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Despite New Owner, id Still Lives Or Dies By Their Engines

The Guardian has an article about id Software's status after being purchased by ZeniMax (Bethesda's parent company) not long ago. While id gained considerable financial stability out of the deal, it's clear that what Bethesda has to gain is access to top-of-the-line engine technology, which they've often needed to license. id's Todd Hollenshead said, "The videogames business is defined by technology, which is why guys like JC [John Carmack] are still so significant. Consumers may not be as in touch with the intricacies as they used to be, but you can still make significant, impactful change. We're confident Rage will be one of them..." He also mentions that "the PC market has receded in terms of significance," a sentiment evidenced by id's aggressive expansion into the iPhone games market.

131 comments

  1. Reduced Focus = Reduced Significance by deweyhewson · · Score: 1

    If the PC market has "receded in terms of significance" it is due solely to developers abandoning the platform. If developers like id or Valve (with their recent Left 4 Dead 2 fiasco) would remember the platform that made them what they are, then the platform itself would still be doing just fine, thank you very much. PCs haven't changed. Developers have.

    1. Re:Reduced Focus = Reduced Significance by Toonol · · Score: 0

      There's a lot of factors. Piracy -> DRM -> problems -> Piracy. Throw in terrible operating systems, an almost infinite number of hardware configurations... I'm surprised as many games get made for the PC as still do. There's certain games PCs do better than consoles, but that number is shrinking. Any advantage the mouse/keyboard combo gave the PC (which was substantial) is shrinking; it nearly went away with the wiimote. The only REAL advantage that the PC has is (1) modability with user generated content and scripts, and (2) the presence of small, independent games. As a platform for most big-budget, AAA games... I don't think a sentimental fondness for the pc is going to overcome the many difficulties in the platform.

      (I LOVE gaming on my pc... although I rarely play anything from the last five years.)

    2. Re:Reduced Focus = Reduced Significance by Anonymous Coward · · Score: 1, Insightful

      I don't get how you think id and Valve have forgotten the platform that made them big. Pretty much all of id's work lands on PC first, and Steam is a distribution platform for PC games.

    3. Re:Reduced Focus = Reduced Significance by icebraining · · Score: 4, Insightful

      "Any advantage the mouse/keyboard combo gave the PC (which was substantial) is shrinking; it nearly went away with the wiimote. "

      Wait, why? These are completely unrelated, and the game types are completely different. How do you play a FPS or a RTS (which account for most of the PC games) using a Wiimote?

    4. Re:Reduced Focus = Reduced Significance by Razalhague · · Score: 1

      Wiimote is still significantly worse than using a mouse, mostly due to the difficulty of turning in shooters. And don't forget the keyboard. There are many types of games which have trouble fitting their functionality comfortably into just 8 buttons. Sometimes it's also handy to have a controller which can be used for writing without a virtual keyboard.

    5. Re:Reduced Focus = Reduced Significance by alexhard · · Score: 3, Insightful

      The keyboard and mouse combo is still very far from being surpassed. The problem is that 99% of games these days are cross-platform, and as such the control scheme is designed for the lowest common denominator (consoles), and thus doesn't make use of the possibilities offered by keyboard+mouse.

      Another advantage the PC has is much more powerful hardware.

      --
      Infinite time means everything that can happen, will. You being you is absolutely incidental. You do not exist.
    6. Re:Reduced Focus = Reduced Significance by mlts · · Score: 1

      I think the quote "receded in terms of significance" means that because consoles don't have the illusion of piracy problems that PCs do, and consoles can also bring a lot of additional revenue streams that are not present with PCs (like DRM-ed downloadable content), it means that more bucks on average can be made from the console gamer than the PC gamer.

      PCs are not going away anytime soon. In this economy, it becomes harder for someone to justify the cost of a console if they don't have one already, while PCs are virtually everywhere. If a game company can get something playable on the average Mac hardware (I heard a rule of thumb is to get a game working decently on the last model of x86 Macbook running Windows under Boot Camp, so if something runs well on the white/black polycarbonate Macbooks made in early 2008, they have a large market of people they can sell to.)

      As for piracy, for every measure on a PC, there is a counter measure. If a company makes a dongle, an emulator is written. A company does CD protection, a patch gets put out. Activation? Will get patched. Forced authentication off a server? Someone will make a client patch and offer private servers. DMCA hammer gets swung, the torrents come from non-WIPO nations. This is why game companies absolutely adore consoles and the total lockdown they bring. The best compromise I have seen to slow down PC game piracy is what Bioware did with NWN1 after the no CD patch, which is to check serials if someone connects to the Internet servers, but allow LAN play (perhaps a serial check can be done here, but this can be beaten by a keygen). Of course, there will be a number of freeloaders, but there will also be a lot of paying customers, and a company should only focus on the customers who shell out the bucks and not fret about pirates [1]. Instead, spend the time and effort into expansions and refining the IP.

      Should the big players leave the market (I doubt it even with all the wringing of hands about piracy), then smaller game companies will move in to fill the void. This is similar to how ID was born in the first place with starting in the shareware market. There is always room for good games for the PC because they are not leaving the desks of most of the gamers anytime soon.

      [1]: This doesn't mean to not protect one's copyrights and trademarks, but not to worry that there is a large number of pirates out there using the products. If users of pirated copies can't use the multiplayer networks, nor download game patches, they are not consuming much in the way of resources. Plus, it gets word of mouth of a game out, because oftentimes, pirated "demo" copies turn into fully licensed versions.

    7. Re:Reduced Focus = Reduced Significance by Bert64 · · Score: 1

      Console makers are shooting themselves in the foot... All the modern consoles come with USB ports, and most modern keyboards and mice are USB... There is nothing to stop someone connecting a keyboard/mouse to a console and using it to play games...
      As for modding, games would just need to be designed for that purpose, consoles come with hard drives, usb and memory card slots these days so it wouldn't be hard to have them look there for data files.
      Not sure what to say about small independent games, the console makers want to maintain an iron grip over their consoles, sony let you run mostly what you want but restrict access to the video hardware making it largely useless for independent games, and ms/nintendo don't even allow that. Perhaps they should open up the system but restrict unofficial games to being free unless you market them through official channels, and slap a big disclaimer on the screen before such a game boots...

      Aside from that, as you pointed out, the PC is a terrible gaming platform... Mac would make a somewhat better platform because there are far less possible hardware configurations but having a full blown OS running under your game is far from efficient. The Amiga had the right idea, limited number of hardware configs, full featured OS available if you wanted it but games could also take over the hardware directly like on a console.

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    8. Re:Reduced Focus = Reduced Significance by Bert64 · · Score: 1

      The problem is the games, there is no reason you couldn't connect a keyboard and mouse to the usb ports present on all modern consoles, games just need to be written to support them... And if the game is multi platform, it would presumably already have that support had they bothered to enable it for the console builds.

      You can get more powerful hardware in a PC, but...
      Many people don't have cutting edge hardware, many people i know use hardware less powerful than an xbox360 or ps3. Because of this games cannot require the latest hardware or they lose a significant chunk of potential customers.
      The OS overhead wastes a significant amount of that power, especially if you run any additional background apps like av... Build a PC of comparable specs to a first gen xbox and try playing halo on it...

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    9. Re:Reduced Focus = Reduced Significance by thetoadwarrior · · Score: 1

      The wii has keyboard support so you could, as a dev, make a game that uses a keyboard.

    10. Re:Reduced Focus = Reduced Significance by LingNoi · · Score: 1

      Just like the PC has wii support so you could, as a dev, make a game that uses a wiimote on the pc.

    11. Re:Reduced Focus = Reduced Significance by Anonymous Coward · · Score: 0

      Microsoft specifically forbids developers from using a keyboard and mouse as input devices for a game on the Xbox 360. The only exception is a keyboard may be used for text entry.

    12. Re:Reduced Focus = Reduced Significance by ae1294 · · Score: 2

      It's pretty clear to me what is going on.

      Someone who spends 300+ dollars for a console (which is nothing more than a propitiatory computer) are more likely to spend money on games for that platform and then turn around and buy the new platform in 2 years. They are already totally on board with the idea that they will have zero control and are willing to pay whatever you demand. People who play or did play computer games are much more likely to cause trouble and bitch.

      Some people do hack and mod the systems but most people who run out and by a PS3, wee or XBOX360 will never do so. I have an xbox v1.1 I paid 20 bucks for broke, fixed it, installed a 300gb HD drive packed full of games and emulators and flashed the sucker. When people see it they beg me to mod their systems until I tell them they need to fork over the money for the mod chip and hard drive and then strangely they don't want to do it anymore. I say strangely because the total cost to mod is less than buying two games but I guess they don't see it that way.

      As far as hardware compatibility problems.. I don't think that is much of an issue being that there are only two video chip makers and two processor chip makers left. Everyone runs WinXP for games and turning off antivirus isn't hard or even needed most of the time so I'm pretty sure it's all about the DRM and fanboys being fanboys.

      Owning a computer is normal but talking about how fast it is is being a nerd. Owning a PS3 is cool and means your mommy and daddy must love you enough to hand over their credit card.

      nuff said...

    13. Re:Reduced Focus = Reduced Significance by drsquare · · Score: 1

      Developers want to make games for whichever platforms sell. With hardcore PC gamers only wanting to play MMOs or FPS sequels, and casual PC gamers only playing browser games, then developers will concentrate on consoles and handhelds.

    14. Re:Reduced Focus = Reduced Significance by blahplusplus · · Score: 2, Insightful

      "There's a lot of factors. Piracy -> DRM -> problems -> Piracy."

      This is a scapegoat I'm sorry, many games were released during the age of broadband and the internet and were easily downloadable then (pre 2000, 1998/1997). Warez scene has been around since ye old shareware days and before that. Copies of Dos / Win 3.1 were shared rampantly via sneakernet.

      What really happened is this:

      Game graphics tech got more and more complex with the advent of 3D acelleration, which upped development costs for creating assets by an enormous amount. The game industry did this to themselves, their belief that in order to expand the market they had to keep pushing the graphics envelope, etc, etc. From a business standpoint they pushed their development costs higher and higher but the gaming market for each game could not grow in tandem with their development costs.

      The advent of 3D acelleration was a blessing but also a major burden for PC game development. The original games (duke 3d, Doom, Doom 2, diablo, starcraft, etc) were *ALL* games that could be rendered by a traditional 2D graphics card. This changed with the advent of 3D accelerators, the like of nvidia and 3dfx so a "Race to the death" in terms of PC graphics performance, new cards every year and then every 6-8 months from nvidia really did a lot to fragment and skew the PC game market for people that didn't even know what a 3D card was.

