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In Defense of the Classic Controller

Kotaku has an opinion piece by Leigh Alexander singing the praises of classic, button-rich controllers for the level of precision and complexity they offer. While the Wii Remote and upcoming motion-control offerings from Microsoft and Sony are generating a lot of interest, there will always be games for which more traditional input devices are better suited. Quoting: "With all this talk about new audiences — and the tech designed to serve them — it's easy to get excited. It's also easy to feel a little lost in the shuffle. For gamers who've been there since before anyone cared about making games 'for everyone,' having that object in our hands was more than a way to access the game world — it was half the appeal. Anyone who's ever pulled off a chain of combos in a console fighter can tell you about the joy of expertise and control. ... Gamers may suffer some kind of identity crisis as the familiar markers of their beloved niche evolve — or disappear entirely. The solution to that one's easy: Get over it. Like it or not, it's clear that gaming's not a 'niche' anymore, and its shape will change. The more pressing issue is whether or not controller-less gaming will truly make the medium richer. Making something 'more accessible' doesn't necessarily make it better."

49 of 251 comments (clear)

  1. Classic Controllers by emocomputerjock · · Score: 4, Insightful

    I have always maintained that the original SNES controller is the best gaming controller ever developed. It has the right feel, just enough buttons, and great responsiveness. I haven't seen a better pad in 20+ years of gaming.

    1. Re:Classic Controllers by sys.stdout.write · · Score: 5, Insightful
      So this quote doesn't fully address the One True Controller debate, but I think it's important to realize that we were all children when this equipment came out and we may have a bad case of rose-colored glasses.

      In the words of Douglas Adams:
      • everything that's already in the world when you're born is just normal
      • anything that gets invented between then and before you turn thirty is incredibly exciting and creative and with any luck you can make a career out of it
      • anything that gets invented after you're thirty is against the natural order of things and the beginning of the end of civilisation as we know it until it's been around for about ten years when it gradually turns out to be alright really.
    2. Re:Classic Controllers by jollyreaper · · Score: 4, Insightful

      So this quote doesn't fully address the One True Controller debate, but I think it's important to realize that we were all children when this equipment came out and we may have a bad case of rose-colored glasses.

      You raise a good point with the curmudgeon angle. I can't stand playing shooters with a console controller, I need a mouse and keyboard. But this does not discount that there are people very, very good with the console controller. You probably can't argue the inherent superiority of one over the other but you can certainly see how personal preference can enter into it. I grew up on mouse and keyboard control for shooters so it feels more natural.

      There's probably still good room for controller innovation and it would also depend on the kind of game you're playing. Digital controls suck for racing. The analog sticks are ok but you really need a wheel for it to feel right. Likewise, flight sims don't feel right with anything other than a proper joystick to control the aircraft.

      I think there's a lot of room out there for controller innovation but the downside is that it greatly increases the cost of the game. I was skeptical about the potential for Guitar Hero due to requiring an expensive guitar controller for the full experience. I was extremely skeptical about the equipment cost for Rock Band. Turns out those games were popular enough to support it. The Wii motion controller is great for games designed with it in mind but there are many genres where the motion controller just doesn't cut it, you need a traditional gamepad.

      We've traditionally seen more innovation in the arcade game market since the special hardware development is simply part of designing the game and it all comes with the cabinet. As electronics become cheaper, we might end up seeing more customized controllers for specific games.

      --
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    3. Re:Classic Controllers by Hubbell · · Score: 3, Insightful

      The XBOX 360 controller imo is the best one to ever come out. Could you perform the dozens of different actions/moves in modern games with a snes controller? No. The 360 controller has the sticks offset which is MUCH more natural feel and orders of magnitude better than the Playstation design, the 2 triggers, 2 bumpers, and 4 buttons are also setup in a way that is extremely easy to use and very intuitive.

    4. Re:Classic Controllers by Glonoinha · · Score: 2, Funny

      Hokey religions and arcade sticks are no match for a good keyoard and a mouse at your side, kid.

