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Bethesda Releases Daggerfall For Free

On Thursday, Bethesda announced that for the 15th anniversary of the Elder Scrolls series, they were releasing The Elder Scrolls II: Daggerfall for free. They aren't providing support for the game anymore, but they posted a detailed description of how to get the game running in DOSBox. Fans of the series can now easily relive the experience of getting completely lost in those enormous dungeons. Save often.

16 of 80 comments (clear)

  1. Source? by Anonymous Coward · · Score: 5, Insightful

    You know what would be really cool?

    The source.

    Not to say I am ungrateful for the release ... it would just be really cool to be able to try to extend the game, breath some new life into it and such.

    1. Re:Source? by Elshar · · Score: 3, Interesting

      I've played through all of Morrowind (Before the expansions), and Oblivion when it came out too. Unless you actually played all the way through DF before the other ones, I can see where you wouldn't really understand the differences.

       

      For me, the main difference was the randomly generated towns. They weren't completely random, but they were /different/ every time you started a new game and then stayed the same for that entire play through. Also, you randomly uncovered points of interest through conversations and quests that could be re-visited if you wanted to, but were also tied to your current game. You could also properly buy houses, ships, horses and carts (And they weren't introduced via a patch/mod either, they actually planned for this). There were bookstores which contained literally libraries of interesting books, pamphlets, papers and scrolls. I know they exist in Oblivion too, but it's not the same. In oblivion you go up to a vendor and tell him "Sell!" "Buy!" and get a long list of his inventory. In DF you walked up to the bookshelf and browsed the contents, taking the items you wanted into your inventory.

       

      There's other things like that. The magic/enchant system in DF is way superior to MW/OB's that it's not really comparable. Playing with them in those two is like playing with miniature model trains/planes whereas in DF you were playing with full-sized scale working replicas.

       

      Even the people in the game were random, you couldn't always expect the same npcs to be holding the same positions with the same attitudes every play through. Each game forced you to explore it, and truly felt alive and not some scripted paradise like the other two. I'm not saying it didn't have it's flaws, but I just don't see how a few mods (And I have played with quite a few mods for MW/OB) can re-create or surpass what I really enjoyed about it (Which was no two games being the same).

  2. Rest well this night -- by ElrondHubbard · · Score: 5, Interesting

    "-- for tomorrow, you sail for the kingdom... of Daggerfall." Many, many enjoyable hours I spent playing this game when I could (should) have been working on my thesis. Chief complaint: The repetitive dungeons, stitched together seemingly near-randomly from prefabbed bits and pieces that were repeated endlessly. Still, a great game.

    --
    "The deep-fried Mars bar is a symptom of a wider crisis." -- Nutritionist Ann Ralph, on the Scottish diet
    1. Re:Rest well this night -- by The_mad_linguist · · Score: 4, Funny

      Halt! Ha-Halt! Halt! Halt! Halt! Ha-Halt! Halt! Halt! Halt! Halt! Ha-Halt! Halt! Halt! Hal-Ha-Halt! Halt! Halt!Halt! Ha-Halt!
      Halt!Halt! Ha-Halt! Halt! Halt! Ha-Halt! Halt! Halt! Halt! H-H-H-H-Halt! Halt! Ha-Halt! Halt! Halt! Hal-Ha-Halt! Halt! Halt!Halt! Haaaaaa-alt! Ha-Halt!

      Fun times indeed.

  3. Someone set up a torrent! by MrMista_B · · Score: 4, Interesting

    Someone set up a torrent!

    Because at 2.5k/sec, I think we're about to break their servers.

    1. Re:Someone set up a torrent! by Androktasie · · Score: 4, Informative
      Fileshack has a fast mirror of Daggerfall currently downloading at 200kB/sec+.

      Also, Slickdeals broke their servers long before the Slashdot effect took hold ^_^

  4. Re:Nice nice nice nice... by TibbonZero · · Score: 5, Interesting

    SOME of the bugs were fixed, but unfortunately it will still a super buggy and sometimes unstable game. I'm glad to see them releasing it, but of course source would have been nice (so we could fix the bugs on it!) I loved this game at the same time. It was a little more hardcore than Oblivion in many ways. Big stuff would just kill you (no equal leveling) and if you were vampire you lasted pretty much NO time during the day. Climbing everything, as buggy as it was- was pretty awesome too. Some stuff however was just outright glitched. It was the type of thing that drove me initially CRAZY when I was 11 playing it, because I'd spend hours just walking sometimes to 'see what was out there' on some islands or whatever. This game proved that bigger isnt' always better, because its impossible to populate everything with interesting stuff.

    --
    Tibbon
    tibbon.com
  5. Re:Nice nice nice nice... by demonlapin · · Score: 3, Informative

    I didn't play it when it came out, but I tried it today... and the interface is so sluggish as to be painful. My computer isn't totally up-to-date, but I'm pretty sure it can handle 486-level material pretty easily. It's very distracting, much less responsive than Ultima Underworld on a 386 (yes, I'm speaking from experience here). Don't think I'll be doing any more of it.

  6. Re:free by ShakaUVM · · Score: 3, Interesting

    >>The game was so buggy it isn't worth free

    To be honest, it got better.

    After 40 patches or so.

    Honestly, it's better than either Morrowind or Oblivion. The sheer amount of twinkery you can do with the custom classes and magic item creation is just ridiculous and awesome.

