The Best Game Engines
SlappingOysters writes "IGN has taken a look at the most impressive middleware solutions for the next generation of gaming, giving a detailed analysis of which engines are performing the best and which have the most exciting futures. It runs through the technical strengths of each engine, as well as how that translates into actual gameplay. It also runs through which software has and will be using each engine."
they had done the same with F/OSS and/or Cross platform game engines, the article would have been significantly more interesting...
Most of the big commercial engines are pretty useless to those without a budget, or with a desire to target their favorite OS...
The Source engine is a great engine and the results frankly impress me a lot more than Unreal engine. Bioshock was an incredible game, but the look and feel of HL2 and it's subsequent episodes/tech demos were far more impressive visually.
Not only that, but the Source engine is painfully easy to mod and is supported by a company that goes out of its way to encourage third party developers to use it.
Frankly I'm disappointed that Source was not mentioned here.
I'm god, but it's a bit of a drag really...
Imo, PvP is considered Content, and has nothing to do with the engine.
A Game engine focuses on things like the underlying game mechanics (movement, physics etc), graphics rendering (Including, but not limited to Shader language, Character animation system, the basic UI handlers and texture engine) network handling and whatever scripting language is used to create content.
Things that come under "Content" are all the things that are put on top of an engine to make a game. IE Combat, interacting with NPCs, Menu systems, Inventory systems, weapons. Most of which is done through whatever scripting language the engine uses (In the case of Unreal it's the UnrealED application and it's scripting language. In the case of Source, it's a mixture of many things, mainly Map-based Entities created through Hammer and C#/C++ if you're changing game mechanics)
Having never played Asherons Call, I can't comment on the gameplay, but a good movement system on it's own does not make a good PvP system.
It pays to be obvious, especially if you have a reputation for being subtle.
C#
Being able to mod source in C# would be the best drug ever.
http://en.wikipedia.org/wiki/Havok_(software)
I think this list covers it: http://www.havok.com/content/blogcategory/29/73/
Because this isn't a list of "best game engines" this is a list of "best games" with stupid descriptions like "oohh look how pretty the gfx are". Any article on best game engines would mention the API, dependencies, how easy it is to work with, etc. This article is just marketing bullshit.