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10 Business Lessons I Learned From Playing D&D

Esther Schindler writes "Those hours you spent rolling dice in your youth weren't wasted according to my 10 Business Lessons I Learned from Playing Dungeons & Dragons. Playing fantasy role playing games did more than teach the rules of combat or proper behavior in a dragon's lair. D&D can instruct you in several skills that can help your career. Such as: 'One spell, used well, can be more powerful than an entire book full of spells' and 'It's better to out-smart an orc than to fight one.'" What other wisdom have you gained from your time sequestered with various RPGs?

57 of 257 comments (clear)

  1. Real Life by sopssa · · Score: 4, Insightful

    To be honest, this seems a lot like just made to work out from D&D. These are pretty much general principles in life that apply everywhere, and hence its not a surprise that they apply in *roleplaying* games aswell.

    If you take it further, the same general principles that also works in business also works with women, or for that matter, any stuff. This can be something along the lines "dont be afraid to be yourself and be convinent when saying your say, because it works a lot better". It works the same way in RPG's, real life, women, business and for that matter in everything. Its just general human philosophy.

    Like said, RPG games tend to reflect real life a lot. You just take different character. That's why the stuff is pretty much the same.

    1. Re:Real Life by Feyshtey · · Score: 4, Interesting

      Or maybe the author was just having a little light-hearted fun for fun's sake. Kinda like when you play an RPG.

      Something I learned from D&D : Just because the NPC has 10 minutes of prepared dialogue doesn't mean that the NPC actually has anything of interest to say. Maybe he's just wasting your time. And maybe he's doing it on purpose...

      --
      "But we have to pass the bill so that you can find out what is in it,..." - Nancy Pelosi
    2. Re:Real Life by 2names · · Score: 5, Funny

      I learned that you NEVER, NEVER, NEVER try to put a Portable Hole into a Bag of Holding...

      --
      "I'm just here to regulate funkiness."
    3. Re:Real Life by prefec2 · · Score: 4, Insightful

      I would say people act braver in RPG than in real life, because most of the stuff you can do in a game is beyond your normal capabilities. And even more important: If you die you can start all over. Beside a depression that your character died, nothing of consequence happens. IRL you have to face the real consequences. If you trick your chef or a customer, this will come back to you. And all behavior patterns (protocols in certain situations) can be learned IRL even better than in RPGs. This is because RPGs are only a model of a world, which is beside some fancy features as dull as the real one, but only a model. The real thing is much more complex, and challenging, and rewarding. Think of it: You collect 1000000 of currency X in game. However, IRL using the same time to collect 100000 $/EUR/Pound would be more rewarding. And think of real relationships vs. RPG-relationships.

    4. Re:Real Life by Anonymous Coward · · Score: 2, Funny

      The fact that this is was modded informative says a lot about the Slashdot Community.

    5. Re:Real Life by cranky_chemist · · Score: 2, Funny

      Don't forget THE most important lesson: When in doubt---cast chain lightning.

    6. Re:Real Life by Anonymous Coward · · Score: 2, Insightful

      After many years of gaming my friends and I developed this mantra:

      If it's alive, kill it.
      If it's dead, bless it.
      If you don't know, kill it then bless it.
      Only then do you loot the corpse and raise it to join your army.

      I guess it the real world this taught us to never assume you accomplished your goal until you had tested that accomplishment.

    7. Re:Real Life by Anonymous Coward · · Score: 2, Informative

      Sigh. Do I have to reveal that I know that much about the game and its cosmology?

      A portable hole and a bag of holding both do pretty much the same thing: they contain a little 'pocket dimension'. The space inside is finitely larger* than the space outside, and the weight of the container is not related to the weight of objects inside the container. They're extremely handy devices, and quite common in DnD games where they are allowed. Now, a player wanting to carry an infinite amount of stuff could simply place one item inside the other, no? The designers of DnD must have run across that concept early in playtesting, and decided it was a bit much, so the rules state that any attempt to place one device inside the other results in Very Bad Things happening. This usually takes the form of a big rip in spacetime, everything in the bags and anything within a certain radius is carried off into nameless spaces between the worlds, and No You Do Not Get Your Character Back.

      It makes sense, or at least it's internally consistent. DnD tries to be internally consistent, because players have a nasty habit of capitalizing upon any rules ambiguities, just when you've come up with the perfect way to almost squish them into tiny quivering bits. Yes, you were supposed to get past that, but not that way! It was supposed to be a lot harder! Now, you will expect me to reward you for your cleverness. Well, so be it...I'll get you next time, mark my words!

