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New RTS Based on DotA Offers Native Linux Client

S2 Games, longtime fans of the "Defense of the Ancients" (DotA) mod for Warcraft 3, have decided to create an entire game based around it (which IceFrog had no objection to). Without offending their still-active NDA, I can say that Heroes of Newerth is shaping up to be a very polished RTS, with the ability to play both via S2's own online service and local games, something that even Blizzard seems to be missing these days. Unlike most publishers, S2 has also decided to simultaneously release Windows, Mac, and Linux clients, making this one of the best looking games that I have ever seen on my Linux box. Additionally, S2 would like to invite another 400 players to the HoN beta, so if you are an RTS fan (and especially if you are a DotA fan) just send an email to scuttlemonkey at slashdot dot org with the subject line of "HoN Beta Key Request" and I'll reply to the first 400 requests as best I can. Update 20:37 GMT by SM: In case you don't notice in your haste to create a beta account, let me remind you that this game is still under strict NDA, so please no specifics in the discussion below. Update 00:01 GMT by SM: Well, given the 800+ emails that flooded my inbox in the first half hour or so we're all out of beta keys, but keep an eye out for a release date. Update 01:00 GMT by SM: Apparently your friends over at S2 games were quite impressed with the level of interest and are furnishing another 2,000 beta keys for me to continue working through the requests in my inbox (I'm at around 1,500 requests total as of this update, and only about 350 keys sent out). Please be patient as I slowly try to catch up. Also a point of clarification, while IceFrog doesn't mind S2 diving in to this space with a game based on DotA (competition is good in the long run after all), he wanted to make sure loyal fans of DotA knew that he plans to continue developing and improving DotA for WC3. Update 7/10/2009 13:06 GMT by SM: to all those still waiting on a beta invite, please be patient. I use gmail as the central repository for my email for ease-of-use, and while I was only expecting to have to hand out 400 keys, apparently gmail has an email cap of 500 per day. Last night my account got locked for excessive use, so I am waiting on the wrist-slap to expire so I can continue my key-spam. It looks like all who have requested a key so far will get one.

24 of 173 comments (clear)

  1. Woo Hoo!!! by grub · · Score: 5, Funny


    Gaming comes to Linux, this is the end for Tux Racer!

    --
    Trolling is a art,
    1. Re:Woo Hoo!!! by Cornflake917 · · Score: 4, Insightful

      It's multi-platform? Great!

      It supports LAN? Awesome.

      Will it be a fun, enjoyable gaming experience (possibly more fun then DoTA, a game I already have access too)? You seemed to leave out that minor detail.

      Let's not start comparing a game to Blizzard's games until we actually see the game, shall we?

    2. Re:Woo Hoo!!! by TheSambassador · · Score: 3, Insightful

      A note - DotA isn't made by Blizzard... but is a Warcraft 3 map/mod made by players.

    3. Re:Woo Hoo!!! by Cornflake917 · · Score: 4, Insightful

      No. That's not the real question. I don't mean to sound apathetic about the poor availability of games to Linux, but if the game sucks, it doesn't matter what platform it runs on.

    4. Re:Woo Hoo!!! by Cornflake917 · · Score: 3, Insightful

      True that. However, the submitter still made a comparison to SC2, almost implying that the game will be better because it supports one feature that SC2 won't. That's like me saying "I can shoot medium to long range shots better than Shaq." Like it really means anything about my Basketball ability.

    5. Re:Woo Hoo!!! by tylerni7 · · Score: 2, Informative

      Just wanted to mention there is a mutli-platform (okay well, Mac support is still iffy :/), LANable, fun, RTS engine called Spring. It's FOSS, of course, and lots of mods are available for playing online.
      Don't mean to preach or anything, I was just really happy when I found a game I could play at LAN parties with my friends without having to reboot. http://springrts.com/

    6. Re:Woo Hoo!!! by Kelvie · · Score: 2, Interesting

      It does run on 64-bit (natively), I have it running right now. The linux installer has both 32 and 64 bit binaries inside it, and I must say, it works (almost) flawlessly. There is one issue with it I have, but I think KWin is to blame rather than S2. It also runs _really_ fast on linux, and it's just a beta. I'd expect it to be much better when it gets released.

    7. Re:Woo Hoo!!! by osu-neko · · Score: 2, Insightful

      Can you rephrase that as a car analogy? I'm not sure what this "basketball" thing is.

      Car A isn't necessarily better than car B simply because car A's stereo has bluetooth support and car B's does not.

      Of course, the original submission contains no such assertion. Cornflake invents an invalid argument, then points out it's invalid. Apparently slaying strawmen is his idea of a fun game... :p

      --
      "Convictions are more dangerous enemies of truth than lies."
  2. Re:Let it die by Broken+scope · · Score: 4, Insightful

    No, dota doesn't even qualify as a tower defense game really, it is more action rpg than anything.