      --
      Glonoinha the MebiByte Slayer
    5. Re:Classic Controllers by mrchaotica · · Score: 2, Insightful

      The XBOX 360 controller imo is the best one to ever come out. Could you perform the dozens of different actions/moves in modern games with a snes controller? No.

      Only if you think thumb joysticks were ever a good idea to begin with. Everything that the Xbox 360 controller can do that the SNES controller can't is done better by either a mouse or a real joystick, thankyouverymuch!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    6. Re:Classic Controllers by WillAdams · · Score: 2, Informative

      Apparently you never played Barbarian or Obliterator (classic games for the Commodore Amiga and certain other 8-bit systems).

      They used a joystick for movement, the mouse for targeting long distance weapons and the keyboard for all other functions.

      Very well done and most importantly a lot of fun and incredibly immersive.

      William

      --
      Sphinx of black quartz, judge my vow.
    7. Re:Classic Controllers by Swordsmanus · · Score: 2, Interesting

      You raise a good point with the curmudgeon angle. I can't stand playing shooters with a console controller, I need a mouse and keyboard. But this does not discount that there are people very, very good with the console controller. You probably can't argue the inherent superiority of one over the other but you can certainly see how personal preference can enter into it.

      Actually, you can. Keyboard and mouse is superior compared to a game pad. Complex moves are easier to do with a keyboard and mouse, and the mouse is able to track more precisely and faster than an analog stick. Why do you think console games have some degree of autoaim built in while PC games do not? But the hard evidence came in when Quake 3 arena for the Dreamcast came out. It allowed Dreamcast players to play online with PC players. The best Dreamcast players got trashed by average PC players, even when controlling for ping/latency. This came up several years ago but there should still be a decent amount of info on the findings available via google.

    8. Re:Classic Controllers by Bakkster · · Score: 2, Interesting

      You raise a good point with the curmudgeon angle. I can't stand playing shooters with a console controller, I need a mouse and keyboard. But this does not discount that there are people very, very good with the console controller. You probably can't argue the inherent superiority of one over the other but you can certainly see how personal preference can enter into it.

      Actually, you can. Keyboard and mouse is superior compared to a game pad.

      Let's be fair. The Mouse is better than a thumbstick for aiming, but a thumbstick is better for movement, especially in games involving stealth or other minor movements.

      That said, the keyboard has more buttons and is more configurable, but it's definitely a tradeoff with the analog input on a controller.

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    9. Re:Classic Controllers by Spit · · Score: 2, Interesting

      I've played keyboard/mouse since inception, but I now prefer the dual-stick controls. Extended play is far more ergonomic and the dual-stick feels more natural for FPS. It's just a matter of getting used to it.

      --
      POKE 36879,8
  2. sigh by cowscows · · Score: 4, Insightful

    Anyone afraid that buttons are going to disappear is just getting upset for no good reason. There's bazillions of hours invested into buttons, programming buttons, and designing game interfaces around buttons. Everyone isn't going to just up and abandon all of that investment and knowledge just because something new has appeared.

    You'll just have to live with the fact that your beloved button based games might have to sit next to some motion control games on the store shelves. But that's not really something worth whining about.

    --

    One time I threw a brick at a duck.

    1. Re:sigh by SQLGuru · · Score: 4, Insightful

      Use the right tool for the job.

      I'm not about to try to play Starcraft 2 using only motion controls. I need a keyboard. A *REAL* keyboard (not even a Chat Pad that has all of the right buttons). There are certain cases where the game lends itself to motion control (bowling or tennis, sure -- flight sim, no). As long as game designers use the right controller for the job, I'll be happy. I don't mind playing a game that makes me expend some energy manipulating a motion controller -- it's very immersive. I also don't mind playing a game that required 40 different buttons and three keyboard overlays to give the right feel. As long as they stick to that, they can be successful.