      --the GM

      *Except in the upgraded version of the portable hole: the Plot Hole.

    8. Re:Real Life by Talderas · · Score: 2, Informative

      They've changed the rules a bit....

      Placing a Portable Hole in a Bag of Holding causes a Gate to the Astral plane to open sucking in all objects within like 10 feet. The bag and hole are destroyed and the items contained in both containers is then either destroyed or scattered across the Astral plane.

      Placing a Bag of Holding in a Portable Hole causes a Rift to the Astral plane to open, causing both containers and their objects to be lost forever.

      Placing a Bag of Holding in a Bag of Holding causes no adverse effects, so you could generate your infinite capacity via that method.

      I'm not sure what happens when you place a Portable Hole in a Portable Hole.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
  2. What I learned by nizo · · Score: 5, Funny

    What other wisdom have you gained from your time sequestered with various RPGs?

    D&D: the more you played the less likely you were to get laid.

    (Queue up the, "but I only gamed with hot vixens back in high school!" responses)

    Oh and I also learned that playing D&D makes you sarcastic and bitter.

    1. Re:What I learned by sbeckstead · · Score: 4, Funny

      Not getting laid makes you sarcastic and bitter, playing D&D is just a bonus.

    2. Re:What I learned by OctaviusIII · · Score: 4, Interesting

      Can't say I ever played with vixens (at least, none that were single), but I can say that I was seduced by a D&D playing siren.

      Actually, D&D taught me how to interact with my fellow males. I'd largely forgotten in high school, and my college years were significantly richer for the extremely intelligent, down-to-earth and wise people I had around the gaming table.

      --
      What's this? Another weblog? On transit?
    3. Re:What I learned by hurting+now · · Score: 3, Funny

      I also learned that playing D&D makes you sarcastic and bitter.

      Really? No shit.

    4. Re:What I learned by Evil+Shabazz · · Score: 3, Insightful

      ...which is actually precisely how capitalism, the US, etc, predominantly works. All of the rules apply, unless you have enough money that you can give to the guy who makes the rules - then the rules bend as much as the money allows.

      --
      Down with the career politician! SUPPORT TERM LIMITS
    5. Re:What I learned by The+Pirou · · Score: 2, Funny

      You never learned anything if you never moved from tabletop to Live Action Role-Play:

      Kill real fake monsters.

      Earn fake money.

      Make people love you with fake money.

      Attract whorecraft-esque gamer girls.

      Repeat.

      And secondly - Never assault any group with the battle-cry of 'I am the Master of Flowers! Fear my fists of fury!" Even if you can back it up you're just going to be all sweaty and nasty when it's over. 'Tis better to walk the other way and know that your enemy will probably die a painful death at the hands of a Jetta-driving 16 year old girl talking on her cell phone and fixing her hair instead of paying attention to the road than to get your 'kicks' dirty in a scuffle.

    6. Re:What I learned by chiguy · · Score: 2, Insightful

      You can abstract it some more, and say that the ability to affect the written rules with money (power, sex) are also part of "The Rules".

      It's all the same game.

      --
      passetspike!
  3. Oblig. "Jose Chung's From Outer Space" quote by elrous0 · · Score: 4, Informative

    Well, I didn't spend all those years playing Dungeons and Dragons and not learn a little something about courage.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  4. Pick up groups suck by rgviza · · Score: 3, Insightful

    Always try to work with people you already know.
    Playing as a team works better than being out for yourself.

    --
    Don't kid yourself. It's the size of the regexp AND how you use it that counts.
  5. Smaller does not mean less dangerous by Clueless+Moron · · Score: 5, Funny

    Stepping on a d4 hurts a hell of a lot more than stepping on a d20.

    1. Re:Smaller does not mean less dangerous by omris · · Score: 4, Funny

      D4: the caltrop of the dice world.

  6. Not always applicable!! by rts008 · · Score: 4, Funny

    What other wisdom have you gained from your time sequestered with various RPGs?

    Always loot the corpse!

    --
    Down With Slashdot BETA!!! I've been around the corner and seen the oliphant; you can only abuse me from your perspecti
  7. Wisdom by lavaforge · · Score: 2, Funny

    What other wisdom have you gained from your time sequestered with various RPGs?

    No matter how clever the idea sounds, livestock never fixes anything.

