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Researcher Trolls MMO, Surprised When Players Hate Him

D1gital_Prob3 writes with this excerpt from a story about David Myers, a Loyola professor who spent some time studying superhero MMO City of Heroes/Villains: "... he aimed the pointer at his opponent, the virtual comic book villain 'Syphris.' Myers, 55, flicked the buttons on his mouse and magically transported his opponent to the front of a cartoon robot execution squad. In an instant, the squad pulverized the player. Syphris fired an instant message at Myers moments later. 'If you kill me one more time I will come and kill you for real and I am not kidding.' ... As part of his experiment, Myers decided to play the game by the designers' rules — disregarding any customs set by the players. His character soon became very unpopular. At first, players tried to beat him in the game to make him quit. Myers was too skilled to be run off, however. They then made him an outcast, a World Wide Web pariah that the creator of Syphris — along with hundreds of other faceless gamers — detested."

120 of 895 comments (clear)

  1. Re:Not Research by Em+Emalb · · Score: 5, Funny

    teleported you to the cartoon robot death squad, did he? ;P

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  2. Being an asshole makes people angry, film at 11 by ChaosDiscord · · Score: 3, Insightful

    So, a researcher enters a foreign land. He obeys the strict letter of the law, but ignores the customs and rules of polite behavior. Even more, he specifically sets out to break those customs and rules of polite society. The natives push back, telling him that he is being rude. He continues to break the customs and rules of polite society, offending large numbers of people on a regular basis. The natives seek every legal avenue and socially acceptable method to drive him away. He continues to offend. Some natives start pushing what is social acceptable, and skirting the edges of legality.

    Wow, color me surprised. Those nasty natives! How dare they try to keep you down!

    Perhaps as followup research he can start referring to people of other ethnicity using racial slurs.

    1. Re:Being an asshole makes people angry, film at 11 by Microlith · · Score: 5, Insightful

      I like your suggestion:

      Perhaps as followup research he can start referring to people of other ethnicity using racial slurs.

      because it is entirely ridiculous and indicative of what the users (how can you call them players, when they ignore the intent of the game) are doing. Basically, he played the game (actually fighting villains) and was hated for it. Not because he was being vile or crude (indeed, completely contrary to what you suggest) but by violating game defeating "customs." Why the hell have a city full of heroes and villains, if the villains and heroes just idly chat and don't actually fight each other?

      And when someone does play the game, the natives get pissy as all get out. Sounds like a bunch of crybabies inhabit those games if you ask me.

    2. Re:Being an asshole makes people angry, film at 11 by coaxial · · Score: 5, Insightful

      So, a researcher enters a foreign land. He obeys the strict letter of the law, but ignores the customs and rules of polite behavior.

      He had been playing since the game came out in 2004. He knew the customs, he knew the rules. He played the game as designed. He was a hero who defeated villains in a PvP server. He played the game correctly, while everyone else wasn't.

      This is the thing with MMOs and really modern gamers. People lament that you can't actually role play in a computer RPG, but here's a guy doing that, and he's an outcast. Heros don't hang out and chat with villains. They fight. What we have here was people that didn't actually want to play the game. They just wanted to rack up (dubious) "achievements".

      The prof did exactly right.

    3. Re:Being an asshole makes people angry, film at 11 by Anonymous Coward · · Score: 2, Insightful

      I think the point was that in the past the 'rules of polite society' said that blacks had to 'know their place' such as sitting at the back of the bus and only eating in the 'colors section.'

    4. Re:Being an asshole makes people angry, film at 11 by Pyrion · · Score: 4, Insightful

      Except they're not playing games they're standing around chatting it up. It's IRC with graphical avatars.

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    5. Re:Being an asshole makes people angry, film at 11 by DamnStupidElf · · Score: 2, Insightful
      Heros don't hang out and chat with villains. They fight. What we have here was people that didn't actually want to play the game. They just wanted to rack up (dubious) "achievements".

      Perhaps you've heard of prisoner's dilemma? Mutual cooperation wins every time. E.g. in the Real World<TM> super heroes and super villains would join forces to do whatever they want (which would almost certainly be less than heroic but short of true villainy).

    6. Re:Being an asshole makes people angry, film at 11 by TOGSolid · · Score: 5, Insightful

      Wow, did this stir up some memories about my Jedi Knight II: Jedi Outcast days.
      The attitude of the CoH community sounds a lot like the Saberists from JK2. They had all these 'rules' for dueling online and would clog up the deathmatch servers, vote kicking anyone that didn't play their way. Rather than actually play the game, they'd just chit chat in the corner and have duels between the players. Never mind the fact that in deathmatch mode there was a duel key that prevented the agreeing duelists from being harmed by outside forces, the Saberists preferred to just completely overtake servers and ruin game after game with their forced upon "honor" (boy I wish I was making that up). Sure you could try and find a different server, but eventually they had run off everyone else and trying to get a real game going was nigh impossible. Anyone that just wanted to play JK2 (and JK: Academy later on) straight and have a good time was hailed as a griefer, a troll and turned into a pariah.
      Is what Myers did wrong? Absolutely not, he was playing as any newcomer would. I know my immediate impression would be: "An arena where the forces of good and evil do battle in order to see who's the best? Sounds like a blast! Wait, all they do is talk to each other and have their robots fight? What the fuck?"
      Groups such as the CoH arena community, and the Saberists community before them deserve to be screwed with. While community rules for fair play can indeed be an important part of a game (for instance, acknowledging a certain mechanic is broken and not using it until it's fixed just out of good sportsmanship), when they're twisted around as to essentially ruin the intent of the game, then they've gone too far.

    7. Re:Being an asshole makes people angry, film at 11 by Anonymous Coward · · Score: 2, Insightful

      Here's a better analogy. You walk over to a basketball court to play basketball only to find a group of people hanging around talking, maybe passing a ball back and forth, but no one actually trying to put the ball in the hoop. You start dribbling the ball, making shots at the net, and maybe ask people to start a game. They all tell you to keep it down cause they're trying to have a conversation. You keep playing and they keep yelling at you to get out of their, maybe start threatening you, because you're annoying them. If they want to chat they should go to the park benches and get off the basketball court.

    8. Re:Being an asshole makes people angry, film at 11 by Endo13 · · Score: 4, Interesting

      It's not that your analogy was too complex... it's that it was just flat wrong. Nowhere does it say he was "insulting" anyone. It's like instead of playing basketball, both teams were just standing there chatting about nothing in particular and hogging the public court. He decided to start shooting some hoops, and some moron got hit on the head by the ball because he didn't move. Or perhaps the moron was standing there holding a public basketball that belongs with the court, and he decided to 'steal' the ball and start actually playing. There's plenty of analogies that would fit. Yours was not one.

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    9. Re:Being an asshole makes people angry, film at 11 by Draek · · Score: 5, Insightful

      People lament that you can't actually role play in a computer RPG, but here's a guy doing that, and he's an outcast. Heros don't hang out and chat with villains. They fight.

      Err, no they don't. Heroes only fight villians to prevent them from doing evil stuff, that's why they're *heroes* and not 'villians employed by our own side'. And if the villians decided to drop the baby-eating stuff and have a nice chat over coffee, a proper hero would go and join them, not beat them up just because "dude, he's like, a villian".

      That's the thing with roleplayers I despise the most, that they all 'roleplay' as genocidal maniacs brainwashed into an "us vs them" ideology. No, just because goblins are part of the 'monster' class doesn't mean you should go and chop them up, and just because some guy was classified as part of the 'villians' faction means you're a hero if you go and kick his ass while he's chatting with a friend.

      Which is why I and most people playing online don't "roleplay". Its hard, its usually not that fun, and most people who try fail completely at it and become worse players, in the community sense, than those that play it as a mere game. Like TFA.

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    10. Re:Being an asshole makes people angry, film at 11 by amicusNYCL · · Score: 3, Insightful

      Head on out to public park where people play pickup games of basketball, or, heck, chess. Once you're welcomed in, start engaging in the most foul insults you can to distract your opponent. Might I suggest racial epithets?

      That's a ridiculous comparison, and doesn't relate to how he was playing in-game. It would be a better comparison if you insisted on calling all fouls, obeying all rules, etc. That's more in line with what he was doing online. He wasn't insulting anyone, he was playing strictly according to the rules. He wasn't going around shouting racial epithets and trying to anger people, he was fighting "villains" as a "hero", or, in other words, exactly what the game is supposed to be.

      This isn't IRC with 3d models, it's villains vs. heroes. If you insist on comparing this with something real-world, imagine if you showed up on a basketball court to get a game and everyone was just standing around talking, but you just grabbed the ball and started doing layups. Is that really something to get all butthurt about?

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    11. Re:Being an asshole makes people angry, film at 11 by Obfuscant · · Score: 2, Insightful
      Not because he was being vile or crude (indeed, completely contrary to what you suggest) but by violating game defeating "customs."

      Indeed, what is "vile or crude" but violation of customs? While some "customs" are based on well-demonstrated concepts (like Robert's Rules of Order running a meeting), many are simply courtesies and apparently arbitrary rules (don't put your hat on the bar, e.g.).

      It sounds like he was extremely "vile or crude" because he chose to violate the customs of the people in the game deliberately. His bad.

    12. Re:Being an asshole makes people angry, film at 11 by Maestro4k · · Score: 5, Insightful

      because it is entirely ridiculous and indicative of what the users (how can you call them players, when they ignore the intent of the game) are doing. Basically, he played the game (actually fighting villains) and was hated for it. Not because he was being vile or crude (indeed, completely contrary to what you suggest) but by violating game defeating "customs."

