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Unusual Physics Engine Game Ported To Linux

christian.einfeldt writes "Halloween has come early for Linux-loving gamers in the form of the scary Penumbra game trilogy, which has just recently been ported natively to GNU-Linux by the manufacturer, Frictional Games. The Penumbra games, named Overture, Black Plague and Requiem, are first-person survival horror and physics puzzle games which challenge the player to survive in a mine in Greenland which has been taken over by a monstrous infection/demon/cthulhu-esque thing. The graphics, sounds, and plot are all admirable in a scary sort of way. The protagonist is an ordinary human with no particular powers at all, who fumbles around in the dark mine fighting zombified dogs or fleeing from infected humans. But the game is remarkable for its physics engine — rather than just bump and acquire, the player must use the mouse to physically turn knobs and open doors; and the player can grab and throw pretty much anything in the environment. The physics engine drives objects to fly and fall exactly as one would expect. The porting of a game with such a deft physics engine natively to Linux might be one of the most noteworthy events for GNU-Linux gamers since the World of Goo Linux port."

34 of 117 comments (clear)

  1. It's Only $5 by eldavojohn · · Score: 5, Informative

    I just ordered it and am downloading the install file now (893 MB). All three games are $5 (and the site says for this weekend only) when purchased as one. Normally they are $10 each. And the site accepts Paypal if you're afraid of handing out credit card information to yet another site.

    Dirt cheap compared to most games even on Steam so I'll definitely see how well it runs on my Ubuntu box.

    --
    My work here is dung.
    1. Re:It's Only $5 by loki_tiwaz · · Score: 2, Interesting

      i bought these games on steam, i think i paid the same. good games but i found it incredibly frustrating the lack of object highlighting as you would in some places have to scan your mouse around to find objects of interest, as, not *everything* would be interactive.

      however, given a walkthrough i got to enjoy the very scary events of one of the games but i have to say that solving a puzzle is one thing, but not being able to find the pieces is quite another. i have played dreamfall, and that game is mostly puzzle with a bit of fun scary action in it, it's more playable.

      but whinges aside. kudos for porting the game to linux. imho, game engines are probably not that hard to port from one platform to another, given the use of opengl. getting the management to see the worth of it is quite another. hopefully this will change in time. games that use opengl are also readily ported to mac. with the rapid uptake of ipods and iphones i suspect that the rate of new buyers of macs will slowly escalate, and this should bring more game engines onto opengl and thus increase the chances of other operating systems getting them too.

      and then finally, almost anything will actually be available in mostly the same state almost anywhere. wouldn't that be lovely.

    2. Re:It's Only $5 by Razalhague · · Score: 3, Informative

      lack of object highlighting

      Options -> Game -> Flashing items

    3. Re:It's Only $5 by menkhaura · · Score: 2, Interesting

      Voted with my pocket and bought my copy, too. I just couldn't find the system requirements on the site.

      --
      Stupidity is an equal opportunity striker.
      Fellow slashdotter Bill Dog
    4. Re:It's Only $5 by tdvaughan · · Score: 4, Informative

      Watch out what password you use when you register on their site - they send it back to you as plain text in an email. Sigh...

    5. Re:It's Only $5 by Razalhague · · Score: 2, Informative
      I don't think so. The help text for the option says:

      If on, items will flash shortly when nearby.

      ...so it could be that they stop flashing after a while (and then you need to roll over), but I can't remember seeing that happen. I guess I just grabbed them before they stopped flashing.

    6. Re:It's Only $5 by LizardKing · · Score: 4, Informative

      Windows Minimum Requirements:
      OS: Windows 2000/XP/Vista
      Processor: 1.5Ghz
      Memory: 512MB
      Disc Space: 2.0GB
      Video Card: Radeon 8500/GeForce 3
      (GeForce4MX not supported)

      Linux Minimum Requirements:
      Same hardware as Windows
      Kernel 2.6 or higher(2.4 untested)
      glibc 2.3
      X11R6 with 3D acceleration
      For x86_64 CPU, 32-bit environment
      must be installed

    7. Re:It's Only $5 by X0563511 · · Score: 3, Insightful

      Yea... I really wish people would wise up and knock that shit off.

      It's not that the users or webmasters are really at fault - it's the programmers who write the underlying code that think such things are acceptable - the people who should know better!

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
  2. Unstoppable by CarpetShark · · Score: 3, Funny

    the player to survive in a mine in Greenland which has been taken over by a monstrous infection/demon/cthulhu-esque thing...and the player can grab and throw pretty much anything in the environment.

    Great, now where was that handbag?

  3. Holy shit, these games are scary by Anonymous Coward · · Score: 5, Interesting

    I remember trying the Penumbra... Scariest experience in my life. No other game or movie has gotten anywhere near. (Though I am the kind of person that get scared easily.)

    Sneaking in dark mines, waiting for your eyes to get used to the darkness enough that you see something, hearing that there is something else nearby and staying still... I hoped it - whatever it was - would not see me (if it hadn't already)...

