Unusual Physics Engine Game Ported To Linux
christian.einfeldt writes "Halloween has come early for Linux-loving gamers in the form of the scary Penumbra game trilogy, which has just recently been ported natively to GNU-Linux by the manufacturer, Frictional Games. The Penumbra games, named Overture, Black Plague and Requiem, are first-person survival horror and physics puzzle games which challenge the player to survive in a mine in Greenland which has been taken over by a monstrous infection/demon/cthulhu-esque thing. The graphics, sounds, and plot are all admirable in a scary sort of way. The protagonist is an ordinary human with no particular powers at all, who fumbles around in the dark mine fighting zombified dogs or fleeing from infected humans. But the game is remarkable for its physics engine — rather than just bump and acquire, the player must use the mouse to physically turn knobs and open doors; and the player can grab and throw pretty much anything in the environment. The physics engine drives objects to fly and fall exactly as one would expect. The porting of a game with such a deft physics engine natively to Linux might be one of the most noteworthy events for GNU-Linux gamers since the World of Goo Linux port."
I just ordered it and am downloading the install file now (893 MB). All three games are $5 (and the site says for this weekend only) when purchased as one. Normally they are $10 each. And the site accepts Paypal if you're afraid of handing out credit card information to yet another site.
Dirt cheap compared to most games even on Steam so I'll definitely see how well it runs on my Ubuntu box.
My work here is dung.
Great, now where was that handbag?
I remember trying the Penumbra... Scariest experience in my life. No other game or movie has gotten anywhere near. (Though I am the kind of person that get scared easily.)
Sneaking in dark mines, waiting for your eyes to get used to the darkness enough that you see something, hearing that there is something else nearby and staying still... I hoped it - whatever it was - would not see me (if it hadn't already)...
And you know that though you can escape, you can't outrun anything so you should very slowly sneak towards the door, turn the knob and get yourself to the other side and close the door before anything else gets there... But then again, you have no idea what is on the other side of the door.
I still don't know what was it that killed me. Perhaps one of such zombie dogs. It was pretty early and I didn't open the game again. Would recommend it, though.
Actually, they've had the Linux version of these games available for quite some time... The only thing new is the $5 special pricing for the complete collection of all three... But, if you haven't already got them before now, then definitely go get them for $5!
" The physics engine drives objects to fly and fall exactly as one would expect."
And that's what breaks the suspense of disbelief. I mean, in real life things never fall where I intend/expect them to fall as I throw them.
45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
Probably because it's a pretty retarded post? I've not much use for Linux in my every day life, but I've used it enough on multiple hardware platforms, both stationary and mobile, and neither of them had any problems with rendering graphics. Not even with all the silly hardware accellerated effects turned on. Indeed, Penumbra series are quite good games for the money they cost. Indeed they're much better horror games than most the AAA titles that are spewed out by major companies. They just lack the graphical polish that those companies can afford. The gameplay is however just as good and the mood is better.
It's called "immersion". You wouldn't believe the effect this has on simple actions like opening a door. You grab the door and slowly push it open, all the time fearing that there's something on the other side waiting to gnaw your face off. And you know what? It's still comfortable to play.
It helps if you stop punching the monitor.
Generally speaking, you're quite right, so long as you bear in mind that sometimes the physical stuff -- timing your jump and hitting the button at just the right time for instance --- is where the challenge comes from.
BUT, in a horror game, it may be quite different. Horror is usually about making people uncomfortable -- ESPECIALLY about things like how fast they should open a door, whether they should rethink the action halfway through, whether they've already made a noise and should therefore get out of the room they're currently in ASAP, etc.
My thought exactly. Think of a horror movie where you are sitting on your seat's edge because the protagonist fumbles with reload of his revolver while that zombie dog is dashing towards him. His hand shakes as he peels out the spent cartridges, he tries to load a new cartridge, he fumbles, the bullet drops into the black void below, the metal clanc as it hits the ground while you hear that unearthy bark and growl of the dog sprinting towards him, and only one more bullet in his hand... Then finally he manages to get it in, he raises the gun, tries to aim and just as the dog leaps to him he fires, blindly...
Way scarier and more suspense building than spitting out a full ammo box of machine gun ammo towards the dog and pretty much tearing it to bloody shreds that splatter down around our hero.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
downloading untold megs
Yeah, it could take, like, several minutes to do that!
I have a 64 bit system and I play 32 bit world of goo without any problems once you install the 32 bit libs.
On my ubuntu machine is 101mb (installed), if that is a lot of space for you then you have a reasonable complaint.
3 games for a fiver?
For Linux even?
In this quality?
I just can't *not* buy this game, which will be my first game purchase since I fished a copy of Half-Life (1) out of a bargain bin, back when I still had Windows at home.
But My God, this game is too creepy for me! The game is so dark and moody, it's no use trying to play it in any sort of daylight. Thanks for that, yer bastards. ;-) I cherish the opportunity to run a proper 3d game, in fullscreen resolution, I do appreciate the very nice motion blur effects, and it is kind of fun to learn the somewhat different control method (which, for some reason, reminds me of Alone in the Dark).
But it's just sneak sneak sneak BOOH! and I don't think my nerves can take this. I mean, that one place within the crawling tunnels of Space Quest was quite enough for me, thank you very much. I'd much rather play something like Day of Defeat (v1.3-ish), ported to Linux.
Still: if a smallish game company can pull this off, there is just *NO BLOODY EXCUSE* for EA and the rest of 'em to not do the same. True, one might argue that Friction "needs" to do something like this because they need to make a name for themselves, they need an "edge" that the big studios just don't need to bother with, but it does not alter the fact that Linux *can* support great games. Most likely, we will see an influx soon (which is about bloody time, really).
Kudos to Friction and a friendly nod to my brothers across the strait. I wasn't aware the Copenhagen Post went back that far ;-) (hi San!).
"Good news, everyone!"