    2. Re:sigh by SQLGuru · · Score: 2, Insightful

      Nethack

      Still one of my favorite games. And you are right that it isn't intuituve because of how many commands there are.....but I'm willing to invest the time if the game is worth the investment. Which goes back to my comment about the right tool for the job....in this case a keyboard (I couldn't imagine all of the "macros" that would be needed to play nethack with a Wii-mote). FYI, a decent Nethack-like game that can be played entirely with a stylus is Powder (http://www.zincland.com/powder/index.php?pagename=about); similar level of complexity and a decent stylus based navigation.

      Even touch games on the iPhone.....some lend themselves very well to a touch interface, others not so much. Luckily, there are other inputs that can be paired with touch (GPS, tilt, now a compass) which can open up more gaming options.....but you still will find that some games just aren't suited for some platforms. (Also why PC gaming will never die...nor will console gaming. They will just find their balance point and co-exist.)

    3. Re:sigh by Darkness404 · · Score: 2, Insightful

      But there are a lot of games released on Wii that use motion controls for no apparent reason. In fact, I'd say that about 85% of the Wii's games use motion control for no real reason and the gameplay suffers because of it.

      --
      Taxation is legalized theft, no more, no less.
    4. Re:sigh by Steve525 · · Score: 2, Interesting

      Use the right tool for the job.

      I agree -
      2-D Platformers and most classic games -> d-pad, joystick, or keyboard (my preference is joystick, but I'm an old-timer)
      3-D Platformers -> modern console (except Wii)
      First person shooter -> mouse and keyboard
      Real time strategy -> mouse and keyboard
      Flight simulator -> joystick and keyboard (unless you spring for a more involved setup)
      Driving -> steering wheel and pedals.
      Rhythm -> unique controllers - here the controller basically is the game, and the games are differentiated primarily by the controller.
      Wii -> Motion controllers like these are still in their infancy. Wii Sports, etc., hints at what's to come.

      I second another post that comments that modern console controllers (Wii, not withstanding) are jacks of all trades, masters of none. They work reasonable well for a huge gamete of game types, but I think 3-D platformer is the only game type that I think they are the best choice for.

      I also think that for most games, simpler controls are better. Fewer buttons, less complicated maneuvers all allow the game to picked up quickly by a large number of people. Some people really enjoy mastering complicated controls, and that's fine. I just don't think that complicated controls make games fun for the majority of people.

  3. Mouse and keyboard by Engeekneer · · Score: 4, Insightful

    For most non-simulator games, I'd stick with mouse and keyboard any day! Try to sniping someone in the head in a fast-paced game with a traditional controller without any auto aims, and then talk about "precision".

    1. Re:Mouse and keyboard by Draek · · Score: 2, Insightful

      Pretty well, actually. Its easier, in my experience, to input those long chains of commands for special moves with a keyboard, 2D platformers like Megaman work just as well with an "old-school" keyboard setup (read: arrow keys instead of WASD), and if you want to see how incredible playing a vertical shooter is with a mouse you should go and play Chromium B.S.U., available at your nearest Ubuntu repository.

      About the only genre I can think of where a controller is noticeably superior to a keyboard and/or mouse are platformers, but even then I had no problem finishing Assassin's Creed with my trusty keyb+mouse combo. And, of course, simulations but for those you want a specialized controller anyways.

      --
      No problem is insoluble in all conceivable circumstances.
  4. Punch Out is a good example by Anonymous Coward · · Score: 2, Insightful

    Punch Out for the Wii has both motion based and button based control schemes. Very few people use the motion based controls after the first few levels, because, let's face it, we're not real boxers and most of have no desire to be.

    1. Re:Punch Out is a good example by cflannagan · · Score: 3, Interesting

      Very few people use motion based controls after the first few levels? I'm in the middle of title defense series and am still using motion based controls, and don't see any issues with it (yes I'm familiar that motion recognition can and do suck for other games, but not this one for me at least). How did you determine that very few people were using it after the first few levels? Not doubting you, I just wanted to make sure you reached that conclusion through some polls or some scientific means.