    --
    You mad
  3. DotA - fun game, horrible community by abigsmurf · · Score: 4, Interesting

    I've never experienced any game which has such a hostile community as DOTA. The torrent of abuse you can get from your team mates, even if you're winning, is unreal and to say the experience for noobish types is unpleasant is an understatement.

    They're so deadly serious and so intolerant, it spoils a good game. I did stick with it a while and get reasonable with it but I got tired of the abuse hurled around at everyone and gave it up. By contrast Footman Frenzy and Maffarazzo TD are much more tolerable.

    1. Re:DotA - fun game, horrible community by dannys42 · · Score: 5, Interesting

      I've found this to be true of pretty much anything on battle.net. Or perhaps of anything remotely popular.

      I think part of the problem is the complete anonymity of people and the fact that there are a lot of immature people playing the game that haven't learned yet the value of teamwork.

      What may help is a psuedo social network, where players could rank each other in terms of who're good players, whether people enjoyed playing with/against them, etc. Somewhat like the feedback mechanisms of ebay and amazon. This way unpleasant players will find that they just don't get invited/allowed to many games.

      But of course you still need some way for newbies to get experience and reputation, or else you'll effectively cut off experience players from new players.

      A mechanism like this could also make it easier for people of similar skill levels to find and play with each other.

    2. Re:DotA - fun game, horrible community by Cornflake917 · · Score: 2, Interesting

      I have to second this. I have never experienced so many whiny, stupid, inconsiderate assholes in a single game. DoTA games makes Counter-Strike servers seem like Sesame Street. It's really such a shame because I think DoTA is a freakin' awesome game.

      If you are new or somewhat new to the game you can download the AI maps for DoTA which actually has relatively challenging AI, and you can at least learn about all of the weapons and skills. After playing that for awhile you can probably join a few games with only few curse words thrown in your direction.

    3. Re:DotA - fun game, horrible community by Radhruin · · Score: 2, Insightful

      I have certainly experienced this. The problem is, in general, that just one missing link on the team becomes a major handicap for the 4 other players. All it takes is for one player to give opponents a few easy kills for the opponents to gain enough experience and equipment to become more or less unstoppable. This, combined with the fact that DotA is played on chiefly on Battle.net where the average age is seemingly mid-teens and you've got a recipe for problems.

      My advice, if you want to get in to it, is to first play with AI players (you can download a map with AI players at getdota.com). This will get you acquainted with how to control your hero, what items there are, figure out how to stay alive in your lane, and some other fundamentals. Then, when joining a game, participate in the team chat. DotA is very much a team game. Ask for help, and in my experience, you'll get it. Pick a hero that sounds fun (maybe one you practiced with using the AI), and ask for advice on item builds and for a player to team up with in a lane. If people know you're new, and that you're trying to learn, they'll cut you some slack.

    4. Re:DotA - fun game, horrible community by Fahelium · · Score: 2, Informative

      Perhaps it isn't the community that is so horrible--an equally "horrible" community must also play other games--but rather the method of playing a DotA game that emphasizes the bad apples in the community. If one of the ten players in a DotA game leaves early in the match, the other nine are more seriously impacted than in games in which players can join and leave as they wish.

    5. Re:DotA - fun game, horrible community by brkello · · Score: 2, Informative

      DotA has a high learning curve. And while you are trying to learn, people are yelling insults at you for not doing the stuff it took them months to learn. The community is horrible. But to win requires a lot of teamwork. It's like you want to learn football so you go play a Sunday game with the New England Patriots. You don't even know the rules of football and everyone is booing you out of the stadium. Not a great way to learn how to play.

      --
      Support a great indie game: http://www.abaddon360.com
  4. DotA is the only game I play these days by Radhruin · · Score: 4, Interesting

    For those unaware of what DotA is, it's a team based strategy game where you control a single character (called your hero) with varied abilities. The goal is simply to destroy the enemy team's main structure, which is protected by multiple towers of progressive difficulty and, of course, enemy heroes.

    During the course of the game, you attempt to kill as many neutral computer units as possible in order to collect money, buy items to improve your character, gain experience and skills, and kill enemy heroes. When you get into the strategy a bit more, there are far more goals to attend to, such as harassing enemy heroes and denying them of experience and money, 'ganking' enemies with your teammates, and etc. There is a lot of depth in the game play and lots of general strategies to pick from.

    As the subject says, DotA is really the only game I play these days, and I've been playing it for years. There are around 100 heroes, each with their own set of unique abilities, strengths, and weaknesses. The game is intuitive to play and always interesting. It also runs on old hardware, being based on a blizzard game, although it can take a while to load.

    If this game is even a fraction as fun as DotA, and has a native Linux client, it's a must buy from me.

