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Can New Game Control Schemes Hope To Match the PC Keyboard?

An opinion piece on Gamasutra discusses how, in spite of the fancy new motion control systems that have come to console gaming, the PC's keyboard and mouse setup is still unreplaceable for many titles and genres. Quoting: "With over 100 keys to choose from (back of the box quotation right there), the possibilities are near endless, if you start to think of shift and control functions altering the purpose of keys. It means that, when the developers start to make their game, they don't have to worry about the limitations of the interface, knowing that, if all else fails, they can always assign the compass to K, even if that's a bit of a stretch to all but the pianists. The keyboard is the friend of ambition, and ArmA 2 is the testament to that, in all its surrealist, broken glory. ... It's the same reason RTS games have found a home on the PC for so long, able to use the skills people accumulate moving around windows and clicking on icons to command troops and manipulate their battle lines. Developers taking advantage of what we already know to teach us something we don't is what gaming is all about."

202 comments

  1. The reason the keyboard is popular is simple by Shadow+of+Eternity · · Score: 5, Insightful

    Control shape is arbitrary, just like the number of possible bindings. Many people use WASD with space for jumping, I use Q and E instead of A and D because it's more comfortable.

    What position my hand rests in is entirely up to me, the controls are never too large or too small. And when you consider that the signals are what counts you've got keyboards in all sorts of shapes and sizes, even balls up wierd "gamepads" and the like.

    I wouldn't be surprised if pretty soon keyboards start shipping with the CTRL ALT and Shift keys moved to the space between the numbers and the F# keys.

    --
    A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    1. Re:The reason the keyboard is popular is simple by ragethehotey · · Score: 1, Insightful

      When you design games completely open ended and based on the keyboard for RTS games, more often than not it becomes a game of who can master the controls, not who can actually master the game itself. (If you disagree, find me someone over the age of 40 that can play a clickfest game like starcraft well)

    2. Re:The reason the keyboard is popular is simple by khellendros1984 · · Score: 4, Insightful

      Learning to input your commands into a game is *part* of the game. It's one of the skill-dependent aspects, just like understanding the strategies is. A different game would have different requirements (for instance, some sort of turn-based Starcraft would rely far less on speed of the player). It's like many other good games; The challenge exists on multiple levels.

      --
      It is pitch black. You are likely to be eaten by a grue.
    3. Re:The reason the keyboard is popular is simple by pantherace · · Score: 3, Insightful

      Solution: Don't play Starcraft.

      I know 40+ year olds who are good at games like Supreme Commander. (I speak as someone who was in the top 100 of FA, in the months after it launched.) Reason being, not because they click like crazy, but because they are devious. (Old age & Trickery, etc) Where Supreme Commander is slow enough people can use thought, and not have to fight the interface, as with Starcraft.

      There are games where you are fighting the interface. It shouldn't be that way, games should have a good interface. If the game requires a clickfest, then the problems are deeper, in it's design. I consider games like that to have flawed designs, if they want to be played by people like me.

      I'm sure someone has done something as crazy as 'real-time' chess, or such. Funny how well that game holds up even in the computer game era.

    4. Re:The reason the keyboard is popular is simple by Bert64 · · Score: 1

      Second that, i used Q/A for up/down and C/B for left/right, i remember that being the default binding for some game i had on the sinclair spectrum.
      Most games with keyboard control would let you customize the keys, and i never had a joystick for my sinclair so keyboard control was my only option. In fact, the sinclair didn't even have joystick ports by default, you required a third party interface card and there were several different types of such card so virtually every game had a keyboard option and possibly up to 4 different joystick options.

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    5. Re:The reason the keyboard is popular is simple by Martin+Blank · · Score: 2, Insightful

      Control shape is arbitrary, just like the number of possible bindings. Many people use WASD with space for jumping, I use Q and E instead of A and D because it's more comfortable.

      What position my hand rests in is entirely up to me, the controls are never too large or too small.

      Absolutely. I'm always a little confused at first by people that claim things about a key being "a bit of a stretch to all but the pianists" because my primary control keys are in the middle of the keyboard (TFHV), and not off to the side like the normal WASD or your QWES. I never did understand why those keys were used, other than someone not thinking of taking the keyboard and moving it a few inches to the left. It's a rare desk that doesn't have the room for it. (At the time that the current primary control schemes became prevalent, notebook computers weren't terribly common in gaming, so weren't a factor in determining popularity.)

      --
      You can never go home again... but I guess you can shop there.
    6. Re:The reason the keyboard is popular is simple by TheLink · · Score: 2

      Yeah I've gone to WASD but I wished game makers standardized on ESDF instead since it means there are more keys around the "triangle" you can use.

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    7. Re:The reason the keyboard is popular is simple by Anonymous Coward · · Score: 0

      I am in a UT clan that has at least two members over 50. Both of them are good at the game and regularly dispatch younger players with ease. At 32, I'm actually one of the younger members of the clan.

      We get the occasional teen punk who comes in talking shit and ends up getting owned by us "old timers". StarCraft is a slower paced game than UT, so given time I'm sure any gamer over the age of 40 could master the controls.

    8. Re:The reason the keyboard is popular is simple by Shadow+of+Eternity · · Score: 1

      I think that's more to do with "touch typing" than anything else. With WASD your left hand is pretty much already in position for typing once you bring your right hand over from the mouse.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    9. Re:The reason the keyboard is popular is simple by drinkypoo · · Score: 1

      It's more natural to stretch out a finger than to curl one back and press a key with the end of it. WASD is more based on the home keys. W and E both require that you move your finger to the side, though, which is not good for it. The arrow keys should have been on the left side of the keyboard, and would have been if we had imagined the mouse sooner.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    10. Re:The reason the keyboard is popular is simple by Splab · · Score: 1

      If that was true why the **** would they choose wasd? Touch typing default position is with the index finger on the F making esdf much more "normal" (incidentally, I use esdf) - also esdf has the added bonus of more keys surrounding your hand giving you more buttons to panic with.

    11. Re:The reason the keyboard is popular is simple by Sponge+Bath · · Score: 1

      i used Q/A for up/down...

      As an emacs user, I prefer to write movements as elisp expressions which I then evaluate with Ctrl-x Ctrl-e.

    12. Re:The reason the keyboard is popular is simple by gEvil+(beta) · · Score: 1

      Not to mention the F key on most keyboards has the little touch-type bump to help you make sure you're on it.

      --
      This guy's the limit!
    13. Re:The reason the keyboard is popular is simple by Anonymous Coward · · Score: 0

      Good luck at being effective in a FPS with that kind of setup.

    14. Re:The reason the keyboard is popular is simple by Rockoon · · Score: 1

      WASD was chosen because the first games which used it were before the mouse was popular. Think AppleII and so forth.

      Add in multi-player support on a single keyboard, and there you go.

      --
      "His name was James Damore."
    15. Re:The reason the keyboard is popular is simple by Moryath · · Score: 2, Interesting

      WASD also keeps you nearby to the traditional "alter function" keys - Shift for running/walking, ctrl/alt for strafing or "sneaking", tab for weapon or preassigned group cycling, etc.

    16. Re:The reason the keyboard is popular is simple by WCLPeter · · Score: 1

      If that was true why the **** would they choose wasd?

      Because few people have really flexible hands. Using WASD allows the pinky to hit the control and shift keys, which are the "sprint" and "crouch" commands in many games, without taking your fingers off of the movement keys.

      Touch typing default position is with the index finger on the F making esdf much more "normal" (incidentally, I use esdf)

      Congratulations on having flexible hands. However if I, and many people I know, were to use ESDF, everytime we wanted to sprint or crouch our fingers would come off the movement keys; kind of defeats the purpose of using ESDF.

    17. Re:The reason the keyboard is popular is simple by Kell+Bengal · · Score: 1

      I agree with the other replies to this comment; skill is only part of the package. When I used to play competitively at my university I was up against kids who had far superior point-and-shoot reflexes than me. However, I knew the maps better, I anticipated their movements better and ultimately I won the tournament. It's alright to be able to put the rocket exactly where you want it to go, but it's another thing entirely to -know- where to put it. My best move: launch a rocket from one end of a map, anticipating that the fool who just jumped on that air jump would land right around the same time the rocket hit.

      --
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    18. Re:The reason the keyboard is popular is simple by vux984 · · Score: 1

      I never did understand why those keys [wasd] were used

      I strongly suspect its a hold over convention from the earliest PC games. Back when you had 2 player multiplayer on one keyboard. The 2 player control schemes were separated as much as possible.

      P1 controls were ALWAYS "WASD", specifically because it was as far left as you could go. P2 was on the far right of the keyboard, originally, around "OKL;" (take a look at a "Tandy TRS-80 CoCo2" or "Apple II" for example) and then P2 moved to the number pad when it arrived.

      I remember playing a lot of old games with my brother like this.

      So when you bought a new game, the primary controls were always WASD, it's what people expected, and I bet it just stuck.

    19. Re:The reason the keyboard is popular is simple by True+Vox · · Score: 1
      --
      "Gratuitous complexity is akin to chaos" - True Vox
    20. Re:The reason the keyboard is popular is simple by apoc.famine · · Score: 1

      I'm not as drastic as you, but I still go with a more centralized movement setup: SDFC. Since I rarely run backwards in a FPS, and find it more comfortable to have my main movement keys on the home row, SDF makes the most sense. This setup makes it a bit hard to run backwards and turn, but really, how often do you need to do that?
       
      Back on topic, "a bit of a stretch to all but the pianists" is stupid, and means you aren't letting your users map their own keys. The most successful and comfortable games I've played let me map my keys to whatever I wanted. The games I ended up giving up on forced me to use their (often uncomfortable or asinine) control setups.
       
      The power of the keyboard is its flexibility. Let your users make it be whatever they want it to be, and they will be happy.

      --
      Velociraptor = Distiraptor / Timeraptor
    21. Re:The reason the keyboard is popular is simple by TheLink · · Score: 1

      Most people should be able to hit the shift, caps and control from ESDF. Touch typists already use SDF as "home position", and as far as I know the shift key is plenty reachable for them - the ctrl key is stupid, it should be where the capslock currently is, but maybe the lawyers threatened to sue anyone who tried to revert it to the original position for the rest of us who only use capslock by mistake ;)...

      And the bonus is you can _additionally_ use A, Q, W, Z, C for other stuff on the left (while having the same number of keys available on the right as compared to ASDF).

      Whereas if you use ASDF, you're stuck with just Q,TAB,CAPSLOCK,shift,z for the left. That's far fewer keys available for stuff.

      I use ASDF because I'm too lazy to switch. I'm not one of those who would walk into a cybercafe and then spend 5 minutes customizing the controls (or load a relevant config file from a thumbdrive ;) ). It's not like I'm that great anyway.

      But ESDF really makes more sense - the only issue is hitting "1" quickly might be a problem for many people, but if the weapons ran 2-7 instead that's not a problem. The problem I guess is explaining to new users that their weapons don't start from 1.

      In the old quake and doom days not being able to hit 1 quickly wasn't really a problem, since you'd want to use the other weapons. Being able to quickly hit stuff like "super shotgun" was a lot more important than switch to the weakest gun (which was by default bound to 1).

      The other thing about keyboards that rarely comes up is - how many keys can you press on the keyboard before it stops detecting the new keys. This is important for some games where you need to press many keys down at once. Or for the old games where you had two players sharing the same keyboard :).

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    22. Re:The reason the keyboard is popular is simple by TheLink · · Score: 1

      I don't really recall an Apple II game using WASD for "up left down right".

      While I doubt there was much of a standard in those days, controls like IJKM and IJKL (lode runner) were more common. Many also had AZ and "left arrow" "right arrow".

      And some like Castle Wolfenstein had QWEASDZXC IOPKL;,./ (and other keys), so that you could control movement and the gun direction independently...

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    23. Re:The reason the keyboard is popular is simple by zwei2stein · · Score: 1

      I would not call poor controls "part of challenge". I would call it excuse for bad ui design and attempt to hide fact that game lacks depth or reall challenge.

      It is true that effective usage of controls takes skill and expertize, but that does not mean that controls have to be hard to operate to begin or to require some sort of learning: fps controls, for example, are quite standardized by now. Only learning happening usually only concerns game specific features.

      Take starcaft for example. Any player can easily navigate and play game, but there are features for experts that add depth to competitive skillset.