  5. Best controller, you ask? by Spyware23 · · Score: 3, Insightful

    D-pad: SNES
    Analog: Gamecube.

    Why? Go play some SNES/Cube games. I'm not sure which guys in Nintendo are developing the controllers, but they used to do a very, very good job. Too bad they kind of screwed up the Classic Controller for the Wii. They should have gone with the SNES controller, without editing too much, just new start and select buttons.

    1. Re:Best controller, you ask? by Logical+Zebra · · Score: 3, Insightful

      To this day, I think of the buttons on my PlayStation or XBOX in terms of the SNES layout. "Hit the Y button! I mean the Square one!"

      --
      I have a bad feeling about this...
    2. Re:Best controller, you ask? by Darkness404 · · Score: 2, Informative
      --
      Taxation is legalized theft, no more, no less.
    3. Re:Best controller, you ask? by brkello · · Score: 4, Interesting

      I wonder if I am the only one in here that thinks the 360 controller is great. It fits comfortably to where I never have had a cramp or pain after extended play, it has analog sticks in the right place, and plenty of buttons that are all intuitive and easy to reach. Plus, I like that it is wireless and has the ability to shut down itself and the console. Really, they did a fantastic job with it. If there was a standard controller for all consoles, I'd much rather it be the 360's than any previous gen consoles or a Wii-mote.

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  6. I said that by Chrisq · · Score: 4, Funny

    Making something 'more accessible' doesn't necessarily make it better.

    I said that when they paved over paradise and put up a parking lot.

  7. For short by 4D6963 · · Score: 2, Insightful

    For short : diversity is good, no one size fits all solution, to each his own, etc...

    --
    You just got troll'd!
  8. Best controller ever: Gamecube controller by j0nb0y · · Score: 4, Insightful

    The gamecube controller is the best ever, imo.

    The stick is in the upper left and not in the odd uncomfortable position of the dual shock stick.

    The right button placement is great. Large A button in the middle. Small B button to the left. X is above the A and Y is to the right of the A. The buttons all have different shapes so you can feel what button your thumb is on without having to look.

    And of course, the *epic* analog shoulder buttons. The buttons have a huge range of motion; I'm pretty sure they depress over half an inch, and they 'lock' at the bottom. I've never seen another controller with such awesome analog buttons.

    --
    If you had super powers, would you use them for good, or for awesome?
    1. Re:Best controller ever: Gamecube controller by Chris+Burke · · Score: 2, Informative

      which is why Sony put the stick in the opposite place, I suppose

      No, Sony put the stick there because when they made the Dual Shock for the PSX it was an add-on for a console that had already been out two years and had a huge library of games that assumed only a D-Pad. They didn't know if analog controls would take off, both from the standpoint of popularity and from the standpoint of developers supporting it. So they deliberately placed it in a sub-optimal position, leaving the D-Pad where it is so that it wouldn't hinder playing any existing games. A pretty rational choice given the context, even though with hindsight we know that analog was going to dominate practically overnight.

      However over the years Sony Fanboys and eventually Sony themselves deluded themselves into thinking that this was actually the ideal design for an analog-centric controller. So here they are two generations later still using a controller based around the D-Pad.

      Anyway, yeah, the GC d-pad sucks. So does the Z-button. The face buttons are good, except for in games like Soul Calibur where you need to hit multiple at once. Otherwise it's a good controller.

      --

      The enemies of Democracy are
  9. No by sesshomaru · · Score: 2, Insightful


    Gamers may suffer some kind of identity crisis as the familiar markers of their beloved niche evolve or disappear entirely. The solution to that one's easy: Get over it.

    You know, I always think it's great when people say this, but they always forget the alternative... I don't have to play video games if I don't think they are fun. There are tons of other things to do in this world. In fact, I'm actually not going to play video games if I don't think they are fun. I have something called a job for when I want to do things that aren't fun.

