Epic Sticking With Classic Controllers For Now
Cliff Bleszinski, design director for Epic Games, said in an interview with Develop that while motion control schemes like Project Natal look interesting, Epic will probably be sticking with classic controllers "for the foreseeable future." He said, "Microsoft came down a few weeks before E3 and gave us a demo, and they're now shipping out the dev kits; I think it's great. When you start combining the motion-capture, the facial recognition, and the vocal recognition you can create some unique experiences. And of course more accessibility is always a good thing. When you build an interface like that though you need to [specifically] design a game for it. It can't just be tacked on."
Like the WiiMote, Natal will probably be horribly misused early on. Watching competitors releases and looking for lessons is a good way to approach this. Let the smaller (and sometimes larger) companies flame out on ill-conceived uses of Natal, then avoid the same mistakes.
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As a gamer, let me say that the Wii controllers (and now Sony and MS motion controllers) SOUNDED cool. But, at the end of the day, I realized the essential flaw in them:
I'm a lazy-ass.
SJW: Someone who has run out of real oppression, and has to fake it.
When you build an interface like that though you need to [specifically] design a game for it. It can't just be tacked on.
These controllers are gimmicks. A very small percentage of the games are truly designed from the ground up to incorporate these controllers, the rest are using them simply because they can and it is a frustrating experience.
Epic is one of the least innovative companies around. The won't do anything different until there are about a dozen solid examples to copy.
Epic is Microsoft's premier third party developer for the Xbox.
And they just came out and stated they aren't bothering with this motion controller crap that Microsoft just showed off as the future of the Xbox. That has got to sting up in Redmond.
Completely understandable on Epic's behalf. Old Sony EyeToy style tech, Microsoft getting caught faking the demos at E3, a late 2010 release date at the earliest, and demos being done in special clothing and lighting conditions.
Microsoft has the weakest first party lineup compared to Nintendo and Sony. Microsoft only has about 4 first party developers, Nintendo has around 10, and Sony has some 19 or 20. If major third part devs are already in public coming out with statements of non-support for Microsoft Xbox motion controls, Microsoft is most likely looking at another HD-DVD add-on level of success - ie. mostly diehard existing Xbox owners being the only people buying into the tech.
I may sound like a troll with this post, and my apologies for it. But I've lost all respect for Cliff B., ever since he used the lame-o "piracy" excuse for not porting - PORTING, mind you, not "developing from scratch" - Gears of War 2 to PC. It's a cop-out, and to me it shows a lack of understanding of the issue and ways around it.
After all, Stardock doesn't have any problems developing for PC; they don't DRM their titles beyond what's being implemented with the new GOO platform; and despite the rocky launch of Demigod mired by users connecting with warezed copies, they seem to have made it a fairly successful title.
"I don't get it." -- ObviousGuy