Cryptic's Roper Explains Microtransactions For Champions Online
Karen Hertzberg writes "Many MMO gamers have expressed concern over the recent announcement that micro-transactions would play a role in the upcoming release of Champions Online. Knowing that MTs can be a touchy subject for fans, Ten Ton Hammer sat down with Bill Roper for an interview. He reveals more about Cryptic's take on the business model, what type of items you can expect to find through MTs, and how the system will be integrated into Champions Online come launch day. Roper said, 'The idea is wanting to be able to have things there that players can get if they want to, but they don't negatively impact the balance of the game. It's not like we're expecting players to go and purchase things through micro-transactions that then give them some huge leg up. All those things I think people get worried about, but really the focus is on having things that are fun, cosmetic or are things that are more account-wide and maintenance based.'"
I'm currently in the beta for this delightful game, and while I won't go into too much (though I may answer some basic questions), I just wanted to say that it's shaping up nicely. Some might disagree with me, but I really like it so far. It's not perfect, and there's still plenty of rough edges, but it's decent enough. It's just so... different from other things I've dealt with. You won't find another MMO with it's combat model (trust me, once you put the controller in your hands, it's super smooth).
Roper has confused microtransactions with on-line purchases. How did he get that job? A microtransaction is a charge so small that you don't really notice it and the charge is made in such a way that its not really noticed, and dont require any complicated action, by the buyer. I don't understand how anyone can confuse that with buying a char transfer for WoW, or buying something from iTune's.
I will not play a game that rewards, or give extra benefits to, those who give cash to the company. Charge everyone a small fee, but keep everyone equal.
"GET / HTTP/1.0" 200 51230 "-" "Mozilla/4.0 (compatible; Setec Astronomy)"
Since wow does micro transactions everyone has to now...
Microtransaction = Cheating. Its like the rich kid who gets al the best baseball equipment and coaching. It leaves the other teammates feeling like he cheated. In fact he did, because his effort is as much a product of his parents money as it is his skill, and so it is here. the game world is really supposed to exist in itself. In a monthly pay game, when you get the magic sword you got it by working for it, not buying it at the store because you have a great job outside of the fantasy world. THis is why gold farmers are all about cheating. Here you have the publisher becoming the gold farmer. MMO's and all RPG's are supposed to be about merit and skill. When you take that away you destroy your achievements.
Microtransactions: This would be the payment model that has so much going for it: 1.Instead of playing the games to win items you buy them.. so the point of playing is to allow the folks with money to burn work less? 2.The model that relies on a few people subsidising the rest of the player base, hoping that the urge to compete will cause people to shove coins in like some fruit machine that never pays out. 3.Lets companies who can't come up with outstanding original products to compete with World of Warcarft give in and try to beg for spare change instead. Welfare for failed MMOs? We don't need to improve our products or stop churning out crap, we can just rip people off to get money instead.. YYAAYY. 4. How about crafting in games? Didn't the 'fluff' items used to come under the skill sets. Interesting to see that Cryptic on other news sites are saying that solo players wont need to be in 'guilds' to win the same items. Not going in your nice little shop are they? Even if the items on sale do stay at the 'cosmetic level' does anyone really think that if this games gets established that someones eyes wont light up with the chance to claim they've boosted profits with a little 'greying' of the line between cosmetic and useful gameplay items. 5. The argument 'Other games do it' Most games give a way free items, for example pre-ordering boxed sets you might get a free mount. Given that most MMO games struggle to get one expansion pack out a year at best, it's going to be pretty much impossible to see a regular flood of items. Plus these are free things that come with buying an expansion pack and are not created for their own sake, they are little bits of blurb on the side of a box. Can anyone tell me a good reason how this all benefits the majority of game players.. please? Oh, and it's not a Free to play game, so you still have to pay a months subs up front, so all the cheapskates out there hoping to get a free game, well you're out of luck :) Not that I don't think my above arguments don't apply to real f2p games anyway. The price of a months subs for just about any of these onlines games is usually around, or less than, the price of a DVD that will be watched once and thrown in a pile to gather dust and never be seen again. To be brutally honest if you can't afford this each month you can't afford the prioce of the fancy graphics cards to run them. But that's not the argument here, this is just dumb.
Only last year the studio was releasing interviews describing micro transactionas as dumb, I wonder whose been arm twisting for this. Surely that Star Trek IP doesn't come cheap...
There's a lot of bull being thrown around in that interview. In response to the first question about whether the US market can accept micro-transaction games:
"I think a great example of that is Rock Band. That game is based wholly on micro-transactions and has a really high cost of entry, you know? With Rock Band you're not just buying the game, you're buying all of the peripherals and equipment... World of Warcraft has micro-transactions and people don't even think about it. Their micro-transactions are fairly steep at times - like $25 to move your character to another realm - and that's account-wide micro-transactions."