      It took a while until every system had 3D acceleration like today, but even today your onboard 3D acceleration still sucks ass and it's better to go with an add in card.

      Descent 3 and Freespace 1 + 2, part of the reason they bombed was because a large segment of Descent and other game players did not have 3D acceleration or could not afford it. This was lost on a lot of PC game developers and they ended up folding or going consoles (volition of freespace and freespace 2 fame comes to mind).

    15. Re:Reduced Focus = Reduced Significance by neumayr · · Score: 1

      Sure, because games that rely on non-standard hardware do so very well (obvious exceptions, like Guitar Hero, notwithstanding).
      Especially a keyboard.. You don't sit at your desk, on your office chair with its comfortable typing position. You sit on your couch, and type with your keyboard on your lap, a fair distance from your screen. Must be a hell of a game, to make you suffer through that much strain.

      --
      Truth arises more readily from error than from confusion. -Francis Bacon
    16. Re:Reduced Focus = Reduced Significance by Anonymous Coward · · Score: 0

      Freespace had a software renderer, so how did that one bomb?

    17. Re:Reduced Focus = Reduced Significance by tepples · · Score: 1

      The problem is that 99% of games these days are cross-platform, and as such the control scheme is designed for the lowest common denominator (consoles), and thus doesn't make use of the possibilities offered by keyboard+mouse.

      If you have one PC and one 32" monitor but four people, you need to drop to the lowest common denominator because Windows happens not to support four keyboards or four mice through a USB hub very well.

      Another advantage the PC has is much more powerful hardware.

      A lot of PCs come with Intel GMA; I still haven't been able to get a straight answer as to whether or not a typical PC with an Intel GMA 950 is more powerful than a Wii.

    18. Re:Reduced Focus = Reduced Significance by blahplusplus · · Score: 2, Informative

      "Freespace had a software renderer, so how did that one bomb?"

      Descent 3 and Fs2 both had lower then expected sales, D3 and FS2 were both 3D accelerator only.

      Descent 3 didn't technically bomb but it was nowhere near the sales of D1 and D2 according to interplay it sold "respectable numbers" in contrast to Freesapce 2.

      Descent 1 and 2 by contrast could run on any system. Back then (around 1996/7/8), 3D accelerators did not have enough market penetration outside of certain genre's, Mainly FPS (quake, etc) and this did a lot to deter PC game developers because they didn't understand the dynamics of what hardware was out there. If there was something like Steam back then giving hardware surveys the could have made a lot more intelligent decisions in terms of making games.

      Freespace 2 bombed, the first one didn't obviously (they had an expansion, silent threat). But Freespace 2 was 3D accelerators only, also note a game like Starcraft's popularity in korea was partly due to the fact that it does not *require* 3d acceleration and can run on most any system.

    19. Re:Reduced Focus = Reduced Significance by grahamd0 · · Score: 1

      Wait, why? These are completely unrelated, and the game types are completely different. How do you play a FPS or a RTS (which account for most of the PC games) using a Wiimote?

      The Wii has a few FPSes with great controls. Metroid Prime 3 comes to mind immediately, give it a try some time.

      I haven't played an RTS on the Wii, but the obvious answer would be that you could use the wiimote pointer just a mouse.

    20. Re:Reduced Focus = Reduced Significance by Razalhague · · Score: 2, Insightful

      Keyboard shortcuts are an integral part of most RTSes. It's a ridiculous amount of work doing everything on the mouse.

    21. Re:Reduced Focus = Reduced Significance by EsbenMoseHansen · · Score: 1

      Descent 3 and Freespace 1 + 2, part of the reason they bombed was because a large segment of Descent and other game players did not have 3D acceleration or could not afford it. This was lost on a lot of PC game developers and they ended up folding or going consoles (volition of freespace and freespace 2 fame comes to mind).

      Nah, those games just sucked in a major way. Descent was interesting for 5 minutes what with the full 3D and so on, but ugly as sin and quite repetitive. Freespace tried to be Elite with a terrible story --- and that mix just wasn't very fun.

      Besides, I do believe XBox360 and win32 uses the same freaking interface for 3D (directX), so 3D accel isn't even a distinguishing factor.

      Nah, for my money, it is lack of sales that is killing the PC platform --- possibly due to rampant copying.

      --
      Religion is regarded by the common people as true, by the wise as false, and by rulers as useful.
    22. Re:Reduced Focus = Reduced Significance by Anonymous Coward · · Score: 0

      Well, there's more too it than that. Let's take a trip back in time to the 1980's, the Atari and Commodore 64 ruled the PC roost and Electronic Arts, Infocom, Origin Systems and others were making great, fun PC games that we all loved.

      The great thing about these systems was that they included what was for the time decent graphics hardware.

      Sometime later, the Amiga and Atari 520ST came out, but my family didn't get one of those. No, we got some IBM clone abomination with no graphics. My Dad made some comment that "this is a serious computer, not a game machine."

      He apparently hadn't be paying attention to the fact that gaming had been my biggest activity since grade school... or perhaps didn't care. Of course, a lot of that was boardgames and Pen & Paper too. Or maybe he just didn't realize how pathetically crippled the IBM clone he bought was. He's not a gamer at all, so graphics and sound needed to be justified some other way.

      I still had my Ataris (two versions of the 800 at that point) but Atari 800 games started to dry up. Then for Christmas me and my brother got... an NES to share. The NES appealed to Dad because it was considerably cheaper than buying an Amiga, and that was that. Later I bought myself a Lynx and a Sega Genesis (when I realized Lynx software support, while OK, was somewhat limited).

      The big change? Computers weren't coming with state of the art graphics support out of the box. Even today, you can't go and just buy any PC game and expect it to work. You might not have enough memory, you might not have enough Graphics Processing Power, your CPU might not be fast enough.

      PCs are still superior as platforms than consoles if you care about things like Liberty (appropriate for this 4th of July), but consoles deliver a consistant and repeatable experience. (Major Japanese developers tend to treat PC gaming as a red headed step child, and many of those console games will never see the light of day on a PC.)

      There has been a big change in consoles, which is price. Which has gone up in a big way recently. I expect that's caused a bit of a revival in the PC market. Last Christmas I got my little girl a graphics card for her PC rather than a console, because I just couldn't justify the price for what we would get. She's more of a DS and PC Gamer anyway.

    23. Re:Reduced Focus = Reduced Significance by ae1294 · · Score: 1

      "this is a serious computer, not a game machine."

      Yes.. The Internet IS serious fucking business...

      While your story has some merit you leave out the part where a huge amount of PC games came out during the NES, SNES, XBOX, ETC days when it was much more likely to have a problem than today. The Xbox had a 733Mhz Intel Processor, You can't buy a new computer that slow anymore and even onboard graphic's or a 49 dollar video card will play most games perfectly fine in a decent rez.

      I still think it has more to due with control than with hardware problems. As far as software goes... yeah ok we got some trouble there but not as much as back in the day with da 640k base memory.

    24. Re:Reduced Focus = Reduced Significance by fyrewulff · · Score: 1

      Just like the PC has wii support so you could, as a dev, make a game that uses a wiimote on the pc.

      Not without using an API made by a person who has a 'cannot be used in Israel' line in his EULA.

      --
      "We need to get over this notion, that, for Apple to win... Microsoft must lose." - Steve Jobs, 1997
    25. Re:Reduced Focus = Reduced Significance by ObsessiveMathsFreak · · Score: 2, Insightful

      How do you play a FPS or a RTS (which account for most of the PC games) using a Wiimote?

      Same way you play them with a mouse. Tense up, breath heavily, make swift twitching movements and press the left click/fire button eight times for every needed press. Then issue a stream of profanities, whether or not you're winning.

      --
      May the Maths Be with you!
    26. Re:Reduced Focus = Reduced Significance by Jackie_Chan_Fan · · Score: 2, Interesting

      I agree with you, but i wouldnt toss Valve into the mix. Valve has been great on the PC. Steam while it still is a copy protection scheme, is still a pretty dam good distribution platform and a great gaming community. Yes its a form of DRM but they're pretty fair with the users and Steam doesn't hassle the user in any way really. Its very light on resources and it enhances the gaming community.

      Valve has also been incredible with Team Fortress 2. They've supported it quite well and Its far better than anything ID has ever put out.

      The Left 4 Dead 2 thing was a kick in the ass to PC gamers that bought L4D (such as myself). The reason being is that Left 4 Dead was too simple, too short, and seamed like a mod (which in reality it is and they some what admit to it if you read about the history of its development).

      The problem was Left 4 Dead was so simple and under developed, that fans had expected Valve to support it with lots of free content that would enhance the game such as new campaigns, new weapons, better AI, etc. This expectation was due to the fact that Valve had been so generous with Team Fortress 2 and they still are to this day. They have been openly supporting TF2 at their own cost, selling the game for $10 on several occasions. They managed to grow a large user base by building a community of gamers and supporting it, so much that we all expected them to do the same with Left 4 Dead.

      L4D is a really shallow and boring game. Its a great idea that never really came to light in its execution. Valve probably knows this and decided to just go ahead and do a Left 4 Dead. I dont think L4D was EVER expected to be as popular and as huge as it became (thanks to the hype). L4D2 will remain a thorn in most gamers minds until it is released. I plan to buy L4D2 if it is of quality this time around. L4D was a huge disappointment but a great idea.

      Anyways... I agree... PC gaming is not dead.... YET. If developers like ID dont start actually making games.... It will die.

      Valve has done far more for PC gaming than id has done recently. id may not even be relevant these days because they're too slow to develope and no one is interested in their games because no one ever hears of what they're doing. They might as well not even exist. id is legendary but they need to produce something NOW.

      I just bought Street Fighter IV on steam... I own it already on xbox360. So I dont think PC gaming is dead. The PC has the best version of Street Fighter IV, and MadCatz's xbox 360 Tournament Arcade stick works perfectly on the PC as well.... so its a match made in heaven.

      Developers like CAPCOM (makers of street fighter), whom are traditionally console developers have been supporting the PC more than ever now a days. More so than even id software. Capcom has put out more PC games than id has in the past 10 years. I find that interesting.