    And you know that though you can escape, you can't outrun anything so you should very slowly sneak towards the door, turn the knob and get yourself to the other side and close the door before anything else gets there... But then again, you have no idea what is on the other side of the door.

    I still don't know what was it that killed me. Perhaps one of such zombie dogs. It was pretty early and I didn't open the game again. Would recommend it, though.

  4. Not recent ports by Rob+Seace · · Score: 4, Informative

    Actually, they've had the Linux version of these games available for quite some time... The only thing new is the $5 special pricing for the complete collection of all three... But, if you haven't already got them before now, then definitely go get them for $5!

    1. Re:Not recent ports by Razalhague · · Score: 2, Informative

      Not exactly. The new thing is the all-in-one installer for linux.

  5. Not recently ported by Rynor · · Score: 2, Interesting

    This Penumbra trilogy has been on Linux for a while, the first game ran on linux somewhere in 2007 iic, so it's definitely not recently ported... the only news here is that it's perhaps cheaper now, so it's a nice slashvertisement.

    That being said, these games are pretty cool if you like survival horror / adventure games.

  6. Just who in world though this is good idea... by zwei2stein · · Score: 2, Interesting

    ... he player must use the mouse to physically turn knobs and open doors ...

    Oh come on, ain't first rule of game design to throw away "realistic" rubbish and make game comfortable to play?

    --
    -- Technology for the sake of technology is as pathetic as eschewing technology because it's technology.
    1. Re:Just who in world though this is good idea... by Razalhague · · Score: 4, Interesting

      It's called "immersion". You wouldn't believe the effect this has on simple actions like opening a door. You grab the door and slowly push it open, all the time fearing that there's something on the other side waiting to gnaw your face off. And you know what? It's still comfortable to play.

    2. Re:Just who in world though this is good idea... by CarpetShark · · Score: 4, Interesting

      Oh come on, ain't first rule of game design to throw away "realistic" rubbish and make game comfortable to play?

      Generally speaking, you're quite right, so long as you bear in mind that sometimes the physical stuff -- timing your jump and hitting the button at just the right time for instance --- is where the challenge comes from.

      BUT, in a horror game, it may be quite different. Horror is usually about making people uncomfortable -- ESPECIALLY about things like how fast they should open a door, whether they should rethink the action halfway through, whether they've already made a noise and should therefore get out of the room they're currently in ASAP, etc.

    3. Re:Just who in world though this is good idea... by Opportunist · · Score: 3, Insightful

      My thought exactly. Think of a horror movie where you are sitting on your seat's edge because the protagonist fumbles with reload of his revolver while that zombie dog is dashing towards him. His hand shakes as he peels out the spent cartridges, he tries to load a new cartridge, he fumbles, the bullet drops into the black void below, the metal clanc as it hits the ground while you hear that unearthy bark and growl of the dog sprinting towards him, and only one more bullet in his hand... Then finally he manages to get it in, he raises the gun, tries to aim and just as the dog leaps to him he fires, blindly...

      Way scarier and more suspense building than spitting out a full ammo box of machine gun ammo towards the dog and pretty much tearing it to bloody shreds that splatter down around our hero.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  7. Unrealistic. by SharpFang · · Score: 5, Funny

    " The physics engine drives objects to fly and fall exactly as one would expect."

    And that's what breaks the suspense of disbelief. I mean, in real life things never fall where I intend/expect them to fall as I throw them.

    --
    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    1. Re:Unrealistic. by CarpetShark · · Score: 2, Funny

      Are you female by any chance?

      Yeah, I'm female. Sorry about my aim. How's that bruise now?

  8. Re:So... by AlmondMan · · Score: 3, Insightful

    Probably because it's a pretty retarded post? I've not much use for Linux in my every day life, but I've used it enough on multiple hardware platforms, both stationary and mobile, and neither of them had any problems with rendering graphics. Not even with all the silly hardware accellerated effects turned on. Indeed, Penumbra series are quite good games for the money they cost. Indeed they're much better horror games than most the AAA titles that are spewed out by major companies. They just lack the graphical polish that those companies can afford. The gameplay is however just as good and the mood is better.

  9. $5 each platform? by diodegod · · Score: 2, Informative

    Poking around the checkouts I see that you buy the game individually for each operating system as opposed to buy once, run anywhere. If my main mac dies (again) I'll have to shell out again to play it on a Windows or Linux machine. Not a huge fan of this sort of arrangement, I liked Braid where I've paid for it once and have access to Windows and OSX copies.

    --
    The beatings will continue until morale improves.
    1. Re:$5 each platform? by Anonymous Coward · · Score: 2, Insightful

      It is just fsck'ing $5, not $60. Spend $10 instead of $5 and get both. The price *IS* right here. Geez!

  10. This p'sses me off! by Anonymous Coward · · Score: 2, Interesting

    This company can manage a native port of this great sounding game and engine, but WTF happened to UT3 and when are Bethesda going to port Fallout 3 and DLCs to GNU eh? Never that's when!

    Seems like only the little companies are preapred to dispense with the BS and try something truly original, UT2004 was ported when EPIC was still allowed to, then ATARI got in there and just like the old days of the 80's, they suits decided that they not going to support some Mickey Mouse hippy type O/S!