    1. Re:DotA is the only game I play these days by Radhruin · · Score: 3, Informative

      Demigod does not have a Linux client and will not run on Wine for various reasons, making it far less attractive to me when regular old DotA is lots of fun and runs with Wine mostly without issue.

  5. Competition in the DotA successors? by Myrcutio · · Score: 4, Interesting

    Demigod only came out a few months ago, turned out to be a worthwhile alternative to DotA, and surprisingly more friendly to newcomers. The biggest downside to Demigod however is the conversion from the Wine-friendly stardock client to the newer Impulse client, based on dotnet2. As yet, mono isn't up to the task of running the client, which basically puts linux out of the picture for what would be a very fun game (note* warcraft3 runs flawlessly). A native linux remake of DotA could be very enticing for us penguin lovers.

  6. I'd like to comment without violating the NDA by Anonymous Coward · · Score: 5, Funny

    Some of the aspects of the game I really enjoy:

    1) Having it so that certain buildings can't be built until you have other supporting structures built before that. It's almost like a "tree" of "things" you can "build."

    2) Being able to highlight a bunch of your army and send them off to fight people on the other side of the map. Tremendous fun.

    3) The developers, knowing how much people enjoy 2) have implemented "keyboard shortcuts" to make bundling up a group of units and sending them off as one easier. I can't discuss the specific keys being used, but on ANY STANDARD KEYBOARD, you'll be able to press a combination of keys that will "store" your group selected in memory. Not just that, but you can RECALL this group that was stored at a prior time by pressing yet another patented group of keys. What will they think of next?!

    4) Being able to choose more than one race as the army under your control. So Race 1 can fight Race 2 and employ different tactics!

    5) Not being able to build until you "harvest resources." You have to send out a bunch of little guys (I'd probably call them peons) to get these resources for you before you can build any of the buildings and get a start on your "tech tree."

  7. Re:Where do I buy it? by xnixnix · · Score: 2, Informative

    Note that the other games S2 games has developed also have native Linux clients.
    Check out Savage 2 for example which is a great game and available for Linux
    for free:

    http://www.savage2.com/en/

  8. Re:Let it die by Fozzyuw · · Score: 4, Interesting

    Wikipedia to the rescue!. DotA is it's own kind of mini-genre but it does share some similarities to a Tower Defense game. More of a "Tower Offense and Defense" and instead of "Tower" you have "hero character". More of a "tug-of-war" kind of game where you stream of soldiers is trying to push back your enemies stream of soldiers to their base so your guys can kill their "boss" or "Ancient".

    Some games have a "tower" builder making it possible to play it similarly to a tower defense with offense.

    I love Warcraft 3 mods. I would probably call these things their own style of mini-games:

    Defense of the Ancients
    Tower Defense
    Castle Defense
    Team Survival (or Enfo's Team Survival)

    I think Enfo's was one of my favorites and they're all fairly similar, but just different enough. No doubt some where inspired by others.

    --
    "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
  9. Here's an idea Blizz should have released by idontgno · · Score: 3, Interesting

    in World of Warcraft:

    A PvP battleground implementation of DotA.

    Seriously. DotA, first-person perspective. You and 39 of your closest friends plus auto-spawning NPC combatants slugging it out to advance battle lines and destroy opposing infrastructure. The other faction, doing exactly the same thing. And trying to kill you in the process, just like you're trying to do to them.

    Add combat vehicles... maybe aircraft with dogfighting... yeah. That's what Blizz shoulda done.

    --
    Welcome to the Panopticon. Used to be a prison, now it's your home.
    1. Re:Here's an idea Blizz should have released by selven · · Score: 3, Insightful

      Alterac Valley ... until they trivialized it into yet another 15-minute game with no strategy beyond rushing to the enemy base.

    2. Re:Here's an idea Blizz should have released by Chris+Burke · · Score: 2, Informative

      The fact that you can zerg Van or Drek proves it's not DotA.

      You couldn't zerg the bosses in the original Alterac Valley which is what they were talking about... at least, I'd never seen it done, and if it was possible to do then it would have been done rather than have the games drag out for 8+ hours like they did, with no additional reward.

      Restrictive terrain, swarms of aggressive and advancing NPCs, static defenses... that's DotA. WoW hasn't done it yet.

      That was AV too... not that this means it was good. I mean, it was cool to fight through lines of NPCs and enemy PCs, building up and coordinating assaults by your own NPCs, summoning the Uber NPCs, and all that jazz. But it was a novelty. The first time you'd summoned all the npcs and run the gauntlet and spent 6 hours pushing a couple graveyards towards the enemy base, only to have a counter offensive or defensive slip-up push you back to a stalemate in the center of the map, and you were ready to quit and never play again.

      It's a shame... they should learn from DotA and others and put a battleground like that back in.

      --

      The enemies of Democracy are