      --
      -- Technology for the sake of technology is as pathetic as eschewing technology because it's technology.
    24. Re:The reason the keyboard is popular is simple by Kugrian · · Score: 1

      The Sinclair didn't come with a mouse. Both hands were there on the keyboard.
      I remember a few games using Q/A (up/down) O/P (left/right) with space and enter being fire and select. The Dizzy games had an even more comfortable Z/X (left/right) with space as jump and enter as inventory.

    25. Re:The reason the keyboard is popular is simple by Dr.Horrible+Protoge · · Score: 1

      I also use Q and E! QWES FWT!

    26. Re:The reason the keyboard is popular is simple by sgt+scrub · · Score: 1

      +1 Bring it on youngstuff! Most of the people that played StarCraft played WarCraft and WarCraftII and are now over 40. Find me someone under the age of 40 that can play WarCraftII and I'll show you 10 40 year olds that will beat them into the ground. Now get off my lawn you little twit!

      --
      Having to work for a living is the root of all evil.
    27. Re:The reason the keyboard is popular is simple by sgt+scrub · · Score: 1

      And don't forget aiming. I have table shaped indents in my forehead from playing FPS's on a console without a mouse and keyboard. Auto aim? WTF! I think they mean Auto Aim sometimes. Give me a mouse so I can point. Then I'll shoot the f'n thing dag'nabit.

      --
      Having to work for a living is the root of all evil.
    28. Re:The reason the keyboard is popular is simple by Martin+Blank · · Score: 1

      I use a 5-button mouse for just this purpose. Ever since Half-Life, I've mapped crouching to Mouse 2. Weapon special functions like zoom or firing mode changes get mapped to Mouse 4 and 5. I'm not opposed to throwing in a few other mouse buttons as well, with perhaps Mouse 6 going below Mouse 5 (relative to a Logitech 500 series), and maybe Mouse 7 under the little finger.

      Back on the keyboard, moving the control keys to the right makes for many more usable keys to the left of the control keys. Using WASD, only five keys (Q, tab, caps lock, shift, and control) are easily reachable, and I don't know if caps lock is mappable in most games. Using ESDF, you get that same list, plus W and A (and arguably Z). Using TFHV (or TFGH if you want to keep the same shape), you lose tab, caps lock, shift, and control, but have QWERASDZX (and arguably C) to work with. That moves from five usable to as many as ten.

      I use S for sprinting (or walking, depending on the game's standard movement mode), which makes it an intentional choice but close enough to be easily used. Weapon drop is mapped to Q -- again, not too far away, but also not accidentally hit. Leaning is mapped to D and J, reload to R, use item to E. These are all either usable with the little finger, or are momentary uses that can be done without affecting movement too much.

      --
      You can never go home again... but I guess you can shop there.
    29. Re:The reason the keyboard is popular is simple by Undead+Waffle · · Score: 1

      Then allow me to introduce you to kung-fu chess

    30. Re:The reason the keyboard is popular is simple by Undead+Waffle · · Score: 2, Interesting

      That brings up a good issue. Warcraft 2 was arguably harder on the controls than Starcraft. You couldn't queue up unit production, among other things. Then from Starcraft to Warcraft 3 they made spellcasting smarter so you could, for example, select a group of priestesses and cast slow on a unit and let the game figure out which priestess will actually cast the spell. So games are clearly getting smarter about controls and making them get in the way less. Intuitive controls that don't get in the way are part of good game design.

      The article basically points out that console controls just aren't as good as keyboard/mouse for some games. Especially games that try to mix genres and become more complicated. In the end it's all about having an input device that matches the game you're making. For example, I wouldn't want to play a game like Devil May Cry without a controller. And I wouldn't want to play a fighter without a joystick.

      In the end I suspect consoles will have to develop better keyboard/mouse support if they want to become the platform of choice for some of these genres, but then you have the problem of location. Consoles are often next to a couch or some other layout that does not easily accommodate a keyboard/mouse setup. I think solving this problem is more likely than someone inventing some revolutionary new input method. This is mainly because of the hurdles of new input methods. They are expensive to design and build, then you have to convince the users to buy them and hope they are intuitive enough to warrant spending the time to learn. And since one input device is never optimal for different types of games you would be asking people to do all of this on top of buying other controls for other types of games.

      Maybe the ultimate solution would be some sort of modular lap system where you can swap out a joystick, different buttons, connect a mouse, etc.

    31. Re:The reason the keyboard is popular is simple by True+Vox · · Score: 1

      Dude... sweet!

      --
      "Gratuitous complexity is akin to chaos" - True Vox
    32. Re:The reason the keyboard is popular is simple by Harrzack · · Score: 1

      PLUGH!

    33. Re:The reason the keyboard is popular is simple by Moryath · · Score: 1

      Yes, but ctrl/shift/alt/capslock are more likely to use different control lines from the letter keys, because you expect someone to be holding them when hitting other keys.

      This became important when you realize that most keyboards hit keylock somewhere between two and four keypresses. If you're running forward, strafing right (holding both E and W, perhaps) and press A to crouch or run, don't be surprised if that keypress doesn't register.

      ESDF, when you look at the limitations of the most common hardware on which the games will be played, is inferior not because you have more keys on a given side, but because the keys that you can almost guarantee won't be subject to keylock limitations are further away.

    34. Re:The reason the keyboard is popular is simple by TheLink · · Score: 1

      The ctrl and shift keys are still reachable from ESDF. If they weren't millions of touch typists would complain. Alt seems to be in a less convenient place even for WASD (requires some thumb tucking).

      I can most certainly hold down shift or ctrl while pressing any of those keys (ESDF) to move.

      Actually I'm kind of surprised that gamer (or the more expensive) keyboards still have "keylock" problems.

      FWIW I believe the related term is "rollover", and the traditional required keys for Braille support or "6 key rollover" was sdf jkl. Not asd "whatever".

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    35. Re:The reason the keyboard is popular is simple by Zalminen · · Score: 1

      Or even better, ESCF.

      It's a lot more comfortable for my hand to leave the thumb on X (WAXD) or C (ESCF). Using S or D forces my hand into a less neutral position.

    36. Re:The reason the keyboard is popular is simple by lena_10326 · · Score: 1

      It sucks to constantly lose to player who has all 3 skills: accuracy, speed, strategy. Your example of predicting a player's path is somewhat a basic strategy in my book. A similar, related strategy is to run down a long corridor, fire a rocket, and chase after it. They hear someone coming (making a sound helps) then they pop around the corner and BAM--face full of rocket.

      Strategies I've used involved resource starvation and breaking their winning streak. Resource starvation is when you cue in on all the respawn events for ammo, armor, and powerups and consume as much as you can. At first you may need to be evasive and keep retreating. Fragging is secondary. At some point, you will consistently have more armor and ammo, which means a major advantage during engagement. This works well with running the map with some patterns. With breaking their winning streak (not applicable to 1 on 1 tourneys), you focus on the top player ignoring everyone else. Every time you die and respawn you make a beeline for that player and take him out including yourself if you must. This breaks their euphoria and concentration by planting a seed of doubt forcing them to change up their strategy. You don't win this way, but it does work to break their will. Sometimes they leave the server in frustration upon seeing their ranking drop.

      --
      Camping on quad since 1996.
    37. Re:The reason the keyboard is popular is simple by Moryath · · Score: 1

      Cut it out already.

      We get it. You have more flexible hands than most people. You have adult-sized hands (rather than child-sized hands).

      As for the deal about "gamer (or the more expensive) keyboards" - if you're designing a game, you don't design for that. You design your game's default controls to be accessible to as many people as possible. And you have to factor in the millions of people in the world who are still using the cheap-ass keyboard that came with their Dell or HP or Gateway or other prebuilt box.

      As for the terms, yes, "6-key rollover" is the term for the feature of being able to store 6 keypresses at once. "Keylock" is the term to represent a keyboard that is already storing its maximum and cannot accept any more inputs. And as to the reason they used sdf/jkl, we're back to the fact that it's being used for an entirely different purpose and that the blind have a good reason to be centering on the nubbed "home" keys.

    38. Re:The reason the keyboard is popular is simple by Kell+Bengal · · Score: 1
      There are many good tricks (I've used a combination of many you describe - but the rocket-across-the-map is my fav') and mind-games might be the ultimate level of playing. It's like chess, in a way; you have to think several moves ahead as a middle player, but once you go past that to a really advanced player you're dealing with broad strokes kinds of gameplay.

      I confess - I am not at that level and I probably never will be. Real life got in the way and now I just play for fun.

      --
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    39. Re:The reason the keyboard is popular is simple by Reapy · · Score: 1

      I know people say this all the time but I'm similar to you. But you know what, that is our fault as an old foggie. I was going to say watch "kids" but these kids are really all in college and graduating now a days, who grew up starting with n64 and xbox. Halo was HUGE and set the standard for console FPS control. To them, snapping a headshot with a joystick with NO autoaim is just as easy as it would be for us with a mouse and keyboard ( well not easy for me with the m+kb).

      I actually had a very difficult time in quake. I tried to play online like I played doom, my hands crammed around the arrow keys, using to straf, thinking I was elite for having those key bindings. My first game, I had to aim up to a ledge to shoot someone, and tried to do so with page up lol.

      Although painful, I had to train myself into the m+kb. The only thing I could liken it too was playing daggerfall using the mouselook sometimes, or a flight simulator. I think that is the reason that I used to have to play inverted.

      In some sense controlling with the a controller is easier. I have a tendency to dip my mouse crosshairs low as I walk, meaning to shoot someone quickly, I have to bring the cross up a bit to the head level, then shoot, plenty of time to miss. On a console it is much easier for me to leave the aim part at around head level, and I tend to think a head about where to aim when entering corners since it is hard for me to move the aim. With the mouse I don't think too much about where to aim since I can get the mouse there so fast, but that fraction of a second can make a big difference.

      I think objectively the mouse is better then a right analog stick as it allows finer and more configurable movement. But I will give the left analog stick as a more flexible 'walk' control then asdw.

      Ultimately it is what you grew up with though. What you first put your hands on is what ends up feeling 'natural' to you, while the other, awkward.

    40. Re:The reason the keyboard is popular is simple by TheLink · · Score: 1

      1) Why so upset?
      2) My hands aren't big at all. Just about manage an octave on a normal piano keyboard. FWIW, I can't do that Vulcan greeting thing easily.
      3) I was just surprised that even the gamer/expensive keyboards still had keylock problems (I recently encountered one that can't even do 6 key rollover- so my friend couldn't play O2Mania/O2jam on it - and those sort of games require up to 7 keys pressed at once - typical config is sdf jkl and spacebar - it's a bit like guitar hero). A shame really, if even the expensive keyboards have keylock, there's not so much pressure for the cheap keyboards to do much better.
      4) I said "rollover" was a _related_ term.

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    41. Re:The reason the keyboard is popular is simple by StikyPad · · Score: 1

      AND CAPSLOCK FOR WINNING

  2. i love the keyboard and mouse by Anonymous Coward · · Score: 5, Interesting

    I just wish it were taken seriously. Nowadays games are developed for console first, then ported to PC after many months, sometimes never. Even then, the ported games often have incredibly poor controls for moving, camera, and other things. PC gaming should be given the respect it deserves across all genres, not just RTS.

    1. Re:i love the keyboard and mouse by clarkkent09 · · Score: 2, Insightful

      I'm not a gamer so maybe I'm missing something here, but why couldn't game consoles support the regular keyboard and mouse in addition to the controller? It sure would make porting PC games to consoles easier, or the player could be given both options. Seems like the best of both worlds, no?

      --
      Negative moral value of force outweighs the positive value of good intentions.
    2. Re:i love the keyboard and mouse by Anonymous Coward · · Score: 4, Interesting

      I'm not a gamer so maybe I'm missing something here, but why couldn't game consoles support the regular keyboard and mouse in addition to the controller? It sure would make porting PC games to consoles easier, or the player could be given both options. Seems like the best of both worlds, no?

      Most console developers have waged a war to disassociate the fact that a console is basically a glorified, locked down personal computer. The current generation support keyboards (for text input), but go out of their way to ensure that they serve no other function in games.

    3. Re:i love the keyboard and mouse by SanityInAnarchy · · Score: 1

      As a rule, they do, they just almost never get used. Similarly, console controllers generally work with PCs, you just rarely find a game taking advantage of them.

