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Music Game Genre On the Decline

After enjoying several years of popularity, music games seem to be drawing less and less interest from gamers lately. Guitar Hero and Rock Band titles have been conspicuously absent from a list of the 20 best-selling software titles in the past two months, and one report estimates that revenue from those games has dropped by almost half. Analyst Jesse Divnich suggests that there's no longer much room for dramatic improvements in game play, saying, "it would be erroneous to assume that any franchise or brand can grow unless it brings something new to the table. After a while, utility to the gamer will diminish and he/she will surely move on." Nevertheless, the companies are happy to continue to rely on DLC sales while working on new releases. Harmonix is showing off a trailer and a partial set list for The Beatles: Rock Band, and Neversoft has detailed a number of new features and tracks for Guitar Hero 5.

20 of 225 comments (clear)

  1. Bagpipe Hero? by starglider29a · · Score: 4, Funny

    Should I stop development of Bagpipe Hero? I JUST got the rights from AC/DC for "It's a Long Way to the Top (If you wanna rock and roll)"

    1. Re:Bagpipe Hero? by Freetardo+Jones · · Score: 4, Informative

      Way to rip off The Onion.

  2. And as usual... by TheSpoom · · Score: 4, Insightful

    Some innovative company will emerge with a new concept nobody's thought about, and we'll be hooked on that for a while.

    There is no "perfection". There are only new concepts, and there's an unlimited supply of them.

    --
    It's better to vote for what you want and not get it than to vote for what you don't want and get it.
    - E. Debs
  3. Too much cost... by Last_Available_Usern · · Score: 4, Insightful

    It doesn't help that the controllers cost an arm and a leg. In tough economic times, if I have to choose between 3 or 4 games and one game with it's proprietary controllers....guess what, I'm getting the former.

    1. Re:Too much cost... by eln · · Score: 4, Interesting

      The controllers are a barrier to entry to the genre to begin with, but after that you already have them so they don't enter into the equation. Personally, I don't like that they charge full new game prices (40 or 50 bucks a pop without the controllers) for new versions of the games when those new versions are essentially the exact same game with some new songs. I don't know how much more innovative they can get with the gameplay aspect, but charging a bunch of money for what should be an add-on pack just seems like they're milking the franchise for all it's worth, which can be a turnoff to consumers.

  4. Poor song selection by Klobbersaurus · · Score: 3, Insightful

    Guitar hero needs more Buckethead, less Elton John.

    1. Re:Poor song selection by Gizzmonic · · Score: 5, Funny

      Yes, less fun music and more boring, pointlessly technical bullshit that only people who subscribe to Guitar magazine care about is precisely what the music games are missing! You know, the same assholes who say "why play Guitar Hero when you can just play a real instrument?" Yeah, those are a rich demographic for your music game. Better court those dudes aggressively with a heavy dose of Yngwie Malmsteen and Eric Johnson.

      --
      (-1, Raw and Uncut is the only way to read)
  5. Here's an idea... by Anonymous Coward · · Score: 4, Funny

    How about a game called "Bong Champion"? They could make controllers which are shaped like 2-foot bongs, and they could show onscreen representations of your character toking fat bong hits, as controlled by the inspiration presure sensor in the bong controller, as activated by a "lighter switch" on the bong-troller.

    When the player gets tired and stops sucking, the on-screen character could be shown as passing out. When a player sucks for more than x seconds, he or she can get "puke power" and double points after their on-screen player pukes all over the place.

    Alternately, there could be a hidden mini-game called "fellatio" champ. Use your imaginations :) Except for religious pussies, they have no imagination and they'd be best left to playing pin the tail on the donkey with mommy nearby to make sure that the punch stays non-alcoholic.

    -- Ethanol fueled

  6. Trends for only 2 months ? Shortsighted. by RedK · · Score: 5, Insightful

    What's been released in the last 2 months ? Guitar Hero : Smash hits ? It's basically a rehash of already released content, you can't expect record sales from that. The last big release in the genre was Guitar Hero : World Tour/Rock Band 2, and that was late last year. Big article about nothing if you ask me.

    --
    "Not to mention all the idiots who use words like boxen."
    Anonymous Coward on Monday August 04, @06:49PM
  7. I wonder by Goaway · · Score: 5, Insightful

    Gee, think that might have anything to do with flooding the market with sequel after sequel until nobody can keep track of them any more?

  8. Non-story by Amphetam1ne · · Score: 5, Insightful

    Anyone else thinking that sales are down because there is only a finite market for music based games and it's much closer to saturation point now than it was when the last batch of good games were released? GH Metalica is really only a purchase if you're a metalica fan, while GH Greatest/Smash Hits has had lack-luster reviews and will largely only get a purchase from the hardcore fans and those new to the series that didn't get to play GH1/2/3/80's.

    RB Beatles and GH5 are slated for September release and have now been out of the top 20 for 2 months. How exactly is the last major game release of a developer dropping out of the top 20 just 4 months before the release of their next major title a "decline"? Most development studios would make blood sacrafices to be in the top 20 that long!

    Filler article for the summer games-news drought.