If an item is "really high cost" and/or "fairly steep", then it's not a micro-transaction, duh. And look, our game is comparable to both Rock Band and WOW, right.
We know where leadership by an anti-intellectual "strongman" who scapegoats minorities and likes boisterous rallies goes
This sounds a lot like the subscriber/non-subscriber deal from Hellgate London. Either way, if Bill Roper gets his hands in like Flagship, this mmo, microtransactions or no, won't see it's first birthday.
Perhaps they could make an MMO based on a school environment. The more money and material items you have the better your social standing and the more rewards you get as a consequence.
I'm sure coming home to immerse in a world like this would be exactly what the average (not-rich) geek wants!
We live to be pushed around by the rich and powerful!
Anyone looked up the term "Flagshipped"?
There was nothing wrong with the game Hellgate London but they screwed the pooch with a bad payment model by trying to sell a game as an MMO that was definitely not an MMO.
I smell a another debacle in the making. Bill Roper at the helm is apparently not a good idea.
"If I were bound by all laws everywhere I'm sure I would have committed a capital crime somewhere."
I always see incredibly negative feedback to micro transactions in subscription games. While forum polls are obviously very biased by the vocal minority, they tend to also have an overwhelmingly negative response to questions about integrating micro payments into subscription MMOs. My impression is that a non-trivial percent of MMO players will not subscribe to a game that also integrates micro payments in a substantial way. Perhaps marketing research has shown that the revenue from micro payments will more than offset the cost of lost subscriptions, but I personally consider it to be a bold gamble. There's a certain value proposition in the MMO market, and if you're saying your game is worth both a subscription fee and micro payments you're really going to have to deliver something that other companies aren't.
Even in WoW, where the micro transactions are hidden behind the card game there is often a general sentiment of contempt for those players who show off their card game items. Ride your Goblin Rocket around and while some players will ooh and aah others will be laughing at you.
The comparison to Rock Band, or to paid character transfers are entirely ridiculous when talking about access to items and content in an MMO.
Well, I understand your point and would even side with it, if it was indeed that. Except it probably isn't. Even the summary mentions that they don't want to actually sell things which would break balance or give someone a leg up.
For example, since largely it's the same people who came up with City Of Heroes, here's what COH sells: higher resolution costume pieces.
If you come from an EQ/WoW school of MMO, that may sound like an advantage right there, but in reality it's 100% cosmetic. The costume or weapon don't have any stats or DPS like in WoW or EQ. The defense and attack powers are inherent in the super-hero, not in the costume pieces.
If you want to pretend that your hero gets his powers from some magical bracers, you put that in your description and wear some bracers. But technically the in-game bracers don't actually do anything. They're just a visual prop.
So really what you can buy in COH are some meshes and textures for your character. The only benefit is looking good, not extra DPS, nor extra defense, nor anything else which would actually translate in any actual in-game advantage.
The only morally questionable item they have for sale for RL cash is a jetpack. But the funny thing is, you can get an identical (performance-wise) jetpack at level 5 by just doing the bank mission, and at level 14 you can get an innate power that's actually faster. On the COV side, you can get 3 different ones, or you can just hike your butt to Grandville and buy one for a very small price in in-game currency even at level 1. Grandville _is_ the top level area but there are no enemies between the boat and the vendor.
So realistically the only advantage you'll get out of it is at levels 1 to 5. Or maybe 1 to 6 if you do that bank mission later, or had a ton of rested xp at level 4.
And it's only transportation. For about an hour (because that's about how long levels 1 to 5 take) you have faster transport than you would have had normally, but it won't help you at all in a fight.
Now I do have a bit of a moral problem even with the transport advantage, but, let's face it, it's not like it'll break the game if a newbie is spared running a couple of miles total on foot in their first hour. If anyone is silly enough to pay RL money for that, well, let's just say it'll tick me off a lot less than the guys paying RL money for gold to buy purple twink gear in WoW.
A polar bear is a cartesian bear after a coordinate transform.
I don't understand the MT hate. You aren't forced to buy anything from Cryptic off of the MT store and they have said everything you can buy will be earnable by playing the game. I will take them at their word here -- if they are selling a silly hat on the store, then I expect to be able to somehow earn it in the game if I don't want to buy it.
This is just a bunch of people who think having Tier 8 or whatever actually matters. If you are a gear whore -- then you can still earn gear the "legit way". If you want to collect the pets, you can still get your pets the legit way. I think the big thing is they maybe should consider making it clear that someone bought and item vs earned it. Maybe an A and B Variant.