  8. I learned all about Tedium and Red Tape by dmomo · · Score: 4, Funny

    In a dungeon, I just wanna pull out my Dwarf's Double Blade Axe, lop the head off a goblin and escape with the gold. At work, I just wanna go into the php file, remove the fucking ampersand, roll it out and go home. Either one however, requires sign-off and verification from multiple parties.

    They'll try telling you that you "can't do that without creating a subversion branch first". Or "You can't do that without a level 6 Ring of Hurt".

    Either way, you're better off just going to Home Depot, buying a real axe and running down all the goblins that stand in your way.

  9. Re:I learned this one by vux984 · · Score: 2, Interesting

    It was a hard lesson, but I realized, if I am focused on making money and running a business, I make more money that when I'm focused on killing orcs and playing games. Seriously.

    But are you having more fun?

    If so, then carry on.

    If not, then why are you doing it? If making more money isn't making you happier, then you are wasting your time.

  10. Everything I really needed to know re: Real Life by Geoffrey.landis · · Score: 4, Funny

    These are pretty much general principles in life that apply everywhere....

    Sure. Just like, "Everything I really needed to know about life I learned from playing Tetris"

    --
    http://www.geoffreylandis.com
  11. Re:Wisdom? by Feyshtey · · Score: 5, Funny

    As are assumptions. For instance, assuming that D&D is a video game.

    --
    "But we have to pass the bill so that you can find out what is in it,..." - Nancy Pelosi
  12. Re:This list is horrible by Feyshtey · · Score: 2, Insightful

    Or maybe Slashdot recognized some light-hearted fun and went with it. Maybe the author and /. just chose to take a moment to reflect on things, and point out some obvious truths we sometimes take for granted in a fun way.

    As a great prophet once said : "Lighten up Francis."

    --
    "But we have to pass the bill so that you can find out what is in it,..." - Nancy Pelosi
  13. What did I learn? by mraudigy · · Score: 2, Insightful

    Don't piss off the DM. Best life lesson ever.

  14. Re:Rolling the dice by decipher_saint · · Score: 5, Interesting

    I knew a few players who were just in it for the game mechanics and they got bored with it too. If you're playing an RPG correctly that number crunching system is merely the "how" and not the "why".

    I mean, the last group of players I was playing with weren't optimizing statisticians, they were people who wanted to contribute to a great story and have some fun in the process. We had more than one session where dice weren't rolled at all, or if they were it was out of combat.

    That's role playing.

    --
    crazy dynamite monkey
  15. Nothing new by OrangeMonkey11 · · Score: 3, Insightful

    These are all things that can be trace back to books written hundreds of years before our time. for example The Book of Five Rings and The Art of War, these two books have pretty much the blue print on problem solving. You can pretty much apply them to business, school, games, women, etc..

    1. Re:Nothing new by Ironica · · Score: 3, Insightful

      These are all things that can be trace back to books written hundreds of years before our time. for example The Book of Five Rings and The Art of War, these two books have pretty much the blue print on problem solving. You can pretty much apply them to business, school, games, women, etc..

      So what *you* learned from D&D is, pay attention to the lore... the answer is already there.

      --
      Don't you wish your girlfriend was a geek like me?
  16. Re:Rolling the dice by Feyshtey · · Score: 2, Informative

    If this is your experience with RPG's then I'm sorry to say you had an unimaginative gamemaster. If you have a talented storyteller that's willing to adapt from their intended plan quickly and creatively, then RPG's can be extremely entertaining.

    It's all about creating scenarios where people can try bizarre crap and see what happens, an much less about adhering to some statistical dogma.

    --
    "But we have to pass the bill so that you can find out what is in it,..." - Nancy Pelosi
  17. Re:Rolling the dice by gurps_npc · · Score: 2, Insightful

    Sounds like you either: 1. Had some really bad players/DM's and/or 2. Are stupid enough to think that people that like things you don't like should be insulted, as should the things they liek. How DARE they enjoy something you dislike? They should be taken out and SHOT. And you certainly have the right to make fun of them and insult them.

    --
    excitingthingstodo.blogspot.com
  18. Re:This list is horrible by gurps_npc · · Score: 2, Insightful

    I find your analysis to be faulty. Sure people could have learned them from other places, but this particular guy claims that he learned them from this game. Maybe he would have learned them later - like say after he got fired. Better to learn things when you are young BEFORE it really matters. That by the way is the reason why all mammals play. It is learning without consequences. It lets the cat learn how to stalk without starving in the first month. It lets the wolf pack learn how to cooperate, so they can take down bigger game, without getting into huge dominance battles right before you hunt.