      Not to defend what the other players were doing (harassing the guy obviously went way too far), but even in real life there are "customs" in societies that disallow certain actions even though said actions are legal. If you're going to be a part of a community, any community, you have to follow the unwritten rules of that community or you're going to be mighty unpopular. Just because it's a game doesn't mean the community can be ignored, and you do so at your own peril. If you read the article it noted that players at first gently informed him that he was breaking custom, and he ignored them and continued to do so. After that the players gradually increased the attacks on him trying to force him to conform.

      And when someone does play the game, the natives get pissy as all get out. Sounds like a bunch of crybabies inhabit those games if you ask me.

      Just to give a real world comparison, in most places it'd be perfectly legal for me to sit on my front porch and cuss out everyone who happens to walk down the street. But if I do so all my neighbors will begin to hate me and do whatever they can to discourage my behavior. Sound like a bunch of crybabies to you? Or am I being an unrepentant asshole who deserves to be hated by his neighbors? If you don't want to be part of a community, fine, but don't whine about the repercussions. That's what this professor's doing, he ignored the customs of the community he was in, and he faced the consequences and whined about it. He's the crybaby, not the other players.

    13. Re:Being an asshole makes people angry, film at 11 by Kamokazi · · Score: 2, Insightful

      What we have here was people that didn't actually want to play the game. They just wanted to rack up (dubious) "achievements".

      Who said the game wasn't about racking up "dubious achievements"? Since the majority of players seem to do it, I would say that IS the game, or at least one of the most significant parts of it. Just because you think it should be played out exactly like a comic book doesn't mean the game should be that way, and anyone else doing anything different is not really playing it. It's a superhero GAME, not a superhero SIMULATOR.

      This part in the summary also kind of irked me, and follows what you said:

      Myers decided to play the game by the designers' rules disregarding any customs set by the players

      COH was far from a first-gen MMO. The designers went in full well knowing the players would develop their own customs, and designed the rules around that. Basically, the players' customs are part of the game design. Those customs are there generally to make sure the game stays 'fair', or perhaps gentlemanly is a better word. It's a game, not a real war between superheros and supervillians. If Clark Kent was real, do you think he would want to kick Lex Luthor's ass all day? No, he'd want to take Lois out to dinner and a movie in hopes that he gets lucky. For a MMO to be fun, it depends a lot on the other players. The designers can't make griefing prevention mechanics for everything without affecting other aspects of the game, so to make it a fun for everyone, players develop their own rules/customs that everyone generally follows to make sure they all have a good time.

      And you can throw out the argument that some people want a superhero simulator. This is true, not everyone likes the same thing. However, COH is not intended to be that 'simulator'. Why? Well first and foremost, MMOs are a business. You make something that you think your target audience will like, and you then generally cater to that target audience to keep them playing and paying. The game is quite mature, so the playerbase most definately represents the target audience at this point...otherwise they would have quit playing long ago. If the game was supposed to be a 'simulator' and not a 'game', the playerbase would be different.

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    14. Re:Being an asshole makes people angry, film at 11 by Razalhague · · Score: 2, Insightful

      People chose to use the game differently to how the makers intended. That's fine in itself.

      I don't think it is. This is a game people pay for. A game that is marketed in a certain way. If I paid money for this, I want to get what I was promised. I think the biggest fault is with the developers and moderators, not so much the professor or the other players. The developers are guilty because they should have provided a way to do what the people wanted to do (chatting between heroes and villains, which AFAICT is not possible elsewhere). The moderators are guilty because they should not have let the area get so out of touch with its intended purpose.

    15. Re:Being an asshole makes people angry, film at 11 by Saxerman · · Score: 4, Interesting

      I find it interesting you say that he 'played the game correctly' since that was the core part of the argument that I thought the professor completely missed in his paper.

      Who gets to define the 'correct' way to play? And if we look at the social dynamic of the game world as being larger than merely a 'game', who gets to define the correct way to live life? Can you really do it wrong? Is there anything interesting about that fact that players were put in an environment were they were suppose to compete against one another, and yet collectively choose to cooperate instead?

      Certainly, we could make a compelling argument that the game designers and developers are the ones who get to define the 'correct' way to play the game. But I should think an equally compelling argument could also be made that the players also get to make that decision. Or, even, that it is an entirely subjective and personal choice, and not subject to the tyranny of any majority.

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    16. Re:Being an asshole makes people angry, film at 11 by Passman · · Score: 2, Funny

      And that's related to the OP or article how?

      You must be new here.

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    17. Re:Being an asshole makes people angry, film at 11 by Fallingcow · · Score: 2, Funny

      Didn't start with Jedi Outcast.

      People'd get so pissed in Dark Forces: Jedi Knight when you'd force pull their weapon away then lightsaber them to death before they could do anything. Like, boot-you-from-the-server pissed. WTF? Play in a non-force-powers game then, ya jerks!

    18. Re:Being an asshole makes people angry, film at 11 by AK+Marc · · Score: 2, Insightful

      It's not that your analogy was too complex... it's that it was just flat wrong. Nowhere does it say he was "insulting" anyone.

      I believe it said "taunt" and that takes some level of insult to be effective.

      It's like instead of playing basketball, both teams were just standing there chatting about nothing in particular and hogging the public court. He decided to start shooting some hoops, and some moron got hit on the head by the ball because he didn't move.

      He didn't just start playing with the equipment near them. It's more like he'd run them over violently, then, after stepping on them, hand them the ball and say "your shot." That's within the letter of the rules, but not the intention. You are supposed to avoid fouls out of politeness, rather than foul them hard then let them have their shot, then foul them again even harder. There are players like that. They are osteracized much like he was.

      There's plenty of analogies that would fit. Yours was not one.

      He followed within the rules, but played unlike everyone else. That means he wasn't following the rules. Ever play a sport other than baseball? Soccer is non-contact, as is basketball. Hockey is often played under no-contact rules, and the NHL plays where almost no contact is allowed. Now, play one of those three and tell me if there is contact. The manner of play and what the custom of play is determines the rules more than the written rules do. He purposefully disregarded the "rules." In fact, he identified them and acted contrary to the expected play in such a manner as to cause the most amount of harm to the play of those around him. It's not unlike he went to an open court where people were playing 4-square and he'd steal the ball and start shooting hoops with it. He was winning, but not in the same game as everyone else, even if they were using the same ball and court.

    19. Re:Being an asshole makes people angry, film at 11 by Eris13 · · Score: 2, Insightful

      Actually he was not if you RTA. He was exploiting zone mechanics to deliberately annoy other players.
      He wasn't fighting villains as the game designers intended... the real problem here is the game's moderators allowed the behavior because they could not prevent it without breaking the game. They could however protect him from all those mean nasty taunts and threats.

      This kind of behavior is not news. Other MMORPGs have had similar issues. Everquest had the "Bard charm-the-dragon to kill the other dragon (or players)" exploits. World of Warcraft had the "lead the dragon to X major city to kill all the players" exploits. City of Heroes was never originally designed to allow Heros to fight other players as Villains. It was the addition of the PvP after City of Villains was released (2006?) that introduced the "exploit" mentioned.

      All three examples above came as a result of the game designers releasing expansions with changes that had unforeseen consequences.

      This so called "gaming professor" could have researched his paper entirely by reading other older games forums. Just like hunting whales provides very little new scientific insight - this guy didn't have to grief a server to get his name in lights. I would even go as far as to suggest the paper was entirely secondary.

    20. Re:Being an asshole makes people angry, film at 11 by amicusNYCL · · Score: 2, Interesting

      Actually, it is. People play MMOs for the social interaction.

      If you just want to kill stuff there's plenty single player games for that

      Cmon now, look at how every single MMO is marketed.

      WoW:

      World of Warcraft is a living, breathing online adventure world with over 10 million players. Log into the World of Warcraft and join thousands of mighty heroes in an online world of myth, magic, and limitless adventure.

      Eve Online:

      No classes, no restrictions - players are not locked into a single path. Changing your career is as simple as learning new skills. All previously learned skills and abilities are still available to you.

      Limitless opportunities to excel - player corporations are always looking for another market mogul, savvy diplomat, skilled fighter, or ambitious miner. Advancement among your peers is limitless.

      Impact the Game World - Decisions you make have a rippling effect. Market prices, region control, and availability of resources all fluctuate and change based on player choices and behavior.

      CoH:

      City of Heroes brings the world of comic books alive in this massively multiplayer 3D online universe.

      Craft your hero's identity and join millions of Hero characters in a constantly expanding universe, explore the sprawling online metropolis of Paragon City, and battle a host of foes including criminals, villains, and monsters.

      In any of those examples, does it talk about standing around and chatting with people? These are marketed as playable games - games in which you join and interact with other characters in the game world to accomplish the tasks of the game, not to chat. When someone buys one of these games, they are buying the game with the expectation that they will be playing it, not chatting. I mean, is that what you really think MMOs have come to?

      If you want to play a game, that's why we have single-player, if you want to chat, that's what multi-player is for. Don't mix them.

      Let me clue you in on something that you're obviously not aware of: when a lot of people, including myself, play a game such as Counter Strike or Team Fortress, the main reason they play is for the team gameplay. I can play TF2 for several hours and never say anything to anyone (other than possibly trying to get people to do their job). The specific reason I play is for the team interaction. If I wasn't interested in that, I would play an offline game. The reason I prefer online games is so that I can play with intelligent people on my team supporting me or using my support. Not to stand around and chat with everyone. That's just stupid.

      I would bet your claim of a win wouldn't be accepted in such a case.

      Big deal. Obviously the other people there don't care about the game anyway. But they shouldn't stand in the way of people who do. In other words, if you don't want to play the game, get the hell off the court.