    More importantly for the people who say, "Get over it," if I find that the new video games aren't fun, I'll stop buying them and wait until someone produces some that are worthy. Heck, since I'll likely fill my leisure time with alternative activities I might just forget that games exist entirely....

    --
    "MIT betrayed all of its basic principles."
  10. Motion control in portables by Anonymous Coward · · Score: 3, Funny

    Give me motion control on my portable systems. I want to look like a complete idiot in the waiting room. "Sir, Mental Health is down the hall."

  11. Seperate the hands by Anonymous Coward · · Score: 2, Interesting

    If there is one thing I wish all consoles would adopt from the Wii it's not the motion controlls but the ability to hold your hands independently.

    Playing Zelda on the Wii was the most relaxing way to play a game I've experienced to date. I could just sit back, put one hand behind my head while the other rests comfortably on the couch. I want to do that on the other consoles, too.

  12. Bah; kinesophobia by Millennium · · Score: 2, Interesting

    The alleged "greater precision" of button-mashers is imaginary; a side effect of someone afraid to learn a new skill. People said exactly the same thing about analog sticks, and D-pads before them, and both times they were wrong. They are wrong again.

    As for gratuitous complexity, which the author (like many others) have mistaken for "depth," this is a harmful thing. It has driven far more people away from gaming than it ever attracted, creating shallow and unrewarding experiences for most with very little actual gain in game quality: a childish domination fantasy, nothing more. This is just someone who wants to keep people out of gaming, and like other kinesophobes he deserves exactly two options: take the plunge or don't play. His attitude is harmful to the industry and ultimately, it's unhealthy to himself. He doesn't need more games; he needs professional help.

    1. Re:Bah; kinesophobia by CorporateSuit · · Score: 2, Insightful

      Button-mashing mechanics will only be missed by those who had an over-reliance on it for winning.

      I don't know what you envision your victory over, here. Button mashers are people who CAN'T complete combos or DON'T know the moves, so they simply mash the buttons and try to beat you that way... like a chimp would. Do you think motion controls make that any different? Instead, they'll be flinging their arms this way and that, rapid-punching and still "button mashing" as far as the input is concerned.

      If you were referring to leveling the playing field so a skilled player is just as bad off as a terrible player, then a competitive game is no fun. What possible joy could come when the input is so shoddy that the game shows you no skill progress and winners may as well be picked at random? Yes, the mentally incapable might pull some joy out of "beating someone" because they rolled a higher number than the other person at dice, but such joys are short-lived and the game will end up being played once and then forgotten, because you can't get any better at it than you started.

      Incapacitating everyone's avatars in the spirit of "equality" is NOT a step forward in video games.

      --
      I am the richest astronaut ever to win the superbowl.
  13. A Classic, button-rich controller by wjousts · · Score: 2, Insightful
  14. New controllers opens new doors, but... by jfbilodeau · · Score: 2, Interesting

    I've enjoyed Wii Sports, Warioware Smooth Moves and the likes. They are a lot of fun and burn calories. However, I find I spend more time on the couch playing games like Metroid Prime 3 or Resident Evil 4 which make great use of the Wii Remote, but don't require to turn a game session into aerobics. This is why I don't see classic controllers being replaced by the likes of Natal anytime soon.

    There will be a lot of impressive tech demos with Natal and probably a couple of fun games with the Sony controller, but I'm of the opinion that Nintendo achieved the best balance of motion vs classic controller.

    --
    Goodbye Slashdot. You've changed.
  15. Re:Half the appeal? by geminidomino · · Score: 5, Insightful

    That's not a chain of combos, it's a cheat code, and if putting it in takes any effort on your part (enough effort for you to "not miss it") then you've got no business talking about classic controllers.

    Now get off my 30-liv^W lawn!