  7. Re:Nice nice nice nice... by sowth · · Score: 3, Funny

    For an assembly programmer, the binaries are the source code! Mwahahaha!

  8. Re:Nice nice nice nice... by sowth · · Score: 3, Informative

    From what I understand, dosbox emulates the CPU as well. DOSemu should run it at your CPU's speed, but I haven't used it since Linux kernel 2.0.x days. Lately I have thought about getting some of my old DOS games going, but haven't put much effort into it. Though DOSemu seems broken on 2.6--I get "LOWRAM mmap: Invalid argument / Segmentation fault" It could be a permissions problem though...(haven't tried it as root yet) The page says it was last updated in 2007, so maybe it was updated to 2.6?

    This post from the Arch Linux forums may help: kernel 2.6.30 upgrade causes dosemu to segfault. It seems dosemu doesn't work with .30 but .31 version from git does work? Looks like they have a configuration suggestion too...

    Then again, you may have problems with speed. Quite a while back, I tried Syndicate Wars, and it ran at about 10x speed. Way too fast. I think DOSbox solved that by emulating the CPU, so everything the game sees works like it did on an old computer. Though since it is emulating, it takes many processing cycles to do on emulated processing cycle, which means your 2.0 GHz computer may only be able to run it at say (just a wild guess), the same speed as a 100 MHz machine. Probably not even that. So I don't see a 1996 game working too well.

    I would guess the easiest way would be to use an older computer and install FreeDOS or something on it. You know, that 900 MHz one collecting dust in your closet. Then you don't have to worry about emulating crap. ;-) But then you may still run into the super speed issue. This is partly why old computers had a "turbo" switch--some programs assumed the processor was at a specific speed. Some programs assumed the MIPS / clock speed was constant. 486 was below 1 MIPS/MHz, Pentium was about 2 MIPS/MHz, todays CPUs are probably much higher before you even get to the multiple cores. I think some just detect if it is a 486 or pentium and do their calculations. They don't know anything about newer CPUs, so it doesn't work...

  9. Re:Nice nice nice nice... by makomk · · Score: 3, Informative

    Though DOSemu seems broken on 2.6--I get "LOWRAM mmap: Invalid argument / Segmentation fault" It could be a permissions problem though...(haven't tried it as root yet)

    Recent kernels don't let you mmap the first 64k of address space by default for security reasons, and this breaks stuff like DOSemu. You probably need to "echo 0 > /proc/sys/vm/mmap_min_addr" as root.

  10. The only problem is, by aronzak · · Score: 3, Interesting

    It's impossible to play and have a hope of finishing unless you're power gaming. None of the main classes actually seem like their made so you could play as them. Unless you already have detailed knowledge of the game, there's not much point in trying to finish it.

    That said, there's a feature in the latest patch that allows you to teleport to major areas in dungeons. Don't know how you could play without it. I mean, did anyone ever manage to survive an encounter with an ancient lich or an ancient vampire or a powerful daedra lord?

    Then there's also the issue of all the randomly generated dungeons looking like octopuses mating, and that there are way, way too many fetch the foo quests. "Please, I'll help you with your quest to rid Dagerfall of the vengeful spirit, but could you please fetch me my adamantium underpants? I think I left them in a nearby dungeon infested with monsters..."

    1. Re:The only problem is, by cgomezr · · Score: 4, Interesting

      I completed the game in its time, without any cheating or teleporting. And without even applying cheap character creation strategies like certain race-resistance combinations (I did choose the constraint not to wear leather and chain armour, but those are features and should be obvious by the second time you create a character). So yes, it is difficult, but definitely not impossible.

      People nowadays are too spoiled and used to easy games. The thing about ancient liches and vampires was fighting a lot of fights, clearing a lot of dungeons and collecting a lots of items and spells until you were experienced and equipped enough to fight them. And once you could do that, it felt like a truly epic fight. Not like in Oblivion, where enemies are just scaled so you can fight them.

      I advise everyone to play this game. In my opinion it is the best CRPG of all time (and I've played most known CRPG's since the times of Might and Magic I and Ultima I).

  11. Re:DOSBox install instructions by Aragorn+DeLunar · · Score: 3, Informative

    Windows users can also make a shortcut to launch the game directly:

    Target: "C:\Program Files\DOSBox-0.73\dosbox.exe" c:\games\magic\magic.exe

    I still have my original manuals for Master of Magic, plus the 2" thick Prima Strategy Guide, chock full of tables and calculations. If ever a game needed to be open-sourced, this is the one, because I'd hate for anyone to have to re-code all those game rules again.

    --
    Cynicism, like dogmatism, can be an excuse for intellectual laziness. - Susan Shirk
  12. Totally Agree by popo · · Score: 3, Insightful

    This game was actually challenging. These days game designers are so worried that you won't see 100% of their work, that they make the game easy.

    As a result, most games today are more "sandbox" than they are "game" and the whole thing just gets boring.

    I wish Bethesda would make another extremely challenging game. They need to stop worrying so much about easing players into a nice, unchallenging bath -- and give players more depth, more complexity and more challenge.

    Somewhere along the line, Bethesda concluded that console gamers are too stupid to play games like Daggerfall. This is what has ruined their more recent games. While they're still enjoyable -- they're not the kind of thing that drives you to know what's beyond the next mountain... and to spend a day figuring out how to equip yourself in order to get there...

    --
    ------ The best brain training is now totally free : )