      If however it's an informal gathering, and the two teams decided to have an impromptu break and chat with each other

      Again, that's not a good analogy. In this case, the only thing the other people were doing was chatting. It wasn't an "impromptu break", it was the norm. It sounds more like a chat client where people might occasionally take an impromptu break to play a game. Which, again, is not what NCSoft is marketing as "City Of Heroes".

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    21. Re:Being an asshole makes people angry, film at 11 by Dexx · · Score: 2, Interesting

      What I find interesting about all of this is that City of * had social areas where villains and heroes could socialize without combat, at least while I was last playing about a year ago.

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    22. Re:Being an asshole makes people angry, film at 11 by zarzu · · Score: 2, Interesting

      wait, what? in a prisoner's dilemma mutual cooperation wins every time? what?

      i have not ever seen a majority of people choose the communication channel to actually get a reduced sentence for both parties, the usual behavior of a one-run prisoner's dilemma is that nearly everyone chooses egoistically, this mostly even persists over multiple runs in my experience. the only real reason to actually go for a mutual cooperation is if you know that the game will continue for many rounds, else your best chances are to be egoistic and lie to your opponents about your choice (if you have communication, if you don't, then the egoistic route is always the way to go).

    23. Re:Being an asshole makes people angry, film at 11 by Anonymous Coward · · Score: 3, Funny

      Through Hitler, obviously!

    24. Re:Being an asshole makes people angry, film at 11 by Arker · · Score: 3, Informative

      If you RTFA it tells which servers he was on. There were several.

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    25. Re:Being an asshole makes people angry, film at 11 by Sage+Gaspar · · Score: 2, Insightful

      If you join a casual pickup basketball game and start getting real physical and slamming the ball out of bounds people might get upset and decide you're an asshole too. Technically you might not even be committing a foul but that's just not the way they want to play ball. This is much the same thing, only since it's online there's no real way to gauge reactions and you might be doing it to some teenager that has a harder time keeping cool.

      Basically just find a group of people that play the way you want to or be prepared to be disliked. In games like Jedi Knight especially it's easy to find a server that does what you want. There's servers that emphasize teamwork, servers for no-holds-barred 1337 kids, servers where people just want to pretend they're jedi and play act lightsaber duels or whatever. No real reason to linger on one when you can just head to another.

    26. Re:Being an asshole makes people angry, film at 11 by eeyoredragon · · Score: 2, Funny

      As someone that used to frequently play Counter Strike, I feel the need to correct your statement of CS's purpose. It was demonstrated to me time and time again that the purpose of Counter Strike is to run ahead of your team mates and drop a flash bang just before they round a corner where the opposing team is holed up. This is followed closely by knifing team mates in the back while hopping around and lagging behind to see how many of them you can kill with a single AWP round.

    27. Re:Being an asshole makes people angry, film at 11 by elrous0 · · Score: 2, Interesting

      I actually saw a real-world analogy to that when I lived in Hawaii. On the North Shore, the surfers had gotten together and formed a gang of sorts that basically "controlled" all the good waves. If a newbie came in and tried to surf one of the big waves, they would swoop in and knock him off his board or fuck with him in some way. Basically took the fun out of it for everyone but their select group.

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  3. Not trolling by Anonymous Coward · · Score: 5, Insightful

    This summary seemed very biased, cherry picking out sections that made it seem like the Professor played outside of the intended purposes of the game by saying he avoided 'custom sets'. After reading the article it seems to me he played it exactly how anyone who had purchased that game would expect to play it. He chose a side, in his case hero, and set out to do battle against other people who had chosen the side of villian. I am not familiar with the game, but it would seem to me that would be the obvious way in which to play the game and how it was meant. From the article the professor says both heroes and villians sat around chatting and only going against computer opponents, which would seem to sort of defeat the purpose of a game that lets you choose a side and everyone has this choice. I know if I had picked up this game I would be pretty pissed if I started playing it just to realize I was only there to be buddy buddy with everyone no matter their affiliation and only go after those designated as computer threats.

    1. Re:Not trolling by Mprx · · Score: 2, Insightful

      If it's truly an unavoidable instakill then the game is broken and should be patched. More likely it's avoidable, so it's not "cheap" and merely an effective tactic. That isn't griefing, it's good play.

    2. Re:Not trolling by Xaoswolf · · Score: 2, Interesting
      There are many places that are instant kill for games where players level to gain power. If I'm playing WOW, and I find myself in an area that I shouldn't be in for 20 more levels, I will die when attacked. It's not the games fault, it's my fault for going where I shouldn't have gone. Likewise, if a much higher level player of the opposite faction, they may be able to kill my lower level character with one hit. Now, there are areas that they cannot attack me unless I attack first, but in others, I'm open game. Generally, hanging out to kill the character again and again is a dick move. The quote 'If you kill me one more time I will come and kill you for real and I am not kidding." makes it sound like he was doing something along those lines.

      Otherwise, fighting and killing aren't bad, unless the game is retarded, which is how the other comments make COH sound...

    3. Re:Not trolling by Maxo-Texas · · Score: 3, Insightful

      In Everquest, it went like this.

      You started a low level character.

      You angered one or more bad monsters and dragged it (them) across the entire zone to the lower level area *Most outdoor zones had a 10 to 15 level spread). Then you zoned or died next to them and they got killed.

      For bonus points, you then logged on your twink and took the camp.

      This happened on p2p AND on pvm servers.

      In Warcraft, it consisted of sneaking a high level character to the opposing newbie area and then killing newbies as they spawned... for hours or until you were banned.

      For PvP Everquest, it consisted of camping the respawn spot and killing people *repeatedly until they quit trying to log in*. Often, their next action was to cancel their account.

      So I agree, it sounds like the person was being a dick and camping them. Not clear why they could not get out of range of the police. Not clear why they couldn't kill the guy's character and camp him.

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    4. Re:Not trolling by Chyeld · · Score: 2, Informative

      You know, outside of the fact that they were in the middle of doing something themselves. Chasing someone out of a zone purely for the 'fun of it' is a dick move, regardless of the game. Doing it via a cheap trick makes it worse. If you want to claim the whole "playing the game it was meant to be played" bullshit, then step up and actually fight.

      According to the posts here, he spent most of his time trash talking, and the 'kills' he got from teleporting people into the instakill zones didn't get marked as his, the server claimed the kill.

      This isn't "Carebear vs PVP", PVP means you actually throw down. This is "Players vs griefer". It's not playing the game, it's just being a dick.

    5. Re:Not trolling by Maxo-Texas · · Score: 3, Insightful

      I'm not sure you read the article where it says,

      "he aimed the pointer at his opponent, the virtual comic book villain "Syphris." Myers, 55, flicked the buttons on his mouse and magically transported his opponent to the front of a cartoon robot execution squad. In an instant, the squad pulverized the player."

      The other player didn't do anything to him first. There was no way to avoid this while this person was in the game. And it is clear from his own quotes that he repeatedly griefed the same player into insta death.

      I don't even play CoH and I'm angry at him and think he's an asshole griefer.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    6. Re:Not trolling by Arker · · Score: 3, Informative

      Your other post here was incorrect when it said he could do that from anywhere in the game. He could only do that if they had already voluntarily entered the area, which is very clearly marked, and even has a 30 second cool down when you enter it to give you time to leave if you did so accidentally.

      Furthermore, his range was quite limited as well. He had to catch them, not just in the zone, but on the right side of it - near where heros come into the zone. Villains enter from the opposite side. So his foes were folks that wandered around the PVP zone without a care in the world, relying on this idiotic custom to protect them, and then whined when he took advantage of their lack of caution to whack em.

      I dont play COH, I just got off the phone with a friend that did who explained it a little better than the article. Any errors in comprehension are my own.

      --
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-
      Friends don't let friends enable ecmascript.
  4. Ok, so... by Tenek · · Score: 3, Informative

    After being "chilled" by players threatening to kill him, he then goes and publishes his personal information. Brilliant.

    That said, I I think Sirlin would have something to say to the scrubs complaining about his tactics.

  5. Carebears by hardburn · · Score: 4, Insightful

    Myers, who bought "City of Heroes" when it hit store shelves in 2004, quickly learned that players ignored the area's stated purpose. Heroes chatted peacefully with villains in the combat zone. Instead of fighting each other, members of the two factions sparred with computer-controlled enemies..

    What kind of silly carebear game is this? Try Eve, where the time it takes to rid yourself of such nonsense is measured in the time it takes to warm up a railgun.

    --
    Not a typewriter
  6. Not a new concept by ls671 · · Score: 5, Informative

    This is not a new concept, it has been covered in one episode of South Park where some guy kills everybody in WOW and the kids get together to defeat him.

    I mean, if it has been covered in South Park, I would guess this occurred in other games before. Still interesting to see the similarities with the South Park episode although....

    --
    Everything I write is lies, read between the lines.
  7. Technically not trolling. by mail2345 · · Score: 3, Interesting

    If you read the article, it mentioned that he just took a different stlye of battle, instead of the socially accepted standard of sending robots at their robots, he just killed them directly. He did not insult them, just took action different from the normal battle.

    1. Re:Technically not trolling. by Anonymous Coward · · Score: 5, Informative

      If you read the article, it mentioned that he just took a different stlye of battle, instead of the socially accepted standard of sending robots at their robots, he just killed them directly. He did not insult them, just took action different from the normal battle.

      As a CoH player whom he once publicly called a "piece of shit", I assure you this is not true. Much of his sparring was verbal.

      To explain the game mechanics a bit: In the area where he played, there are safe-haven areas at each end of the map, one for each side. If your character gets too close to the opposing faction's base, you'll be killed instantly by their base defenses -- no exceptions. Camping in your own base and teleporting nearby opponents into the automated defenses is generally considered a cheap tactic, but hey, it's part of the game.