  16. And a shout out to... by hotdiggity · · Score: 3, Funny
    The original Atari 2600 joystick. Which, I believe, was also the de facto default joystick of the Commodore 64. One button. One stick.

    And did anyone else take it apart to press the "left" and "right" contact points simultaneously? Jiggling the joystick back and forth in the track events of Summer Games was for suckers.

    Good times.

  17. No, gamepads suck by Tridus · · Score: 2, Insightful

    Gamepads, or the "classic" controllers he's whining about, actually suck quite a lot. They have terrible precision when compared to a mouse, don't work that well for things like Flight Sims when compared to a flightstick, and don't offer accessability over motion controls.

    I've never understood the appeal. Playing console shooters is like steering a drunk camel compared to on the PC. Good RTS with large numbers of units is pretty much a joke. Trying to explain to a non gamer how to play is an exercise in futility compared to the thirty seconds it takes to understand the Wiimote.

    The only real upside to the things is that they're generic. You can shoehorn a lot of game types to work on the thing, no matter how badly it works for most of them.

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    1. Re:No, gamepads suck by Fumus · · Score: 2, Informative

      Try playing a fighting game with a keyboard and mouse. As much as I like that combo for shooters, I cannot imagine playing a game like Devil May Cry 4 or even Prototype without a gamepad. The xbox360 one is rather clumsy and doesn't fit my hands, so maybe try some other ones if that's the only one you tried? My Thrustmaster Dual Trigger 3-in-1 is stunning compared to how the xbox one feels.

  18. I think we're missing the point a bit... by hal2814 · · Score: 2, Informative

    Motion control is useful in and of itself but more importantly, it has the potential to be a universal control system. Ideally any sort of control scheme could be emulated through a sufficiently sophisticated motion control system. Analog controllers, steering wheels, fishing poles, even d-pads and buttons. Are we there yet. Hell no. It's even still easier to use an old-fashioned controller than it is to use the steering wheel option in Mario Kart. But it's not exactly an impossible dream. Right now, there are several forms of control that can be successfully emulated by the Wiimote. I don't think the Wiimote will carry us to the end game of motion controls but it's not like the PS3 uses a one-button digital joystick made for left-handed people.

  19. The problem isn't the controller. by Delusion_ · · Score: 2, Insightful

    It's the interface. A controller is only half the story, and usually a lot less than that.

    I'm not suggesting we go back to the Atari 2600/C64 era joystick, but it does have some lessons we should learn from. Some of the best interface design comes from embracing the limitations in the format. There were many C64 era games that, if they didn't use the keyboard at all, had to be somewhat creative on the control side. Four directions, one button, make it happen. Now, the trend seems to be that we need a discrete, separate button for every function a game has, and button combinations that are completely unobvious and arbitrary are a good thing.

    As the Atari 2600 was my last console, after which I got on the 8-bit computer bandwagon, I say the following without any platform bias: The Sega Genesis system had it right in the first generation: stick and three buttons. http://www.thosewerethedays.de/items/joysticks/sega_genesis/fighter_stick_md-6_asciiware.JPG is similar, but is the 6 button version. I used this on the Amiga (which only supported one button, but very few games were programmed to use three, since the Atari and Sega joysticks had compatible connectors and pin layouts). It had heft, it was accurate, it was solid. With three buttons, you had to create a control mechanism, but you couldn't go down the road of arbitrary button hell. That's what the modern console controller feels like to me: hell, and inaccurate to boot.

  20. Button loss anxiety is justifialble. by BetterSense · · Score: 4, Insightful

    It's a legitimate worry. People keep assuring gamers that the two control systems will exist side-by side. They have a right to be skeptical.

    Once upon a time, all movies were silent, and then someone invented the talkie. Great, now we can have silent movies AND talking movies! No, the reality is we only have talking movies. Eventually nobody makes silent movies anymore.