      That said... Xbox live is a great community, and the xbox hardware itself is good enough to play 720p games while sitting back on your couch looking at a giant HD LCD screen. More people use voice coms on xbox live than on pc and more people have xbox's than a gaming PC.

      The consoles are going to win this war because developers are going where the people are first, and second they do still care about piracy. The PC versions of console games tend to come out after the console release. The console releases all get priority (Street Fighter, Lost Planet, Red Faction all came out later on PC).

      This is why i wont toss valve under the bus... Valve has created an Xbox Live like experience with Steam. A friends list, voice coms, game invites, messages, personal webpages for gamers, digital download distribution with a very friendly drm scheme.

      Valve is doing the right thing, and I'm proud of their fair pricing and often ridiculously cheap prices on their hit titles... They're quite fair to gamers in many respects. The whole Left 4 Dead 2 thing is a bitch but i cant complain too much. I bought Team fortress 2 for $10 on Steam, and they have given me so much free additional content for TF2 and have kept the community alive and well that it really is admirable. I cant kill Valve for the Left 4 Dead 2 thing yet... not until I see the final product.

    27. Re:Reduced Focus = Reduced Significance by IntlHarvester · · Score: 1

      This is a scapegoat I'm sorry, many games were released during the age of broadband and the internet and were easily downloadable then (pre 2000, 1998/1997). Warez scene has been around since ye old shareware days and before that. Copies of Dos / Win 3.1 were shared rampantly via sneakernet.

      Of course there has always been a ton of piracy, but the major change in recent years is that one can easily download warez without being a member of a "scene". Also, since its occurring in the open, publishers are more aware of it.

      I tend to agree with you about the demands of 3D accelleration, but the other major change is the consumer PC market shifting to laptops starting in the early 2000s. In the glory days of PC gaming, a video card upgrade was simple and cheap, now it's basically impossible for most users. So the graphically intensive ID-style titles almost have to be on consoles to find a market.

      --
      Business. Numbers. Money. People. Computer World.
    28. Re:Reduced Focus = Reduced Significance by RiotingPacifist · · Score: 4, Insightful

      Any advantage the mouse/keyboard combo gave the PC (which was substantial) is shrinking; it nearly went away with the wiimote

      WTF are you on? the wiimote sucks for anything other than sports/minigames,
      MMORPG - forget having a complex worlds with different spells at your fingertips with just a few buttons
      RTS - seriously no chance of playing anything but a simplified RTS with just a few buttons
      FPS - you need an aimable area much bigger than that of a tv screen
      shooters - timecrises/zombie flick/etc well these kind of work, but you never actually point to shoot, you move the crosshair about (but fundamentaly these DO work on the wii)

      The other advantages of PC games are ofc:
      easy mods :- counter-strike, day of defeat, gary's mod
      better graphics - The id5tech engine will have to trade off fps for graphics quality on rage, on pc you get to set this yourself because high-end pcs can already
      better bang for buck for hardware - Ok some specs are better on game systems when they are first released, but given that pcs can be upgraded and generally come with more than 512MB ram, if you spend $400 upgrading you system every 3/4 years (probably more often if you bought an xbox) you system would be far more powerful than any current gen system.
      Free(ish) multiplayer gaming for most genres.
      Better communities / multiplayer architecture for most genres - having dedicated servers, forums and admins, produces a much better gaming experience than xbox/wii/ps3-live ever can

      All consoles really have is:
      noob friendly (is that really a plus)
      local multiplayer

      --
      IranAir Flight 655 never forget!
    29. Re:Reduced Focus = Reduced Significance by CronoCloud · · Score: 1

      Rhetorical question: Why do you need keyboard shortcuts? Couldn't a game easily be designed to use a menu system entirely and not need them at all? Admittedly, such a game might be slower paced than other games, but it could be done.

      Also, modern gamepads have a lot of buttons, that can be used in combination to provide such things as would be provided by keyboard shortcuts (that's how C&C worked on the PSone) For example, say you have to hit the Home key on your keyboard to center your view on your base. You either have to bring your left hand over or take your hand off your mouse, while say on a Dual Shock style controller that could be as easy and as fast as say R2+L1.

    30. Re:Reduced Focus = Reduced Significance by CronoCloud · · Score: 1

      Especially a keyboard.. You don't sit at your desk, on your office chair with its comfortable typing position.

      Actually I do. I have a PS3 with an office style setup on a desk sitting next to a 19" HDTV, the keyboard and mouse are on the pullout tray. I had/have a Linux install on my PS2/PS3 and have played both PS2 MMORPG's so a desktop style setup works really well. Helped with the PS2 keyboard+mouse supporting ports of Deus Ex and Half Life too. And if I'm just using the PS3's media features, or shopping at the PSN, or just browsing with the GameOS web browser I don't even need to turn on the Dual Shock 3 at all since you can control the GameOS XMB interface solely with a keyboard/mouse.

      You sit on your couch, and type with your keyboard on your lap, a fair distance from your screen. Must be a hell of a game, to make you suffer through that much strain.

      That works too, I've done that as well, though it works better with one of those lap-pad style writing desk thingies. Flat plastic surface with a fabric covered cushion underneath. If your keyboard has a built in trackpad like the PS3 oriented Mediaboard they sell in stores, that's great. Or if your lap-pad is big enough you can put the mouse beside it, or on the side next to you on the couch if it's optical.

    31. Re:Reduced Focus = Reduced Significance by CronoCloud · · Score: 1

      MMORPG - forget having a complex worlds with different spells at your fingertips with just a few buttons

      Do you really need access to all your spells all the time? Are there not spells you rarely use? Couldn't an interface be designed to take that into account? Yes, yes it could and has been done...twice. I've played both console MMORPG's: Final Fantasy XI and Everquest Online Adventures. Though you need a keyboard for communicating, you don't really need it to control the game, because the games UI has been designed properly to not need a bajillion keys for EVERY single spell or skill.

      RTS - seriously no chance of playing anything but a simplified RTS with just a few buttons

      You'll have to define "few" because modern consoles have a lot of buttons, that can be used in combination as well. They have enough to play Warzone 2100, several C&C's, Warcraft II, Starcraft, and Dune 2000. Using the analog sticks for map scrolling and/or pointer movement also frees up the d-pad for other functions.

      better bang for buck for hardware - Ok some specs are better on game systems when they are first released, but given that pcs can be upgraded and generally come with more than 512MB ram, if you spend $400 upgrading you system every 3/4 years (probably more often if you bought an xbox) you system would be far more powerful than any current gen system.

      It's more like every 5 to 6 years for most console gamers, Microsoft is an anomaly in the market. As for powerful, the fastest CPU in this household is the Cell in the PS3 and I figure that's the case in most households. And even for gaming, most people don't play anything other than simple flash games or solitaire on their PC and just have integrated graphics. Our PC here is no match for the PS3 as a gaming device (nvidia 7150m), just like our previous PC (Intel 852/855 GME) was no match for the PS2. In fact, for certain things, the PS3 might even be better at doing them than the PC is. For example, if I wanted to batch scale some images from the digital camera it would probably be easier (and perhaps faster) to do so using ImageMagick under Linux on the PS3 than trying to do it in Windows Vista.

      Free(ish) multiplayer gaming for most genres.

      Only Microsoft charges for multiplayer. PS2/PS3 owners have free multiplayer, except for MMORPG's of course.

      Better communities / multiplayer architecture for most genres - having dedicated servers, forums and admins, produces a much better gaming experience than xbox/wii/ps3-live ever can

      Are you sure the consoles don't have such things? Because they do, at least for some games.

    32. Re:Reduced Focus = Reduced Significance by CronoCloud · · Score: 1

      A lot of folks back then essentially used their C64's, Atari's and Amigas as game consoles, and never used them for anything else, at least after the crash of '84. The C64 and Amiga were actually originally designed to be consoles, that were turned into computers later in their development. Nigh about 87 a lot of those people had shifted to the NES.

    33. Re:Reduced Focus = Reduced Significance by Anonymous Coward · · Score: 0

      I'm sorry to break it to my parent, but this post is one big compromise on gaming quality. It's not the same game if you have to specifically gimp the interface to fit into a smaller input range.

    34. Re:Reduced Focus = Reduced Significance by petermgreen · · Score: 1

      You'll have to define "few" because modern consoles have a lot of buttons, that can be used in combination as well.
      Some do, the wiimote certainly doesn't though. When used in the wiimote/nunchuck configuration there is an analog stick (which is not clickable) and two buttons on the nunchuck and a dpad and two usable buttons on the wiimote.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    35. Re:Reduced Focus = Reduced Significance by RiotingPacifist · · Score: 1

      Do you really need access to all your spells all the time?

      Perhaps with microphones for communication and a good design an MMO doesn't need more than 10 buttons, I've just been playing an fps and that alone used 12 keys regularly without spells or any of that jaz. MMOs arn't my thing but given that there are much fewer console MMOs, id guess that most MMOs don't work well with just 10 buttons (12 button controller -left/right click). OFC there may be many other reasons tbh i don't know.

      You'll have to define "few" because modern consoles have a lot of buttons

      Few is 10 (although i was originally posting in reply to somebody talking about the wiimote that has just 6), the main problem with RTS isn't just the lack of keys (you could work around that limitation by offering just a few options at a time). The lack of a mouse must be (and the 1 time i tried playing an RTS on a console defiantly was) a major limitation, pointing/scrolling around the map were simply not as easy, dragging to select a squad would be impossible, the lack of modifier keys (shift/ctrl) would also be a bigger problem than just lacking buttons. Sure you can play RTS on a console but im pretty sure for most RTSs aren't as good, star-craft especially!

      Microsoft is an anomaly in the market.

      Actually that was just a joke given Microsoft have continued their habit of making shoddy products that die quite often.

      It's more like every 5 to 6 years for most console gamers

      My old desktop is 5/6 years old cost me 400GBP to build (including snafus) and at can play any game you throw at it (albeit at low spec for newer ones), however if i spent nearly as much as a console gamer on it, then it'd be due for an upgrade, $400 you can buy a good gfxcard+processor+mobo as most of the other crap (sound+case+psu+memory) is transferable.

      Our PC here is no match for the PS3 as a gaming device (nvidia 7150m), just like our previous PC (Intel 852/855 GME)

      I doubt you spent nearly as much on your PC though,the PS3 is quite exceptional on numbers but fails, from what I've read/heard when gaming its only marginally better than an xbox360, which isn't better than the $400 core I listed above. On hardware costs alone consoles lose out, then you add in the increased cost of games and consoles simply cant compete!

