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Unusual Physics Engine Game Ported To Linux

christian.einfeldt writes "Halloween has come early for Linux-loving gamers in the form of the scary Penumbra game trilogy, which has just recently been ported natively to GNU-Linux by the manufacturer, Frictional Games. The Penumbra games, named Overture, Black Plague and Requiem, are first-person survival horror and physics puzzle games which challenge the player to survive in a mine in Greenland which has been taken over by a monstrous infection/demon/cthulhu-esque thing. The graphics, sounds, and plot are all admirable in a scary sort of way. The protagonist is an ordinary human with no particular powers at all, who fumbles around in the dark mine fighting zombified dogs or fleeing from infected humans. But the game is remarkable for its physics engine — rather than just bump and acquire, the player must use the mouse to physically turn knobs and open doors; and the player can grab and throw pretty much anything in the environment. The physics engine drives objects to fly and fall exactly as one would expect. The porting of a game with such a deft physics engine natively to Linux might be one of the most noteworthy events for GNU-Linux gamers since the World of Goo Linux port."

3 of 117 comments (clear)

  1. It's Only $5 by eldavojohn · · Score: 5, Informative

    I just ordered it and am downloading the install file now (893 MB). All three games are $5 (and the site says for this weekend only) when purchased as one. Normally they are $10 each. And the site accepts Paypal if you're afraid of handing out credit card information to yet another site.

    Dirt cheap compared to most games even on Steam so I'll definitely see how well it runs on my Ubuntu box.

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  2. Holy shit, these games are scary by Anonymous Coward · · Score: 5, Interesting

    I remember trying the Penumbra... Scariest experience in my life. No other game or movie has gotten anywhere near. (Though I am the kind of person that get scared easily.)

    Sneaking in dark mines, waiting for your eyes to get used to the darkness enough that you see something, hearing that there is something else nearby and staying still... I hoped it - whatever it was - would not see me (if it hadn't already)...

    And you know that though you can escape, you can't outrun anything so you should very slowly sneak towards the door, turn the knob and get yourself to the other side and close the door before anything else gets there... But then again, you have no idea what is on the other side of the door.

    I still don't know what was it that killed me. Perhaps one of such zombie dogs. It was pretty early and I didn't open the game again. Would recommend it, though.

  3. Unrealistic. by SharpFang · · Score: 5, Funny

    " The physics engine drives objects to fly and fall exactly as one would expect."

    And that's what breaks the suspense of disbelief. I mean, in real life things never fall where I intend/expect them to fall as I throw them.

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