    Same thing with black and white. Someone invents color film, and people thing WOW, great more options! Now we will have black and white and color movies! But the reality is we only have color movies after all. If you want to see a black and white movie you have to watch on old one or an independently produced one. Nobody makes them because nobody thinks they will sell, and only weird hardcore artsy people would value such an obsolete aesthetic on purpose.

    Same thing with 2D sprite-based games. 3D comes along, and people at first thing Great! This 3D stuff is neat, now we can have 3D and 2D games. And good thing, because entire genres of games and styles of art are built around 2D graphics. There's no way people will just stop making 2D games. But the reality is that they do. After a while we only have 3D games after all, and 2D games are not taken seriously anymore.

    I think that gamers are entirely justified in worrying about losing button-based gameplay when they see the hoards of casual gamers and advertising hype around motion-based control. In technology as soon as something is viewed as old-fashioned the perception is that it won't sell, whether it's black-and-white film or 2D graphics or button-based gameplay.

  21. In with the New. . . by Fantastic+Lad · · Score: 2, Insightful

    Here's how it works. . .

    The system you grew up with has a life span which will end at some point and you will be left feeling either bitter or so old you just don't care. --Either that, or evolution will reach a plateau of suitable perfect-ness in bio-feedback device and stay there for 20 million years. I doubt even the Mouse, Screen & Keyboard will manage this, though as of yet, nothing seems to match it for getting yourself from one end of an Operating System to the other.

    For games. . . Any controller which has a limit to its usefulness in moving stuff around on screen, and all controllers seem to, will irritate some engineer/designer somewhere enough to spawn some new brand of tool. The kids new to video games will be more than willing to train themselves on whatever cool new system is offered so long as it activates all their happy circuits, and whatever solution you were content (ecstatic) with while growing up will have to shuffle over to make room, and will eventually find itself relegated to a niche market. And you won't understand what your kids are talking about half the time. Welcome to parenthood. You're not cool anymore. Laugh at it. The other option is to wear leather pants and buy a sports car and look really sad and desperate.

    Best to age with a little grace. Let the Nintendo button thingy go. You don't want to be the old guy saying, "When I was young, we had to play our games with a STICK! In 8 bits! And we LIKED it!"

    Hm. Actually, it might be kind of fun to be that guy.

    -FL

  22. 2D games "not taken seriously"? by H0NGK0NGPH00EY · · Score: 2, Informative

    Same thing with 2D sprite-based games. 3D comes along, and people at first thing Great! This 3D stuff is neat, now we can have 3D and 2D games. And good thing, because entire genres of games and styles of art are built around 2D graphics. There's no way people will just stop making 2D games. But the reality is that they do. After a while we only have 3D games after all, and 2D games are not taken seriously anymore.

    Gotta disagree with you on the point of 2D vs. 3D games. Just off the top of my head...

    I could go on and on, but the point is that there are still plenty of great 2D games being made in recent years. 2D games most certainly are "taken seriously" (whatever that means—I mean, we are talking about games here).

    --
    Do not read this sig.
  23. Press X. Which button is that? They're *all* X. by tepples · · Score: 2, Insightful

    To this day, I think of the buttons on my PlayStation or XBOX in terms of the SNES layout. "Hit the Y button! I mean the Square one!"

    Some of my friends have played games on PlayStation, Xbox, GameCube, and Super NES. The X button is in a different place on every controller. In fact, it has shown up in all four positions. So when I tell them what button to hit, and it's not the one on the bottom, I tend to say triangle, square, or O because they're less ambiguous than A, B, and Y.

  24. STOP THE ELITIST CRAP by sznupi · · Score: 2, Interesting

    Have you really read what I wrote?

    Console games are not dumbing down your PC games. The things you talk about are hybrids. They are also awfull from the point of view of old console gamers - they might just as well call them "PC games", because their awfullness stems directly from the fact that they are targeted for the simultaneus release on a PC. But you wouldn't agree that's an accurate description of reality, right?