      Only Microsoft charges for multiplayer. PS2/PS3 owners have free multiplayer, except for MMORPG's of course.

      Perhaps most of my multiplayer rants were aimed at the 360 (which seams to be the console with the biggest multiplayer market ironically),

      Are you sure the consoles don't have such things? Because they do, at least for some games.

      My brother doesn't have a ps3 so perhaps its online gaming is all fine and dandy but the xbox360's and wii's suck. I'm yet to come across a game that can boast the kind of server communities even your smallest mods have on the PC, even Day of Defeat that seams to be in its death throws, gives a better game than halo3 matchmaking does!

      For example, if I wanted to batch scale some images from the digital camera it would probably be easier (and perhaps faster) to do so using ImageMagick under Linux on the PS3 than trying to do it in Windows Vista.

      Dear god why would you ever try such a thing in windows is beyond me!

      As a sibling pointed out "your post is one big compromise on gaming quality", the PC is the best platform for many genres, sure you can fit all you bindings into 10 keys but why bother as it will often ruin the game (e.g BF2 on the consoles is a poor imitation of the pc version). Pc gaming is also cheaper (I have spent less on my entire gamin

      --
      IranAir Flight 655 never forget!
    36. Re:Reduced Focus = Reduced Significance by blahplusplus · · Score: 1

      "Of course there has always been a ton of piracy, but the major change in recent years is that one can easily download warez without being a member of a "scene"."

      I'm going to call BS on that one, games were simple to copy back then and you could always find a nerdy friend to hook you up with a copy. Civ 1 for instance had no copy protection, and I remember getting a copy of it from my cousins, you forget back in ye old days, DRM was not as widespread. Shareware were how Duke 3D and Doom were distributed, the idea that warez somehow has effected sales while it has been there all along is an excuse to cover up what the game industry did to themselves: Instead of focusing on their customers, the focused on themselves, creating expensive technology and ballooning their development costs into the sky while the gaming market for each different kind of game could not expand to keep up.

      The gaming market is *always there* and always willing to buy games, Sins of a Solar empire sold 500,000 copies, for an "indie" game that doesn't have all the flash that is damn god, which proves the MARKET is there if you are willing to serve them by getting your development development costs down. Selling more then 200K units used to be consider successful, now game developers are targetting unreal expectations as their development costs of increased, those markets still exist they just could not be served by devs who were unwilling to go the other way and control their costs and focus the game itself ala stardock + ironclad with sins.

      The issue is not about piracy, it's about game developers love fest with themseles and expensive production values. Gamers didn't go away, they just haven't found anything worth buying. Starcraft for instance was released when broadband was widespread by that time (hence battle.net) and yet it still sold a shit tonne, this idea that you need to be part of the "Scene" to pirate a game is BS. Kids have always known the people to see to get games in schools and universities around the world.

      The fact is the market did not expand in the numbers needed in sales as development costs began to be pushed higher and higher. The gaming market was still there to be served but companies just wanted to keep pushing the envelope with their dev costs.

    37. Re:Reduced Focus = Reduced Significance by blahplusplus · · Score: 1

      "Nah, for my money, it is lack of sales that is killing the PC platform --- possibly due to rampant copying."

      This ignores games that have sold into the millions of copies, they were easily piratable as well.

      -Supreme commander
      -Crysis
      -The Witcher
      -Guid wars (5 million copies)

      All games which sold more then a million on PC, in an age of bit-torrent and piracy as the piracy bleeters keep saying. The sales are there so you're argument is bullshit. The truth is game developers are clueless and just want to fall back on the easy tried and true and milk console gamers.

      Other companies will come in to fill the void.

      "Nah, those games just sucked in a major way. Descent was interesting for 5 minutes what with the full 3D and so on, but ugly as sin and quite repetitive. Freespace tried to be Elite with a terrible story --- and that mix just wasn't very fun. "

      Descent's single player I can agree was somewhat shitty but try arguing with the sales #'s of D1 and D2 (millions of copies), lots of people ended up buyin that "repetitive shit" as you so call it, D3 didn't technically bomb it sold alright just not in the same numbers earlier Descent games did due to 3D acceleration requirement.

      Also Multiplayer Descent was always blast you just never got into it. And freespace is a critically acclaimed game, I beg to differ it in that it sucked, Freespace is probably one of the best space sim games around. Freespace 1 was kind of lackluster but for the time was good, FS2 was damn great.

    38. Re:Reduced Focus = Reduced Significance by orange7 · · Score: 1

      > All consoles really have is:
      > noob friendly (is that really a plus)
      > local multiplayer

      And orders of magnitude less piracy.

    39. Re:Reduced Focus = Reduced Significance by Razalhague · · Score: 1

      Rhetorical question: Why do you need keyboard shortcuts? Couldn't a game easily be designed to use a menu system entirely and not need them at all? Admittedly, such a game might be slower paced than other games, but it could be done.

      Slow paced strategy games already exist. They're called turn based strategy. Menu systems are simply too slow to use in an RTS, where reaction time is the only thing that can save you when an enemy has snuck past your defenses and is in your base killing your troops.

      Also, modern gamepads have a lot of buttons, that can be used in combination to provide such things as would be provided by keyboard shortcuts (that's how C&C worked on the PSone) For example, say you have to hit the Home key on your keyboard to center your view on your base. You either have to bring your left hand over or take your hand off your mouse, while say on a Dual Shock style controller that could be as easy and as fast as say R2+L1.

      One of the advantages of a keyboard is that you can have mnemonic shortcuts, such as A for attack, M for move, G for train grenadier, T for build tank and so on. Likewise, the ability to bind groups of units to numbers is extremely useful, and very hard to do with a pad (or wiimote, I'd wager) with sufficent speed.

    40. Re:Reduced Focus = Reduced Significance by that+IT+girl · · Score: 1

      I agree with you--just a couple points I'd like to make:

      1. The cost. I grew up on consoles, simply because a decent gaming PC was a lot more expensive and we didn't have as much money to spare. Plus, they can't keep up with the top-of-the-line level games for long, so you have to upgrade, costing more money... The consoles are a bit pricier these days and computers are more ubiquitous, so NOW the situation is a bit different, but even now that I have a good PC that I can run games on, I still find myself on the consoles more often. I'm just more used to that interface, I suppose. (I do enjoy both, though.)
      2. The last bit you mentioned, local multiplayer. That's a big one! Especially on things like Xbox Live, where you can even take a few friends online with you, hook up with some others, and play as a party against another team. THAT is loads of fun. I guess this point depends on if you play more games alone or with friends.

      PC gaming is great, but don't discount consoles entirely!

      --
      10 FILL MUG WITH COFFEE
      20 DRINK COFFEE
      30 GOTO 10
    41. Re:Reduced Focus = Reduced Significance by IntlHarvester · · Score: 1

      When I was a kid, I pirated hundreds of computer games from friends, so I'm certainly not arguing that sort of thing has always happened. (That sort of thing is exactly what I mean by a "scene".) However, as an adult, I don't have anyone I can call up and say "yo, hook me up with the warez". But I could PirateBay pretty much anything I wanted to.

      Just as an example, some years ago I downloaded UT99. It came bundled as 50 1.4MB RAR files on a hacked FTP server downloading at like 1k/sec. Now I could saturate my DSL line bittorrenting a modern game. The user experience of internet piracy has improved enormously over the last few years. Simply dismissing this would be foolish and retarded.

      I don't disagree that piracy is often used as an "excuse". But the facts are that PC game sales are stagnant (and this isn't just because the games are bad), high-end PC FPSes are almost becoming a niche within a niche due to hardware issues, and publishers can pull up a web page and see that X Thousand people are downloading their game *right now*. So it's natural they would point their fingers in that direction, because the people with the high end gaming rigs simply are not putting their money down.

      Your economic analysis is sound, but the upshot is that the future of PC gaming is laptop-style games aimed at the casual market (Sims, Tycoon games, etc.) Broader hardware base, and less warez-saavy users. This puts traditional PC titans like ID in a very bad position.

      --
      Business. Numbers. Money. People. Computer World.
    42. Re:Reduced Focus = Reduced Significance by CronoCloud · · Score: 1

      You'd be surprised how fast a control pad can be manipulated. In C&C RA it works this way:

      You drag select your units.

      Hit L2 + either Triangle, Circle, Cross, or Square to assign that unit to one of the four teams (named after the buttons)

      Then from then on L1 + those buttons select that team.

    43. Re:Reduced Focus = Reduced Significance by CronoCloud · · Score: 1

      I doubt you spent nearly as much on your PC though,

      Actually, they both cost more. The older machine, bought in 2003 was 3x the price of the PS2 (bought in 2001), The more recent machine was less expensive, but still a bit more expensive than the Ps3

      Pc gaming is also cheaper (I have spent less on my entire gaming "carer" and I used to be seriously hooked (tournaments and everything), than my brother has just on the consoles hes bought(ps,ps2+xbox,xbox360+wii)).

      Impossible. you're telling me all your hardware and hardware upgrades since 1995 cost less than that?

    44. Re:Reduced Focus = Reduced Significance by blahplusplus · · Score: 1

      "When I was a kid, I pirated hundreds of computer games from friends, so I'm certainly not arguing that sort of thing has always happened. (That sort of thing is exactly what I mean by a "scene".) However, as an adult, I don't have anyone I can call up and say "yo, hook me up with the warez". But I could PirateBay pretty much anything I wanted to."

      You're missing the point entirely, PC games STILL SELL WELL if they are good, when starcraft 2 and diablo 3 hits you don't think the aren't going to sell DESPITE piracy? I mean come on, the truth is game developers have much more competition now and many of them have lost their mojo, they don't want to admit it. Piracy *IS DAMN WELL* an excuse, Piracy on the PS1 and PS2 was rampant. And console piracy is just as easy on the PC, anyone can buy pre-modded console boxes today as well, making the dl and burn very easy. Yet games like Halo 3 and call of duty 4 sell millions of copies on both console nad PC (Cod 4 sold over a million copies on PC) the piracy argument is and HAS ALWAYS BEEN utter bullshit, what you lose in lost pirated sales you can make up with by making a better game people want to buy. Call of duty 4 and 5 are no slouches they are all recent released, the real issue is game development costs corporate/developer greed.

      Supreme commander sold over a million fucking units, how much more successful does a game developer want to be ffs? At some point they need to get their costs under control because their business model is the thing that they themselves are fucking up by being the clueless dipshits they really are.