    --
    I only buy pepper spray that's been tested on anti-vivisectionists.
  9. Re:Good riddance. by plams · · Score: 4, Funny

    The gameplay of GarageBand is way more realistic than Rock Band! The sheer number of jarring sounds it can make when you suck at guitar is immense!. However, the graphics is somewhat bland in comparison.

  10. Re:Good riddance. by Fulminata · · Score: 3, Insightful

    Why does someone always bring this up? It's a game, not a simulator!

    If I wanted to learn how to play a guitar, then I'd pick up a guitar. I just want to have some fun with my friends playing a game that happens to include music we like.

    Please, stop acting as if people are using these games as a substitute for playing music, they're not. If all the music games were to suddenly disappear overnight, people would not go out and buy real instruments, they'd simply play a different game.

  11. I'm sick of everyone saying this by LockeOnLogic · · Score: 5, Insightful

    I'm a musician, I've been playing for as long as I can remember. And all my musician jackass friends snidely say this exact same thing to people who are good at rock band, and it has started to irritate me. Guitar hero is not playing music, and the skills do not transfer as people seem to think. Pressing buttons while holding your hands in a similar position as when playing a guitar gives you zero indication of musical ability or any positive benefit for your playing. It only shows you can move your fingers in time with a beat, but thats where the similarity ends. Its like me saying "oh fly fishing you wave a big wooden stick and baseball you do the same! Fisherman should be good at baseball!"

    Don't get me wrong, I think these games are fun as hell even though I don't own them. I love when a friend has rock band and we all knock back a few and rock out, cheap easy fun. But don't dellude yourself, rock band will do little to lessen the years it takes to be able to play live with people and not make horrible noise. That being said, I respect people who are really good at it becase although i'm a pretty decent guitarist, I can't do those nutso songs on expert. And my friends are wrong to presume I should be able to.

    1. Re:I'm sick of everyone saying this by DdJ · · Score: 5, Interesting

      Pressing buttons while holding your hands in a similar position as when playing a guitar gives you zero indication of musical ability or any positive benefit for your playing. It only shows you can move your fingers in time with a beat, but thats where the similarity ends.

      As a non-musician, let me tell you about one other thing these games have done for me.

      I never used to do any decomposition of music before. I listened to the whole piece as if it were one monolithic, inseparable thing.

      Playing these games has taught me to decompose music in various ways. For one thing, the game forces me to separate out what the guitar is doing from what the drums are doing from what the bass is doing, and now that has become a part of my normal listening habits. For another thing, I'm more aware of the linear structure of a song, the chorus, the bridging pieces, the solos, et cetera.

      It may not be much, but for me at least, there's been some musical benefit.

    2. Re:I'm sick of everyone saying this by Aqualung812 · · Score: 4, Interesting
      I couldn't agree more about listening to music in a new way. I *thought* I loved music before as a non-musician, but I have a whole new ear to everything that was old after playing these rhythm games.

      Also, drumming and singing in these games DOES translate to reality, at least to some extent. Singing greatly does, and anyone that can get 98-100% on the hardest drum level can at least pound out a steady beat with a symbol, snare, and kick with real drums.

      I'm not claiming that they'll be Neil Peart, but they make something that sounds like music.

      Someone that picks up a real guitar after being a GH badass will sound like crap, period.

      --
      Grammer Nazis - I mod you "troll" unless you actually add something on-topic. Yes, I know I have mispellings in my sig.
  12. Juris-my-diction? Read the article. by tepples · · Score: 4, Informative
    In the article, Matt Matthews at Gamasutra wrote:

    Gamasutra has discovered that U.S. Guitar Hero/Rock Band revenues are down 49% year on year, as discounted hardware and over 20 SKUs flood the market.

    Anonymous Coward wrote:

    America isn't the only country.

    The article is about sales in the United States.

  13. DDR by MobyDisk · · Score: 3, Insightful

    Same thing happened with DDR. I love it, and there will always be a hardcore group of DDR players. But the market is saturated, and it isn't new anymore, so sales won't continue to climb forever.

  14. Re:Good riddance. by Clovis42 · · Score: 3, Insightful

    you might as well buy a cheap guitar / bass / drum kit and do it for real.

    No. I don't want to learn how to play a guitar. I'm not musically talented at all, but I can do pretty good on Expert in the games. This is fun. I get to listen to and experience the music in a fun way. To learn guitar would take forever, and I would never be very good at it. It doesn't matter how much time I spend on guitar games; I'm only doing it to have fun. Why not tell FPS players to quit wasting their time and join the army??

    --
    Clovis
    ^ Clovis, look! It's that guy you are!
  15. Re:I'm surprised it lasted this long by Chad+Birch · · Score: 3, Informative

    New Guitar Hero packages "yearly"? I think you missed a few, starting from World Tour:

    Guitar Hero World Tour: October 26, 2008
    Guitar Hero On Tour Decades: November 16, 2008
    Guitar Hero Metallica: March 29, 2009
    Guitar Hero On Tour Modern Hits: June 9, 2009
    Guitar Hero Smash Hits: June 16, 2009
    Guitar Hero 5: September 1, 2009
    Band Hero: November 2009
    Guitar Hero Van Halen: November/December 2009

    That's 8 games in a little over one year.

    --
    Sturgeon was an optimist.