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In Defense of the Classic Controller

Kotaku has an opinion piece by Leigh Alexander singing the praises of classic, button-rich controllers for the level of precision and complexity they offer. While the Wii Remote and upcoming motion-control offerings from Microsoft and Sony are generating a lot of interest, there will always be games for which more traditional input devices are better suited. Quoting: "With all this talk about new audiences — and the tech designed to serve them — it's easy to get excited. It's also easy to feel a little lost in the shuffle. For gamers who've been there since before anyone cared about making games 'for everyone,' having that object in our hands was more than a way to access the game world — it was half the appeal. Anyone who's ever pulled off a chain of combos in a console fighter can tell you about the joy of expertise and control. ... Gamers may suffer some kind of identity crisis as the familiar markers of their beloved niche evolve — or disappear entirely. The solution to that one's easy: Get over it. Like it or not, it's clear that gaming's not a 'niche' anymore, and its shape will change. The more pressing issue is whether or not controller-less gaming will truly make the medium richer. Making something 'more accessible' doesn't necessarily make it better."

11 of 251 comments (clear)

  1. Classic Controllers by emocomputerjock · · Score: 4, Insightful

    I have always maintained that the original SNES controller is the best gaming controller ever developed. It has the right feel, just enough buttons, and great responsiveness. I haven't seen a better pad in 20+ years of gaming.

    1. Re:Classic Controllers by sys.stdout.write · · Score: 5, Insightful
      So this quote doesn't fully address the One True Controller debate, but I think it's important to realize that we were all children when this equipment came out and we may have a bad case of rose-colored glasses.

      In the words of Douglas Adams:
      • everything that's already in the world when you're born is just normal
      • anything that gets invented between then and before you turn thirty is incredibly exciting and creative and with any luck you can make a career out of it
      • anything that gets invented after you're thirty is against the natural order of things and the beginning of the end of civilisation as we know it until it's been around for about ten years when it gradually turns out to be alright really.
    2. Re:Classic Controllers by jollyreaper · · Score: 4, Insightful

      So this quote doesn't fully address the One True Controller debate, but I think it's important to realize that we were all children when this equipment came out and we may have a bad case of rose-colored glasses.

      You raise a good point with the curmudgeon angle. I can't stand playing shooters with a console controller, I need a mouse and keyboard. But this does not discount that there are people very, very good with the console controller. You probably can't argue the inherent superiority of one over the other but you can certainly see how personal preference can enter into it. I grew up on mouse and keyboard control for shooters so it feels more natural.

      There's probably still good room for controller innovation and it would also depend on the kind of game you're playing. Digital controls suck for racing. The analog sticks are ok but you really need a wheel for it to feel right. Likewise, flight sims don't feel right with anything other than a proper joystick to control the aircraft.

      I think there's a lot of room out there for controller innovation but the downside is that it greatly increases the cost of the game. I was skeptical about the potential for Guitar Hero due to requiring an expensive guitar controller for the full experience. I was extremely skeptical about the equipment cost for Rock Band. Turns out those games were popular enough to support it. The Wii motion controller is great for games designed with it in mind but there are many genres where the motion controller just doesn't cut it, you need a traditional gamepad.

      We've traditionally seen more innovation in the arcade game market since the special hardware development is simply part of designing the game and it all comes with the cabinet. As electronics become cheaper, we might end up seeing more customized controllers for specific games.

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  2. sigh by cowscows · · Score: 4, Insightful

    Anyone afraid that buttons are going to disappear is just getting upset for no good reason. There's bazillions of hours invested into buttons, programming buttons, and designing game interfaces around buttons. Everyone isn't going to just up and abandon all of that investment and knowledge just because something new has appeared.

    You'll just have to live with the fact that your beloved button based games might have to sit next to some motion control games on the store shelves. But that's not really something worth whining about.

    --

    One time I threw a brick at a duck.