      I'm going to call utter bullshit on your protecting these greedy fucktards. The entire world lately is obsessed by their own greed and it's getting tiring. The level of entitlement amongst everbody from corporations, to game devs, to average people in the street is disturbing enough, but it is really bad amongst corps and game devs.

    45. Re:Reduced Focus = Reduced Significance by IntlHarvester · · Score: 1

      Ha, apparently you believe this is only some sort of abstract intellectual debate. Please. None of our internet blathering matters one bit to the capital investors that I'm supposedly "protecting".

      In the real world PC games have a poor ROI, and publishers have identified piracy as part of the reason for that. You can get angry and stomp your feet about it, but that's not going to make any more games available to you in reality.

      --
      Business. Numbers. Money. People. Computer World.
    46. Re:Reduced Focus = Reduced Significance by thrash242 · · Score: 1

      Wiimote is still significantly worse than using a mouse, mostly due to the difficulty of turning in shooters.

      You haven't played Metroid Prime 3, have you?

      Most FPS games on the Wii have bad controls, but MP3 shows that it can be done very well.

    47. Re:Reduced Focus = Reduced Significance by Razalhague · · Score: 1

      I have, though not much. I'm not saying turning is hell, just that it's not as comfy as with a mouse.

  2. Thanks id Software, for the GPL of Doom/Quake by G3ckoG33k · · Score: 5, Insightful

    Thanks id Software, for the GPL of Doom/Quake. Right now it is a serious blessing! Thanks!

    1. Re:Thanks id Software, for the GPL of Doom/Quake by RiotingPacifist · · Score: 1

      They've already made it clear that when the time is right they will GPL idtech5 (the rage engine, though ofc they never release the gamedata)

      --
      IranAir Flight 655 never forget!
    2. Re:Thanks id Software, for the GPL of Doom/Quake by Obyron · · Score: 1

      For reference, the engine is called id Tech 5, and it is being used for a game called Rage, amongst other things. The RAGE Engine is Rockstar's engine, which was used for GTA4, Midnight Club LA, and for the upcoming Max Payne sequel. Not replying to you specifically so much as all the people I've seen referring to id's "Rage Engine". It's going to get confusing...

      --
      --Obyron
  3. Try making good games again id... by dstyle5 · · Score: 3, Insightful

    "the PC market has receded in terms of significance,"

    While its true that PC gaming is sharing a larger and larger chunk of its gaming dollars with consoles, there is still money to be made on PCs IMO. For people like me I'll take mouse/keyboard over a console controller any day for FPS games. Perhaps id would make more money if their more recent PC games were actually good. Given their new found financial resources I hope id takes the time and creates something other than Doom X with shiny id Tech Y. Try adding some new, innovative game play in your next game and perhaps I might buy it.

    1. Re:Try making good games again id... by skreeech · · Score: 1

      None of the new games with "innovative" gameplay have been as good as the early offerings of id.

      --
      [20:36] wwwdot/.dotorg
    2. Re:Try making good games again id... by MrHanky · · Score: 1

      True. And the great games within the genre weren't all that innovative; Half-Life and Half-Life 2 didn't "innovate" much on Doom/Quake, they improved on it with excellent level design and a mysterious setting, giving a sense of playing through a varied story instead of the repetitive "find the key card and shoot up yet more monsters" mechanics of other FPS games. The levels work more like tracks on a roller coaster than actual levels, which limits the freedom of the player but at the same time allows the developer to pace the action more efficiently. (But naturally, there's also more interaction with the world in the newer games; I suppose that could be called innovative.)

    3. Re:Try making good games again id... by ogdenk · · Score: 1

      I agree....

      Now another thing about consoles. Try playing a realistic flight or space sim on them. You'll run out of buttons real quick. Consoles are USELESS when it comes to realistic sims. Especially something like IL2 Sturmovik.

      Consoles are neat but with the limited controllers and little room for expansion when it comes to things like flightsticks and rudder pedals and such they just don't interest me much.

      Plug 3 video cards into a console.... can't do that either. Multihead gaming.... also cool for sims. How about stereoscopic video for true 3D? Well... last I checked the PS3 and XBOX 360 can't do that either. While the average 12 yr old may not be interested, mommy can't afford it or they can't fit 3 displays in their living room, these technologies interest ME.

      I don't want my game experience dumbed down so they can make a few more sales to 12 year old kids. THAT is the problem with consoles.

    4. Re:Try making good games again id... by CronoCloud · · Score: 1

      Now another thing about consoles. Try playing a realistic flight or space sim on them. You'll run out of buttons real quick. Consoles are USELESS when it comes to realistic sims. Especially something like IL2 Sturmovik.

      Of course they're useless for that, because no one's ever done a Falcon/Jane's/bearded sim grognard with a full cockpit setup type games for them. Doesn't mean they couldn't be done though. In fact, a version of IL2 is going to be released for the PS3, Xbox 360, DS and PSP with two modes, a "simulation mode" (which plays like the PC version) and an "Arcade mode". I'd lay odds that the PS3 and Xbox 360 versions will support USB joystick and throttle setups since that was traditional for such games on the PS2.

      Consoles are neat but with the limited controllers and little room for expansion when it comes to things like flightsticks and rudder pedals and such they just don't interest me much.

      The PS2/PS3/Xbox 360/Wii have USB ports for a reason. In fact, pick yourself up a cheap PS2 and a copy of Ace Combat 4 or later. Plug your USB joystick+throttle setup in, enjoy. The Ace Combat games are arcade style, but at least you can use the joystick+throttle setup.

      http://www.netjak.com/review.php/746 Yeah it's pretty much the same as the Saitek ones.

      Multihead gaming.... also cool for sims.

      It's possible to do this, there are two ways (and two games) that do it:

      First method requires multiple older model PS2's with the Firewire ports, a firewire hub, the necessary cables, multiple copies of Gran Turismo 3 A-Spec, and three TV's.

      Gran Turismo 4 does it using ethernet, which means you can do it with either PS2's or PS3's with backwards compatibility, or a mixture of the two.

      http://www.youtube.com/watch?v=25bWtiHuNiU
      http://www.youtube.com/watch?v=InbpwE3fnQs&NR=1

      While the average 12 yr old may not be interested, mommy can't afford it or they can't fit 3 displays in their living room, these technologies interest ME.
      I don't want my game experience dumbed down so they can make a few more sales to 12 year old kids. THAT is the problem with consoles.

      It isn't 1985 anymore. The consoles aren't just for kids or being used by kids. The average age is about 30 now or a bit older now.

    5. Re:Try making good games again id... by Anonymous Coward · · Score: 0

      The average age is about 30 now or a bit older now.

      Boy, if I ever needed a citation...

    6. Re:Try making good games again id... by Anonymous Coward · · Score: 0

      Hey, he didn't say which one of the many averages he meant exactly. It makes perfect sense if he's between 30 and 50 and talking about the average age of consoleros in his direct circle of friends.

      But, yeah, on the other hand, he might be full of shit.

    7. Re:Try making good games again id... by Korin43 · · Score: 1

      Unfortunately, when Half-Life came out, having a story actually WAS innovative.. And some companies still haven't caught on.

    8. Re:Try making good games again id... by MrHanky · · Score: 1

      The story of Half-Life is mostly ripped from Doom: "A portal to Hell/another dimension appears. There be monsters." System Shock is an earlier game that is much more story driven.

    9. Re:Try making good games again id... by ogdenk · · Score: 1

      I doubt that XBOX version of IL2 will let you tweak response curves by hand or let you have multiple input devices like rudder pedals and a joystick.

      Those multihead hacks for grand turismo are cute but unsupported for other games and require too much equipment. And I can't imagine the latency is low over ethernet for that GT4 hack either.

      Consoles are cool but are no replacement for a good PC. And they never will be. Try setting up head tracking and stereoscopic video on that IL2 port for the XBOX 360 for example.

      I'm getting a little sick of hearing "we know the linux nvidia drivers suck compared to the windows drivers.... besides, you should just get a console."

      I'm not saying consoles aren't cool, they are great but they are just not a PC replacement. And if you don't think you get a "dumbed down" gaming experience on them you aren't paying attention.

    10. Re:Try making good games again id... by CronoCloud · · Score: 1

      let you have multiple input devices like rudder pedals and a joystick.

      We know multiple input devices can be done, so it's up to the developers to put that support in, it's not impossible. I also know that the Xbox 360's Hori Flight stick (for use with Ace Combat) has rudder controls on the throttle. That stick itself is a clone of the Saitek X-45.

      Try setting up head tracking and stereoscopic video on that IL2 port for the XBOX 360 for example.

      I'll grant you that's not likely to happen, but how many players of the PC version do that. You have to be among the hardest of the hard core sim grognards to have that kind of setup. I'd lay odds the majority if IL2 players, play on a single screen, without head tracking or stereoscopic video and with a basic joystick and throttle setup.

      And if you don't think you get a "dumbed down" gaming experience on them you aren't paying attention.

      I know the gaming experienced isn't dumbed down, unless you define dumbed down as "not having the games I enjoy like the grognard flight sims". I've played console ports of PC games on various consoles (from the 2600 on down) that were pretty much the exact same game on both platforms.

  4. The times they are changing... by DirtyCanuck · · Score: 3, Interesting

    With the recent closing of the doors to 3d Realms it's good to reflect on the old heavy hitters in a contemporary complexion.

    Back in the day it was the Unreal Engine and the Quake engine that were the benchmark for graphics. The build engine for 3d realms spawned countless titles, though that was the last great engine they had.

    So today, it seems that what is most important to some firms is the quality of the engine rather than the games they produce. This however results in titles that are simply showcases, appose to good games.

    It would be nice for developers to have enough in house resources to do both. Create an amazing game around an amazing engine.

    With that I look with optimism to the future of id in hopes that they bring back some of that old sparkle that has been lacking as of late.

    1. Re:The times they are changing... by Anonymous Coward · · Score: 0

      I really hate the old "id designs engines not games" cliche. They have ALWAYS made most of their money from game sales, not licensing fees. For "simple showcases/not games" they continue to sell well. It's really quite common for people who don't like id games to call them a "tech licensing company" but that's just not true. While their games may not be for everyone, it's also possible some of us like dark dreary shooters with simple controls. I'm too old and lazy to learn how to use 104 keys to navigate through a shooter. Some peoples idea of "interactive" is just "annoying" to others.