      --
      Don't thank God, thank a doctor!
    4. Re:i love the keyboard and mouse by spire3661 · · Score: 1

      THe momentum is swinging the OTHER way. ALOT of PC games come with gamepad support now, especially the Xbox360 controller. I have the $20 MS wireless receiver that lets you use your Xbox wireless peripherals on PC. Its nice sometimes to lean back in the chair and chill. I played Ghostbusters on PC with it, Battlestations:Pacific too. I would never dream of using it in TF2 though, even though it fully supports it.

      --
      Good-bye
    5. Re:i love the keyboard and mouse by spire3661 · · Score: 1

      Almost any modern game that is cross platform with the consoles usually includes the ability to use a gamepad, mapped out exactly how it is on a console.

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      Good-bye
    6. Re:i love the keyboard and mouse by Anonymous Coward · · Score: 0

      There are two reasons:

      1. Console manufacturers don't want the device to be looked at as a PC, so they don't push keyboard + mouse type input devices.

      2. For a lot of games, a keyboard + mouse would give such a huge advantage over the gamepad that it is considered unfair for the other players. There was a company that made (or attempted to make) a mouse or some type of controller for the xbox that would work with Halo 3, but IIRC the Halo developers and Microsoft wouldn't allow it to be as accurate as a mouse should be (API level etc). I'm really fuzzy on the details of this so I may have something wrong in this example though...

    7. Re:i love the keyboard and mouse by Quantumstate · · Score: 1

      The keyboard and mouse do just seem to work better than a gamepad. At a LAN one of my friends who has a 360 (and thrashes everybody else when playing on it) tried using a 360 controller to play halo 1 on the PC. It did not take long for him to go back to the mouse because it was significantly inferior and this is with a player who spent most of his time playing with a 360. I am surprised that they have not been able to make a controller which works better. If you think about a mouse it was never designed for playing games, even gaming mice are just a better version of a standard mouse, they have exactly the same principle they are just more accurate and tend to have more buttons.

    8. Re:i love the keyboard and mouse by Fumus · · Score: 1

      Try Sangband or any other roguelike. 90% of the keyboard has some function assigned to it :p

    9. Re:i love the keyboard and mouse by Anonymous Coward · · Score: 0

      Keyboard and mouse only works if you are sitting at a desk, or other flat surface.

      People generally don't play console games sitting at a desk.

    10. Re:i love the keyboard and mouse by tepples · · Score: 1

      Almost any modern game that is cross platform with the consoles usually includes the ability to use a gamepad

      As I understand SanityInAnarchy's complaint it's that not enough games are "cross platform with the consoles". Either they're PC games designed for the keyboard or they're console games released on one, two, or three consoles and no PC. For example, what's the closest thing to Mario Party or Super Smash Bros. on a PC?

    11. Re:i love the keyboard and mouse by tepples · · Score: 1

      The keyboard and mouse do just seem to work better than a gamepad. At a LAN

      But what if you only have one gaming PC or one copy of a game available? Then you had better hope that the game supports gamepads and split-screen; unfortunately, few PC games do.

    12. Re:i love the keyboard and mouse by Anonymous Coward · · Score: 0

      And because you have only, like what, 2 or 4 buttons on a console game controller the games are all dumbed down to work within those constraints. They are further dumbed down to make them accessible to the braindead mainstream console gaming masses. By the time a PC version gets made, it's too late and the game has already been so crippled that it would require serious amounts of redevelopment to make it anything more than a joke to PC gamers.

      It's also a myth that console gamers don't have to upgrade. Every time a new console comes out, you are upgrading. Every time a new peripheral comes out (ie. guitar hero, rock band, ddr, anything to do with wii controller), you are upgrading. When your PS3/360 runs out of hard drive space and you replace it, you are upgrading. When you pay for All to play games on the equivalent of yesteryear's PC hardware or worse when you consider the hardware in the PS3/360 is already about 3-4 generations behind.

    13. Re:i love the keyboard and mouse by spire3661 · · Score: 1

      With increased presence of gamepad use on PC, you will see more games that support that style of gameplay control. Also, those are both 'social' type games, which isnt PC's strength. Its called 'personal' for a reason. I get what you are saying, i just think you used bad examples.

      --
      Good-bye
    14. Re:i love the keyboard and mouse by Kneo24 · · Score: 1

      It turns out PC games have recommended specifications on them. It also turns out that PC games have an active community. Had you bothered to utilize these two things with help in your trouble shooting, you wouldn't have ran into this problem. Besides, socket AM2 fully supports dual-core processors and it's a wonder why you didn't get one in the first place. Any person who claims to be a PC gamer at any point and doesn't know these things is either outright lying or just really ignorant.

      Honestly, minimum requirements are terrible to follow. Yes, the game will run, but even on the lowest settings it won't be smooth. It's what their bosses want them to support. So they have to make sure it works with that hardware.

      Secondly, while I guess it's possible, I do highly doubt that your motherboard didn't support dual-core CPU's. It's not like it was exactly new technology at the time.

    15. Re:i love the keyboard and mouse by maxume · · Score: 1

      I'm not a huge gamer, but I have this terrible prejudice that a mouse provides excessive precision -- that is, the level of hand eye coordination required to use a thumb-stick style controller is a lot more comparable to the level of hand eye coordination required to actually shoot a gun.

      (Of course, if the game is simulating operating a vehicle that has a screen in it, a mouse is fair game)

      --
      Nerd rage is the funniest rage.
    16. Re:i love the keyboard and mouse by spire3661 · · Score: 1

      I think you are bending the reality to fit your perception. Mouse and joysticks have completely different schemes. Thumbsticks will always come back and return to 0 state, dead center. A mouse will never auto-center. Because of this you are always auto correcting and fighting the resistance in the stick vs the ability with a mouse to easily plant your aim in one spot. With joysticks, precision is much harder to acheive and maintain.

      --
      Good-bye
    17. Re:i love the keyboard and mouse by maxume · · Score: 1

      Wha? You have described one of the big reasons that mice provide too much precision, which is what I was complaining about.

      I guess I didn't word it very well.

      --
      Nerd rage is the funniest rage.
    18. Re:i love the keyboard and mouse by muridae · · Score: 1

      Too much precision is arbitrary. I can't play most FPS games on a console with thumb joysticks, because my thumbs just will not respond quick enough or in the directions that I expect to move. I am pretty awful at flight sim style games on consoles for the same reason. But a full joystick I can use just fine, and Metroid Prime (1 and 3 for now) I seem to be good at. I think the point the GPP is making is that, for most of what a mouse is used to control, the brain doesn't think of it as auto-centering activities. And muscle memory kicks in as well, 'knowing' where the horizon is if you look up and down repeatedly. I suspect good console gamers get that same benefit with practice.

      I also think it depends on which style you played with first. But to say that a joystick is less precise than a mouse, try playing a flight sim with a mouse and keyboard. It doesn't turn out so pretty.

    19. Re:i love the keyboard and mouse by maxume · · Score: 1

      I haven't stated it very clearly, but my big beef is with aiming in first person shooters (there is at least some context in my comments that supports this).

      For other situations, as you say, other controls will provide better analogs to reality.

      --
      Nerd rage is the funniest rage.
    20. Re:i love the keyboard and mouse by Anonymous Coward · · Score: 0

      I've never been to a LAN but I always assumed that participants had more than one game and gaming PC to share between them. 127.0.0.1 FTW! ;)

    21. Re:i love the keyboard and mouse by tepples · · Score: 1

      I've never been to a LAN but I always assumed that participants had more than one game

      You can't play multiplayer between two different titles, unless they make up a Pokemon-style set. For instance, if I have Lego Racers and my buddy has MySims Racing, they can't connect. This means all four players need a copy of the same title, which makes $160 PC game 4-packs look a lot more expensive than $60 Xbox 360 games.

      and gaming PC to share between them.

      I have a LAN (local area network) at home, but only one of the hosts on this network is considered a "gaming PC" (fast CPU, fast video card, Windows operating system). The other machines on the LAN are older PCs, low-cost subnotebooks, or Linux boxes.

    22. Re:i love the keyboard and mouse by feepness · · Score: 1

      Most console developers have waged a war to disassociate the fact that a console is basically a glorified, locked down personal computer. The current generation support keyboards (for text input), but go out of their way to ensure that they serve no other function in games.

      More likely because the games that would benefit are FPS and RTS, both of which have strong online aspect. A person using a keyboard/mouse would have an immediate and incredible advantage over other players without, so the target is the lowest common denominator.

    23. Re:i love the keyboard and mouse by slim · · Score: 1

      why couldn't game consoles support the regular keyboard and mouse in addition to the controller?

      Extra coding, extra testing, extra writing for the manual - all for something most console users aren't going to use.

      I bought a Dreamcast keyboard. It just wasn't ergonomic. Keyboards are compatible with desks, and incompatible with sofas.

    24. Re:i love the keyboard and mouse by slim · · Score: 1

      I'm not a huge gamer, but I have this terrible prejudice that a mouse provides excessive precision -- that is, the level of hand eye coordination required to use a thumb-stick style controller is a lot more comparable to the level of hand eye coordination required to actually shoot a gun.

      The only kind of gun I've fired is a shotgun. I have this terrible prejudice that to aim anything else would require an awful lot of precision.

      The nice thing about an input device having too much precision is that you can compensate in software, if you want to. So it's the developer's job to decide how good your mouse (or joypad) skills need to be.

    25. Re:i love the keyboard and mouse by maxume · · Score: 1

      Clearly you didn't shoot skeet.

      If I had ever seen a game that limited the precision available to the mouse (they often even have a setting, not to mention the driver having a setting), I would be more willing to buy into this line of reasoning.

      --
      Nerd rage is the funniest rage.
    26. Re:i love the keyboard and mouse by Reapy · · Score: 1

      To answer you without the jaded commentary:

      When they do cross platform development, the console player is working with a 1024x768 fixed screen, and the 'standard' controller layout. The PC resolution and control can be the same joystick as the console, the keyboard, or some crazy flight stick. It can be anything.

      Naturally they have to design the UI and controls towards the more limited area, the console.

      What this means is that in general, the UI's fonts are bigger and take up much more screen area then a standard pc game would. The amount of inputs are limited on the controller, so UI's tend to have more 'flip' screens then a controller.

      IMHO the biggest offense was in Oblivion. On most pc games, pressing I brings you to your inventory instantly. In oblivion the best you could do is press a key to take you to the sub-menu with 4 different screens. So if you were looking at your INV last it is up first, but if you were in say the map, the map would come up, so you needed to locate the inv icon and press it in addition.

      Very easily they could have added a key binding to "i" for that menu screen, but they didn't and left the console 'flip' menus. On top of this, moving things in and out just wasn't as fluid as it could have been with pc, instead the whole system is constrained by what you can easily do with a joypad, not a mouse and keyboard.

      Another thing you don't see too often on console games is drag and drop functionality. It is just not an easy to do thing with the analog sticks, consequently, they don't think to place it in the pc version.

      Console port's UI's also don't behave as you would expect on a PC. Example might be when you move the stick, or press keys, it highlights which menu item you are on. If you move the mouse, the button doesn't light up on mouse over.

      Either way, it is frustrating to a PC gamer who has had years of UI's tailored to their system, only to grab these console ports where you pretty much want to just plug a 360 controller in your pc and play it that way rather then wrestling with some tacked on keybindings that 'kinda sorta' feel like they would with the joystick.

    27. Re:i love the keyboard and mouse by Anonymous Coward · · Score: 0

      http://en.allexperts.com/q/Language-Arts-Kids-3249/vs-1.htm

  3. can you say by patitomr · · Score: 1

    I wouldn't be surprised if pretty soon keyboards start shipping with the CTRL ALT and Shift keys moved to the space between the numbers and the F# keys.



    Ctrl-C nightmare?
    1. Re:can you say by Krizdo4 · · Score: 1

      Ctrl-C nightmare?

      Why?
      Hit C with your thumb while one of the other fingers hold F1 (standing in for control)

      At least with my hand, it's a more relaxed arrangement.

    2. Re:can you say by Quantumstate · · Score: 1

      It does feel more relaxed but the problem is that you have to move your hand away from the normal typing position. With the current layout I can type stuff in all caps relatively easily because my hands are still in the correct position even holding the shift key. With your proposed layout I would have to type with my thumbs which is more awkward. Try typing something while holding F1, you will find it is much harder.

    3. Re:can you say by Anonymous Coward · · Score: 0

      I got a dozen tabs of firefox help before i gave up

    4. Re:can you say by Targen · · Score: 1

      With the current layout I can type stuff in all caps relatively easily because my hands are still in the correct position even holding the shift key. With your proposed layout I would have to type with my thumbs which is more awkward.