    1. Re:sigh by SQLGuru · · Score: 4, Insightful

      Use the right tool for the job.

      I'm not about to try to play Starcraft 2 using only motion controls. I need a keyboard. A *REAL* keyboard (not even a Chat Pad that has all of the right buttons). There are certain cases where the game lends itself to motion control (bowling or tennis, sure -- flight sim, no). As long as game designers use the right controller for the job, I'll be happy. I don't mind playing a game that makes me expend some energy manipulating a motion controller -- it's very immersive. I also don't mind playing a game that required 40 different buttons and three keyboard overlays to give the right feel. As long as they stick to that, they can be successful.

  3. Mouse and keyboard by Engeekneer · · Score: 4, Insightful

    For most non-simulator games, I'd stick with mouse and keyboard any day! Try to sniping someone in the head in a fast-paced game with a traditional controller without any auto aims, and then talk about "precision".

  4. I said that by Chrisq · · Score: 4, Funny

    Making something 'more accessible' doesn't necessarily make it better.

    I said that when they paved over paradise and put up a parking lot.

  5. Best controller ever: Gamecube controller by j0nb0y · · Score: 4, Insightful

    The gamecube controller is the best ever, imo.

    The stick is in the upper left and not in the odd uncomfortable position of the dual shock stick.

    The right button placement is great. Large A button in the middle. Small B button to the left. X is above the A and Y is to the right of the A. The buttons all have different shapes so you can feel what button your thumb is on without having to look.

    And of course, the *epic* analog shoulder buttons. The buttons have a huge range of motion; I'm pretty sure they depress over half an inch, and they 'lock' at the bottom. I've never seen another controller with such awesome analog buttons.

    --
    If you had super powers, would you use them for good, or for awesome?
  6. Re:Half the appeal? by geminidomino · · Score: 5, Insightful

    That's not a chain of combos, it's a cheat code, and if putting it in takes any effort on your part (enough effort for you to "not miss it") then you've got no business talking about classic controllers.

    Now get off my 30-liv^W lawn!

  7. Button loss anxiety is justifialble. by BetterSense · · Score: 4, Insightful

    It's a legitimate worry. People keep assuring gamers that the two control systems will exist side-by side. They have a right to be skeptical.

    Once upon a time, all movies were silent, and then someone invented the talkie. Great, now we can have silent movies AND talking movies! No, the reality is we only have talking movies. Eventually nobody makes silent movies anymore.

    Same thing with black and white. Someone invents color film, and people thing WOW, great more options! Now we will have black and white and color movies! But the reality is we only have color movies after all. If you want to see a black and white movie you have to watch on old one or an independently produced one. Nobody makes them because nobody thinks they will sell, and only weird hardcore artsy people would value such an obsolete aesthetic on purpose.

    Same thing with 2D sprite-based games. 3D comes along, and people at first thing Great! This 3D stuff is neat, now we can have 3D and 2D games. And good thing, because entire genres of games and styles of art are built around 2D graphics. There's no way people will just stop making 2D games. But the reality is that they do. After a while we only have 3D games after all, and 2D games are not taken seriously anymore.

    I think that gamers are entirely justified in worrying about losing button-based gameplay when they see the hoards of casual gamers and advertising hype around motion-based control. In technology as soon as something is viewed as old-fashioned the perception is that it won't sell, whether it's black-and-white film or 2D graphics or button-based gameplay.

  8. Re:Best controller, you ask? by brkello · · Score: 4, Interesting

    I wonder if I am the only one in here that thinks the 360 controller is great. It fits comfortably to where I never have had a cramp or pain after extended play, it has analog sticks in the right place, and plenty of buttons that are all intuitive and easy to reach. Plus, I like that it is wireless and has the ability to shut down itself and the console. Really, they did a fantastic job with it. If there was a standard controller for all consoles, I'd much rather it be the 360's than any previous gen consoles or a Wii-mote.

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