    2. Re:The times they are changing... by JCZwart · · Score: 5, Insightful

      I always thought Id's games were perfect examples of engine showcases. I remember being very fascinated with Quake; read all about it, BSP modeling etc. (I even tried to create my own 3d-engine, which failed miserable, by the way).

      Anyone else remember Ramblings in Real-time by Mike Abrash? Worth a read if you're interested in the mechanics of the Quake 3D-engine.

      But Quake still wasn't very much more than showcasing... Id often seemed to rely on parties such as Raven Software for convincing storylines, exciting level designs, etc. I'd like to see them produce a game like Oblivion... A cutting edge 3d engine to power a convincing RPG world, what more would you want!

    3. Re:The times they are changing... by Soul-Burn666 · · Score: 1

      Mod parent up.
      I opened that link thinking I'd just close it after 5 minutes like most links here on /. but I've been reading for the last half hour.
      Very interesting!

      --
      ^_^
    4. Re:The times they are changing... by unfunk · · Score: 1

      To this day I am amazed at just how many games the Quake 3 engine ended up powering. When I first saw Q3, I was pretty amazed by it, but I never thought it had what it took to power "full" games. Call of Duty just blew me away, and even more so when I found out it was the Q3 engine.

      I'm kind of disappointed they didn't see that level of success with the Doom 3 engine. There was plenty of potential, but nobody seems to have chased up on it.

    5. Re:The times they are changing... by Rockoon · · Score: 1

      Note that Abrash defected from I.D. (Quake) and went to work for Microsoft (XBOX), then defected from Microsoft and went to work for RAD (Pixomatic) whos technology is found in.. you guessed it.. the Unreal engine.

      I recently heard that he was now working for Intel (Larabbee) but can't find anything official-sounding to back that up.

      --
      "His name was James Damore."
    6. Re:The times they are changing... by TheRaven64 · · Score: 1

      While Quake was a pretty unexciting game, it was an excellent tech demo. I struggled through the first chapter (against boredom, not against the game) and couldn't be bothered with the other three. Making the QuakeC compiler free, however, was a stroke of genius. The game was in three parts, the progs.dat file, containing a bytecode-compiled version of the game logic, the engine binary that loaded and ran the bytecode, and the artwork / models / levels.

      By making QuakeC free, anyone could write a replacement progs.dat; effectively a new game that ran on the same engine and used [some of] the same levels and artwork. The proliferation of mods for the game meant that there were hundreds of demoes for the engine floating around. Quake originally was around 50MB, and by around '98 my Quake directory was around 500MB with all of the rest being mods.

      Now, mods are pretty common for FPS games. It's hard to remember what a change Quake was. The first Quake mod I played was Quake Soccer, where you kicked a head around and tried to score goals with it. To run it, you just unzipped the directory and ran 'quake -game soccer' instead of 'quake' (this was back in the DOS days, when everyone used a command line). A third-party modification for a game like this was almost unheard-of. I'd played a few modifications before, but they'd all involved binary patching or replacing game files. Being able to launch what was effectively a new game with just a command-line switch was a massive improvement.

      --
      I am TheRaven on Soylent News
    7. Re:The times they are changing... by VGPowerlord · · Score: 1

      Raven Software... and Valve software.

      Half-Life's game engine, now known as GoldSrc, was a modified Quake 1 engine.

      Of course, Valve has spent the last 10 years since then modifying it in ever newer versions of the engine now known as Source.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    8. Re:The times they are changing... by JCZwart · · Score: 1

      And only now do I find out that Id has actually been acquired by Zenimax, which owns Bethesda as well. According to this interview with John Carmack, Doom 4 will actually be a Bethesda title.

      So I guess we might as well expect a Doom-4-engine-powered Oblivion II. Exciting!

    9. Re:The times they are changing... by JCZwart · · Score: 1

      I found the QuakeC compiler endlessly exciting. Never gotten a grip on the QuakeC structure, though. I remember the Reaper Bot, a very intelligent Quake bot. Of course, Quake 3 and Unreal all have their own bots now. Still, I'm excited by the idea of a programmed bot being able to 'learn' the layouts of a map and reacting more or less intelligently to a player's actions.

      If only I'd have a little more time, I'd be diving more deeply into neural networks, pathfinding, etc.

    10. Re:The times they are changing... by JCZwart · · Score: 1

      Interesting. I was always wondering which game companies actually wrote their own engines.

      Which makes Carmacks position even more amazing. Imagine having the graphics engine you wrote yourself powering a multitude of games...

    11. Re:The times they are changing... by Stormwatch · · Score: 1

      I'm kind of disappointed they didn't see that level of success with the Doom 3 engine. There was plenty of potential, but nobody seems to have chased up on it.

      id Tech 4 had some issues. The per-pixel lighting made it quite resource-hungry, and it's only useful for "spooky" games. And, at first, it couldn't handle wide open areas well. So most developers thought it was wiser to go with the Unreal Engine 2.

    12. Re:The times they are changing... by Anonymous Coward · · Score: 0

      Quake was one of the most memorable games of the 90s. The spooky gameplay and ambience were groundbreaking. I still play it occasionally, unlike other titles of the era.

    13. Re:The times they are changing... by Apocros · · Score: 1
      --
      "onward!" cried the copper man, little knowing brass corrupts...
  5. atleast EA didn't buy them by Inconnux · · Score: 5, Interesting

    I wonder if this means they wont GPL any further game engines... This news was kinda sad, one of the top tier developers sells out... a sad time for pc gamers... but I guess it could have been worse, EA could have bought them.

    1. Re:atleast EA didn't buy them by spire3661 · · Score: 4, Interesting

      Carmack said in a press release recently that their feelings towards open source are not negotiable (paraphrasing) and that every tech engine they make is intended for eventual open sourcing. Its simply part of the entire design philosophy

      --
      Good-bye
    2. Re:atleast EA didn't buy them by Aliotroph · · Score: 1

      John Carmack seems like the type who wouldn't buy into this kind of thing unless they let him do what he wants. He owned a big part of id. The open sourcing shall continue.

    3. Re:atleast EA didn't buy them by AuMatar · · Score: 4, Insightful

      HE owned a big part of Id, but unless it's in the buyout contract I wouldn't be so certain it will happen. Management can change it's mind at any time. It probably won't for the next engine to be opened, because they want to keep Carmack happy. But I'd be surprised (pleasantly so) if it actually continues long term.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    4. Re:atleast EA didn't buy them by Aliotroph · · Score: 2, Interesting

      That's exactly what I meant to say. He wouldn't sign up for a contract stopping him from carrying out at least a large part of his vision for the company. Everything I've read from him indicates this and so do the things I've read about him.

      He seems happy to work with them for now, indicating he likely got pretty much what he wanted. There are really no arguments against open-sourcing deprecated code. Things like that are great for PR, great for training programmers, great for keeping the games alive, etc. Carmack knows that and advocates it. If he sees things going the other way he will likely walk out the door and without him, id may just start feeling like a collection of old IP. In short, he's got leverage.

      Rather than worry too much about not seeing any more id code, I was thinking maybe we'd get to see some olde Bethesda code! If they were willing to release TES: Arena as freeware why not release the source (aside from any licensed libraries)? Maybe he can't convince many Zenimax/Bethesda people of that, but I doubt he would have been willing to end id's independence without that freedom for himself.

  6. Curious by GF678 · · Score: 4, Interesting

    Why is John Carmack the only developer of commercial game engines who actually releases the source code after they have become technically obsolete? I mean it's very nice, since it's given us games like Urban Terror and OpenAreana which can be released completely free as standalone games, but companies very rarely do things out of the goodness of their hearts.

    The only reason I can see him doing this is because he believes in the open-source cause, but will his new owner allow him to continue this trend?

    1. Re:Curious by discord5 · · Score: 1

      The only reason I can see him doing this is because he believes in the open-source cause

      That, or he's just curious what will happen if people start tinkering with it.

    2. Re:Curious by Bert64 · · Score: 4, Insightful

      Releasing the source works out extremely beneficial for them... By the time a game gets opened up, it has very little value as a commercial game anymore, but look at any modern platform that has been cracked or released open - a port of quake or doom is one of the first things to spring up. So something that has virtually no commercial value now becomes a free advertising platform and keeps your name prominent.
      Most games from the same era as quake are languishing as abandonware and occasionally being played under dosbox, quake runs natively on virtually anything these days.
      It's also only the engine that's open, the data files are not, so you can either use third party data files (like urban terror and openarena), the original demo files or buy the original data files (you will usually be able to find a dirt cheap copy of the game in a bargain bin somewhere).

      I think all game companies should do this, having the source to old games is good for everyone involved and far better than games becoming abandonware that won't even run on modern systems without some form of emulation.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    3. Re:Curious by MichaelSmith · · Score: 2, Interesting

      I think it was Seymour Cray who made a boat every year and finished by chopping the boat up and having a barbecue. If I could somehow dispose of the megabytes of legacy code I have to deal with at work, moving forward would be a lot easier. So maybe GPLing code is Carmack's way of saying its done. Now forget about it and move on.

    4. Re:Curious by Anonymous Coward · · Score: 0

      Why is John Carmack the only developer of commercial game engines who actually releases the source code after they have become technically obsolete?

      I remember Carmack saying in some interview/presentation that the reason they _can_ do it is that they are very careful not to license any technologies in their games they couldn't make Open Source later, and that because of this principle they've had to do some things the hard way whereas otherwise they could have just licensed some components.

      (Or something along those lines. I couldn't find the exact statement right now.)

    5. Re:Curious by neumayr · · Score: 1

      In one of their earlier games (Doom, iirc), they did license some sound library (or something). Guess it was so annoying getting rid of that library when they open sourced that engine later on, they just gave up on using (commercial) third party libraries altogether..
      Though I didn't know you could even make iPhone games without using Apples' libraries, which, afaik, are not free.

      --
      Truth arises more readily from error than from confusion. -Francis Bacon
    6. Re:Curious by jamesmcm · · Score: 1

      It also helps to train the next generation of games developers - it's a shame the practice isn't a standard of the industry.

    7. Re:Curious by TheRaven64 · · Score: 1

      I'm a bit surprised that updated versions of the old engines don't take an business from him. Something like the DarkPlaces engine, based on the Quake 1 engine, is not up to the same standards as top-of-the-line commercial engines today, but it still looks good and is free. If the selling point for your game is how fun it is to play, then using an engine like this is much cheaper than licensing a commercial one. If the selling point is how good it looks, then you need to be writing your own engine or you can't use that as a differentiation point.

