Despite New Owner, id Still Lives Or Dies By Their Engines
The Guardian has an article about id Software's status after being purchased by ZeniMax (Bethesda's parent company) not long ago. While id gained considerable financial stability out of the deal, it's clear that what Bethesda has to gain is access to top-of-the-line engine technology, which they've often needed to license. id's Todd Hollenshead said, "The videogames business is defined by technology, which is why guys like JC [John Carmack] are still so significant. Consumers may not be as in touch with the intricacies as they used to be, but you can still make significant, impactful change. We're confident Rage will be one of them..." He also mentions that "the PC market has receded in terms of significance," a sentiment evidenced by id's aggressive expansion into the iPhone games market.
If the PC market has "receded in terms of significance" it is due solely to developers abandoning the platform. If developers like id or Valve (with their recent Left 4 Dead 2 fiasco) would remember the platform that made them what they are, then the platform itself would still be doing just fine, thank you very much. PCs haven't changed. Developers have.
Thanks id Software, for the GPL of Doom/Quake. Right now it is a serious blessing! Thanks!
"the PC market has receded in terms of significance,"
While its true that PC gaming is sharing a larger and larger chunk of its gaming dollars with consoles, there is still money to be made on PCs IMO. For people like me I'll take mouse/keyboard over a console controller any day for FPS games. Perhaps id would make more money if their more recent PC games were actually good. Given their new found financial resources I hope id takes the time and creates something other than Doom X with shiny id Tech Y. Try adding some new, innovative game play in your next game and perhaps I might buy it.
With the recent closing of the doors to 3d Realms it's good to reflect on the old heavy hitters in a contemporary complexion.
Back in the day it was the Unreal Engine and the Quake engine that were the benchmark for graphics. The build engine for 3d realms spawned countless titles, though that was the last great engine they had.
So today, it seems that what is most important to some firms is the quality of the engine rather than the games they produce. This however results in titles that are simply showcases, appose to good games.
It would be nice for developers to have enough in house resources to do both. Create an amazing game around an amazing engine.
With that I look with optimism to the future of id in hopes that they bring back some of that old sparkle that has been lacking as of late.
I wonder if this means they wont GPL any further game engines... This news was kinda sad, one of the top tier developers sells out... a sad time for pc gamers... but I guess it could have been worse, EA could have bought them.
Why is John Carmack the only developer of commercial game engines who actually releases the source code after they have become technically obsolete? I mean it's very nice, since it's given us games like Urban Terror and OpenAreana which can be released completely free as standalone games, but companies very rarely do things out of the goodness of their hearts.
The only reason I can see him doing this is because he believes in the open-source cause, but will his new owner allow him to continue this trend?
It would seem from a number of ways of looking at it, that the PC is as large a market as any given console. It is the "4th console" as it were. As such that means the market is not at all insignificant. Part of the problem I think is that some publishers view it as "PC vs Console" where all consoles are unified in to one market, and the PC in a separate one. They then think that the PC market should be as big as the console market and bemoan that it isn't. That's just not a good way to look at it.
Also some developers at least are showing a renewed interest in the PC. Capcom, for example, decided to bring Street Fighter 4 to the PC. It comes out next Tuesday. They had done some of the SF games on PC, but stopped after Alpha 2. However now they are trying again. Part of it may be because the Arcade version of the game is a Windows PC (it runs on Taito X2 hardware which is an XP embedded PC) but they also must see the PC market as worth the port, as they've already one Xbox 360 and PS3 ports.
I do think you are on to something with the quality of iD's games. I have been very unimpressed. Quake 4 in particular was a real disappointment. However not only have their games disappointed me, but their engine has as well. That was traditionally their big thing. Their engine was the cutting edge.
Well when Doom 3 came out, showing off iDTech 4, I was real underwhelmed. The "all real world light sources" were neat, but poorly done. Shadows were very dark and very harsh, owing to the fact light only bounced once in the engine. What's more, texture detail was substantially below what I was used to. Personally, I felt UT2004 (Unreal Engine 2) looked better over all. Not as many advanced features, but the graphics were more pleasing. Also Doom needed a beast of a system to do what it did, whereas UT2004 ran very well on moderate hardware.
Also iDtech 4 hasn't advanced much at this point. It is still their top flight engine and Unreal Engine 3 totally blows it away. Thus far, they've had no good response.
You can see it in the sales too. Currently there's 7 games that use iDTech 4, and over half of those are iD or Raven (who works closely with iD) games. UE3, which has been out for much less time, has near 100 games using it, including non-FPS games (such as the Last Remnant, an RPG).
It seems like iD isn't making first flight engines, which would be ok if their games were great, but their games are also rather undifferentiated. That is not a good situation to be in. A mediocre game with amazing graphics can still sell well, and of course the engine can be licensed out for all kinds of stuff (maybe the game is just a tech demo more than anything). Likewise a great game can get by just fine with mediocre graphics. However being not so god at both isn't a real recipe for success, especially not if you are spending the money developing your own engine.