      IT'S A FEATURE, NOT A BUG

  4. Arma 2 by santax · · Score: 1

    I happen to play that game. It's a really nice simulation. Just like falcon 4 is. But I consider both pieces of software not to be games. A game is, Mario. A game is something with a small learning curve (chess, mario) to get you going. A good game has some depth and will provide you with a challenge along the way (chess, mario) so you can learn new stuf. Neither falcon nor arma 2 have this. Before you'll have any succes in these simulations you'll have to invest considerably. Hence, number 1 complain for Arma is the interface.... Number 2 are the bugs. Having that said, I think good games (read again, games...) 9 out of 10 times need a lot less keys. A controller certainly has it's advantages. Less stress on your fingers/wrisk (i probably spell that wrong), more natural feeling, less buttons: so easier to learn. Take the mouse for example, 2, 3 (maybe 7) buttons... Easy to comprehend, just move it and your set. It's in no way comparible to a keyboard, that at the very least takes a year to be comfortable with it. To type fast... Most people can't type blind after a year... A simple xbox (or playstation or snes) controller on the other hand is something you can actually master in 2 weeks. It's like comparing kung fu with the full contact Sanda. It takes years to master kung fu, and when you do, yes... you will have a good chance against someone doing Sanda. But when you learn Sanda, you can become a serieus problem for anyone not trained in martial arts in a matter of months. After a year, you should be quite good and win in a fight from anyone who has been training wu-shu for 5 years or less. So in the end, it's the applications that matters. And in my oppinion, simulations are fun. But they are not games. If it takes more than 20 keys to steer the software, it probably isn't a game.

    1. Re:Arma 2 by drinkypoo · · Score: 2, Informative

      game
      noun, adjective, gamer, gamest, verb, gamed, gaming.
      -noun
      1. an amusement or pastime: children's games.

      An amusement or pastime? A simulator game qualifies.

      We're speaking English here. Come on and join the big parade, so you too can participate in our discussion. On second thought, please also discover paragraph breaks first.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Arma 2 by arb+phd+slp · · Score: 1

      Taking the developmental psych research instead of the dictionary, a game is "play with rules".
      Obviously the simulator has rules which are imposed by the software. A good simulator has rules that closely approximate the real world. So I think santax's argument is that the simulator isn't "play". Something I would debate strongly.

      The only way that a flight simulator isn't a game or play is if one were a professional pilot or trainee and were doing it as part of your job duties.

      --
      There's a perfect xkcd for my sig but I'm too lazy to look it up. sudo someone go find it.
    3. Re:Arma 2 by Anonymous Coward · · Score: 0

      Did you just say that chess a small learning curve? I'm pretty sure you're wrong.

    4. Re:Arma 2 by santax · · Score: 1

      Yes sir I did. Because chess has a small learning curve. I know this because I was 10 I was the Dutch champion after only playing for 6 months. Chess is easy to learn. It is easy to learn te basic movement and the basic moves. Sure, later on you'll learn things like en passant and proven opening moves. But in it core chess is very basic game. It allows one many strategic movements and you will never stop learning chess ones you start playing it. But if you know the basic rules, you are set to go. So yes. Chess is a game in my world. Easy to learn, hard to master. Just like... mario :)

  5. The reason... by MonkeyINAbaG · · Score: 5, Interesting

    that the keyboard is so hard to match is that it has been used and refined by humanity for such a very long time, compared to other interfaces. Think about it, the alphanumeric keyboard even predates the steering wheel by about 20 years!

    1. Re:The reason... by fbjon · · Score: 1

      ..Unless you take into account the ship's wheel, an invention going back to around 1700, 170 years before the typewriter.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    2. Re:The reason... by MonkeyINAbaG · · Score: 1

      ..Unless you take into account the ship's wheel, an invention going back to around 1700, 170 years before the typewriter.

      Now now man! Keep in context here! I have NEVER NEVER plugged a ship's wheel into a gaming console!

    3. Re:The reason... by MonkeyINAbaG · · Score: 1

      ..Unless you take into account the ship's wheel, an invention going back to around 1700, 170 years before the typewriter.

      Now now man! Keep in context here! I have NEVER NEVER plugged a ship's wheel into a gaming console!

      Besides, we ALL know that the early ships were steered by PADDLES!

    4. Re:The reason... by drinkypoo · · Score: 1

      Think about it, the alphanumeric keyboard even predates the steering wheel by about 20 years!

      I think not.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:The reason... by drsquare · · Score: 1

      The keyboard hasn't really been refined, it's largely the same as it's always been. It's designed for typing, not gaming. This maybe helps explain the decline of PC gaming in favour of consoles: to most people, controllers are easy to use whilst WASD is awkward as fuck to anyone who doesn't have spidery fingers.

    6. Re:The reason... by westlake · · Score: 1

      ..Unless you take into account the ship's wheel, an invention going back to around 1700, 170 years before the typewriter.

      But keyboard instruments can trace their roots back to the 3d century BC. Keyboard instrument

    7. Re:The reason... by Jim+Hall · · Score: 1

      Think about it, the alphanumeric keyboard even predates the steering wheel by about 20 years!

      Yes, but the "steering wheel" is a limited analog controller. It works only in 1 dimension (left-right.)

      I think over time we'll see the steering wheel controller evolve, especially as game controllers become more advanced. Consider the influence the Wiimote controller has had on gaming. To think that in 5 years we may all laugh that we ever used a "steering wheel" to drive to work, instead of flapping our arms to turn, making motorboat noises to accelerate, etc.

      We live in amazing times. The future of tomorrow is today!

      :-)

    8. Re:The reason... by Anonymous Coward · · Score: 0

      Do you seriously believe that the steering wheel will be replaced as a control for a car? It won't. The steering wheel will stay until we have computers doing the driving for us. The steering wheel gives you as much control as you need to steer a car and is easy to use, why make it more complicated.

    9. Re:The reason... by Jim+Hall · · Score: 1

      Do you seriously believe that the steering wheel will be replaced as a control for a car? It won't.

      "flapping our arms to turn, making motorboat noises to accelerate" and you ask if I seriously believe that the steering wheel will be replaced??

    10. Re:The reason... by Anonymous Coward · · Score: 0

      Yeah, sorry. But with some of the stupid comments you see on the 'net these days it can be hard to tell whether someone is joking or not

  6. Middle ground, jeez! by scott_karana · · Score: 1

    We seriously need to find a middle ground for this issue. And by middle-ground, of course, I mean improving the keyboard and leaving controllers in the dust!
    Touch sensitivity is such a great feature that gaming keyboards should include it.

    1. Re:Middle ground, jeez! by Fumus · · Score: 1

      We seriously need to find a middle ground for this issue.

      The future is now!

  7. unreplaceable? by 1u3hr · · Score: 4, Informative
    "keyboard and mouse setup is still unreplaceable"

    Is "unreplaceable" even a word? Try "irreplaceable".

    1. Re:unreplaceable? by Kawahee · · Score: 5, Funny

      "keyboard and mouse setup is still unreplaceable"

      Is "unreplaceable" even a word? Try "irreplaceable".

      Of course it's a word, Slashdot's editors would have changed it when they proofread the article otherwise. Duh.

      --
      I'll subscribe to Slashdot when I see a month without a dupe, a typo, or an article the "editors" didn't read.
    2. Re:unreplaceable? by binkzz · · Score: 1

      unreplaceable

      adjective
      impossible to replace; "irreplaceable antiques" [syn: irreplaceable] [ant: replaceable]

      http://dictionary.reference.com/browse/unreplaceable

      --
      'For we walk by faith, not by sight.' II Corinthians 5:7
    3. Re:unreplaceable? by ShadowRangerRIT · · Score: 1

      I'd suggest limiting yourself to more established dictionaries (e.g. Merriam Webster, OED, etc.). dictionary.reference.com is multi-source and pulls in every neologism, no matter how inane, from every two bit dictionary on the planet.

      --
      $_ = "wftedskaebjgdpjgidbsmnjgcdwatb"; tr/a-z/oh, turtleneck Phrase Jar!/; print
    4. Re:unreplaceable? by generic.individual · · Score: 2, Interesting

      "unreplaceable" is a perfectly cromulent word.

    5. Re:unreplaceable? by wisnoskij · · Score: 1

      It is in many online dictionaries:
      For example: http://www.thefreedictionary.com/unreplaceable
      now it very well might be technically not a word, but I see no reason to care about that.

      --
      Troll is not a replacement for I disagree.
    6. Re:unreplaceable? by 1u3hr · · Score: 1
      now it very well might be technically not a word, but I see no reason to care about that.

      Well, I do, which is I why I commented. If I replied to every topic I didn't care about to say so, I would be very busy.

    7. Re:unreplaceable? by wisnoskij · · Score: 1

      Well it seems pretty arbitrary to just allow some group of people to decide what strings of characters are words and which are not. and irreplaceable really just make the language more complicated while the combining of the un prefix to the word just makes logical scene.

      --
      Troll is not a replacement for I disagree.
    8. Re:unreplaceable? by Anonymous Coward · · Score: 0

      neologism make the languages evolve

    9. Re:unreplaceable? by 1u3hr · · Score: 1
      It's not a "rule made by a group", it's deduced from how (most) people actually speak. The "ir" prefix is used before words starting with R, because it's easier to say. As "il" before L. Or I suppose you'd prefer to say "unlegal".

      Go ahead and make up your own rules. Good luck with communicating with the rest of us. People will probably guess what you mean (e.g., I suppose "logical scene" meant "logical sense"), but people will assume you're uneducated, though probably won't actually say so to your face. If your job involves language or communication, this could be a problem.

    10. Re:unreplaceable? by wisnoskij · · Score: 1

      I believe it is deduced by how often it occurs in the news.
      Which while a moderately good measure is not a perfect measure of how most of us talk.
      "Go ahead and make up your own rules."
      But that is how languages evolve and are made in the first place. The Words that make it into the dictionary are not brand new word made up by some language committee but words that are already in the culture.
      One could go as far as to say people unwilling to use non official words are just stunting cultural growth.
      Either way languages will continue to change regardless of how many people decide to base their opinions of others on their vocabulary.

      --
      Troll is not a replacement for I disagree.
    11. Re:unreplaceable? by 1u3hr · · Score: 1
      I believe it is deduced by how often it occurs in the news.

      Dictionaries base their usage data on much broader sources than that.

      The Words that make it into the dictionary are not brand new word made up by some language committee but words that are already in the culture.

      Of course. And no "committee" made "irreplaceable" in preference to "unreplaceable". It was the "culture". You have it exactly backwards.

    12. Re:unreplaceable? by wisnoskij · · Score: 1

      "Dictionaries base their usage data on much broader sources than that." I believe some documentary mentioned the news thing, they must of made a mistake.

      It seems to me anyone that waits for a word to be official to use is just behind on the times as many people had to use it first for it to be noticed.

      "Of course. And no "committee" made "irreplaceable" in preference to "unreplaceable". It was the "culture". You have it exactly backwards."
      That is exactly what i said/meant by the statement that it is aimed at.

      --
      Troll is not a replacement for I disagree.
    13. Re:unreplaceable? by 1u3hr · · Score: 1
      It seems to me anyone that waits for a word to be official to use is just behind on the times as many people had to use it first for it to be noticed.

      "Unreplaceable" is not a new word (like , say "blogosphere"), that expresses a new idea and will take a while to be documented properly. It is just a mistaken generalisation of a rule.

      First you talk about logic, now you talk about usage. By usage, "irreplaceable" is clearly the preferred form.

  8. Well, can PC keyboards match console controllers? by Valdrax · · Score: 4, Insightful

    There are genres for which the PC keyboard will always be stronger -- those that require a massive variety of command input, such as RTS games.

    But for many simple console games, like platformers, will a keyboard ever catch up to the simple elegance of a game controller? I mean, anyone who has played console games on emulators should know that no keyboard mapping is going to feel as comfortable as something like a good old dual-shock controller for quick, repetitive presses of a few buttons. (My knuckle joints kill me after some games on an emulator.)

    So why this idea that any one solution is always better? Different games have different control requirements, and different input devices shape different kinds of gameplay. None is "superior" to the other, and you'll never get a keyboard to give you the same kind of game play as a DDR machine or Wii Tennis.

    So why the e-penis contest?