    Ughh!

  11. Re:So... by CarpetShark · · Score: 3, Funny

    Heck I can't even get Linux to properly display windows without all the graphics getting messed up.

    It helps if you stop punching the monitor.

  12. Re:Welcome back to 03-22-2007 02:55 PM, everyone. by Michael_gr · · Score: 2, Informative

    Well, the article says the games have been RE-ported. Which makes sense: I tried playing the first one - or a demo - on my Ubuntu machine about six months ago, and it was the most unstable piece of software I've ever seen, and crashed so frequently I gave up on playing it pretty quickly.

  13. Re:So... by poetmatt · · Score: 2, Informative

    Uh, even my 8600M GT can handle most graphic effects in a stunning fashion if not amazing. I don't know what you're talking about but both Nvidia and ATI cards are handled pretty darn well on Linux nowadays.

    People even use it for gaming! .

    Maybe you should try running Linux. It's clear you aren't currently.

  14. Re:So... by gazbo · · Score: 2, Funny

    It helps if you stop punching the monitor.

    Unfortunately that's an unavoidable consequence of running Linux.

  15. Re:So... by CarpetShark · · Score: 2, Funny

    Probably because it's a pretty retarded post?

    What do you expect, after hammering it into the ground like that?

  16. Re:What's with the sudden interest in Lovecraft? by $1uck · · Score: 2, Informative

    Copyrights recently expired, might have something to do with it. Chaosium has trademarked Call of Cthulhu (not sure how, would love to see someone challenge it). But the stories are copyright free (although I think someone might be fighting this).

  17. Re:No 64-bit version? by Razalhague · · Score: 4, Funny

    downloading untold megs

    Yeah, it could take, like, several minutes to do that!

  18. Re:No 64-bit version? by dns_server · · Score: 3, Insightful

    I have a 64 bit system and I play 32 bit world of goo without any problems once you install the 32 bit libs.
    On my ubuntu machine is 101mb (installed), if that is a lot of space for you then you have a reasonable complaint.

  19. Re:So... by somersault · · Score: 2, Insightful

    I maybe fall into the 'power user' band as I sometimes use dual displays, but I certainly have had sound problems with both my MBP and my Dell mini 9 when running Ubuntu. Recently some update screwed up pulseaudio on my Mini 9 (sound kept stuttering every 30 seconds or so) so I've just removed it for now. General sound playback is working fine again, but for some reason the login sound now stutters instead. I'm willing to live with that since it's only once a day, but the sound situation on Linux is still a bit of a mess. Dell Mini 9s are definitely not intended for 'power users'..

    The Mac also had regular and annoying sound crackling/whining issues in the left speaker - apparently very common in MBPs - but since it's a fairly specialised case I know it's a bit much to expect devs to concentrate on solving Mac issues, especially when I could have just stuck with OSX.

    The only other annoyance I have in Linux these days is that evolution occasionally crashes for no reason (usually when I go to use the search option, but sometimes it just seems to be random).

    --
    which is totally what she said
  20. Re:Performance by mydots · · Score: 2, Informative

    I just bought the linux version and started playing it and have not had any problems with performance so far. I am running kubuntu 9.04 x86_64 with an Intel core2quad 2.83G with 8G DDR1066 and dual Radeon HD 4550 in crossfirex mode using the latest ati catalyst 9.6 fglrx driver. The movement is very smooth without any hiccups with all the video options at their highest settings. I can't give you a comparison to the windows version since I have no intention on getting it, but I can tell you that it works great on my linux system.

  21. Bought it ... tried it ... aieee! Still, wow. by KlaymenDK · · Score: 3, Interesting

    3 games for a fiver?
    For Linux even?
    In this quality?
    I just can't *not* buy this game, which will be my first game purchase since I fished a copy of Half-Life (1) out of a bargain bin, back when I still had Windows at home.

    But My God, this game is too creepy for me! The game is so dark and moody, it's no use trying to play it in any sort of daylight. Thanks for that, yer bastards. ;-) I cherish the opportunity to run a proper 3d game, in fullscreen resolution, I do appreciate the very nice motion blur effects, and it is kind of fun to learn the somewhat different control method (which, for some reason, reminds me of Alone in the Dark).

    But it's just sneak sneak sneak BOOH! and I don't think my nerves can take this. I mean, that one place within the crawling tunnels of Space Quest was quite enough for me, thank you very much. I'd much rather play something like Day of Defeat (v1.3-ish), ported to Linux.

    Still: if a smallish game company can pull this off, there is just *NO BLOODY EXCUSE* for EA and the rest of 'em to not do the same. True, one might argue that Friction "needs" to do something like this because they need to make a name for themselves, they need an "edge" that the big studios just don't need to bother with, but it does not alter the fact that Linux *can* support great games. Most likely, we will see an influx soon (which is about bloody time, really).

    Kudos to Friction and a friendly nod to my brothers across the strait. I wasn't aware the Copenhagen Post went back that far ;-) (hi San!).