    Just so it will be more clear, let me rephrase what you wrote from the point of view of consoles:

    Mind you, PC games are fine, but I wish more dev time were spent on true console games. I feel that gaming as a whole is suffering a bit right now, between the shift of focus to primarily PC-style games, casual games, Peggle, and (especially) the cancer that is DLC (//FFS, MAN, YOU REALLY THINK THAT CONSOLES BROUGHT MODS/DOWNLOADS/PATCHES TO GAMES?! REALLY?!?!). In the long run it'll probably be fine, but I'd love to see what would happen with more (not all, just more) titles being aimed at the platform that brought us so many amazing, deep games.

    I know it's a futile wish, but it's what thing would be like in the world in my head where we all ride unicorns that fart rainbows and shit gold. Anyway, like I said, I'm not worried about PCs killing deeper gaming long-term (hell, my recent purchase of gaming PC has shown me first-hand that consoles and PCs aren't so different any more--I had to put the fucking DVD into the drive each time I wanted to play!)--DLC might do it, but PCs themselves won't.

    ...and it's still BS

    Games have become less "hardcore" (whatever that means...) simply because they are not driven anymore by wishes of early adopters - they've become mainstream on both consoles and PCs (because the platforms themselves have become mainstream), so the gameplays is obviously also more mainstream...

    Plus, thank MS for bringing development of games for both platforms much, much closer - PHBs running game publishing companies think it's "obvious" to target both platforms. When in reality it's a horrible idea. You end up with...hybrids that are a product of compromise, that loose strong points of both platforms.

    Speaking as a long time gamer on both types of systems (I care about the game, not so much about on what it runs), so I might have a better grip on reality... (if you wonder - nowadays, on PC, mostly Galciv2 and Stalker, also constant addiction to Fallouts, Diablos, *shocks)

    --
    One that hath name thou can not otter
  25. I quote by KneelBeforeZod · · Score: 2, Insightful

    To quote Yahtzee of Zero Punctuation about motion controllers: "People plays games to unwind and no one unwinds by coming home and waving their arms like air traffic controllers covered in beetles." And that said it all

  26. You call that "plenty"!? by PeanutButterBreath · · Score: 2, Interesting

    I think GP was referring to the period when 3D console games first reared their blocky heads (circa Playstation 1, IIRC). 2D graphics still hadn't reached their peak, but ugly, gimmicky 3D junk flooded the market and (a paltry few exceptions notwithstanding) 2D was relatively done.

    And it wasn't as though it was just a graphical shift. Compare Street Fighter EX Plus alpha to contemporary 2D versions, for example. Whereas it took stunning graphics and tight gameplay to make a standout 2D game at the time, people seemed willing to suffer through awful looking and playing 3D games because their very 3D-ness was novel.

    Moreover, 2D and 3D are suited to different types of games -- hence the popularity of simulators and then FPS over platformers and arcade style fighters (possible chicken v. egg there, but that's my opinion anyway).

    If you think that 2D games are taken seriously, you probably weren't seriously gaming 15 years ago. Nothing wrong with that -- just sayin'.

    3D games have more than come into their own at this point, but I have to agree that they came at the expense of 2D gaming.

  27. Casual games just a new market by rxan · · Score: 2, Interesting

    There is room in the gaming market for both casual and hardcore players right now. It's probably not going to change anytime soon. The casual market is still being saturated, so there's plenty of room for growth. But that doesn't mean hardcore button gamers will be out of the loop. The game makers know that hardcore players simply buy more games on average than causal players. I would cite that but I can't remember the link I read it from.

  28. I Play Games, Not Controllers by adavies42 · · Score: 2, Interesting

    Combo-memorization is the antithesis of my ideal gaming experience. To me, the ideal game is one where I never have to think about the control system, only about the content. The Myst games are probably the best example--they'd be wonderful if I could actually spend time solving puzzles, instead of rastering the mouse across the screen, checking for cursor changes, trying to find puzzles.

    --
    Media that can be recorded and distributed can be recorded and distributed.
    -kfg