    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
  9. Re:Well, can PC keyboards match console controller by chammy · · Score: 1

    A long time ago I used to play a lot of SNES games under emulation. Since I frequently played with my brother, I mapped T,F,G,H to the dpad and D,S,A,Z,X,C to the buttons. It sounds really cramped but it was the best way to give my brother space to play too.

    Eventually, I put together a spliced SNES pad that would run off the parallel port on my PC. To my surprise, I found that I actually preferred my cramped keyboard mapping over using the real controller!

    In the end, I think people will prefer what you learned in the first place. I know lots of console gamers that migrated to the PC that still use their gamepads for FPS games.

  10. What's this? by Anonymous Coward · · Score: 1, Funny

    ...they can always assign the compass to K...

    but i'm left-handed you insensitive clods

  11. Re:Well, can PC keyboards match console controller by TheCowSaysMooNotBoo · · Score: 2, Insightful

    Not necessarily true. I've come to a point where it doesn't matter that I use a keyboard or a xbox controller. It's all a matter of getting used to the input device I think.

  12. I hate controllers/consoles by makemine · · Score: 1

    Beeing a passionate gamer i hate controllers/consoles for what they have done to gaming: dumbing games down, resulting in awfully bad user interfaces. especially deep menu trees are a sign of console limitations: unbearable at the pc. e.g.: bethestas fallout 3 pipboy stat / item/ quest management. while the idea is nice, the usability is bothering. for fps there will never be a competitive use for controllers. i really think that gamedevs need to develop multiple user interfaces if they really want to release games for multiple platforms (which i understand for economical reasons). dumbed down interfaces due to consoles are cutting the game experience.

    --
    Just open talk to cell phone discussion
    1. Re:I hate controllers/consoles by BikeHelmet · · Score: 1

      I agree that GUIs are often dumbed down for controllers - but sometimes GUIs just blow.

      I've been playing a lot of TF2 lately, and it can be quite annoying. If the server flips levels, or a new round starts, or you get bumped to another character, whatever you were doing gets closed. That means you can be trying to equip a Sandman, and have to do it two or three times because of interruptions. Obviously it depends on the server, and also your luck/timing.

      One time I was trying to alter mouse sensitivity, and it kept kicking me out of the console. Once I got the sensitivity set right, I didn't have to do it again - but it was annoying while I was attempting it.

      I'm also annoyed by the complete lies the server list tells. Wrong map, wrong number of players, etc.; I wish there was a way to exclude servers from further searches.

      I suppose I'm more annoyed by clunky interfaces than dumbed down ones.

    2. Re:I hate controllers/consoles by Rockoon · · Score: 1

      Note that TF2 is in fact a console game.

      Yeah, its "primarily" a PC game, but the interface had to be dumbed down in the same general way that all console interfaces have been.

      --
      "His name was James Damore."
    3. Re:I hate controllers/consoles by BikeHelmet · · Score: 1

      Hmm... interesting.

      Well, I suppose that explains a few things.

    4. Re:I hate controllers/consoles by CronoCloud · · Score: 1

      "Dumbed down" isn't a good way to say it, simplified is more accurate. And when it comes to UI, simpler is better. Okay, so you don't like Fallout 3's interface on the PC, so why don't you play it with a gamepad as the gods intended. Then you can flip between the "pages" of the pipboy quickly with the shoulder buttons and d-pad.

    5. Re:I hate controllers/consoles by Rockoon · · Score: 1

      Based on posts over at the steam forums, the XBOX version isnt very popular, and thusly hasnt recieved any updates or new content.

      --
      "His name was James Damore."
  13. NES by Nightspirit · · Score: 1

    I would argue the opposite, that perhaps the NES (or, to stretch it, perhaps the SNES) is the best "control scheme" for MOST games. Any action you want to do is confined to only a few buttons. Compare this to Fable on the Xbox, which in my opinion the controls were a complete mess due to the complexity. Having a hundred functions tied to a hundred keys is useless because only the extremely hard-core will remember them. However, I will agree that for RTS there is no substitute for a mouse and keyboard.

    1. Re:NES by spire3661 · · Score: 1

      You are calling a game with one button combat COMPLEX?

      --
      Good-bye
    2. Re:NES by bertoelcon · · Score: 1

      You are calling a game with one button combat COMPLEX?

      One Button + Auto-Fire = Win

      I will always like having my third party controllers for NES, SNES, N64, and PS2

      --
      Anything can be found funny, from a certain point of view.
    3. Re:NES by Nightspirit · · Score: 1

      IIRC the spells required you to hold down one of the trigger buttons while trying to remember which spell you have mapped to which button.

    4. Re:NES by maglor_83 · · Score: 1

      What you are really saying, is that the NES controller is the best for games where there are only two or three things that you can actually do.

  14. Re:Well, can PC keyboards match console controller by BikeHelmet · · Score: 1

    Well, for me Keyboard + Mouse is superior.

    I used to play lots of console games - back in the SNES/Genesis/PS1/N64 era. Then I took a hiatus and became a PC gamer, because I discovered I loved RTS's like TA. Now that I've been using my keyboard and mouse for so long, I find the new controllers quite awkward. I'm not bad with them, but I'm way better with my Keyboard and Mouse. Even games where you'd shudder to use a keyboard (ResEvil 4? Most emus?), I do better with my keyboard and mouse.

    I've been making a point to try Overlord (since I have that game on PC) with both keyboard + mouse, and controller. It's more work to use the controller, so I must still be building neural circuits. There's also no easy way to spin around instantly to look at something.

    Next up is Assassin's Creed. But first I'll finish Overlord, and give my brain time to figure stuff out. Then I'll decide which I like more. (Right now, leaning towards keyboard + mouse)

  15. Keyboard/Mouse by Bert64 · · Score: 3, Insightful

    Yes, keyboard/mouse are far better for some kinds of games... I tried C&C on the xbox and found it virtually unplayable with the control pad, and FPS games really need the immediacy of a mouse rather than the slow gradual (by comparison) movement of a control pad.

    But for everything else a console is so much more convenient, you have fixed hardware and a guarantee that a game you purchase will run with no fuss...

    All the modern consoles support USB, and most new keyboards and mice are also USB... So why don't more games support this as a possible control method? Most console games also have PC versions, or are direct ports of PC games so adding keyboard/mouse support wouldn't even be much of a burden.

    --
    http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    1. Re:Keyboard/Mouse by Wicko · · Score: 1

      Some games do.. like UT3 for PS3. However, there's something that's just not right with the controls. the mouse feels sluggish, probably because they didn't optimize the controls for a mouse. Very frustrating.

  16. Don't see it by RaymondKurzweil · · Score: 1

    Sorry, in my experience I just don't see these new "Keyboard/Mouse" setups overtaking the established technology like WiiMotes and Light Pens.

    Sorry, just don't see it. And I'm a futurist and MIT's Distinguished Inventor of the Year 1998, so I know that of which I speak.

  17. Re:Well, can PC keyboards match console controller by Opportunist · · Score: 4, Insightful

    Quite dead on.

    There are games that are unplayable with a keyboard. Likewise, there are games that are unplayable without. But it's even less the keyboard, more the mouse, that I miss in console games. Keyboard/mouse input is, at least in my opinion, superior in games where pointing and clicking is a sizable part of the game. Whether you point and click on an interface, as in a RTS, or whether you "point" your crosshair and "click" to fire as in a FPS. I just can't get into controling a FPS game with a console controller.

    Likewise, playing a platformer or a racing game with mouse/keyboard is a nightmare to say the least. Use the right input device for the right game, why bother asking what input is superior? None is in every aspect and for every game.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  18. FPS games by Spewns · · Score: 1

    There is nothing that even begins to come close to mouse/keyboard for First-Person Shooters. Back when I gamed a lot, Counter-Strike essentially ruined N64 classics like Goldeneye and Perfect Dark for me. It's one of those genres quick to point out how utterly inferior and clumsy console controllers can be.

    1. Re:FPS games by GrumblyStuff · · Score: 1

      I find that GoldenEye works quite well due to a few quirks.

      Enemies are rarely very high above or down below you so you don't waste much time aiming up or down; just turn left or right. There was lots of areas you could snipe from but NPCs wouldn't shoot through (fenced balconies, etc.).

      Multiplayer was slower. There was always a pause between damage taken so just because someone has a machinegun, it didn't do that much more damage than a pistol (though it did let you be a badass and spray bullets everywhere).

      So for GoldenEye, it worked. Perfect Dark changed those two things and the clumsiness of the controller became more apparent.

  19. Re:Well, can PC keyboards match console controller by Anonymous Coward · · Score: 0

    "anyone who has played console games on emulators should know that no keyboard mapping is going to feel as comfortable as something like a good old dual-shock controller for quick"

    I beg to differ, most console games are so simple it doesn't matter if you use a controller or the keyboard, the only games I use gamepads for are fighting games, almost every other game can be played just as well with a keyboard. The secret is in the mappings.

    Most people don't spend much time figuring out how to setup their keybindings and due to lazyness go back to the controller.

    I've been playing street fighter 4 online with only a keyboard, there's pluses to using the keyboard, for instance in Street fighter 4, I can do moves that other people can't with ease due to the accuracy of the keyboard, I can also get away with not doing moves the correct way and still have them fire all because of keyboard use.

    Truth is most people who don't use keyboard are lazy, whenever I hear someone whine about PC keyboards I think about how crappy they are at games.

    Real gamers game everywhere, PC, console, whatever they don't go "oh the controller is x times better!", for most games it doesn't matter whether you use keyboard or controller, especially when you are doing emulation of old retro console games.

  20. Keyboards aren't optimal. by Toonol · · Score: 3, Insightful

    If the keyboard is better than a controller because it has a hundred keys, then would a new device with 200 keys be even better? Of course not.

    The keyboard and controller serve two different, but related purposes. The keyboard is an immobile device that is placed on a surface. It is worked on. A controller is held. Both have different optimal configurations, a reflection of their different purposes. Certainly, some games benefit from keyboard control, just as some games benefit from controller control. Comparing the two, as if they were competing entries for the same role, is silly.

    1. Re:Keyboards aren't optimal. by PPalmgren · · Score: 1

      Keyboards really aren't the reason that the PC configuration is so much better, its the mouse. A joystick is vastly inferior to a mouse because a joystick has a max turn speed based on your sensitivity that is much lower than anything you can do with a mouse. There's a reason that games like COD4, which are multi-platform, have separate game servers for Xbox and PC. PC players just starting the game can quite regularly decimate veteran xbox players because of the control scheme. The controller creates a playing field with a much lower skill ceiling than the mouse. Joysticks were good back in the day for fighting games where up was simply a single command, but not anymore. Even in RTSes, most have figured out by now you can map the commands for each unit/building which have the same UI location to the same location on the keyboard adn people will get used to it. This can easily translate to the controller since most have 20 or so keys now. Losing the reaction time of the mouse is much more important. I think motion controlers will benefit the console industry once refined because its like a mouse without a mousepad. This will give them access to a mouse-like device without a flat surface needed. WHY does slashdot not save my formatting?!!!

    2. Re:Keyboards aren't optimal. by Anonymous Coward · · Score: 0

      WHY does slashdot not save my formatting?!!!

      Because you are posting in HTML mode. It is saving your formatting, but any amount of whitespace in HTML is the same as a single space. Either switch your default input mode for Slashdot or put <p> tags between paragraphs.

    3. Re:Keyboards aren't optimal. by Wicko · · Score: 1

      No, but the point is just that there are more keys, period. An example of how that could be useful, consider a shooter which allows you to carry more than 2 guns (although that has become the norm as of late, probably due to the rise in popularity of shooters on the console). You could easily use the number keys on the KB to select different weapons, whereas on a controller, you'd have to cycle through them. Also, leaning is pretty much non-existent on the consoles because of the lack of buttons.

      I think its perfectly sane to compare the two. They're different hardware, but they share the exact same purpose: a control scheme for video games. You could argue that a KB has more purpose than that, but the same could be said about the controller as well.

  21. Nethack by Anonymous Coward · · Score: 0

    Nethack is a much better example of a game built around keyboard control than America's Army.

  22. Any love for the old joystick? by ryl000 · · Score: 0

    Especially for flight sims... thinking back to X-Wing and TIE Fighter, I don't think I could have survived all those dogfights with either a keyboard/mouse or a console controller...

    1. Re:Any love for the old joystick? by arb+phd+slp · · Score: 1

      Especially for flight sims... thinking back to X-Wing and TIE Fighter, I don't think I could have survived all those dogfights with either a keyboard/mouse or a console controller...