We'll see what happens. I hope iD Tech 5 is awesome, but I worry. There really hasn't been anything out of them in terms of news or demos or the like since 2007. That is not a good sign to me. A lot changes in computers in 3 years, you'd think we'd see at least some more news about the status or demos or something. Any time a project is announced and then falls silent for a number of years, I worry that there are problems and it isn't going to be what it should.
Quite surprised they were allowed to do it .. those early engines often migrate to newer , portable hardware eg iphone ipod or even set top boxs. I had never heard of urban terror or openarena. I WILL check them out. Can they be ported to the wd hd tv, please?
"The videogames business is defined by technology"
Really? I've only been playing games since pong, and worked in them for 10 years, but stupidly I've been defining the videogames business by 'fun'.
It's a pity this has ended up a minority viewpoint.
DRM-free indie games for the PC and Mac: Positech Games
I guess now we know what TES 5's subtitle will be now that Bethesda has the option of iD's engines... The Elder Scrolls V: The Sacred Torch
Karma is for whores
I mean it's very nice, since it's given us games like Urban Terror and OpenAreana
And Nexuiz!
It's really great. The weapons are somewhat sci-fi'esque: the sniper rifle shoots blue "laser" beams, and the Electro shoots funky blue balls which explode either on proximity or by being hit.
The maps are great; "dm6" is obviously "stolen", as is Agressor (I guess, since it's also in OpenArena).
Try it out some time :)
(happy customer, not paid shill; besides, they can only pay me in source code which is free anyways :D)
A successfully adopted engine is their only truly viable option considering the not exactly stellar performance and reception of games like Doom 3, Quake 4, and Quake Wars. They need to focus on something. One thing. Regroup. Then come out swinging with that one haymaker rather than increasing the number of projects they're on and diluting their brands with titles that no longer rock the gaming world.
It isn't like they are lacking in fan-base or good-will, if they make such strides.
Also, there is no way they're going to stick with the name "Rage". I believe they learned once before that you need to use your engine as a marketing tool by tying it to your identity as a business and not calling it something obscure.
My feeling is that Carmack will just jump ship if/when ZeniMax starts dictating everything under the sun. Besides, he has cooler things to do, like designing/playing with rockets and potential space vehicles.
The shift away from PC gaming is a product of many things: cheap consoles, piracy, better console platform support, fixed hardware target.
There is nothing to stop someone connecting a keyboard/mouse to a console and using it to play games...
Other than that players 2 through 4 would be at a disadvantage.
As for modding, games would just need to be designed for that purpose, consoles come with hard drives, usb and memory card slots these days so it wouldn't be hard to have them look there for data files.
The console makers want to restrict moddability. Little Big Planet is one thing, but Nintendo doesn't want modders turning Metroid Prime into Metroid Kart for fear of it cutting into the sales of Mario Kart.
Some people do hack and mod the systems but most people who run out and by a PS3, wee or XBOX360 will never do so.
You call the Wii "wee", so why not call the PS3 the "piss 3"?
For people like me I'll take mouse/keyboard over a console controller any day for [first-person shooter] games.
What will the other three players in the room take, if not gamepads?
Besides, what controller do you prefer for non-first-person shooters such as Zero Wing or Ikaruga?
Id was at its best when Jon Romero worked there since Carmack would focus on the graphics and Romero would focus on the gameplay. Since the break-up of this partnership Id's games have gone drastically down hill while Romero found he couldn't make a game without Carmack. Romero appeared to have trouble with the technical side of Daikatana with lengthy delays and terrible visuals when it finally was released. Daikatana received a poor reception but the gameplay was clearly there with some innovative ideas and great feel to the movement control. It was the technical execution that was lacking, likely a result of not having somebody like Carmack.
Carmack's engines always look amazing but the engine is now Id's only selling point and their games are just dire. Id desperately needs to recruit someone with a proven record of making fun games so they can bring their gamplay up to the level of their engines. I vote for Romero, and bring American McGee back while you're at it. That would really return Id back to its past glory.
... Elder Scrolls 5 and Fallout 4 on the id Tech 5? I'd say that well be an upgrade as torque sucks ass...
Hopefully Bethesda will use the quake or doom engine in their new games. I never liked the feel of the controls in Oblivion or Fallout 3. The movement just felt weird compared to say, ETQW or other id titles. Like the controls were a little too loose or something.
Indeed. I think that - while the PC market may have shrunk somewhat - the main change is that the games market has grown overall, and moreso in the console arena. Modern consoles attract more gamers. Unfortunately, as a larger source of revenue, this also means that games are generally produced to target consoles in terms of controls, etc, which doesn't make use of the advantages a PC might have.
The ps3 is the only console to not be cracked yet (AFAIK). Piracy is rampant on the wii/DS/psp the only thing prevents piracy on the xbox360 is that you can't do online gaming but the same is true of most pc games. The only reason ps1 was so popular was because everybody had theirs chipped.
IranAir Flight 655 never forget!
Videogames business is defined by technology? Not true anymore, it's pretty much all about the content. Everyone is at the moment accustomed to great graphics so that argument just don't cut anymore. That's why games like GTA and Fallout 3 are top sellers. People just won't buy "gfx demos" like Doom3 anymore, because they can easily check the word about the game from 'net, or from Steam directly.