    --
    excitingthingstodo.blogspot.com
  19. Re:Rolling the dice by SloppySevenths · · Score: 3, Insightful

    Much like WOW and Everquest are inefficient database clients.

  20. Re:This list is horrible by PotatoFarmer · · Score: 3, Funny

    You expect us to react in a light-hearted way to a List made up by someone named Schindler? What kind of monster are you?

  21. Real lessons from gaming. by Animats · · Score: 5, Insightful
    1. The little people are expendable. If you have to kill or lose a few thousand orcs or zombies, no prob. It's the major characters that matter.
    2. When in doubt, kill it. There are no noncombatants.
    3. The purpose of life is to acquire power. Self-explanatory.
    4. Having a thief around to steal from the little people is a useful asset. Grinding is for losers.
    5. The most aggressive player runs things. Just like high school.

    This is a losing strategy in real life, or even real war. (Roman saying: "The legion is not composed of heroes. Heroes are what the legion kills.")

  22. the wisdom of Mr. Burns by rubycodez · · Score: 2, Funny

    "Family. Religion. Friendship. These are the three demons you must slay if you wish to succeed in business" -- Mr. Burns, The Simpsons

  23. Law, Chaos, Good, Evil, and Neutrality by Krishnoid · · Score: 3, Interesting
    Alignment has worked as a good first pass on identifying the behavior of myself and coworkers. It helped me separate the axes of
    • good vs. evil
    • law -- e.g., bureaucrat/corporate citizen vs. disorder -- bending or violating the rules
    • neutrality -- just don't make waves, I don't care, or it's not important

    and gave me a starting point on 'measuring' motivations and tendencies. This in turn helped me predict behavior for various people in the workplace. If nothing else, it makes it obvious that people have motivations and tendencies along more than one axis; I then added on a 'radius' from true neutral and a 'strength/weakness' axis and it still serves me (albeit simplistically) in learning how to work with other people to get results.

    If absolutely nothing else, it gives me a common language and a starting point for identifying good and evil behavior that I can use in discussions with D&D-familiar wage slaves -- otherwise it sounds weird to use the word 'evil' to describe behavior in a world of moral relativism. Being able to back it up with a clear description helps. (Read from here on for the next 210 strips for a version with pictures).

  24. Re:I learned this one by Feyshtey · · Score: 2, Interesting

    Let us know when you figure out that if your life is all focused on running a business and making money, it eventually occurs to you that you havent really lived life at all.

    --
    "But we have to pass the bill so that you can find out what is in it,..." - Nancy Pelosi
  25. How to Barter ! by cbelt3 · · Score: 5, Interesting

    Seriously. Growing up in the US suburbs, the concept of 'bartering' is foreign, and considered impolite at best, and offensive at worst, to the point where you will be banned from a shop for it. Fast forward a decade after my D&D experience and I found myself alone for half a year in a middle eastern country. And shopping in the bazaar for supplies. Almost immediately the bartering skillset I had learned playing D&D for the better part of five years raced to the forefront. While spells and armor were not available (but automatic weapons were) , I still made out just fine, and never had to roll the D20 I kept in my pocket. Yes, I still have that talisman some 30 years later, it's a useful decision making tool.

  26. Other things learned by Krishnoid · · Score: 2, Insightful

    What other wisdom have you gained from your time sequestered with various RPGs?

    For one thing, that wisdom is different than intelligence. I'm still not sure what the difference is, but at the time I read the rules, I assumed that someone wiser (or is that smarter) than me had written them, so he probably knew what he was talking about.

  27. If you ain't cheating, you ain't trying by Propaganda13 · · Score: 2, Funny

    Cheat, cheat, cheat then stick to your story if you get caught.

  28. Paranoia taught me... by asicsolutions · · Score: 2, Funny

    That all my fellow troubleshooters coworkers are all expendable. To spy on everyone. Use information to turn in communists. Keep your laser(pointer) ready.

  29. Landscape construction, of course... by (H)elix1 · · Score: 4, Funny

    *I* know what a gazebo is.

  30. Re:One thing I learned that is not helpful by ais523 · · Score: 3, Funny

    You've obviously never heard of SCO.

    --
    (1)DOCOMEFROM!2~.2'~#1WHILE:1<-"'?.1$.2'~'"':1/.1$.2'~#0"$#65535'"$"'"'&.1$.2'~'#0$#65535'"$#0'~#32767$#1"
  31. Re:let's see... by Beardo+the+Bearded · · Score: 2, Interesting

    The first two apply to XML:

    "XML is like violence. If it doesn't solve your problem, use more."