      I'm with you. I wish there would be support for something like the Wii nunchuck to replace WASD. Analog sticks for aiming are highly suboptimal compared to a direct pointing device like a mouse (or Wiimote IR pointer), but analog sticks are great for movement.

      --
      There's a perfect xkcd for my sig but I'm too lazy to look it up. sudo someone go find it.
    2. Re:Any love for the old joystick? by Fieryphoenix · · Score: 1

      I have my CH gear just waiting for when they make a game that can use them. Last one they were any good on for me was Battlefield: Vietnam.

    3. Re:Any love for the old joystick? by Anonymous Coward · · Score: 0

      Especially for flight sims... thinking back to X-Wing and TIE Fighter, I don't think I could have survived all those dogfights with either a keyboard/mouse or a console controller...

      I'm with you. I wish there would be support for something like the Wii nunchuck to replace WASD. Analog sticks for aiming are highly suboptimal compared to a direct pointing device like a mouse (or Wiimote IR pointer), but analog sticks are great for movement.

      I've played "mouse and dual-shock" for Quake3 using the ioquake3 source port. It was interesting, but the gamepad didn't really help my movement and I could only use the two trigger buttons without letting go of the thumbstick (standing still == instant death). The lack of usable buttons was crippling. :(

      On the plus side, it use seems to use different muscles. If my keyboard hand gets tired and stiff from too much strafe-jumping, I can swap in the dual-shock and be good as new.

      I've never used a Wii nunchuck so that might be superior.

    4. Re:Any love for the old joystick? by CronoCloud · · Score: 1

      One thing you could try is to not use the d-pad to move, but the stick and use the D-pad as additional buttons. More practice would mean you could take your thumb off the stick and use the D-Pad to use a function and switch back very very quickly. Don't forget the fact that you've got an L3 button on the stick too.

      I love mouse and dual-shock controls in the PSone and PS2 games that support it. In fact, I recommend the method constantly on Slashdot.

  23. Only geeks play at their desks by Anonymous Coward · · Score: 0

    So how well do PC RTSs sell? Except for Starcraft and Warcraft not really well. People nowadays can play on a big screen TV with surround sound from a sofa or a recliner and keyboard and especially mouse don't fit into this setup. So unless you are Blizzard your keyboard controlled game is to be found in bargain bins or bundled with add-on cards.

  24. Do you love four keyboards and mice? by tepples · · Score: 1

    but why couldn't game consoles support the regular keyboard and mouse in addition to the controller?

    For two reasons:

    • The control APIs on consoles allow players to plug in four distinct gamepads. I don't believe they allow players to plug in four distinct keyboards and four distinct mice through USB hubs.
    • Microsoft declines to digitally sign any game that uses the keyboard for anything but text entry.
  25. Mouse is more important than the keyboard by lalena · · Score: 1

    Modern controllers can now have 20 or more "buttons" if you count each joystick direction as a button (think WASD). While less than 100, it is still a lot. What the controller can't duplicate for me is what I can do with a mouse in a FPS or RTS game. A joystick or WASD takes way to long to move/aim in a First-Person Shooter, and nothing can compare with the ability to select multiple units in a Real-Time Strategy by simply clicking and dragging with a mouse.Sure there are shortcuts to select all on the screen or all units of a particular type, but you can't duplicate the drag & drop of a mouse.
    So a controller can't always beat a mouse & keyboard, but that doesn't mean we can't do better. A prefer a light gun (with real aiming like an arcade, not Wii style) over a mouse for shooting games. But Area 51 and modern FPS games aren't exactly the same thing. In Area 51 all you do is shoot and reload. Knifing someone in the back with a light gun isn't really realistic, and what about tools for the "Engineer" class. Custom controllers could be made (a wrench controller just for the engineer that was similar to a Wiimote) where you have to put down the gun and take the wrench out of your belt to make a repair. This is more realistic and could be better, but the cost makes this an unacceptable solution. Besides, someone third party would make a combined gun/wrench controller with lots of buttons so that you don't need to put the gun down, giving them an unfair advantage.
    I think up until now, cost has been the biggest obstacle to making game customized controllers that can outperform a mouse & keyboard. Nintendo with the balance board and other gadgets has shown that maybe people would be willing to buy extra controllers. Mad Catz offered a special Street Fighter IV controller for $150 and wasn't able to keep them in stock for months. Would people pay for a custom Warcraft controller? What would it look like and how could it be better? I don't know, but that doesn't mean it couldn't be better than a mouse & keyboard.

    1. Re:Mouse is more important than the keyboard by CronoCloud · · Score: 1

      but you can't duplicate the drag & drop of a mouse.

      Sure you can, imagine the d-pad or stick moves an arrow cursor, and a button acts as left mouse button in the exact same click/drag way.

      "Ready and waiting" "Affirmative."

    2. Re:Mouse is more important than the keyboard by True+Vox · · Score: 1

      Would people pay for a custom Warcraft controller? What would it look like and how could it be better? I don't know, but that doesn't mean it couldn't be better than a mouse & keyboard.

      Yes. Yes they would. Sadly, it's not exacally what you're suggesting. However, maybe this is?

      --
      "Gratuitous complexity is akin to chaos" - True Vox
  26. Boop, boop, boop, boop, boop... by tepples · · Score: 1

    Since I frequently played with my brother, I mapped T,F,G,H to the dpad and D,S,A,Z,X,C to the buttons. It sounds really cramped but it was the best way to give my brother space to play too.

    Unlike a PC keyboard, a gamepad doesn't have limitations on how many buttons can be pressed simultaneously between the two players or (with a USB hub) among the four players.

    1. Re:Boop, boop, boop, boop, boop... by Anonymous Coward · · Score: 0

      Only cheap, non-gaming keyboards have that limitation.

    2. Re:Boop, boop, boop, boop, boop... by tepples · · Score: 1

      Only cheap, non-gaming keyboards have that limitation.

      The keyboard that comes with a PC is a non-gaming keyboard. The controller that comes with a console is a gaming controller.

      But even gaming keyboards still have an operating-system-enforced limitation of not being able to detect which of several USB keyboards produced a given key-down or key-up event. DirectX separates out keypress events to separate objects representing gamepad devices, but it funnels all keypresses into one virtual keyboard device. So you can't bind "player 1 fire" to "keyboard 1 left control" and "player 2 fire" to "keyboard 2 left control".

    3. Re:Boop, boop, boop, boop, boop... by Anonymous Coward · · Score: 0

      The keyboard that comes with a PC is a non-gaming keyboard.

      That all depends on the PC that you buy or build, now doesn't it? If I buy a normal PC, it will come with a normal keyboard. If I buy a gaming PC, it will come with a gaming keyboard.

      But even gaming keyboards still have an operating-system-enforced limitation of not being able to detect which of several USB keyboards produced a given key-down or key-up event. DirectX separates out keypress events to separate objects representing gamepad devices, but it funnels all keypresses into one virtual keyboard device. So you can't bind "player 1 fire" to "keyboard 1 left control" and "player 2 fire" to "keyboard 2 left control".

      You're wrong. Each keyboard device can be enumerated as a game controller so I can easily have multiple gaming keyboard devices connected to a single PC and bind keys to individual actions on each device independently through the software that comes with those devices. Going even further, it would also be possible run completely under 3D accelerated VMs and have each OS use specific input devices on a single PC. The big question is why would I ever want to do these things? I don't do split-screen gaming. It's just so ghetto.

    4. Re:Boop, boop, boop, boop, boop... by Anonymous Coward · · Score: 0

      Since I frequently played with my brother, I mapped T,F,G,H to the dpad and D,S,A,Z,X,C to the buttons. It sounds really cramped but it was the best way to give my brother space to play too.

      Unlike a PC keyboard, a gamepad doesn't have limitations on how many buttons can be pressed simultaneously between the two players or (with a USB hub) among the four players.

      Those limitations can be removed if you're willing to spend more than $5 for your keyboard. How much does a Xbox 360 controller go for these days?

    5. Re:Boop, boop, boop, boop, boop... by chammy · · Score: 1

      DirectX separates out keypress events to separate objects representing gamepad devices, but it funnels all keypresses into one virtual keyboard device.

      Good thing I'm not using DirectX then! With some fancy Xorg setup I can use more than one keyboard and mouse with MAME and other assorted emulators.

  27. Re:Well, can PC keyboards match console controller by tepples · · Score: 1

    Even games where you'd shudder to use a keyboard (ResEvil 4? Most emus?), I do better with my keyboard and mouse.

    If you use a keyboard, what does player 2 use? A whole another computer?

  28. Left Control of the first vs. second keyboard? by tepples · · Score: 1

    Most people don't spend much time figuring out how to setup their keybindings

    How much time do you expect people to spend? Say I have two keyboards plugged into a PC, one for player 1 and one for player 2. I've looked for PC games and never found any that support mapping player 1 fire to Left Control of the first keyboard and player 2 fire to Left Control of the second keyboard. Did I just not look hard enough?

  29. ESDF indeed! by Anonymous Coward · · Score: 0

    Why the guys at id or wherever chose WASD over ESDF is something I will never understand.

    With ESDF your hand remain on the typing home row all the time which makes chatting and finding the keys in case your hand left for the F or Escape keys much faster and easier. Also you have more keys available to your left free to bind to whatever gun you like.

  30. 2 Mice 1 PC? by tepples · · Score: 1

    FPS games really need the immediacy of a mouse rather than the slow gradual (by comparison) movement of a control pad.

    Casual shooters like Wii Play take advantage of the immediacy of a Wii Remote's pointer. They also take advantage of the multiplayer capability of the Wii Remote rather than the lonely (by comparison) connection of a mouse. If you have two USB mice connected to a PC, and players 1 and 2 move them in opposite directions, what does a game see?

    you have fixed hardware and a guarantee that a game you purchase will run with no fuss...

    You also have no way to mod console games, except possibly through a built-in map editor (e.g. Tony Hawk series, Super Smash Bros. Brawl).

    All the modern consoles support USB, and most new keyboards and mice are also USB... So why don't more games support this as a possible control method?

    Someone else asked the same question, and I answered it in this comment.

  31. The Reason Appears To Be This by Kneo24 · · Score: 1

    No console is developed with mouse and keyboard support in mind first. It's developed with a controller (gamepad or whatever you want to call it). All consoles usually come with at least one of these controllers.

    So now imagine you're developing a game for the console. What control scheme will you develop for primarily? One that's standard with that console, or one that usable, but not everyone will have? In the end, it does boil down to trying to cater to the larger market share. Yes, some people do have a keyboard for their console, but they are probably the large minority. I'm not even sure if any consoles actually support mice for normal console use (this does not include turning your PS3 into a home PC).

    I understand that consoles these days have USB inputs so that you can just nab your keyboard from your PC and plug it in, but most people will not do that. It's just inconvenient.

    1. Re:The Reason Appears To Be This by Kneo24 · · Score: 1

      Oh, I forgot to add that if you have online components to your game and people are playing competitively let's say... for an FPS, the guy having the keyboard and mouse setup will probably dominate easily.

    2. Re:The Reason Appears To Be This by CronoCloud · · Score: 1

      Yes, some people do have a keyboard for their console, but they are probably the large minority. I'm not even sure if any consoles actually support mice for normal console use (this does not include turning your PS3 into a home PC).

      While I did have a PS2 with a Linux install and have Linux on my PS3, I've kept a keyboard and mouse constantly connected to my PS2 (starting in 2002) and now my PS3. Why keep them connected in GameOS? For the games that support them. Most online games support keyboard chat, and have done so since 2002, and there are a few games with mouse support. Also you can control the PS3's GameOS functions entirely with mouse and keyboard if you want. I wish SCEA would figure out to do USB mouse emulation of the PSone mouse for PSone games.

  32. Then what is a social computer? by tepples · · Score: 1

    Also, those are both 'social' type games, which isnt PC's strength. Its called 'personal' for a reason.

    Your comment implies the existence of a "social computer". What kind of "social computer" were you thinking about, and how can indie developers make games for it?

    1. Re:Then what is a social computer? by spire3661 · · Score: 1

      Also, those are both 'social' type games, which isnt PC's strength. Its called 'personal' for a reason.

      Your comment implies the existence of a "social computer". What kind of "social computer" were you thinking about, and how can indie developers make games for it?