      "Twixt" did a lot more than employ one cheap tactic, he went out of his way to be an ass.

    2. Re:Technically not trolling. by Locke2005 · · Score: 3, Interesting

      Sounds like the game mechanics are seriously broken. Exploiting a bug in the game implementation is cheating, but it sounds like this guy was exploiting a bad design. If you leave loopholes in the game mechanics big enough to drive a truck through, you shouldn't be surprised when somebody with no social conscience takes advantage. Bitch at the implementers to fix the game, not at the asshole who is demonstrating that the game is broken.

      I've always thought MMOs should have a karma system where you can grant others positive karma for helping you out or negative karma for pissing you off. The accumulated karma would then bias your "dice rolls" so that if you pissed too many people off, you would never be able to win a battle. Unfortunately, most games instead reward amoral behavior.

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
  8. Re:Not Research by orkybash · · Score: 4, Funny

    I find the moderation on this comment particularly ironic!

  9. Full Court Press by nausea_malvarma · · Score: 5, Interesting

    Some of the tactics used by this researcher remind me of the full court press in basketball. The rules of basketball allow a full court press, yet to do so never crosses the mind of most players. Playing one side of the court at a time is convention. The full court press is extremely effective, yet if you use it, the other team will no doubt call your win "cheap".

    Still, when you are the underdog, and must win at all costs, the press is your only option. I sympathize with those who use it (and recognize that it isn't easy to pull off either).

    If people complain that a tactic is cheap, it's really not the fault of the player, but the fault of the game. Past slashdot postings are full of examples where players exploited loopholes in city of heroes (remember the article about player-created missions?). With this in mind, I think it's obvious that City of Heroes was poorly designed to begin with. Game designers should never assume players will be on their best behavior.

    1. Re:Full Court Press by PeanutButterBreath · · Score: 5, Informative

      Some of the tactics used by this researcher remind me of the full court press in basketball. The rules of basketball allow a full court press, yet to do so never crosses the mind of most players. Playing one side of the court at a time is convention. The full court press is extremely effective, yet if you use it, the other team will no doubt call your win "cheap".

      Still, when you are the underdog, and must win at all costs, the press is your only option. I sympathize with those who use it (and recognize that it isn't easy to pull off either).

      Full court presses are not considered "cheap". They just aren't used all the time because they are only effective under rare circumstances -- either when the offensive team is under a time crunch to move the ball across half court or score, or when weak ball handlers can be trapped and forced into a low-percentage pass.

      Otherwise, trying to guard the entire court is not as effective as concentrating your defense in the half where the other team can score points. A full court press is hard because it is basically a man-to-man defence over the entire court, giving the offense plenty of room to maneuver and making it that much harder to double team or switch defensive assignments.

    2. Re:Full Court Press by J.+Random+Human · · Score: 2, Informative

      Malcolm Gladwell wrote an article on just that topic, with some obligatory Doug Lenat computer science content: http://www.gladwell.com/2009/2009_05_11_a_david.html

    3. Re:Full Court Press by Guil+Rarey · · Score: 2, Insightful

      It also is not "cheap" in terms of energy expended for the defensive team, and has a certain level of risk -- if the offense breaks the press and gets across halfcourt, the odds are pretty good they'll be able to get a quick and easy basket. It's a worthwhile strategy when used when necessary or as a non-routine variation that forces the other team to adapt. Do it all the time and the other team will adapt tactics (and personnel) to counter.

      --
      Do not taunt Happy Fun Ball
    4. Re:Full Court Press by mshieh · · Score: 2, Interesting

      Some of the tactics used by this researcher remind me of the full court press in basketball. The rules of basketball allow a full court press, yet to do so never crosses the mind of most players. Playing one side of the court at a time is convention. The full court press is extremely effective, yet if you use it, the other team will no doubt call your win "cheap".

      Still, when you are the underdog, and must win at all costs, the press is your only option. I sympathize with those who use it (and recognize that it isn't easy to pull off either).

      Full court presses are not considered "cheap". They just aren't used all the time because they are only effective under rare circumstances -- either when the offensive team is under a time crunch to move the ball across half court or score, or when weak ball handlers can be trapped and forced into a low-percentage pass.

      Otherwise, trying to guard the entire court is not as effective as concentrating your defense in the half where the other team can score points. A full court press is hard because it is basically a man-to-man defence over the entire court, giving the offense plenty of room to maneuver and making it that much harder to double team or switch defensive assignments.

      I think the full court press reference is "how david beat goliath". Basically, some guy who had never seen basketball had to coach for a league of 12 year old girls. The full tactic wasn't just full court press, it was 4 full quarters of full court press, at a level of play where no other team had the endurance necessary to sustain it. "How david beat goliath" is actually a pretty good analogy, as it came from a coach who was unfamiliar with social norms, felt that his job was to win at all costs, and received a lot of negative feedback for making the game not fun for other teams.

      http://www.newyorker.com/reporting/2009/05/11/090511fa_fact_gladwell

  10. Re:Not Research by Anonymous Coward · · Score: 5, Funny

    Your theories are the worst kind of popular tripe, your methods are sloppy, and your conclusions are highly questionable! You are a poor scientist, Dr. Venkman!

  11. within the rules doesnt mean its within the rules by unity100 · · Score: 2, Interesting

    just because a game developer didnt prevent something doesnt mean that its within the rules. the game developer doesnt play that game. even if s/he/they do, they constitute a near zero percentage of the game's players.

    any mmo you play are played by thousands of people. thousands of people create its environment, make it run, keep the machine running (raiding, pvp, crafting, trade, events, everything). they are the world there, and they set the social climate. noone, including the developers, can do shit about this. if developers force any player base into something they do not like, they QUIT. and go to another game. it happened many times, for many games, including some top, up-and-coming, much hyped titles.

    therefore, for all those badass/darth maul wannabee morons out there - you wont be able to freely be a badass asshole even in a mmo game - regardless how hard you argue that 'its within the rules', any assholery you commit is going to get added to your reputation, and eventually you'll find yourself changing your realm AND your character's nickname. people doesnt give a shit about what's within the hard rules of the game or not - they have their own opinions and judgments - noone can change that, neither a badass wannabee asshole, or self-righteous developer.

    so cut the bullshit about 'its within the rules', and get used to living in a society.

  12. Both sides of the mouth.. by Anonymous Coward · · Score: 5, Interesting

    What seems weird is that he was upset that people were punishing behavior "out of the norm" on one hand, and on the other hand was touting that he was merely following the rules. Huh?

    The folks in the game creatively and organically decided to set up their own customs opposed to the rules - Twixt seems more like a street preacher who hates everyone because they don't follow the rules like he does.

    Is he a cultural anthropologist (probably not, given that anthropologists are trained to work within the social framework of existing cultures as much as possible)? If not, I'd LOVE to see a cultural anthropologist do a write up on what happened here.

    1. Re:Both sides of the mouth.. by tsm_sf · · Score: 4, Insightful

      He's a "media professor".

      After reading the article it seems like he was a griefer who wrote a paper to justify being an asshole. He's "dismayed" and "disturbed" by behavior any anthro 101 student could have predicted from the start. Behavior that would seem like a perfectly natural response to his actions in the "real world".

      tl;dr version of his paper: "assholes shunned online as in RL. WTF?"

      --
      Literalism isn't a form of humor, it's you being irritating.
    2. Re:Both sides of the mouth.. by mqduck · · Score: 2, Informative

      Is he a cultural anthropologist (probably not, given that anthropologists are trained to work within the social framework of existing cultures as much as possible)

      No, he's a man who simply hates culture. He doesn't want to study it. As he's quoted saying at the end of the article: "I look at social groups with dismay."

      And, by the way, the cultural anthropologists' principal of non-interference isn't absolute. In a case like this, employing the scientific method is perfectly valid.

      --
      Property is theft.
  13. Anti-scoial != Indepedent/Mainstream by Akoman · · Score: 5, Interesting

    The professor seems surprisingly disappointed by the scorn heaped on his not-mainstream behaviour. He tries to liken it to cliques in high school, but the reality is he didn't just not follow rules, but he actively tried to destroy an existing social fabric and actively molested participants. He tries to paint his behaviour as 'following the rules, but independent' without the most important piece of information 'also, I actively antagonised people.' This is akin to painting himself a geek when really he's a bully (to follow on his high school example)

    1. Re:Anti-scoial != Indepedent/Mainstream by Pyrion · · Score: 2, Insightful

      More like a griefer, which made his antics instant win.

      --
      "There is much pleasure to be gained from useless knowledge." - Bertrand Russell.
  14. Re:If it's within the rules, it's within the rules by sam0vi · · Score: 2, Insightful

    ... in virtual worlds the rules can be set by the players themselves. The developers in this context are enablers, rather than Gods passing down "rules".

    If those user-driven rules are so important for the gameplay, they should just pass them along to the developers so they can add them to the actual rules. That's what we in the real world call "Laws". If they don't like the way things are they should go play somewhere else. Stupid whining babies...

    --
    When my Karma level reaches 0 I feel in piece with the Universe
  15. Re:within the rules doesnt mean its within the rul by nausea_malvarma · · Score: 2, Insightful

    I don't understand your complaint. There is no question that Twixt broke no rules.. only social convention. Must we all conform to social convention?

  16. Makes you wonder... by jnaujok · · Score: 2, Insightful

    ...how much government funding he got during the 4 odd years he was "researching" this. Not a bad job to get paid to play a video game for four years and be an utter prick while doing it, while maintaining the rationalization, "it's all for science." Maybe someone should be researching why sociology professors are so willing to live off the public dole like this...

