with even higher development costs, it's not going to happen. Anyone who jumps the gun here is going to see exactly what Sony did with the PS3, that is consumers and developers clinging to older hardware as long as they can while the newer, overpriced machines languish on shelves for a couple years until everyone is ready.

  4. Re:I'm not surprised by Killer+Orca · · Score: 5, Insightful

    Yeah they all have their flaws, honestly I got sick of how Microsoft has nickel and dimed me this generation: pay to play online, $60 wireless headsets, 20 GB HDDs for $100!, full game downloads with no discount, a disc check on games that you install every time, I would be happier if it was random, etc. They have pretty much guaranteed my return to PC gaming once they release their next system and stop supporting the 360.

  5. Incremental "New" Machines by smackenzie · · Score: 5, Interesting

    Actually, what we are most likely going to see is incremental -- but significant! -- updates to the existing consoles. Updates that are large enough to be considered a "new release" but small enough not to be totally new architectures. We know, for example:

    - Microsoft is planning an all-out marketing campaign + release schedule around Natal. It's not quite a new console roll-out, but Microsoft is treating it as such. Fully backwards compatible.

    - Nintendo needs to get on the HD bandwagon, but doesn't necessarily need to push the envelope for HD gaming. Expect something that meets 720p criteria and is approximately [some smaller integer greater than 1 but less than 5]x as powerful as the Wii. Fully backwards compatible.

    - Sony: not entirely clear. Open to suggestions. They have a PS3 slim in the works. No, not a new console. They released the PSP Go, dropping UMG support. That's interesting. The Cell is a pain-in-the-ass to develop for, but various shops are starting to get the hang of it. Maybe we will see a PS3, Mach II with 2 Cells, slim body and, of course, the now-mandatory motion tracking controllers.

    The fact that future games are going to cost somewhere in the $60M ballpark is precisely why we will NOT see brand new architectures any time soon. No one, except maybe 1st party entities, is going to give up all of the applied dev resources to hop to an untested platform.

    If you want to commence an interesting dialogue, I propose something like "What, exactly, constitutes a NEW console?"

  6. games vs spectacles by Speare · · Score: 5, Insightful

    Games don't take $60 Million to make. Spectacular extravaganzas with high-detail hero models, high-detail set designs, high-detail world designs, full-orchestral scores, full-cinematic cuts, companion toy merchandising, and highly-predictable-never-escapes-the-rails storylines. That's what takes $60 Million to make.

    The cat will enjoy a ball of tinfoil more than the eighty dollar robo-mouse. Give the player an enjoyable challenge, something they'll understand on the first play but want to play again and again. Don't try to reinvent the concept of gameplay.

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    [ .sig file not found ]
  7. Why would they kill this generation? No more used by Gizzmonic · · Score: 5, Interesting

    This generation has seen console gaming taking the first painful steps into HD. Sony and Microsoft have lost billions on this step, while the comparibly simple Wii is far more profitable. So what are they going to do to increase profits for the next generation?

    That's simple-next generation consoles will be entirely DLC-only. Forget about exchanging games, bringing your games over to a friends' house, etc. All games will be download-only and you'll max out your broadband cap by downloading a single game, unless you switch to a certain broadband provider that has a deal worked out with Microsoft so that M$ downloads don't count against your cap.

    --
    (-1, Raw and Uncut is the only way to read)
  8. Re:I'm not surprised by V50 · · Score: 5, Insightful

    I'd strongly disagree that all current consoles suck. Just for disclosure, I have all 7 Current (PC, DS, PSP, PS2 + 3 Consoles) game systems plus many games for all, but still lean toward being a Nintendo fan(boy).

    Considering all of this generation of consoles suck.

    Wii: Poor graphics, and lots of shovel ware -- this is the best console of this generation.

    I'd strongly disagree that "graphics suck" on the Wii. The Wii is probably somewhat more powerful than the original Xbox. The original Xbox that people were gushing about its "amazing graphics" just a few years ago. If said graphics were good enough then, they are good enough now. I still play PS2/GC/XBX games around as much as their successors, and do not find the graphics limiting or sucky.

    Actually the only generations that I tend to feel the graphics do suck on, are the 2600 and PS1 generations. (NES if you really are demanding). The most primitive 2D and 3D graphics. Beyond those, all systems have had graphics ranging from good (Wii, SNES, Genesis, GC, PS2) to amazing (PS3, 360). And yes, I do think SNES graphics were better than PS1 graphics. Good 2D > primitive 3D. OTOH, the PS1/N64 was the source of a great deal of innovation, because of the new technology.

    Shovelware comes with being the market leader. The PS2, PS1, NES and 2600 are infamous for having tons of shovelware. Just don't buy it. A new console wouldn't change the shovelware situation.

    Xbox 360: Horribly unreliable hardware, even after the jasper redesign.

    Fair criticism, though I have heard the most recent ones are semi-reliable. However, this is justification for a new model, a Slim 360, perhaps, not an Xbox 720.

    PS3: A BD player that can also play a few games.

    Largely accurate in 2007. Not so much in 2009. There are PLENTY of good PS3 games, many of which are exclusive (MGS4, KZ2, Valkyria Chronicles, Uncharted, etc.)

    The next generation of consoles can not come fast enough.

    I fail to see why. Actually, I don't really see any benefit from another set of consoles, almost at all. Other than even more mind blowingly amazing (and expensive) graphics, I fail to see what would be gained. None of your problems would be addressed, except perhaps the 360 reliability. The market leader would still get shovelware, and the PS4 may or may not have the games you want. I feel, and the sales of the Wii back up, that graphics became "good enough" with the PS2 generation, and moving beyond that is rather excessive, especially when only something like 30% of Americans have an HDTV and I'd wager most of them can't hook it up correctly. (Next time I see a 4:3 screen stretched to 16:9, or a store's BD-Player hooked up to an HDTV by SD component cables, I think I will cry.)

    I have 3 HDTVs, so I'd sort of like an HD-capable Wii, preferably like a GBC (IE, Wii 1.5, not Wii 2). But the Wii's graphics are still more than capable, and the PS3/360 are, if anything, excessive.

  9. Wha about diminishing returns by 91degrees · · Score: 5, Insightful

    The 16 bit consoles were clearly miles ahead of the 8 bit machines, but each generation the improvement has been less significant. PS2 games and original XBox games still don't look that bad. The real advantage with the latest generation is higher resolutions. Reflections and shadows are just eye candy.

    Now, the question is, why will it cost so much more to develop for a newer generation? Doubling the number of polygons isn't double the work. A lot of effects have already been written so they just need to use existing libraries for them. Game worlds may well get larger but games themselves don't need to do so substantially.

    And the main point to realise is that budgets will not magically expand to match the cost of developing a game. The budget for a game is the amount that it can be expected to make in terms of sales so that the investors have a decent profit. The game will have to shrink to match that budget.