What this does do is let people who can only do 1 aspect of the game -- say Raid or Farm get the other stuff. If I only have time to Raid, but I want the special horse you get for farming -- I am kinda screwed, but now I could just buy the horse off of the MT store.
The whole "well Rich Kids will benefit" thing is silly -- currently the person with the most time benefits or who is lucky or who bought stuff off ebay and the rich kid might already have 2 or 3 accounts.
I don't care if you earned it by beating the boss -- it has no effect on my enjoyment of the game if you bought your gear or earned by playing a lot more time than me.
In fact I like the MT -- My little brother is in college -- he plays WoW 20+ hours a week.
I work a full time job and play 8 hours a week. He gets items I don't have time to get and he wants me to run dungeons that I am "not geared enough" to run.
Now with Microtransactions I have a choice -- I can play the game and keep hoping for a drop or trying to craft an item -- or I can go online, buy the item I need so people consider me "geared enough" and then start questing with my brother. When dungeons have a gear level requirement -- to do Ulduar most people want Tier 7 at least gear as an example -- well if I don't have time to run Naxx enough to get geared up for Ulduar -- I can pay a few bucks and start questing with my bro.
In WoW (and most MMOs), getting gear from Dungeons is luck based. I ran Strat 80 times before I got my lightforge pants. I would have bought them off the store instead of running the dungeon. In theory since it is luck based -- you might not ever get the drop you want -- it might not drop or someone might out roll you.
As long as people are not forced into Microtransactions -- I don't see the problem. The only issue is if you measure your e-peen because you have Tier 8 before everyone else and think that actually means something... until Tier 9 comes out...
To make poeple happy they could always change the name of items. Like if you get an item drop it could be named "Gloves of the Eagle" where as if you bought it off the Games store they could be "Gloves of the Eagle B" or something, same stats and whatnot, just letting people know "hey Wolfd00d bought these". I wouldn't care, but this way e-peens can still feel good about themselves.
FTFA: "And it's not even because that item has a gameplay effect; it's that cool mount, or that cool pet that is a super rare drop or that kind of thing. [...] But if I had the opportunity to get something that was similar or something that I felt was equally cool, so not even necessarily the exact same thing, I might say, 'Oh cool, I'm going to buy this cool pet for myself.' I don't think that negates from the enjoyment of my game, or the enjoyment other people have with their game because they're going to be getting stuff that's equally as cool if not cooler by playing, but they didn't have to spend any money on it." ...except that then it would no longer be "super rare" or, probably, "cool". Duh.
I don't understand the MT hate. You aren't forced to buy anything from Cryptic off of the MT store and they have said everything you can buy will be earnable by playing the game. I will take them at their word here -- if they are selling a silly hat on the store, then I expect to be able to somehow earn it in the game if I don't want to buy it.
This is just a bunch of people who think having Tier 8 or whatever actually matters. If you are a gear whore -- then you can still earn gear the "legit way". If you want to collect the pets, you can still get your pets the legit way. I think the big thing is they maybe should consider making it clear that someone bought and item vs earned it. Maybe an A and B Variant.
What this does do is let people who can only do 1 aspect of the game -- say Raid or Farm get the other stuff. If I only have time to Raid, but I want the special horse you get for farming -- I am kinda screwed, but now I could just buy the horse off of the MT store.
The whole "well Rich Kids will benefit" thing is silly -- currently the person with the most time benefits or who is lucky or who bought stuff off ebay and the rich kid might already have 2 or 3 accounts. I don't care if you earned it by beating the boss -- it has no effect on my enjoyment of the game if you bought your gear or earned by playing a lot more time than me.
In fact I like the MT -- My little brother is in college -- he plays WoW 20+ hours a week.
I work a full time job and play 8 hours a week. He gets items I don't have time to get and he wants me to run dungeons that I am "not geared enough" to run. Now with Microtransactions I have a choice -- I can play the game and keep hoping for a drop or trying to craft an item -- or I can go online, buy the item I need so people consider me "geared enough" and then start questing with my brother. When dungeons have a gear level requirement -- to do Ulduar most people want Tier 7 at least gear as an example -- well if I don't have time to run Naxx enough to get geared up for Ulduar -- I can pay a few bucks and start questing with my bro.
In WoW (and most MMOs), getting gear from Dungeons is luck based. I ran Strat 80 times before I got my lightforge pants. I would have bought them off the store instead of running the dungeon. In theory since it is luck based -- you might not ever get the drop you want -- it might not drop or someone might out roll you.