      I was merely implying that PCs are generally designed with one user at time in mind, its a 'personal' experience. Game consoles are the 'social' computer.

      --
      Good-bye
    2. Re:Then what is a social computer? by tepples · · Score: 1

      What kind of "social computer" were you thinking about

      Game consoles are the 'social' computer.

      and how can indie developers make games for it?

      Thanks for answering my first question. So now I'll put my second question another way: If an indie developer has a nearly completed social game for the Windows platform, what's the best way to go about getting it ported to a console? Sony and especially Nintendo tend not to give indies the time of day.

    3. Re:Then what is a social computer? by Kelbear · · Score: 1

      Xbox Live Arcade of course, but I heard rumors that they're trying to push indie developers away recently. Haven't looked into it.

      There's been a lot of successful indie releases through it, and Xbox 360 has the most developed multiplayer system among the 3 consoles.

      Bridging the gap between a PC and the Xbox360 was made to be considerably easier than PC to the PS3 or Wii.

  33. Touch+motion+speech by thesandtiger · · Score: 1

    Touch like multi-touch on a screen that's placed to be most ergonomic (I'm thinking slanted at a 30-50 degree angle, a bit in front and above my lap would be great for me), would be FANTASTIC for an RTS - I can very easily imagine how the interface would work and be very powerful.

    Motion - as in "motion at the level of the almost certainly fake Natal promo videos" where it captures and maps your body with great fidelity to movement and minimal lag - would be great for lots of current kinds of games (sports, dancing, silly mini-games, certain platformers, etc.) and could certainly lead to quite a bit of new and interesting stuff.

    Speech - if it were good (MUCH better than today's consumer-grade efforts) not as an integral control scheme, but as an addition to the already extant controls, could be very interesting. I'd get a kick out of RPGs where, when I call someone over a phone or through some kind of communicator device, I have to actually talk to them, or if we're in combat I can yell "Watch out!" or some other warning to get the attention of someone I'm allied with.

    Personally, I think that if we can find GOOD new control schemes (and I'm cautiously excited about some of the motion stuff coming up) there can be a lot of new avenues opened up in gaming. Keyboard + mouse is pretty simple and easy to use - but there are lots of interesting game ideas that cannot be done on it (or done well on it), or gamepads, or any currently existing interface.

    --
    Since I can't tell them apart, I treat all ACs as the same person.
  34. iMac Wheel by pingveno · · Score: 1

    Personally, I prefer the simplicity and elegance of the MacBook Wheel. No keyboard, just a scroll wheel and a mouse.

    --
    "it's not about aptitude, it's the way you're viewed" - Galinda
  35. Longevity by Tarlus · · Score: 1

    Well, let's think about this.
    The unique point-and-click abilities of the Wii are as simple as the point-and-click of the mouse.
    The waggle of the Wiimote could be emulated by waggling your mouse, but who the hell would want to.
    Those newfangled camera input systems that the 360 and PS3 were using at E3 would basically amount to dance or sports games; i.e. games I don't play and would less likely be caught playing by dancing around in my living room.

    Mouse and keyboard has always been intuitive and comfortable. In my opinion, part of the reason that consoles are trying out new control schemes (other than to copy Nintendo) is to break away from depending on the analog stick for precise control, which could never match the precision of a computer mouse anyway.

    --
    /* No Comment */
  36. K? by mister_playboy · · Score: 2, Funny

    I'm a Dvorak typist, you insensitive clod!

    --
    Do what thou wilt shall be the whole of the Law ::: Love is the law, love under will
  37. NEVER by deviceb · · Score: 1

    from the day i realized that i needed to learn to play doom1 via a keyboard... that was it. Now with my super high-rez mouse, xtra large teflon gaming mouse pad will pwn ANY colsole player. ANY.
    All the talk aside, there is no way for a controller you use with your thumb can compare to the length of my arm when it goes to precise movments. Any real gamer understands all this,... it's only the console wankerz who because they never learned, do not understand. I do not want a better replacement.. i have refinded my keyboard skills over the last 20 years.. nothing can substitute.

    --
    Kill your TV
    1. Re:NEVER by CronoCloud · · Score: 1

      Why do you use your entire arm to move the mouse? Shouldn't you just be using the lower arm or wrist and hand?

  38. XNA: Keyboard vs. chatpad? by tepples · · Score: 1

    If I buy a gaming PC, it will come with a gaming keyboard.

    A gaming PC is much more expensive than a game console, especially when you have to buy four of them, one for each of the four gamers in your household. I'm starting to think a lot of PC gaming fanboys live alone.

    Each keyboard device can be enumerated as a game controller

    I'd like to see your reference for this. I tried looking it up myself and got irrelevant results. More worrying is the prevailing mindset shown in the first result from such a search: "The only important thing to consider in a Visual Basic game is that a joystick exists. If there are additional game controllers in a system, they are simply ignored."

    I tried replacing "DirectX" with "XNA" in this query under the impression that Microsoft wants new development to be managed. This query led to this page, which claims that XNA supports multiple "Chatpad" keyboards. But do standard USB keyboards show up as Chatpads, or do they show up mixed into "the current keyboard state"? The XNA Input Overview states "Mouse: Number Allowed on System: 1" and "Keyboard: Number Allowed on System: 1".

    Going even further, it would also be possible run completely under 3D accelerated VMs and have each OS use specific input devices on a single PC.

    But then you'd still have to buy four operating system licenses and four copies of each game, and it still wouldn't be as efficient as a game that can split its own screen.

    I don't do split-screen gaming.

    Super Smash Bros. series allows four players; it does not split the screen. Bomberman series allows four players; it does not split the screen. Mario Party series' real-time phases allow four players; most of them do not split the screen.

    It's just so ghetto.

    Since roughly March of last year when Bear Stearns failed, the global economy has been in recession, a lot of people's incomes have become ghetto. So gamers on a ghetto income have to make do with ghetto gaming.

    1. Re:XNA: Keyboard vs. chatpad? by Anonymous Coward · · Score: 0

      A gaming PC is much more expensive than a game console, especially when you have to buy four of them, one for each of the four gamers in your household. I'm starting to think a lot of PC gaming fanboys live alone.

      What four gamers? There are just the two of us and I don't know about you, but if I want to spend time with my girlfriend I'll take her out, not play video games with her. The games are there for when one of us is or wants to be alone. I'm starting to think a lot of console gaming fanboys are kids (thus being unable to do much else) or breeders (thus having hordes of people living with them).

      Playstation 3 80GB - €300

      Gaming PC - €440 (Intel Core 2 Quad 2.33GHz, 4GB DDR3 memory, Nvidia Geforce 9800 GT 512MB, 1TB hard drive, DVD burner, Logitech G11 gaming keyboard, Logitech MX518 gaming mouse, case with 500W power supply)

      So yeah, it's more expensive, but not much. For that amount you get a gaming system and a workstation that is far more powerful than any console, has 8X the memory and 12X the storage space. With the PC I can switch between work tasks, games, email, browser, listen to music and stream films to the television in the other room, all simultaneously. With the console you can only play games from a very limited library.

      I'd like to see your reference for this. I tried looking it up myself and got irrelevant results. More worrying is the prevailing mindset shown in the first result from such a search: "The only important thing to consider in a Visual Basic game is that a joystick exists. If there are additional game controllers in a system, they are simply ignored."

      The Saitek SST software handles it fine. There is also this method for identifying input from keyboards as HIDs.

      But then you'd still have to buy four operating system licenses and four copies of each game, and it still wouldn't be as efficient as a game that can split its own screen.

      Why? Why wouldn't I just install Windows from the discs that I already legally own? Why wouldn't I just legally use the same copy for each VM since they wouldn't be running on different computers? Why couldn't I just run Linux and WINE?

      If I really wanted to have multiple people playing off of a single PC, I certainly wouldn't be doing it with split-screen. I'd simply connect more displays so each person has their own instead of cramming people together in a small space trying to play in a low res area of a single screen that has to be oriented in such a way that everyone is comfortable viewing.

      Super Smash Bros. series allows four players; it does not split the screen. Bomberman series allows four players; it does not split the screen. Mario Party series' real-time phases allow four players; most of them do not split the screen.

      EVE Online allows thousands of players. WoW allows thousands of players....

      Since roughly March of last year when Bear Stearns failed, the global economy has been in recession, a lot of people's incomes have become ghetto. So gamers on a ghetto income have to make do with ghetto gaming.

      Your businesses and economy has had little to no impact on the economy of the country I live in. The USA isn't the world you know. Besides, what are people on ghetto incomes doing buying luxury items like game consoles?

    2. Re:XNA: Keyboard vs. chatpad? by tepples · · Score: 1

      I'm starting to think a lot of console gaming fanboys are kids (thus being unable to do much else) or breeders (thus having hordes of people living with them).

      Were it not for breeders, neither one of us would be alive. Besides, you left out a third category: babysitters like me, who let the breeders have a life.

      Playstation 3 80GB - 300 EUR

      Gaming PC - 440 EUR

      Players 2 through 4: 150 EUR for PS3 or 1320 EUR for PC because of the separate-PC-per-player mentality endemic among PC developers.

      There is also this method for identifying input from keyboards as HIDs.

      Thank you for letting me know about the "Raw Input API". Then why don't more games use it?

      Why wouldn't I just legally use the same copy for each VM since they wouldn't be running on different computers?

      If you can get them all to activate and WGA-validate, I'd like to hear how. Or did you mean activate and WGA-validate one and then clone the VM?

      Why couldn't I just run Linux and WINE?

      Not all titles even start in Wine.

      EVE Online allows thousands of players. WoW allows thousands of players

      Across thousands of PCs. Besides, MMORPGs usually aren't rated E; players have to be over 13 due to COPPA and foreign counterparts.

      Your businesses and economy has had little to no impact on the economy of the country I live in.

      I was under the impression that the same recession that affects the United States has also affected other developed countries. What country are you talking about?

    3. Re:XNA: Keyboard vs. chatpad? by Darkness404 · · Score: 1

      Ok, lets take a successful console game system, the PS2. It retailed for $300 (US) ~212 (according to Google). And from being released in 2000 to when the last games come out for it, it will be 10 years. Do you honestly expect a computer to last that long? I mean, the PS2 was released before the Pentium 4, do you expect a P4 to be able to play any sort of new game? Not to mention that thanks to being a console just about everything is cheaper, etc.

      --
      Taxation is legalized theft, no more, no less.
    4. Re:XNA: Keyboard vs. chatpad? by CronoCloud · · Score: 1

      With the PC I can switch between work tasks, games, email, browser, listen to music and stream films to the television in the other room, all simultaneously. With the console you can only play games from a very limited library.

      Snort. I wouldn't exactly call the entire PS1 and PS2 and PS3 libraries combined limited, that's more games than I can ever play. Besides I can also do other kinds of tasks, e-mail, browser, etc on my PS3.

      [CronoCloud@mideel ~]$ cat /etc/redhat-release
      Yellow Dog Linux release 6.1 (Pyxis)
      [CronoCloud@mideel ~]$ cat /proc/cpuinfo
      processor : 0
      cpu : Cell Broadband Engine, altivec supported
      clock : 3192.000000MHz
      revision : 5.1 (pvr 0070 0501)
       
      processor : 1
      cpu : Cell Broadband Engine, altivec supported
      clock : 3192.000000MHz
      revision : 5.1 (pvr 0070 0501)
       
      timebase : 79800000
      platform : PS3
      model : SonyPS3

    5. Re:XNA: Keyboard vs. chatpad? by Anonymous Coward · · Score: 0

      I still use a P4 from 2002 with a upgraded motherboard and GPU to play modern games with, so the answer to your question is yes, absolutely. Not only will it play new games, but it will play new games that feature modern pixel shaded graphics and ragdoll physics. That PS2 is still limited to playing old games without pixel shader support or ragdoll physics.

      For example, I can play Doom3, Far Cry, Bioshock and Fallout 3 at maximum settings on my P4. Can you play anything that looks remotely that good on the PS2? Can you upgrade the PS2 to play better looking games? Didn't think so.

    6. Re:XNA: Keyboard vs. chatpad? by Anonymous Coward · · Score: 0

      It's limited compared to the library available for PC.

      I can't go and buy a brand new PS3 right now that will play PS2 games. They stripped out the backwards compatibility and PS2 software emulation, remember? Also when you start having to include emulated stuff, you know your software library is small.