      --
      I am TheRaven on Soylent News
    8. Re:Curious by Anonymous Coward · · Score: 0

      It was doom, because it was the same sound library used for Duke3d, and most of the other major shareware games of that era. Anyways the Open Source Doom (Which wasn't GPLed, at the time anyway. Is it now?) didn't have a sound subsystem for it for at least a year or two.

    9. Re:Curious by Kaboom13 · · Score: 1

      There's probably a variety of reasons, but some of them are:
      1. Licensing/Ownership issues. Over the course of the 5+ years it takes an engine to become obsolete, a lot of game developers don't exist anymore, have been bought out, merged, changed management, changed publishers, etc. Between commitments to publishers, distributors, creditors, licensors and such, even if they do still exist, it may no longer be clear if they even legally can release the source, and doing so may open them up to legal troubles.

      2. Licensed technology. If you licensed tech from other companies, you have to tread careful in regards to the terms of your license and any proprietary code of theirs that may be in your product, or patents that may surface later if someone uses your code to make something of their own.

      3. EA. They deserve special mention. Over their history they have a remarkable track record of buying up and coming companies with lots of promise and potential, then taking all their IP and franchises they just spent a ton of money acquiring, and tossing it in a bottomless pit never to be seen again. I don't know exactly WHY they do it, but they do. A lot of the older developers who had old games whose source they can release were gobbled up by EA and disappeared. The chances of EA themselves ever giving out old code it pretty much nill, they make Microsoft look like a bunch of free-love hippies.

      4. Embarrassment. Games are generally developed in a serious time crunch, and time may not be taken to make things look pretty. In fact, the patch histories of a lot of games would suggest the code is a complete clusterfuck (for example, in World of Warcraft, every bug fix managed to bring back at least one previous bug from months or years earlier, that seemed completely unrelated). ID planned to license out their tech, and had a lot of time even after it was released cleaning up the code and working with licensees to make their code polished. Like an old high school yearbook, some devs have probably decided some things are better left forgotten.

  7. I also wonder how true that really is by Sycraft-fu · · Score: 4, Insightful

    It would seem from a number of ways of looking at it, that the PC is as large a market as any given console. It is the "4th console" as it were. As such that means the market is not at all insignificant. Part of the problem I think is that some publishers view it as "PC vs Console" where all consoles are unified in to one market, and the PC in a separate one. They then think that the PC market should be as big as the console market and bemoan that it isn't. That's just not a good way to look at it.

    Also some developers at least are showing a renewed interest in the PC. Capcom, for example, decided to bring Street Fighter 4 to the PC. It comes out next Tuesday. They had done some of the SF games on PC, but stopped after Alpha 2. However now they are trying again. Part of it may be because the Arcade version of the game is a Windows PC (it runs on Taito X2 hardware which is an XP embedded PC) but they also must see the PC market as worth the port, as they've already one Xbox 360 and PS3 ports.

    I do think you are on to something with the quality of iD's games. I have been very unimpressed. Quake 4 in particular was a real disappointment. However not only have their games disappointed me, but their engine has as well. That was traditionally their big thing. Their engine was the cutting edge.

    Well when Doom 3 came out, showing off iDTech 4, I was real underwhelmed. The "all real world light sources" were neat, but poorly done. Shadows were very dark and very harsh, owing to the fact light only bounced once in the engine. What's more, texture detail was substantially below what I was used to. Personally, I felt UT2004 (Unreal Engine 2) looked better over all. Not as many advanced features, but the graphics were more pleasing. Also Doom needed a beast of a system to do what it did, whereas UT2004 ran very well on moderate hardware.

    Also iDtech 4 hasn't advanced much at this point. It is still their top flight engine and Unreal Engine 3 totally blows it away. Thus far, they've had no good response.

    You can see it in the sales too. Currently there's 7 games that use iDTech 4, and over half of those are iD or Raven (who works closely with iD) games. UE3, which has been out for much less time, has near 100 games using it, including non-FPS games (such as the Last Remnant, an RPG).

    It seems like iD isn't making first flight engines, which would be ok if their games were great, but their games are also rather undifferentiated. That is not a good situation to be in. A mediocre game with amazing graphics can still sell well, and of course the engine can be licensed out for all kinds of stuff (maybe the game is just a tech demo more than anything). Likewise a great game can get by just fine with mediocre graphics. However being not so god at both isn't a real recipe for success, especially not if you are spending the money developing your own engine.

    We'll see what happens. I hope iD Tech 5 is awesome, but I worry. There really hasn't been anything out of them in terms of news or demos or the like since 2007. That is not a good sign to me. A lot changes in computers in 3 years, you'd think we'd see at least some more news about the status or demos or something. Any time a project is announced and then falls silent for a number of years, I worry that there are problems and it isn't going to be what it should.

    1. Re:I also wonder how true that really is by Rockoon · · Score: 2, Insightful

      I think one of the main reasons that the Unreal engine really took off is that it comes with UnrealEd.

      With ID's engine, you were shopping around for some 3rd party editor and then importing the data, while with Unreal you STILL had the option of importing from 3rd party editors and could do some final tweaking (or working from scratch) while running under the very engine you are targeting in realtime.

      --
      "His name was James Damore."
    2. Re:I also wonder how true that really is by allcoolnameswheretak · · Score: 1

      >Personally, I felt UT2004 (Unreal Engine 2) looked better over all.

      I think Doom 3 looks so clearly better than UT2004, it's not even a matter of taste. The models of UT2004 look low-poly in direct comparison with Doom 3 and have little or no facial features:

      http://downtown-dmz.de/uploads/ut2004.jpg
      http://upload.wikimedia.org/wikipedia/en/e/ef/Master_Sergeant_Kelly_(Doom).jpg

      and the environments in Doom 3 are alot more fleshed out, detailed and interesting than in UT2004, not to speak of the overall atmosphere and special effects. There's also a technical reason why Doom 3 looks alot better than UT2004. A typical UT2004 game has alot more action on the screen at once than in Doom3, where the action is limited to single smaller rooms or corridors. Therefore Doom 3 could afford to cram more detail into everything whereas UT2004 models and environments had to be limited due to the expanse and intensity of the action. Anyway, concering graphics quality, Doom 3 was clearly half a generation ahead of UT2004.

      By the way, I'm not an Id fanboy. I like both Doom and UT. And I don't intend to brag, but I work with OpenGL 3D graphics professionally. I think I know what I'm talking about here.
      Seriously, no!

  8. qUITE SURPRISED by Anonymous Coward · · Score: 0

    Quite surprised they were allowed to do it .. those early engines often migrate to newer , portable hardware eg iphone ipod or even set top boxs. I had never heard of urban terror or openarena. I WILL check them out. Can they be ported to the wd hd tv, please?

    1. Re:qUITE SURPRISED by skreeech · · Score: 1

      You could also look at Warsow built on a dervivative of the Quake 2 engine. I think the pro mode portion of the Q3 CPMA mod may eventually be a stand alone product as well. Both are still deathmatch games(cpm is pretty much THE dm game), unlike urban terror.

      --
      [20:36] wwwdot/.dotorg
    2. Re:qUITE SURPRISED by Anonymous Coward · · Score: 0

      I think the pro mode portion of the Q3 CPMA mod may eventually be a stand alone product as well.

      And is now owned by..

      id software!

  9. technology? what about fun? by cliffski · · Score: 5, Insightful

    "The videogames business is defined by technology"

    Really? I've only been playing games since pong, and worked in them for 10 years, but stupidly I've been defining the videogames business by 'fun'.
    It's a pity this has ended up a minority viewpoint.

    --
    DRM-free indie games for the PC and Mac: Positech Games
    1. Re:technology? what about fun? by MrHanky · · Score: 1

      Look up the definition of "define".

    2. Re:technology? what about fun? by Kjella · · Score: 1

      Not saying this is the only thing but:

      Fun ~= Immersion
      Immersion ~= Technology

      I do remember the first game that went from water was a blue surface w/static animations to water being a T&L surface with actual waves where you can go splashing in the water and it was just like WOW. People don't like limitations that just seem arbitrary compared to the real world, if it's a 3D world you're simulating why can't you see it in 3D? Why can you only move in n fixed directions when in real world you can go in whatever direction you like. Why isn't there more detail when you walk up close to something? If it's a windy day why doesn't the trees and grass bend in the wind, flags and capes and hair flutter? If light falls upon something, why doesn't it reflect and spread like a light should? If I hack at something with an axe, why shouldn't it break and deform? Don't get me wrong, I'm not talking about realism in a human sense. But even if I'm sneaking up on some trolls that have camped up in a cave with a fire going, I expect the basic laws of physics to not be entirely unlike the real world.

      Take for example the Wii Remote - is that "fun" or "technology"? It takes you away from the button-pushing technology and into swinging a racket not entirely unlike real life. You get a whole different level of immersion on the Wii than you ever did before and that makes it fun. At the same time, it's a very impressive piece of technology itself and once you have the technology, it's not exactly revolutionary figuring out how to use it for tennis. Of course, there are other ways than immersion to get you interested - humor, logic puzzles and strategy are three big ones. But IMHO they too get better with immersion, it's one thing seeing a joke on screen in a 1980s computer game and have it delivered in a clever way by a 3D CGI character with a voicetrack.

      Of course, you can still create a lousy game with tons of technology. But technology acts more like an upper bound, where you can't get any closer to your goals. I'd love for us to get virtual reality propely going, not just swinging that Wii rack but actually being at Wimbeldon looking up at the sides to see the fans cheering you on. For everything you could make that would still suck, there's much more you could create that just wasn't possible before.

      --
      Live today, because you never know what tomorrow brings
    3. Re:technology? what about fun? by Anonymous Coward · · Score: 0

      Error: Recursion too deep.

    4. Re:technology? what about fun? by CronoCloud · · Score: 1

      I do remember the first game that went from water was a blue surface w/static animations to water being a T&L surface with actual waves where you can go splashing in the water and it was just like WOW.

      What game was it for you? It was Baldur's Gate Dark Alliance for me. I think I spent a minute or two just walking around in it when I first ran into that water early in the game.

    5. Re:technology? what about fun? by Anonymous Coward · · Score: 0

      And you think pong wasn't defined by the technology of the day?

