Atari Sub-Sub-Contractor Used ScummVM For Wii Game
MBCook writes "In several recent releases, it seems that Atari published games for the Wii based on ScummVM, which was released under the GPL. Atari contracted Majesco, who contracted a company named Mistic Software with offices in the Ukraine. When the fact that the GPL was being violated was brought to Atari's attention, they were kind at first until it was discovered that Nintendo doesn't allow open source software to be used with the Wii SDK, so updated documentation mentioning the GPL wasn't an available solution. So, what happens to the games? 'There is a period of time in which all current copies have to be sold. Any copies beyond this period or any reprints get fined with quite high fine for each new/remaining copy. The remaining stock has to be destoryed [sic].' Atari and Majesco seem to have been very cooperative about this whole thing, but had their hands tied by the agreement with Nintendo."
Nintendo literally hates open source. Guess I'll skip that DSi.
There is a war going on for your mind.
Companies do have to be careful how they use GPL code, sure. But the real lesson here is that companies have to be much more careful about who their subcontractors are!
PHEM - party like it's 1997-2003!
Horse status: bolted.
Would you like me to close the stable door?
(Obviously, the reason for nintendo refusing to distribute open source software on their platform is that it may also _requires_ them to distribute a toolchain for the platform, including signing keys etc as required to get code to run. Anyone who has already purchased one of these games, or who receives a copy from someone who has, has the right to demand this now.)
Uhm,
The SCUMM interpretor is the problem, not the data it is reading.
Feed the need: Digitaladdiction.net
What's more likely is this response: OMG! GPL was violated! String Atari up by their balls!!11!!1! The GPL is sacred and must not be blasphemed like this. Grab your torches and pitchforks... we're going on a witch hunt!
What's even more ironic is that those very same people probably have no qualms violating the copyright of Apple, MSFT, members of the RIAA or the MPAA. That is hypocrisy at its finest.
Jesus was a compassionate social conservative who called individuals to sin no more.
What's the reasoning behind disallowing it? I don't understand.
The platform is closed and Nintendo control the approval process, what's the downside for them?
Their attorneys think about the GPL and the FSF the same way slashdotters think about ASCAP and the RIAA.
I'd like to hear your opinion on it. What is the crucial difference that makes one form of copyright violation okay, and the other not okay? Is it simply the word "profit"?
ScummVM released their software under the GPL. They did not do this with the intention of preventing Wii development, they did it with the intention of ensuring that all copies of their code, including modified copies, remain open source. ScummVM's developers would love to see ScummVM running on the Wii, and they did not attack anyone for doing this; Nintendo is the belligerent party here, for preventing developers from licensing Wii games in certain ways.
Palm trees and 8
This really should be a story about the legal risks of sub contracting... if you ship the work out, then it's very difficult to make sure all your ducks are in a row.
Releasing the compile or whatever to run the code isn't required - it is just the code that is required.
Otherwise I could buy a license for Redhat or Novell for zOS (or use Debian's port to the s390, etc) and "they" (RH, Novell, Debian) would need to give me an IBM mainframe since that is the only way I could run the code?
So where's my free mainframe?
Don't blame me, I voted for Kodos
If there were no copyright laws there isn't any way the GPL could exist, legally speaking.
And it wouldn't be required either. The GPL is a legal hack to turn copyright law around on itself.
What's more likely is this response: OMG! GPL was violated! String Atari up by their balls!!11!!1! The GPL is sacred and must not be blasphemed like this. Grab your torches and pitchforks... we're going on a witch hunt!
What's even more ironic is that those very same people probably have no qualms violating the copyright of Apple, MSFT, members of the RIAA or the MPAA. That is hypocrisy at its finest.
I don't know who these hypothetical people are, who you're talking about... It seems that when you're talking about imaginary people you can apply whatever level of hypocrisy to their opinions that you like - in reality, I suspect you're seeing different groups of people who post on Slashdot and assuming they all hold the same set of opinions... More "groupthink" bullshit...
Bow-ties are cool.
The bit about open source/GPL software being used isn't the important part of this story. The major point that should be learned is that sub-sub-contracting out to development companies in (sorry, Russia) practically lawless countries can expose the parent company to SEVERE repercussions. Atari wasn't really to blame, other than being too trusting, but they're bearing the costs. The major development houses NEED to be actively involved, at least in an auditing sense, with whoever is actually writing the code.
After reading TFA, I get the impression that besides the GPL violations, the choice of license for ScummVM is itself an issue. The ScummVM developers seem to have no specific interest in getting the code back, rather they just want to be credited for their work on ScummVM and are proud of the fact that it was used in a commercial title. Accordingly, it strikes me that ScummVM was wrapped in entirely the wrong license.
This seems like a textbook case for using the MIT license or some other non-copyleft license where the authors are attributed, but the code isn't forced open. You see this on other projects like LUA or the Vorbis reference decoder, where they are commonly used in commercial games with great success, including Wii games. If the ScummVM developers are as disinterested in the copyleft aspects of the GPL as they seem to be, then they should be looking at relicensing ScummVM under a more permissive license, which would avoid these kinds of snafus. If you just want attribution, it's much easier to just ask for that then to get in these boondoggles of asking for the code and tools too.