    --
    Life, the Universe, and Everything... in my image.
  17. He gets PAID for this? by grasshoppa · · Score: 3, Funny

    So he gets to play MMOs all day and be a cock in them, AND he gets paid for it?

    Shit, all this time I've been doing it for free....

    --
    Mod me down with all of your hatred and your journey towards the dark side will be complete!
  18. Re:If it's within the rules, it's within the rules by mwvdlee · · Score: 5, Insightful

    A player was being irritating, which is within the rules.
    The rest of the players turned him into an outcast, which is also within the rules.
    I don't see the problem here.

    --
    Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
  19. Death threat? by orkybash · · Score: 2, Insightful

    Wow, someone on the Internet said he would kill you! This is a death threat to take seriously, all right.

  20. What an ass... by WiglyWorm · · Score: 5, Informative

    Having read the full article, it appears as though the "researcher" did nothing more than hang out in the combat zones in CoH/CoV and teleport the oposing faction in to a line of guards who would instakill anyone who got too close. (making the line "but he was too skilled to be driven off" extra hillarious).

    He would then troll the general chat with stuff like (direct quote here):

    "Yay, heroes. Go good team. Vills lose again,"

    I couldn't make this shit up if I were trying.

    His grand conclusion?

    in the game's chat box, users like Hunter-Killed responded, "U are a major sh--bird."

    Another player added, "I hope your mother gets cancer." Yet another wrote, "EVERYONE HATES YOU."

    Myers was stunned by the reaction, since he obeyed the game's rules.

    "If you aren't a member of the tribe, you get whacked with a stick," he said. "I look at social groups with dismay."

    What's this guy's next "research" project? Going down to the bus station and punching old ladies in the nose?

    This guy wasn't doing research, he just wanted a tax write off and a grant to do nothing but sit around and be a dick on the internet.

    1. Re:What an ass... by cbhacking · · Score: 2, Insightful

      Wow, I'm not sure which is worse - the fact that what he is getting reviled for doing *exactly* the point of the game (heroes and villians, think about it), or that you looked at the evidence and somehow concluded that he was doing it because he wanted to "be a dick on the internet." Sounds to me like he was playing the damn game. He wasn't even talking trash, for crying out loud! Sure, nobody personally likes the guy that kills them in a game, but the correct response is to try and kill him right back (in game), not whine, make insults, or send real-life threats.

      The equivalent "next research project" would be going down to the bus station with a wanted list from the police, and calling the cops whenever he sees somebody on that list. Sure, that person might not have done anything to him personally, but they chose a "side" of society that... you know, this whole analogy is absurd. It's a goddamn PvP game, the objective being to pit player against player. Do you play CounterStrike by any chance? I suggest next time you play as one of the terrorists, you try sitting down for a chat with one of your opponents, and maybe suggest seeing who can throw a grenade the furthest (but not *AT* one another, of course!) You might get a "LOL!!" before he shoots you in the face. Probably only after, though. Quite a bunch of dicks, though counter-terrorists, aren't they!

      --
      There's no place I could be, since I've found Serenity...
  21. Re:NCSoft do not make the rules. by Pyrion · · Score: 3, Funny

    And yet, what, they still got their asses handed to them? Methinks they need to spend less time chatting and more time playing the fucking game.

    --
    "There is much pleasure to be gained from useless knowledge." - Bertrand Russell.
  22. Re:within the rules doesnt mean its within the rul by nine-times · · Score: 2, Interesting

    But who joins City of Heroes to "live in a society"? I've never played, but I thought about it. It wasn't so I could live in a society, but so I could have super powers, choose a side, and then run around kicking the asses of people on the opposing side with said super powers.

    When I was a kid, I didn't play Doom so I could learn about demon culture. If I want to live in a society, video games are not the appropriate place for that.

  23. This reveals a problem in the game's rules... by judolphin · · Score: 5, Interesting

    In the sports world, there are many instances of coaches and players using strategies that, although effective, are bad for the game for one reason or another. Sports leagues that deal with this effectively, like the NBA, are doing OK. Leagues that do not, such as the NHL (sorry Canada), are circling the drain. Once upon a time in basketball, teams started holding the ball for minutes at a time as soon as they got a lead. So, the NBA instituted a shot clock forcing the team to shoot the ball within 24 seconds. As players got taller, coaches started camping 7-footers under the basket. So, a 3-second lane was added to forbid any player from standing under the basket for more than 3 seconds at a time. Years later, the 3-point line was introduced to increase the value of long-range shooting and encourage players not to all crowd around the basket. The NHL started going down the tubes when teams like the New Jersey Devils used the horrendously boring "neutral zone trap" and "clutch-and-grab" defense to win Stanley Cups over more skilled and exciting teams. The NHL waited too long to do something about it, and as a result the Stanley Cup finals are now shown on a basic cable bicycle racing channel. If legal play can ruin the game, the rules need to be changed. Pure and simple. You can't trust the players to "be nice."

    --
    The Institute of Incomplete Research has determined that 9 of out 10
    1. Re:This reveals a problem in the game's rules... by Anonymous Coward · · Score: 2, Interesting

      Speaking of rule changes, I think college and NBA basketball both really needs to do something about the "last minute fouling" problem where both teams constantly foul each other in the last few minutes of play. It is the epitome of poor sportsmanship, but every team does it because it's advantageous. Proposed simple solution: any foul in the last 5 minutes of the game results in an automatic ejection; second offense in a season = sit the next game out; third offense = sit the next two games out; etc.

  24. Stunned? by DNS-and-BIND · · Score: 2, Insightful
    Myers was stunned by the reaction, since he obeyed the game's rules.

    I weep for higher education. Here we have a man with a Ph.D. and a teaching position, and he doesn't know the first thing about culture. Is he lying when he says he was stunned?

    The professor was disturbed that game rules encouraging competition and varied tactics hardly mattered to gaming community members who wanted to preserve a deeply-rooted culture.

    Again, how can an educated man be so ignorant? Ah well, I suppose he's like the Ph.D.s at my mom's job - the ones who regularly send her email hoaxes, viruses, and Howard Dean campaign contribution requests.

    --
    Shutting down free speech with violence isn't fighting fascism. It IS fascism!
  25. some more links, since the post itself was sparse by Bill+Wong · · Score: 3, Informative

    the actual paper (word format, ugh).
    the guy's blog

  26. Re:Not Research by russotto · · Score: 4, Funny

    Rain on your wedding day isn't ironic without a big stretch, but a free ride when you've already paid could easily be situational irony.

  27. He has no idea what he's playing by Kelbear · · Score: 4, Interesting

    It sounds like this "professor" really never learned the details about what he's playing.

    In this particular game, player vs. player combat is for the most part consensual. The speed of travel in the game is so fast that the only way to kill someone is for them to be willing to slow down and have a fight to the death. The developers go to greath lengths to minimize the ways in which one player can interfere with other players.

    Being killed by a player has no penalty in a PvP zone, you're just sent back to the entrance of the zone. However, the computer controlled "cartoon" enemies in the zone will inflict an experience loss(known as "debt") on the players that die by their hand, and this loss takes a considerable amount of time to mitigate. There are players in this zone who are there to defeat the enemies because they give increased experience, they aren't there to fight or interact with enemy players in any way and are left alone instead.

    There's no benefit to winning by dropping the enemy into the computer controlled enemies, since the computer takes the credit for killing him. So essentially, he is disrupting the gameplay of the other players, inflicting a loss of time, and for no personal gain aside from schadenfreude. A classic troll.

    He's not bucking social norms, he's being a sociopath as far the game world allows. The results are not suprising, interesting, or even insightful. If he wanted to buck social norms, he should play a healer character who focuses only on his weak offensive abilities. That's the game-equivalent of being a social outcast. He's going for the game-equivalent of Charles Manson.

    1. Re:He has no idea what he's playing by cbhacking · · Score: 2, Insightful

      The game itself is broken, then. Why the hell can you teleport somebody like that in that case?

      I actually still find the other player's responses interesting. Instead of trying to use the same (obviously highly effective) tactic against this guy, or forming groups so that he can't do it to thim without dying as well, they're sitting back and whining, name-calling, and sending RL threats (easily enough to get you permabanned in most games).

      Mind you, I've no interest in actually playing this game - the way you describe it, the designers must be absolutely retarded to actually permit this strategy - but I do find it interesting, from a societal point of view, that these people would choose to play a game wherin these tactics are possible, but get so very upset (as opposed to simply playing along, either by countering him somehow or replying in kind) when they are used.

      --
      There's no place I could be, since I've found Serenity...
    2. Re:He has no idea what he's playing by Arker · · Score: 2, Insightful

      This is a clearly marked PVP zone, in a game where everyone is on one side or the other and they are supposed to be constantly at war. If you want a farm a zone like that you do it at your own risk, and getting butthurt because someone on the other team was actually playing their character is just absurd and pathetic.

      The same kind of idiocy this researcher found in this game definitely goes back a long ways though. I remember encountering it in MUDs way back in the 80s, and the cross-teaming that killed Everquest race-war pvp comes from the same source conceptually as well. These are players with no interest or appreciation for the game at all, who enjoy destroying it for others while chatting with their "friends" on the other side (who should be their mortal enemies) instead of actually playing.

      No sympathy for them at all. IMOP they are deserving of the "griefer" epithet, not him.

      --
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-
      Friends don't let friends enable ecmascript.
    3. Re:He has no idea what he's playing by cmdr_klarg · · Score: 2, Interesting

      It's a power popular with PVPers called 'Teleport Foe'. There are very few defenses against it. If he was repeatedly using TP Foe to drop villains in front of the police bots guarding the hero base then he was guilty of being a griefer and an asshole. The police bots are there to keep the villains out of the hero base, not as a firing squad. I agree that the design is stupid, as anyone knows that if there is some way to turn a design feature into a way to 'cheat' then they invariably will.