    CHA is the only stat that matters in real life.

    --

    ---
    ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
  32. Re:Lesson learned by Beardo+the+Bearded · · Score: 2, Insightful

    I learned that Rust Monsters are as annoying as fuck.

    That would teach you both about the importance of a maintenance schedule and the futilty of all work. Everything that we do will eventually wear out and crumble to dust.

    Or, put more poetically, "in spite of us, Nature wins."

    --

    ---
    ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
  33. Re:Rolling the dice by Ironica · · Score: 3, Funny

    Maybe Tetris was just an early attempt at cloud computing to solve the backpack problem?

    --
    Don't you wish your girlfriend was a geek like me?
  34. Re:Rolling the dice by schon · · Score: 2, Funny

    I learned that RPG's are nothing more than fancy statistical simulations that have as much to do with simulating anything as the order of playing blackjack.

    Do I hear the sound of a FASA player griping? :)

  35. Shadowrun taught me.... by morsmortis · · Score: 2, Funny

    That if I could trade a piece of my soul for the newest hardware, I would.....

  36. Re:Rolling the dice by Chabo · · Score: 3, Insightful

    I forget where I heard it, but someone recently said something to the effect of "Many math nerds have lost plenty of money because they saw the stock market as a simple system of cause and effect."

    --
    Convert FLACs to a portable format with FlacSquisher
  37. Paranoia and CoC unfortunately... by tyroneking · · Score: 2, Interesting

    ... were my group's main games - so we learnt all about being an expendable clone (gives you the right attitude when working in an consultancy firm), living (and dying) at the inexplicable whim of the Computer (got me used to designing and developing big-iron ERP software) or power crazed Ultra Violets (helped me understand the motives of consultancy managers - i.e. they don't have motives, they are actually mad with power and fresh coffee).
    We also learnt a lot about unspeakable horror (which has helped me cope with the inevitable fallout when what a customer originally told you they want turns out to be something so wildly different and pointless that it makes grown men cry), inevitable loss of sanity (which usually happens when I find out what BAs and developers are actually doing), strange incantations that will raise you-know-who from his icy palace in the North Pole (I use a similar technique to get senior management to tell BAs and developers off for whatever they were doing) and all manner of spells and chants to excise minor minions of you-know-who in return for a minor loss of sanity (which I use to rid clients of big-5 leeches in return for never getting work from them again).
    So yeah, I learnt a lot.
    Also, I have nightmares (huge insect-like creatures with flashing beacons for heads, floating drums with tentacles, Thor, people dressed up in coloured overalls waving guns in my direction, a big eye in my PC monitor, and of course, a really weird dream where I take over a library by producing a small card voucher).

  38. Re:Rolling the dice by fishbowl · · Score: 5, Insightful

    "Other than the content background which I can get from reading novels, playing RPG's is about as exciting as moving numbers around a spreadsheet."

    Because you said "reading novels" and not "writing novels", it's pretty clear why you don't get it.

    --
    -fb Everything not expressly forbidden is now mandatory.
  39. However, Real Life as Real Consequence by Anonymous Coward · · Score: 3, Insightful

    So isn't it good to ***play*** and work out what Real Life holds for you ***in the future*** rather than wait until you get there and work out the rules?

    What is play for but to try out the rules of Real Life?

    And as for nizo's comment later, I gained a hot (if slightly older) girlfriend at D&D. Didn't stay, but that wasn't D&D's fault.

  40. Re:Rolling the dice by Jesus_666 · · Score: 3, Insightful

    The numbers don't simulate, they arbitrate. Essentially everyone does just sit around and tell a story; the numbers only come in once you need to know whether someone is really strong/smart/adept at pottery enough to do the task they intend to. You can, of course, decide to use every rule in the book at every opportunity... but if you don't your game is going to run much smoother.

    Besides, you don't even need dice. Some systems (like World of Darkness) avoid random elements wherever possible; there a skill check just means comparing your skill value to the target number.

    Or you go with completely freeform gaming... Forum RPGs tend to do this. Unfortunately they also tend to show why most gamers prefer having rules and stats around - they keep people from declaring every ridiculous action their character takes to be successful (and all attacks on them to be ineffective).

    --
    USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  41. Re:let's see... by Landshark17 · · Score: 2, Insightful

    "CHA is the only stat that matters in real life."

    Charisma has a short shelf life. Every charismatic person I've ever met seems interesting at first, but within about one to three years turns into an asshole.

    --
    This sig is false.