As long as people are not forced into Microtransactions -- I don't see the problem. The only issue is if you measure your e-peen because you have Tier 8 before everyone else and think that actually means something... until Tier 9 comes out...
To make poeple happy they could always change the name of items. Like if you get an item drop it could be named "Gloves of the Eagle" where as if you bought it off the Games store they could be "Gloves of the Eagle B" or something, same stats and whatnot, just letting people know "hey Wolfd00d bought these". I wouldn't care, but this way e-peens can still feel good about themselves.
Well, I understand your point, but the alternative is that it's designed by Jack Emmert (Statesman) like COH :p
Now the game had a lot of good ideas (for my taste) and I still love the superhero setting. So Statesman gets my recognition for that.
But seriously, the game had _massive_ balance problems that could have been avoided by just doing some arithmetic on the back of a napkin. Jack Emmert was also genuinely surprised as to what happened to his game's balance when you just use level 22 equipment. Seriously, stuff like that a power that was supposed to be situational actually became _more_ than permanent (it actually stacked with itself!) if you use more than two standard equipment pieces available in bog-normal stores at level 22 was a surprise to him.
And attempts to rebalance it are best described as turning the knobs from 10 to 0 and then back to 10 and seeing what happens. Fixing the "city of blasters" screw up created the "city of fire tankers" screw up. Your hero could go from zero to god-mode and back to nobody in 3 consecutive patches. The last rebalancing attempt that Mr Emmert oversaw was the ED; and although as a principle something like that needed to be done, the way it was done actually broke whole "sets" of powers, like making Defense (and any tanker or scrapper who was based on that) useless.
I know someone will probably go "yeah, well, WoW nerfs players occasionally too" but trust me, WoW never did anything even close to the _scale_ of COH's balance swings. When you got boosted in a patch, suddenly you could do dungeons instanced for 8 people by yourself. Better yet, you could herd every single soul in the dungeon with impunity. At equal level. Then some patch would come and move you from that to non-viable overnight. _That_ kind of wild balance swings.
And all balance calculations for attack chains were made by players on the boards for him in the end, because two years after launch Cryptic was still using the wrong variable and not understanding what the limiting factor in an attack chain is.
Other elementary ideas also apparently weren't obvious either in design or in the beta. Like that in a game based on fighting large groups instead of one big boss, the tank _needs_ an AOE taunt. Seriously, you were apparently supposed to fight platoon sized groups with a single-target taunt.
COH only began to recover and become something stable and balanced after Statesman stepped down and Positron took the lead.
So if they can get someone responsible for Hellgate to do more of the CO design instead of Emmert... please, please, please, let them. Bring in John Romero too while we're at it :P
A polar bear is a cartesian bear after a coordinate transform.
Seriously, this isn't necessarily some huge, game-breaking thing.
Their previous product, City of Heroes, has been doing this for over a year now with Super Boosters.
What these boosters deliver are a few extra costume options, some extra emotes and what is usually a neat, but relatively useless power.
The first, though not officially a "super booster" was the Wedding Pack
SuperBooster I: Cyborg
SuperBooster II: Magic
SuperBooster III: Superscience
The only thing that has me worried...well, not worried, but apprehensive is that it sounds like they're going to allow the purchase of actual, game-changing items.
If that's ACTUALLY the case, then you DO have something to worry about other than the lousy play mechanics in the game.
Chas - The one, the only.
THANK GOD!!!
How small are you thinking of? According to the Wikipedia article they're defining it as anything "to mean payments too small to be affordably processed by credit card or other electronic transaction processing mechanism". Furthermore, below they refine it to often transactions below a dollar. THAT should include an iTunes purchase, no? That said, a character transfer in WoW is CLEARLY NOT a microtransaction (why they rape you like that for a transfer, I'll never know), so I agree with you there. :)
"Gratuitous complexity is akin to chaos" - True Vox
He will always be the voice of the Warcraft footmen to me. Microtransactions blah blah blah AT ONCE SIRE
Why do they charge so much for a character transfer? Because they can. That should be obvious. They picked their price to maximize the profit form transfers.
No, the term Microtransaction has become a standard definition for MMO's that have items for purchase, ranging anywhere from $1 to $10 or so. The credit card/financial definition is certainly the source of the term, but its definition is now pretty irrelevant when talking about MMOs.
If you say a MMO with microtransactions, that means they will have a store of items that will cost a few bucks or so. The reason this is a big deal is that with a subscription-based MMO, this is faily uncommon, and is seen as being greedy. Microtransactions are usually only seen in Free to Play or Freemium (Free but with a premium subscription option) MMOs, as that would be their primary form of revenue generation. In subscritpion-based MMOs, it's just seen as a lame attempt to milk more cash out of already paying customers.