      I am guessing that an earlier poster was correct in it being on the Virtue server, as you would likely find people on there doing RP, it being one of the few areas you can have both hero and villains together (most areas are faction-only) at that time. I'm guessing that he was doing his asshattery before the introduction of the Rikti War Zone co-op zone and the PVP retooling.

      Nowhere in the article did I see that he was so 1337 that groups of other PVPers couldn't defeat him, especially a group of them. If they did defeat him, he didn't lose anything and could go right back out and keep doing it.

      It's morons like him that keep me in the PVE zones. I'm know that I can be killed by another player in a PVP zone, its no big deal, its part of the game. But PVP makes it too easy for some asshole to screw with you with no repercussions on their part, and that's what this guy was doing.

      --
      THE SOFTWARE, IT NO WORKY!!!
  28. Burn a flag by Anonymous Coward · · Score: 2, Funny

    Go ahead and burn a flag. It's within the rules, but people will hate you for it. Wow. I should write a paper.

  29. Re:If it's within the rules, it's within the rules by SanityInAnarchy · · Score: 4, Insightful

    And just as with real-world laws, there's a limit to how much you can specify clearly enough, or how many restrictions you actually want to set.

    In fact, I think we'd both agree that it would be a Bad Idea to have all laws be set to match social customs. There is no law against me walking up to your mother and calling her a cunt, and I would not want to live in a place that had such a law -- yet you probably still wouldn't want me to do that, and society in general would probably disapprove.

    "Don't be a dick" can't be coded into law, but it's still good advice.

    --
    Don't thank God, thank a doctor!
  30. A minor note: by E-Sabbath · · Score: 2, Informative

    This behavior as described by the researcher does not get XP for the player. It does not get drops for the player, either. It simply wastes the opponent's time.
    Note also that there are two different behaviors described. One, a pattern of teleporting foes into the 'safe zone guards' was later defined as griefing by the developers, and punishable by pretty much the same punishment as threatening people. The other is a matter of waiting till someone is badly hurt, fighting someone else, and picking them off by teleporting them directly into a boss. This is completely legal, it simply imposes an XP penalty on the person killed. It is also, of course, viewed as 'cheap.'

    I suspect strongly that our friend did the 'teleport into guard' trick until the day it was declared griefing, then switched to a new tactic, just to cause the maximum social annoyance.

    I have seen this behavior in real life, as well. It is the person who drives in the left lane at ten under the limit, on a road where the convention is twenty over. Much like the behavior described in the game, it is technically legal, unless, of course, the cops decide the driver is intentionally blocking the road.

    In this case, I suspect he is both intentionally blocking the road _and_ driving with a hat on, barely able to see over the windshield, if he truly does not understand why his behavior was deemed frustrating.

    To put it another way, most of us grew out of this behavior when we were six. It's passive-aggressive, and spiritually the same as "I'm not touching you. I'm not touching you. I'm not touching you."

    His survival _after_ this behavior might be an indication of skill... but I doubt he survived for long, simply taking advantage of the lack of death penalty, and various stealth powers to return to play after being killed.

    As far as playing by the 'rules', I should note that it has become harder and harder to perform his tactics, due to behavior like this. Why? Because, while the game world may allow it, it was only allowed because the developers didn't actually believe someone would behave like this, to no personal gain and great social cost. As such, they have added equipment, power sets, potions, and direct power changes to make it harder to perform.

  31. I think this experiment illustrates quite clearly by al0ha · · Score: 3, Insightful

    one of the reasons why there will never be a true Democracy. The elite in every society tells the commoner and new initiate what to think, and for the most part they fall in line.

    --
    Did you ever wake up in the morning, with a Zombie Woof behind your eyes? -- FZ
  32. Griefer is reviled by Johnny+Mnemonic · · Score: 4, Insightful

    and writes book describing why it's ok to be a Griefer.

    More surprising to me was that in CoH/V PvP is not played as described. I play WoW, on both PvP and carebear servers, and boy do I get ganked whenever I'm in the wrong place at the wrong time. There is no such "polite agreement" between Ally and Horde in WoW. How did one get established in CoH/V?

    And while it does indeed suck to get griefed and ganked by the opposing forces, esp when I am no threat to them, if it starts bothering me much I just go do something else for awhile. The Alliance can't be roaming Tarren Mill all of the time? Can they? But it seems like I did have to log in in the Early AM Server Time in order to complete some of those quests.

    --

    --
    $tar -xvf .sig.tar
  33. Re:If it's within the rules, it's within the rules by Anonymous Coward · · Score: 2, Insightful

    Laws? Kicking over a kid's sand castle isn't illegal, but people will hate you for it. I'm not sure what your point is here.

  34. Re:More of a study of Socialogy than Video Games.. by Chyeld · · Score: 2, Insightful

    The individual. How the fuck can you play baseball with only one person?

  35. Re:within the rules doesnt mean its within the rul by pod · · Score: 3, Insightful

    so cut the bullshit about 'its within the rules', and get used to living in a society.

    It's not a "society", it's a game.

    In real society, people do things you won't like all the time, and they are still "within the rules". Get used to it. YOu don't get to threaten their life.

    --
    "Hot lesbian witches! It's fucking genius!"
  36. Re:If it's within the rules, it's within the rules by amicusNYCL · · Score: 2, Interesting

    There is no law against me walking up to your mother and calling her a cunt

    That's what "Intentional Infliction of Emotional Distress" is for.

    --
    "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
  37. Correctly? by Valdrax · · Score: 5, Insightful

    He had been playing since the game came out in 2004. He knew the customs, he knew the rules. He played the game as designed. He was a hero who defeated villains in a PvP server. He played the game correctly, while everyone else wasn't.

    How is teleporting people in front of NPC bots designed to enforce a safe zone instead of beating someone up yourself "playing correctly?" Especially when he was attacking people who didn't want to PVP by abusing a mechanism intended to protect people who didn't want to PVP?

    The only reason he was "unbeatable" was because he built a character optimized to exploit a cheap trick that didn't rely on his own strength. I mean, he talks himself up as being skilled, but the truth is a little less flattering. Plus, he wasn't as nice and innocently curious of a guy as he pretends to be. An AC below notes that he would taunt people, post bragging kill logs, etc.

    He was a griefer who basically bemoans how "haters gotta be hatin'." What a chump.

    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    1. Re:Correctly? by coaxial · · Score: 2, Interesting

      How is teleporting people in front of NPC bots designed to enforce a safe zone instead of beating someone up yourself "playing correctly?" Especially when he was attacking people who didn't want to PVP by abusing a mechanism intended to protect people who didn't want to PVP?

      "Designed to enforce a safe zone?" Where are you getting that? The robots kill people. If they were to create a safe zone, you wouldn't have the robots, you'd have a shield that prevented anyone from entering or leaving. But that's not what they do. They kill people. They kill whoever gets in front of them. You're supposed to kill people. He killed people in the most efficient way possible. This wasn't exploiting some bug. This wasn't using some cheat. This is just using an established tool in a novel way to achieve the stated objective.

      Especially when he was attacking people who didn't want to PVP by abusing a mechanism intended to protect people who didn't want to PVP?

      If you don't want to PvP don't join the PvP server! It's just that simple. You decide to go somewhere where the stated objective of going there is to kill or be killed, and then you whine when you're killed? Grow up.

    2. Re:Correctly? by Arker · · Score: 2, Insightful

      How is teleporting people in front of NPC bots designed to enforce a safe zone instead of beating someone up yourself "playing correctly?"

      How else would a character whose major power focus was teleportation fight? Huh? The hero is supposed to go fight the villains but refrain from using his only significant power because it's unfair? That's ridiculous. If the teleport power is overbalanced, the game designers need to rework it or remove it, but dont blame the player for using what he has in an intelligent way to achieve his goals.

      --
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      Friends don't let friends enable ecmascript.
    3. Re:Correctly? by Chas · · Score: 2, Insightful

      No, the drones at both bases are meant to prevent people from the opposing side from spawn-killing people inside the opposing bases.

      Doing so does not accrue kill credits to the person doing it, or the side upon which he's playing. It merely creates debt and wasted time for the other player.

      With a bit of extra accuracy and lots of range, anyone could do it. It doesn't make for a very productive or enjoyable gaming session.

      There's a reason now why certain changes in the PVP system make this tactic less effective now.

      --


      Chas - The one, the only.
      THANK GOD!!!
  38. Re:within the rules doesnt mean its within the rul by cbhacking · · Score: 2, Interesting

    See, that's why I love Eve Online. We (an alliance of over 1000 players on a server with hundreds of thousands) *make* the rules, at least in our own section of space. Jumping a transport through our space as a neutral pilot (we don't know you and have no standings set) will get you killed where we hang out. Want your loot back? Sure, we'll offer it - but we'll put a steep markup on it compared to what we'd ask from the alliance. If you don't like it, stick to NRDS (Not Red, Don't Shoot, i.e. only kill hostile ships) space. On the other hand, if you want to join us, go ahead and ask - we're usually recriuting to some extent or another. We'll even take in new players and help them bet set up, which a lot of alliances have no interest in doing. Why operate this way? It's how we like to play. Don't like it? Stay out of our way (we occupy about a dozen systems, with presence in perhaps a dozen more, out of many hundreds) or get your own alliance together (or join one) and fight us. Seriosuly, bring it - the game is no fun when you have to fly 40 systems away to get an PvP.

    I can totally sympathise with this guy. He was just in the wrong game - apparently City of Heroes/Villians is simply overrun with carebears.