  39. I thought it was the mouse. by CaptainOblivion · · Score: 1

    The true strength of PC gaming, to me at least, is the combination of speed and precision that a mouse brings, which to my experience no joystick or thumbstick can match, and the range of motion no touch screen can cover (after all, you don't have to stop moving the mouse when the cursor is at the edge of the screen) However, I am not satisfied with a keyboard, simply because of the digital input. I primarily play platformers and FPS, I'm sure I would say differently if I were an RTS gamer- but when I use a controller I love the ability to move faster and slower just by tilting my thumb several degrees, and being able to pick any angle of motion rather than one of 8 directions is fantastic. Unfortunately, the thumbstick I use to aim or look around tends to fall short for a task that often requires the ability to turn upwards of 180 degrees and hit a target that's often around 20 pixels tall, before the target does the same to me. My ideal control setup would be a mouse in one hand, and a keyboard set on a 2-dimensional slider in the other- to move forward I would push the entire keyboard forward, and so on. As long as your hand remained on the keyboard the relative position of keys would remain the same so there'd be no added need to look at the keyboard to find a key after moving it. Potentially if the slider didn't have a spring one could leave it in a position while keying in commands, somewhat like an autorun, but finding the center again could then be an issue.

    1. Re:I thought it was the mouse. by CaptainOblivion · · Score: 1

      Hmm, I seem to have lost all my whitespace. My post is rather harder to read as one solid mass of text...

    2. Re:I thought it was the mouse. by CronoCloud · · Score: 1

      In other words, you want mouse and analog stick. It works very well. Easiest way to compare it is to play the PS2 ports of Deus Ex or Half Life.

    3. Re:I thought it was the mouse. by CaptainOblivion · · Score: 1

      I find a joystick tends to cover too wide a range of motion, and the number of buttons and variable configuration of a keyboard are lost with any analog stick I've seen, though something like one of the more expensive 3dconnexion sixaxis dealies has around as many buttons as I'm likely to use- but I don't think many gamers would drop hundreds of dollars to get a controller that's probably not compatible with many, if any, games.

    4. Re:I thought it was the mouse. by CronoCloud · · Score: 1

      I didn't mean an actual joystick. I mean hold the left half of a Dual Shock style controller in your left hand, the mouse on your right, use the Dual Shock's stick to move, the mouse to aim. The D-pad is used as additional buttons, for things like turning on a flashlight

  40. Re:Well, can PC keyboards match console controller by Anonymous Coward · · Score: 0

    Yeah... http://en.wikipedia.org/wiki/LAN

  41. Re:Well, can PC keyboards match console controller by Valdrax · · Score: 1

    Truth is most people who don't use keyboard are lazy, whenever I hear someone whine about PC keyboards I think about how crappy they are at games.

    Or, you know, we're on the verge of RSI from all the use of a keyboard we use at our jobs, and tapping between two keys repeatedly for "A" & "B" on a controller hurts a lot compared to using a more ergonomic gamepad. It doesn't matter what you set something to if you have to keep jamming it over and over again (and can't just map the button to repeat fire).

    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
  42. Re:Well, can PC keyboards match console controller by BikeHelmet · · Score: 1

    If you use a keyboard, what does player 2 use? A whole another computer?

    Sure. Or another keyboard + mouse. :P

    Or are controller. ;)

    Overlord supports split-screen with one person having a controller, and the other a keyboard + mouse. I personally prefer LAN parties, though.

  43. Re:Well, can PC keyboards match console controller by iampiti · · Score: 1

    If you really got comfortable playing RE4 with a keyboard you must be the only person to do so :).
    Everyone bitched forever that the game was unplayable with a keyboard...I've never tried but it must not be easy. Luckyly I played with a PS2 controller and I actually found no fault with the PC port (other than the not in engine cutscenes).
    OTOH I played console emulators with the keyboard for years and found that most games played well with the keyb. What I can't deny is that usually for console games the gamepad is more confortable and better for your hands

  44. I always felt right handers were at a disadvantage by synthesizerpatel · · Score: 1

    I use the number pad, a nicely laid out grid with a couple double-sized buttons to give you position context.. I don't understand how you guys can use WSAD and not hit the wrong thing occasionally. I guess you just get used to it.

  45. Child labor by tepples · · Score: 1

    http://en.wikipedia.org/wiki/LAN

    http://en.wikipedia.org/wiki/Legal_working_age

    A gaming PC costs much more than a console controller, and the children I babysit usually can't buy a gaming PC with just allowance and birthday money.

    1. Re:Child labor by Anonymous Coward · · Score: 0

      Babysit? Duuuude, you're 28, so maybe if they're the kids of relatives you might not want to call it babysitting. Say it like this so people won't assume you live in your mom's basement or something:

      "When I've watched over my relatives children to give them a night out, they sometimes would want to play multiplayer PC games but that isn't really feasible without multiple PC's"

  46. Custom Bindings for the Win by Com2Kid · · Score: 1

    Playing Half-Life 2 Deathmatch, I have a highly customized control scheme, using EASD instead of WASD (it is WASD shifted one to the right), with various weapon bindings surrounding my movement keys.

    Not possible on a console.

    I happen to own Left 4 Dead on Xbox 360. The game blows massive chunks. All my friends, who happen to own the PC version of the game, keep telling me how much it rocks.

    The only advantage consoles have for control is that an analog joypad is superior for movement, but even so a mouse + keyboard comes in close, and blows the hell out of consoles for accuracy in shots.

  47. Keyboard lock by owlstead · · Score: 1

    The best replacement for the keyboard would be a keyboard without key lock. I hate it when key lock happens. It makes me wonder why my MSX computer could have no key lock whatsoever and current PC keyboards still have trouble getting this done. I don't have the desk space nor the money to buy a keypad specifically for games, but I would happily pay 10$ extra for a keyboard without key lock.

  48. Re:Well, can PC keyboards match console controller by mjwx · · Score: 1

    Likewise, playing a platformer or a racing game with mouse/keyboard is a nightmare to say the least.

    I agree with the principle that you need the right tool for the right job but a Platformer can be played using the arrow keys just as well as if you were using a controller. The original platformers were on PC, Duke Nukem before the 3D era. 1990-1993 was a golden era of platforming on DOS (I think this is what old feels like).

    Racing games are neither here nor there, it depends on the game as the control scheme can be adapted to the KB as well as it can be used by a console controller. Mario Kart on the N64 (haven't played the Wii version) is great but driving in GTA Vice City is better on PC then PS2 IMO, shooting doubly so. Flight simulators definitely require a joystick however, with ARMA/ARMA2 you can use the KB with the most of the directional controls remapped to the numpad to fly a helicopter but its a bitch to land safely, this gets a lot easier if you use a joystick. Fighting games don't make the transition to PC very well as the KB is terrible for button mashing, same as FPS and RTS don't make the transition to console very well (yes Halo fanboys, FPS on consoles are terrible).

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
  49. Re:Well, can PC keyboards match console controller by andi75 · · Score: 1

    Two great platformers I played through 100% on the PC that are perfectly controllable with the keyboard:

    Pandemonium I and Pandemonium II

    Two great platformers on the Mac (originally the Mac Plus) that make awesome use of the mouse as well:

    Dark Castle, Beyond Dark Castle

    Links:

    http://en.wikipedia.org/wiki/Dark_Castle
    http://en.wikipedia.org/wiki/Pandemonium_(video_game)

  50. Keyboard + Mouse is a barrier to realism by hellfish006 · · Score: 1

    for FPS games on the computer. There is nothing realistic at all about slightly dragging your mouse to a corner and firing. Yes it is way more accurate than the controller from a console, and you can spin around a lot faster. But it takes no skill to aim, as long as you can navigate a desktop you can aim in a PC FPS. The hardcore fanatic FPS players on the PC will always whine and moan about dual joysticks but its not as if their solution is furthering the gameplay experience either. The only controller setup that better mimics real life is the Wii for FPSs. The speed and ease of it is still difficult, but thats probably a good thing. Aiming in real life is not nearly as easy as moving your mouse. And moving and aiming is certainly much more difficult. Every time I hear PC gamers complain about console gamers they refuse to acknowledge that while their control setup may be superior its certainly not the best option for the "realism" they always claim to crave.

  51. My thoughts on the matter.... by John+Pfeiffer · · Score: 1

    I can totally see the whole shift/ctrl thing coming into play in games eventually, I model 3D in Newtek Lightwave 3D and the interface makes use of "a" "A" and "^a", for instance. A large percentage of the commands are accessible from the keyboard through various means.

    As far as games go, I'm a die-hard Keyboard/Mouse user on the computer. There are only two exceptions: Fighting games. For which I use a custom arcade stick I built. And Mecha games, which require uhm...a little 'more'. If the PC version of Mechwarrior 5 doesn't use a gimped console-oriented control scheme, I'm going to build a custom controller setup from military and aviation controls that will put the Steel Battalion controller to SHAME. COUNT ON IT.

    --

    Friend: "The NIC is misconfigured..." Me: "No prob, I'll just telnet in and fix it." *Silence*
  52. Keyboard by Anonymous Coward · · Score: 0

    I think programmers shoudl not think about unlimited possibilities with the keyboard because most gamers have a LIMITED sets of fingers and making it more complicated by using shift keys + more than 3 buttons, you lower the chance of your game being adopted by a large group.

    I remember pc games like ti-fighters where you had more than 3 page of controls, WTF!! had a friend who was barely able to use it, it became a hindrance to waht was suppose to be a fun game., same goes for flying games where they rely on keyboard mappings instead of mouse free-look to stir your machine.

    but that's just me, i like games that can be enjoyed without the hassle of 30 different keys and combination.

  53. Arena shooters by slim · · Score: 1

    One killer app for dual analogue controllers is the arena shooter. Geometry Wars.

    Robotron and Smash TV had two 8 way joysticks. They were good. Try them in MAME with just a keyboard and you won't have much fun.

    Jeff Minter had to find a way to let you control Llamatron with a keyboard or a single joystick. He found a decent compromise (it shoots in the direction you move, unless you hold down a button to lock the firing direction) - but it's not at all as good as having two joysticks.

    Geometry Wars is perfect - move with one analogue stick, fire with the other.

    If you can find a copy of Grid Wars for the PC (free-as-in-beer, but taken down due to legal challenges from Bizarre Games), there are many control schemes, including keyboard only, keyboard+mouse, analogue joypad, dual analogue joypad. I guarantee, if you have an Xbox 360 controller, you wouldn't go back to the keyboard.

    See also: Virtual On.

  54. Re:Well, can PC keyboards match console controller by Reapy · · Score: 1

    Because it is annoying when dev's try to cram an RTS or RPG game into a console control scheme and release it on the pc. I usually grab EA sports games and beat em ups for consoles and rts, rpg's, and strat games for the pc. It is annoying to play a game with the 'wrong' control scheme. It would be like trying to play god of war with a mouse and keyboard, it just won't work.

  55. Re:Well, can PC keyboards match console controller by Anonymous Coward · · Score: 0

    I can't imagine 'getting used to' using a keyboard for a racing simulator (think Forza, not Pole Position). You need analog in steering, throttle, and braking, provided by thumbsticks & triggers or wheel & pedals. On/off switches won't cut it.

    Come off a starting grid at full throttle and full left, whipe out half the field, and see how long you're kept around.

    I don't do flight sims, but imagine they'd be much the same way

  56. How about advancing Voice Recognition by Gel214th · · Score: 1

    How about advancing Voice recognition in games, so giving commands in RTS is second nature?

    Or the Wii controllers for First Person Shooters is very good.

    Combine this with Head Tracking peripherals and the keyboard and WASD stops being such a necessity.

    The problem in my view is that few publishers are willing to take chances, and neither Microsoft nor Sony are willing to push these head tracking/head mounted displays and alternate controllers as a Standard for their consoles. Therefore there will always be a great financial hump to get over for any third party developer that want to push these types of control schemes forward. Because there is no first party support, refining and advancing these controls becomes difficult.

    The Keyboard can't be beat because the cost of innovation and the general inertia on the part of first party developers is too high.

    Natal and other body tracking/motion tracking devices aren't going to replace a button press.

    --
    -Gel214th
  57. Re:Well, can PC keyboards match console controller by J-1000 · · Score: 1

    Keyboard/mouse input is, at least in my opinion, superior in games where pointing and clicking is a sizable part of the game.

    This is an understatement. I do not think most people realize how wide the chasm is between game pads and KBM when it comes to FPS games. We have an entire generation of seasoned gamers who are using auto-aim! In competitions! Auto-aim!