I think this is a bad idea and is nothing but a cash grab. I know I will definately be avoiding Champions now. The thing that worries me is there are rumors they will do this with ST:O as well. I don't like being a part of games where RL income can affect how you do in the game. I quite frankly see it as a form of cheating.
There's also the fact where the 'standard' content suffers because they reserve things for the pay item store. In freebie MMOs this is expected, but when you're already paying a subscription and for boxes of the game, that's just bullshit.
And there's also the fact I know I don't have the self-control and would probably spend exhorbitant amounts of money if I ever tried to play one....
As our way of thanking you for your positive contributions to Slashdot, you are eligible to disable Slashdot 2.0.
The prices are high to discourage people from doing it repeatedly. With a low cost people could be bouncing from server to server being scammers and general bastards. It harms the community on individual servers. If your just moving the one time to join new friends or follow the guild, a hit of 15-20 bucks doesn't affect you much. If you planning on being a ninja on 15 different servers in 3 months, its going to cost you a good bit more.
This is a site with microtransactions:
http://pacer.psc.uscourts.gov/pacerdesc.html
Yes, the US government runs the site. PACER is intended to give access to court documents, however, to protect the business models of Westlaw and Lexis-Nexis there is an $0.08 charge per page, for both legal filings and for varying definitions of a page for many HTML rendered pages.
In the last quarterly billing cycle I managed to generate $38 in fees, so yes microtransactions do suck and are an extremely bad idea.
Impersonating Tycho from Penny Arcade since before there was a PA.
Isn't this from the guy that ran Hellgate: London into the ground in the most ridiculous way possible?
I can't find the link, but I remember reading a postmortem of Hellgate from the community and a few developers that discussed how ever since he's gone solo, the man has managed to bring all sorts of fail to the party.
Sometimes I wonder if I think too much.
Posting AC for various reasons.
After reading this I immediately recalled Jack Emmert speaking against micro-transactions
"Micro-transactions or Subscriptions?
Cryptic's Jack Emmert: "[Microtransactions] are like the new hip thing. But subcriptions are nice. I like paying one fee and then not worrying about it.. It's not the wave of the future guys. The world's biggest MMO is Rob's game [World of Warcraft]. Last I checked, it ain't item-based. It's a buzz term.. It just makes me want to die. Frankly I'd rather send out mass e-mails saying 'send me a dollar.' I think I'd get the same response."
http://www.mmogamer.com/02/25/2008/future-of-mmos-roundtable-at-gdc08-recap
Cryptic Studioâ(TM)s Jack Emmert: Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it â" like my cellphone. The worldâ(TM)s biggest MMO isnâ(TM)t item based, even though the black market item GDP is bigger than Russia ⦠microtransactions make me want to die.
The problem here is that they are delivering fluff content for pay that used to be delivered for free, in game, just for purchasing the game and buying a subscription. Now a subscription doesn't get you everything. It's just a door opener to spend more money. The player is basically paying for content twice.
The other problem is the "slippery slope" dilemma. I hate the whole slippery slope argument in general, but I think it can apply here. If they see fluff as a viable model for MTs where does that stop? What other content will they try and sell as an MT that they used to provide as part of the purchase and sub? When will they decide that some "fluff" items are 'special edition' and only available in the store as a micro-transaction?
I'll just say no thanks and pass.
Don't think of it as a flame, more like an argument that does 3d6 fire damage.
Why YES, we are seeking to milk our players for every dime we can, and YES this will cause balance issues but we've found thru studies that 1 player who will PAY $$$ for side objects is worth 3 players who won't ?? Of course they are going to downplay any balance or game mechanics issues, they ARE trying to make a profit here. That said I hope they can strike a nice balance, and that it beneifts the game and ALL the players as a whole, but I'm most certainly not going to hold my breath on the belief that this is anything but a grab for some more czash but hugely greedy publishers and venal corps.
errr....umm...*whooosh* *whoosh* Is this thing on ?
iTune's.
iTune's? SERIOUSLY? Lrn2 apostrophe.
OK, fine. That's reasonable enough... but why not just limit server transfers to one cheap one every 6 months (or a year - what ever) and every one after that is expensive to discourage ninjaing? It would have the same effect, without raping me for what is effectively a "Copy - Paste" operation.
"Gratuitous complexity is akin to chaos" - True Vox
Sadly, that's the only reasonable answer. Doesn't mean I need think they're not dicks though. :)
"Gratuitous complexity is akin to chaos" - True Vox