    --
    There's no place I could be, since I've found Serenity...
  39. Re:More of a study of Socialogy than Video Games.. by Anonymous+Cowpat · · Score: 3, Funny

    depends - does the guy who wants to play baseball starting pitching the ball at the sunbathers?

    --
    FGD 135
  40. Re:Who makes the "rules" of a community? by VGPowerlord · · Score: 5, Insightful

    This

    It's like people who go 45 MPH in the left lane on a 55 MPH road. Yeah, that's definitely what the laws say you can do, but most people don't, and the presence of a vehicle going a different speed from the flow of traffic creates danger and stress that shouldn't be there. Ignoring custom in favor of only the rules in print is antisocial behavior.

    and this

    In terms of the game, the people who play City of Heroes have decided as a community what kind of behavior is acceptable. You only get to go PVP with people who have consented, and the arena is a place for people on other sides of the Heroes / Villains game split to be able to chat otherwise. It's a like a dance club where someone has decided that just because he's a man and you're a woman that he gets to bump and grind against you even if you're not interested. ("That's what dance clubs are for! Why is everyone ganging up on poor little me?")

    are arguing opposite sides. The developers are the ones who set the speed limits/laws, and not surprisingly, entering a Player vs. Player arena is explicitly saying "I want to PvP."

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  41. Re:If it's within the rules, it's within the rules by Digi-John · · Score: 2, Interesting

    Of interest in the "players set the rules" topic is LambdaMOO, where players actually sent in petitions which became ballots which were voted on and implemented. Frequently, a ballot to permanently shut down the game was submitted; luckily, they never passed. Other ballots would include changes in quota policy, new user policy, etc.

    --
    Klingon programs don't timeshare, they battle for supremacy.
  42. meaningless statement by Anonymous+Cowpat · · Score: 4, Insightful

    Myers was stunned by the reaction, since he obeyed the game's rules.

    That's meaningless, the programmed rules of the game are analagous to the laws of physics. Just because you can punch someone on the nose doesn't mean that you should, or that they should just shrug their shoulders and go "well, physics allows it, so I'm ok with it"

    --
    FGD 135
  43. see what you're missing in academia... by Goldsmith · · Score: 5, Insightful

    Were I faculty at Loyola, I would find the IRB members who approved this and give them a very hard time, as this is not the kind of research I would want to be associated with. If he has done this without IRB support, I would ask that he be removed from the faculty.

    I would point to his academic themed blog (linked to in the article), where he seems to go out of his way to belittle and further antagonize the non-academics who are complaining (he had a separate blog "in character" for his research, this is his "serious academic" blog). His response to an inquiry about the ethics of what he has done is to link to a discussion of similar researchers who seem to reach a conclusion that the ethics in MMO social research are complicated and suggests that transparency and respect of the other players is the best policy (in other words, he links to a blog that suggests he has acted unethically). That he is acting "in character" in his academic blog after the conclusion of the research and is not adhering to the "normal" research conduct of his field is, to me, totally unacceptable.

    1. Re:see what you're missing in academia... by bigbigbison · · Score: 4, Interesting

      From reading his blog post on the matter http://dmyersloyola.wordpress.com/2008/11/21/im-finishing-up-city-of-heroes-today/ he didn't get irb approval. His dismissal of the need for it in the comments makes it seem like he doesn't know much about the ethics of ethnographic research.

      I'm also less than impressed with his responses. It doesn't come off as very professional.

      --
      http://www.popularculturegaming.com -- my blog about the culture of videogame players
    2. Re:see what you're missing in academia... by digitalloving · · Score: 3, Informative

      The fact that he is possibly targeting minors, creating risk to them through emotional trauma, and making academic claims about the information he is gathering on online subjects definitely means he should have IRB approval. Any reasonable academic would state that, especially given the risque nature of the study. In fact, given my experience with the IRB, I doubt he would even get approval. It really saddens me that so many graduate students spend their time following the rules just to watch misguided faculty members ignore them. I like the message this sends. Below is a link to their own policy for online research. It does not deviate much from the policies I have seen at the multiple institutions I have attended. To the best of my reading, his research is in flagrant violation of the policies. http://www.luc.edu/ors/irbonlinesurveys2.shtml

  44. Re:If it's within the rules, it's within the rules by Pantero+Blanco · · Score: 5, Informative

    A player was being irritating, which is within the rules.
    The rest of the players turned him into an outcast, which is also within the rules.
    I don't see the problem here.

    You (and the authors of half the comments I've read so far...) must not have read the article. They went beyond attacking or taunting him in the game. Trying to expose someone's identity and falsely accusing them of being a sex offender is WAY outside the rules.

    Also, "being irritating" in this case involved playing the game the way it was meant to be played. He wasn't doing things that were merely "technically" allowed. He wanted to roleplay as a hero, so he attacked villains.

    The summary headline is inaccurate and inflammatory; its author needs to go back to Fark.

  45. Is the story the whole story? by K.os023 · · Score: 5, Informative
    Comments on TFA say that the situation was not exactly as represented in TFA. From here:

    I'm actually a CoH player who PvPed both with and against Twixt (I am not any of the players named, and my verbal interactions with Twixt were quite limited). I'd like to clear up a few things that seem to be missing. Note that I am, in no way, discounting the seriousness of death threats, but maybe a little more understanding of what really took place will allow people to relate better to the frustration.

    1) Twixt's actions in PvP translated to an investment of time. By teleporting (the action described) villains into a row of firing squad computer-generated enemies, he would give the other character debt. This debt would impede the character's ability to gain experience by cutting it in half for a certain period of time. Thus, anyone who suffered from what Twixt did would pay for it by having their progress cut in half the next time they got the opportunity to play. A full portion of debt could take upwards of 3 hours of nonstop play to be worked off.

    Imagine you go play miniature golf. Directly in front of you is a group of 10 children who have no idea what they're doing. You are unable to skip past them, and as is allowed, they refuse to let you pass. Due to this inconvenience, you only get to play 9 holes (or 4, if you're only on a 9-hole course). Would you be frustrated? I sure would be. They didn't break the rules, but they hurt the fun of my outing by specifically robbing me of the time that I had dedicated to accomplishing my goal. It's not much different than traffic, bowling balls getting stuck in the lanes, people talking during a movie, or any other issue that would rob an individual of their free time. The individuals causing your frustration may not be breaking the rules, but they are affecting your enjoyment.

    2) Twixt's account of what took place in the PvP zones he visited just plain isn't accurate.

    People did chat because many of the players had played together prior to the release of City of Villains (CoH was released in May of 2004 while CoV in October of 2006). Most of us already knew each other. However, that didn't result in a lack of fighting. Many times, Twixt would simply teleport people from battles already in place to his computer-generated death squads. He's presenting the situation as if he was the only one using the zones correctly when, in actuality, he was just the only one manipulating loopholes to allow him to generally be mean to other players. That's the biggest reason why he was despised.

    3) Twixt commonly made fun of players he killed.

    He did not simply say random hero-supporting things, he oftentimes bragged openly after using his computer-generated helpers to kill someone. Like any other competitive situation, bragging and talking trash will earn people talking back and becoming more upset. He worked to goad individuals into becoming angrier at what he did.

    He mentions the forums as a place where people speculated about parts of his life, but he seems to have left out where he posted kill-logs from his time spent in PvP zones. He posted quite frequently on those boards, and he went out of his way to fuel the hate that developed for him. Professional athletes who do such a thing are widely derided by the media and fans. Twixt worked hard to generate hate, he was not simply an innocent victim.

    4) Twixt died. A lot.

    Twixt perfected his method of generating debt for other players by dying a whole lot along the way. Statements like, "But no one could stay alive long enough to defeat Twixt..." completely misrepresent what happened.

    5) Twixt's research plays a role by examining another realm of society, but his results are predictable.

    It's not surprising that people get upset when you're mean to them without reason. On an unmarked curb, it's legal for me to park 5 fee

    --
    Ahhh, what an awful dream. Ones and zeroes everywhere... and I thought I saw a two.
  46. Comment removed by account_deleted · · Score: 2, Interesting

    Comment removed based on user account deletion

  47. Re:If it's within the rules, it's within the rules by Anonymous Coward · · Score: 2, Insightful

    The COH developers have addressed previous griefing techniques, such as teleporting other players into locations they could not exit, heroes camping the inside of the villain hospital, etc. However, griefers are inventive, and sometimes find new tactics faster than the developers can program ways to prevent them.

  48. Re:Who makes the "rules" of a community? by tirefire · · Score: 4, Interesting

    Actually, the driver's handbook my state publishes specifically says you should only use the left lane to pass. So when some asshole in a Winnebago camps the passing lane at (speed limit minus 10), he really is breaking the law, or at least driving improperly. Like jaywalking and littering, it's something cops don't really care about, so everyone does it, and most people don't even know it's wrong. And then everyone's surprised when they hear the Germans actually enforce rules like that. Sigh...

  49. Re:Not Research by NoobixCube · · Score: 2, Funny

    I think it would be ironic if everyone were made of iron...

    --
    Admit it. You post strawman arguments as AC so you get modded Insightful for refuting them, rather than Troll
  50. Re:Does entering a PvP ring really mean that at al by chammy · · Score: 2, Insightful

    Also, just because it's possible to PvP with anyone there doesn't mean that people have consented to PvP with you.

    Try telling that to some player pirates in EVE.

  51. Re:Not Research by hairyfeet · · Score: 5, Insightful

    Actually I think he just proved Professor Gabriel's Greater Internet Fuckwad Theory and thereby proving conclusively that no matter how much education or degrees you have attached to you name, you can still be a giant douche on the Internet.

    So congratulations Mr Researcher, on proving what everyone else has known since AOHell let the great unwashed loose on the net. I'm sure his next paper will be on how 4Chan is full of trolls that do everything for something called the "LULZ".