    6. Re:technology? what about fun? by pommiekiwifruit · · Score: 1
      I've been defining the videogames business by 'fun'

      Epic Games defines it as 60 hour minimum work weeks :-)

      Apparently their code all looks like it was written at 1:50am as well (they have compulsory 2am leaving time), but everyone seems to be using it...

      EA defines it as changing a number in the product manual to match the current year.

  10. Oblivion 5: by ikono · · Score: 2, Funny

    I guess now we know what TES 5's subtitle will be now that Bethesda has the option of iD's engines... The Elder Scrolls V: The Sacred Torch

    --
    Karma is for whores
    1. Re:Oblivion 5: by Vector7 · · Score: 1

      Comedy gold!

  11. Don't leave out Nexuiz! by jonaskoelker · · Score: 1

    I mean it's very nice, since it's given us games like Urban Terror and OpenAreana

    And Nexuiz!

    It's really great. The weapons are somewhat sci-fi'esque: the sniper rifle shoots blue "laser" beams, and the Electro shoots funky blue balls which explode either on proximity or by being hit.

    The maps are great; "dm6" is obviously "stolen", as is Agressor (I guess, since it's also in OpenArena).

    Try it out some time :)

    (happy customer, not paid shill; besides, they can only pay me in source code which is free anyways :D)

    1. Re:Don't leave out Nexuiz! by Anonymous Coward · · Score: 0

      The "stolen" maps are GPLed, so they can do that. Even the Quake maps Open Arena has derive from GPL'd sources (October 2006 GPLing of Quake's .MAP files)

    2. Re:Don't leave out Nexuiz! by Anonymous Coward · · Score: 0

      Actually, Nexuiz is based on the DarkPlaces engine, which is a derivative of Quake 2, not Quake 3. DarkPlaces development started and had pretty much reached its current form by the time Quake 3 was GPL'ed.

  12. Engine is Their Gravy by Seumas · · Score: 1

    A successfully adopted engine is their only truly viable option considering the not exactly stellar performance and reception of games like Doom 3, Quake 4, and Quake Wars. They need to focus on something. One thing. Regroup. Then come out swinging with that one haymaker rather than increasing the number of projects they're on and diluting their brands with titles that no longer rock the gaming world.

    It isn't like they are lacking in fan-base or good-will, if they make such strides.

    Also, there is no way they're going to stick with the name "Rage". I believe they learned once before that you need to use your engine as a marketing tool by tying it to your identity as a business and not calling it something obscure.

    1. Re:Engine is Their Gravy by Ant+P. · · Score: 3, Informative

      Also, there is no way they're going to stick with the name "Rage". I believe they learned once before that you need to use your engine as a marketing tool by tying it to your identity as a business and not calling it something obscure.

      You mean by calling it something like... I dunno, "id Tech 5"?

    2. Re:Engine is Their Gravy by skreeech · · Score: 1

      DOOM fans may have not been big on Doom 3 but it sold very well.

      "Since 1996, id powered games have generated worldwide revenues in excess of $2 Billion. id's most recent internally developed title, DOOM 3ï½, extends a proven track record with over 3.5 million units sold and is id's most successful game to date." http://www.shacknews.com/docs/press/010710_id_carmack_emmys.x

      They also did focus on one thing at a time until more recently. Raven made Quake 4, Splash Damage made ET:QW, then id fixed Quake 4 before starting on Rage.

      --
      [20:36] wwwdot/.dotorg
    3. Re:Engine is Their Gravy by TheRaven64 · · Score: 1

      I wonder how many Doom 3 sales were driven by mods. Quake 1 looked good and was quite fun in multiplayer, but the single-player game sucked. The mods, however (especially things like Team Fortress), really sold it. Half Life was similar; fairly good single player, okay multiplayer, but mods like Counter Strike were the reason most people I knew bought it.

      --
      I am TheRaven on Soylent News
  13. My feeling... by Anonymous Coward · · Score: 0

    My feeling is that Carmack will just jump ship if/when ZeniMax starts dictating everything under the sun. Besides, he has cooler things to do, like designing/playing with rockets and potential space vehicles.

    The shift away from PC gaming is a product of many things: cheap consoles, piracy, better console platform support, fixed hardware target.

  14. Modding is cannibalization by tepples · · Score: 1

    There is nothing to stop someone connecting a keyboard/mouse to a console and using it to play games...

    Other than that players 2 through 4 would be at a disadvantage.

    As for modding, games would just need to be designed for that purpose, consoles come with hard drives, usb and memory card slots these days so it wouldn't be hard to have them look there for data files.

    The console makers want to restrict moddability. Little Big Planet is one thing, but Nintendo doesn't want modders turning Metroid Prime into Metroid Kart for fear of it cutting into the sales of Mario Kart.

  15. Pejorative much? by tepples · · Score: 0, Offtopic

    Some people do hack and mod the systems but most people who run out and by a PS3, wee or XBOX360 will never do so.

    You call the Wii "wee", so why not call the PS3 the "piss 3"?

    1. Re:Pejorative much? by ae1294 · · Score: 1

      You call the Wii "wee", so why not call the PS3 the "piss 3"?

      It wasn't a typo if that's what you're getting at. I just didn't want to push my luck with the Sony fanboys...

      cough.. sony rootkit... cough, addhumm.. sorry... what was I saying again?

  16. Not all shooters are first-person by tepples · · Score: 0, Offtopic

    For people like me I'll take mouse/keyboard over a console controller any day for [first-person shooter] games.

    What will the other three players in the room take, if not gamepads?

    • Extra keyboards and mice? Good luck getting Windows to tell the game which keyboard or which mouse made a given keystroke or movement.
    • Extra PCs? I babysit, and children usually can't bring in dad's PC.

    Besides, what controller do you prefer for non-first-person shooters such as Zero Wing or Ikaruga?

    1. Re:Not all shooters are first-person by Stormwatch · · Score: 1

      Besides, what controller do you prefer for non-first-person shooters such as Zero Wing or Ikaruga?

      Arcade-style joysticks.

    2. Re:Not all shooters are first-person by Anonymous Coward · · Score: 0

      Windows has some calls to determine which keyboard sent a keystroke. I had to use it recently for a project at work, with a number of barcode scanners configured as HID keyboards. I believe it also works for mice or generic HIDs.

    3. Re:Not all shooters are first-person by tepples · · Score: 0, Offtopic
      Anonymous Coward wrote:

      Windows has some calls to determine which keyboard sent a keystroke.

      Then why don't PC games take advantage of it?

  17. Id Needs A Gameplay Guru by Iyonesco · · Score: 4, Interesting

    Id was at its best when Jon Romero worked there since Carmack would focus on the graphics and Romero would focus on the gameplay. Since the break-up of this partnership Id's games have gone drastically down hill while Romero found he couldn't make a game without Carmack. Romero appeared to have trouble with the technical side of Daikatana with lengthy delays and terrible visuals when it finally was released. Daikatana received a poor reception but the gameplay was clearly there with some innovative ideas and great feel to the movement control. It was the technical execution that was lacking, likely a result of not having somebody like Carmack.

    Carmack's engines always look amazing but the engine is now Id's only selling point and their games are just dire. Id desperately needs to recruit someone with a proven record of making fun games so they can bring their gamplay up to the level of their engines. I vote for Romero, and bring American McGee back while you're at it. That would really return Id back to its past glory.

    1. Re:Id Needs A Gameplay Guru by Anonymous Coward · · Score: 0

      id Software hire CPMAâ(TM)s arQon - http://euql.org/?p=355

    2. Re:Id Needs A Gameplay Guru by UnknownSoldier · · Score: 4, Interesting

      I agree it does sound like a good idea. i.e. The whole bit about having the flashlight and being able to shoot mutually exclusive in Doom 3 just wasn't a very good design decision.

      Unfortunately, that's not to happen. I had dinner with Romero at E3 - he's busy doing 5 (!) MMOs. I actually asked about Daikatana. :-) I didn't realize it sold 200,000 and broke even for Eidos. He admitted that one of the mistakes made was hiring inexperienced people. One of the lesson learnt was "Hire the most experienced people first, the least experienced people last" which sounds pretty reasonable.

    3. Re:Id Needs A Gameplay Guru by Anonymous Coward · · Score: 0

      I doubt making new games with all players glowing in the dark in a world without lighting is a viable commercial appeal.

    4. Re:Id Needs A Gameplay Guru by hotmultimedia · · Score: 1

      Yep, Carmack and Romero were like the Lennon and McCartney of the gaming world, because they were different but still had enough in common to be friends and therefore balance each other.

      It's stated many times in book Masters of Doom, that Romero was always the one who was driving the engine to it's limits. He was also very necessary to kinda point Carmack to the right direction gameplay-wise. as Carmack was the master on the technical side, he was getting his fun from technical challenges and that's why he needed somebody to keep him on the right track.

      When more technical people are working alone, they create piece of shit productions like Revolution 9, but when they are working with somebody that has an insight on the "other side", they are unbeatable together.

  18. So... by Anonymous Coward · · Score: 0

    ... Elder Scrolls 5 and Fallout 4 on the id Tech 5? I'd say that well be an upgrade as torque sucks ass...

  19. Quake / Doom engine by scarolan · · Score: 1

    Hopefully Bethesda will use the quake or doom engine in their new games. I never liked the feel of the controls in Oblivion or Fallout 3. The movement just felt weird compared to say, ETQW or other id titles. Like the controls were a little too loose or something.

  20. PC shrinking, or consoles growing by phorm · · Score: 1

    Indeed. I think that - while the PC market may have shrunk somewhat - the main change is that the games market has grown overall, and moreso in the console arena. Modern consoles attract more gamers. Unfortunately, as a larger source of revenue, this also means that games are generally produced to target consoles in terms of controls, etc, which doesn't make use of the advantages a PC might have.

  21. LOL by RiotingPacifist · · Score: 1

    The ps3 is the only console to not be cracked yet (AFAIK). Piracy is rampant on the wii/DS/psp the only thing prevents piracy on the xbox360 is that you can't do online gaming but the same is true of most pc games. The only reason ps1 was so popular was because everybody had theirs chipped.

    --
    IranAir Flight 655 never forget!
  22. !Technology by msormune · · Score: 1

    Videogames business is defined by technology? Not true anymore, it's pretty much all about the content. Everyone is at the moment accustomed to great graphics so that argument just don't cut anymore. That's why games like GTA and Fallout 3 are top sellers. People just won't buy "gfx demos" like Doom3 anymore, because they can easily check the word about the game from 'net, or from Steam directly.