    --
    ACs don't waste your time replying, your posts are never seen by me.
  52. Re:Not Research by itzdandy · · Score: 5, Funny

    no, that would be ferric.

  53. Re:If it's within the rules, it's within the rules by itzdandy · · Score: 2, Insightful

    How do you measure the punishment for something you can't measure the crime in?

  54. Re:Does entering a PvP ring really mean that at al by Rajani_Isa · · Score: 5, Informative

    Also, just because it's possible to PvP with anyone there doesn't mean that people have consented to PvP with you.

    Actually, if you ask the the CS staff, if you play the game and read the beginner's info - yeah, they have. Entering a PvP Zone means you consent to be engaged by anyone anywhere at any when inside the zone. If you want to only PvP against specific people, that's what "City of" has arenas for.

  55. Re:Who makes the "rules" of a community? by Pulzar · · Score: 2, Informative

    It's like people who go 45 MPH in the left lane on a 55 MPH road. Yeah, that's definitely what the laws say you can do, but most people don't, and the presence of a vehicle going a different speed from the flow of traffic creates danger and stress that shouldn't be there. Ignoring custom in favor of only the rules in print is antisocial behavior.

    Actually, almost every state/province has laws that prohibit going slow enough to inhibit normal flow of traffic. It's probably up to the traffic cop's discretion what that speed is, but it's illegal nonetheless.

    --
    Never underestimate the bandwidth of a 747 filled with CD-ROMs.
  56. What was his control? by AnotherBlackHat · · Score: 2, Insightful

    He claims to have done an experiment, yet from what I can see, he's tried a grand total of ONE behaviour.
    Maybe all players treat everyone like they're an asshole, maybe it wasn't the killing itself, but the obnoxious bragging about it that got people riled.
    Maybe it was the color of his pants, or the time of year, or maybe he did something outside of the game itself to bring it on.
    And no statement from the developers of the game that what he was doing was how they "intended" the game to be played.

    How can he possibly draw valid conclusions from this?

  57. Re:They're scrubs... by arb+phd+slp · · Score: 2, Insightful

    http://www.xeodesign.com/whyweplaygames.html
    Sirlin's essay is correct insofar as it goes, but it ignores 75% of the categories of play. Scrubs are only scrubs if they are applying their socially constructed rules in the Fiero space. Socially constructed rules are normal and expected in the other three play types.

    --
    There's a perfect xkcd for my sig but I'm too lazy to look it up. sudo someone go find it.
  58. Re:If it's within the rules, it's within the rules by Arker · · Score: 2, Interesting

    yes he used abilities to damage his enemies in the most devastating manner, but he did so with no reason, he did not get any points for it, as he did not actually kill them (the npcs did)

    Huh? Because the game mechanics didnt give him XP that delegitimises his acts? Hardly. He played a hero, removing villains was his goal, not racking up points in a database somewhere!

    chatting is not ruining cox pvp since there are fights all the time

    According to TFA, there are arenas for duels, and a full pvp area as well. Despite this, the custom has evolved that both sides use the full PVP area for farming and duelling, and no true pvp takes place (set duels are not the same thing.) No? Because if that's not accurate then one must wonder why Twixt became so hated, if everyone else was doing the same thing he was...

    --
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  59. Re:within the rules doesnt mean its within the rul by Brain+Damaged+Bogan · · Score: 2, Insightful

    "Must we all conform to social convention?"

    only if you want to be one of the cool kids who everybody gets along with. independant thinkers should be ridiculed for their non-conformity if the social convention where you are is to fart during a meal as a sign of approval of the meal you'd better stress that rectum into belching out some noxious gasses...

    in all seriousness though... fuck socialism. A democratic society is one where you have freedom... this guy went into an online game and did what the game was designed for... heroes fighting villains, he broke no rules, he just pissed off a bunch of idiots that thought "heroes vs villians, that sounds like an interesting place to hang out and chat about shit"...

    --
    -- Sex is the antonym of pringles. Once you pop it's time to stop.
  60. Shaka Zulu by whitefox · · Score: 2, Interesting

    Heros don't hang out and chat with villains. They fight. What we have here was people that didn't actually want to play the game. They just wanted to rack up (dubious) "achievements".

    Reminds me of a scene from the television series "Shaka Zulu" where a young Shaka eagerly looks forward to proving himself in battle but instead observes a "battle" where the opponents simply dress up, dance, and hurl insults at each other to determine the winner. This method of warfare and Shaka's subsequent shakeup seems to be backed up by WikiPedia:

    A number of historians argue that Shaka 'changed the nature of warfare in Southern Africa from 'a ritualised exchange of taunts with minimal loss of life into a true method of subjugation by wholesale slaughter'.

    Not that this has any bearing on the subject at hand but interesting none the less. Or does it?

  61. Re:Who makes the "rules" of a community? by Arker · · Score: 2, Insightful

    Yeah, others have pointed out the factual errors, but think about this for a minute man.

    This is THE PVP area in a HEROS VS VILLAINS game. He's playing a hero. He goes in to kill villains. And HE is in the wrong?

    A better analogy would be that he was doing 55 on a 55 road and really irritated the mob that was trying to use the asphault as a spread for their picnic. Solution - DONT PLAN PICNICS ON THE HIGHWAY SURFACE THAT'S NOT WHAT IT IS FOR!

    --
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  62. Re:I think this experiment illustrates quite clear by pentalive · · Score: 2, Insightful

    That and that "tyranny of the majority" thing.

  63. Well, at least it's a new-ish excuse by Moraelin · · Score: 4, Informative

    Well, as someone who's been on MUDs long before MMOs, and briefly even tried his hand at creating content on one, I can at least say this: I had thought I've heard every excuse before. There was always a segment (the ones Bartle called "killers") who'd whine at length that if you don't let them repeatedly gank newbies:

    A. you're infringing upon their freedom of speech. (Never mind that that ammendment is about congress, not about their behaviour on someone else's private property.)

    B. ... and their dad is a lawyer and will sue you for it. (Never did somehow.)

    C. ... and that's the road to fascism and slavery. (Yeah, right.)

    D. You're making roleplaying impossible. (Apparently being an out-of-character griefer is the only possible role to play.)

    E. You're depriving those newbies of _fun_. They may not know it, but they secretly _want_ to be ganked repeatedly and otherwise harrassed. If you let them opt out of that instead of being thrown to the wolves from the first minute, they'll all get bored and leave! (I think Everquest 1 disproved that one quite nicely.)

    F. Somehow a failure of a human being, along with everyone else who even thinks of being, you know, social in a massively multiplayer game.

    And, umm, that's about it off the top of my head.

    The research one is actually kind of new. Of course, this "researcher" didn't invent it, but still, it's kinda refreshing to see the douchebags have broadened their repertoire a little. They were starting to sound like a broken record.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  64. Re:Not Research by omglolbah · · Score: 2, Funny

    Rain on your wedding day is not ironic, it is just unfortunate.

    Unless you're getting married to a weather forecaster and he/she set the date! Then it is fairly ironic.

    (Ed Byrne :-p)

  65. Re:If it's within the rules, it's within the rules by zarzu · · Score: 3, Insightful

    fuck it, i have to post again, your post is just ridiculous.

    first off, a griever is someone who causes grieve by interrupting gameplay in an unintended way, griever != whiner, please at least get your mmorpg slang right.

    i have played eq, and cross teaming has absolutely nothing to do with this, you're not able to team up with anyone of the opposite faction in cox (only in cooperation zones, but we're talking pvp areas here), you can't heal them etc. i am repeating myself, people in those zones are playing as intended, they are pvping, they are fighting each other with some ooc text in between. twixt is essentially doing what fansy did in eq1, are you getting it now?

  66. Re:If it's within the rules, it's within the rules by Trahloc · · Score: 2, Insightful

    the anti-twixt folks were the griefers, you should RTFA

    I did read the article. Some people used out of game methods to get back at him since his character was too powerful in game. Since your stuck in "RP is All" mode isn't it common practice that the villians would resort to defaming a 'hero' if they can't beat them? In any case, he reaped what he sowed, nothing more, nothing less. Role playing as a blood thirsty 'hero' doesn't absolve him of being an ass.

    --
    The Goal: A long simple life filled with many complex toys.
  67. What he wasn't saying by T.E.D. · · Score: 4, Insightful

    The entrance to every zone in COH/COV is an area protected by police robots. The robots have rays that instantly kill anything in the game. The purpose of this is to prevent anyone from greifing people who are in the process of entering the area and don't have control of their characters yet.

    If it weren't for these robots, then greifers could drag powerful mobs into the entrance area, or in the PvP area just stand in the enemy entrance area with a buddy or two, and prevent anyone from being able to enter without getting killed before having a chance to fight back at all.

    There's also a "teleport foe" skill you can take, which is very handy for pulling, or for when an enemy gets stuck in a wall.

    What this guy appeared to be doing was going into the PvP area and using teleport foe to teleport players on the other side into his own insta-death protected entrance area.

    It is a very clever way to use the dev's griefer protection tools to grief people. What is most certianly is not is "playing the game by the designer's rules".

    If you've ever had a conversation with a game griefer where they dumped their rationalizations for their prickish behavior on you, this article will look very familiar to you.

  68. Re:Not Research by pugugly · · Score: 2, Interesting

    I find it odd that the definition of 'Troll' is 'used a PvP play area in the way it was explicitly designed to be used'

    Slandering the man in outside forums the OP is perfectly okay with.

    Which used to be a symptom of being a Troll.

    Interesting.

    Pug

    --
    An Invisible Entity of Vast Power whose existence must be taken on faith alone: Liberal Media