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Spore Patch Nearly Lets Creatures Into Other Games

Dalambertian writes "The release of Spore's Patch 5 lets players export their creatures (and soon vehicles and buildings) in Collada format. This includes textures, bump mapping, and rigging for animation. Maxis developer Ocean Quigley recently posted a nice tutorial for getting said creatures into Maya, and other 3D packages are soon to follow. This could have a huge impact on the games industry, and the indie games scene in particular. Unfortunately, if the patch falls under the usual EULA, then any legitimate use of the art assets outside of the Spore community becomes impossible. EA is apparently just teasing us with its taste-but-don't-swallow policy, and at present it's not clear whether the genius that came out of Spore's development will ever truly be accessible to the game dev community."

15 of 60 comments (clear)

  1. The reason I quit making my game was cuz of models by CrazyJim1 · · Score: 3, Interesting

    I'm a programmer and not an artist. I wrote a 3d fighting online game that is fun, but has no art other than boxed meshes that form a fighter(www.roamingdragon.com). I abandoned it because I was like,"I have no money. How could I possibly attract artists to make models and levels for me? I'm not going to do it myself because I have no skills as an artist or model creator.". If someone could explain to me how I can get someone to make me models that would look like Tekken or Virtual Fighter characters, I'll jump back on the horse and finish my game. It only has about 3 more months of work(all I need to do is add moves through my animation maker), and I have spent on and off for 6 years making it.

  2. Re:The reason I quit making my game was cuz of mod by ZackSchil · · Score: 3, Insightful

    While it's sad that he spent 6 whole years on the project with not much to show for it, I'm sure it wasn't a complete waste of time. Look at the skills learned here: latency-minded networking code, 3D graphics, control basics... it's not like he spent the time watching trash TV.

  3. So they spit, huh? by sharkey · · Score: 4, Funny

    EA is apparently just teasing us with its taste-but-don't-swallow policy

    'Nuff said.

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  4. Go buy some artists some drinks by linzeal · · Score: 3, Insightful

    Why not talk to Artists? I see this shit over and over again from aesthetes and geeks both where one whines, " I could never afford to do x____ really cool project because I can't afford to pay ( geeks/artists ) money. "

    You know what this is the fucking time to go make some new friends. Hell, go out tonight its Friday and artists don't turn down drinks no matter how geeky you are. I suggest art openings in the inner city and start asking around, here in PDX you can't pull out your laptop without hitting like 3 of them.

    1. Re:Go buy some artists some drinks by Anonymous Coward · · Score: 2, Funny

      Bring a Macbook, some coffee (something with at least 6 words in its name), put twitter on the screen and they'll flock to you in droves.

    2. Re:Go buy some artists some drinks by mark-t · · Score: 2, Insightful

      My experience with artists is that they *DO* cost a fair bundle to get decent quality work done... to the tune of hundreds of dollars just for one model. Multiply that by however many unique models and textures that you need and it quickly becomes thousands, if not tens of thousands... Now, I can appreciate that an artist's time and effort is worth money, possibly even justifying such amounts, but it's impractical for a sole developer to finance such work without having a whole lot of surplus income from other sources.

  5. Hola, what? by girlintraining · · Score: 2, Funny

    at present it's not clear whether the genius that came out of Spore's development will ever truly be accessible to the game dev community.

    Are you telling me they uploaded the developer tron-style and he's in there, right now? Because that's the only way "the genius" got into Spore.

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  6. Re:The reason I quit making my game was cuz of mod by nacturation · · Score: 3, Informative

    It only has about 3 more months of work(all I need to do is add moves through my animation maker), and I have spent on and off for 6 years making it.

    I checked out your site and from the list of things it "will" do, it looks like you have far more work to go.

    That said, if your passion is for Tekken/Virtua Fighter style of thing then go for it. But if you want it to be tremendously popular, why not make a Babe Fighter? Here's your first models:

    http://www.buy3dmodels.com/3dmodels/bustybabe.php
    http://www.the3dstudio.com/product_details.aspx?id_product=78246
    http://www.the3dstudio.com/product_details.aspx?id_product=73390
    http://www.the3dstudio.com/product_details.aspx?id_product=69243

    For a few hundred bucks, you could have a real crowd-pleaser! Or search on those sites for other models. Yes, they're out there and most cost under $100... peanuts really.

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  7. Re:The reason I quit making my game was cuz of mod by Anonymous Coward · · Score: 3, Informative

    I develop games (I do the art and the scripting, use a freeware engine), and I just wanna say if your interested in trying for your self, 3d modeling isn't all that hard to pick up. Even if you don't plan on making models for your game, it's fun just to mess around-hell, it might turn out that your good at it. Here's some freeware I use:
    http://www.gimp.org/ Not as good as photoshop, but it works for me.
    http://www.blender.org/ This thing is awesome. 3d modler, animator, rendering app, you name it.
    Both of those run on Mac, Windows, and probably Linux.

    As for getting other people do make art for you---post on some forums, but don't just say "I need models plzz", people will think you're just another noob who will never even start the game. Show off what you have done, ask if anyone is interested. Many people will probably decide to try and "help you", but don't listen to them, find someone who actually wants to be on a team. Crowdsourcing the models would suck as models have style, no matter how realistic, every artist adds their own touch to them. If each model is by a different person with no collaboration, it will look like a bunch of random models that happen to be loaded into the same game.
    Good luck and I hope it works out, I know what it feels like to work on something and never finish it, I've had enough failed projects for my time.

  8. Can they do that? by dln385 · · Score: 2, Interesting

    If I write a document in Microsoft Word, does Microsoft own my paper? If I use Photoshop, does Adobe own my image? If I Auto-Tune my song, does Antares own it?

    I thought there was a law that prevented the makers of the tool from grabbing the rights to its user's creations.

    1. Re:Can they do that? by mark-t · · Score: 4, Insightful

      That's only because the tools that you mention don't put any copyrighted content that they haven't given permission for others to distribute into what those tools produce.

  9. Re:The reason I quit making my game was cuz of mod by Gravedigger3 · · Score: 2, Insightful

    Thats funny because I AM an artist but have very limited programming experience. You just need to find the Yin to your Yang to help you finish your game, I'm sure there are people out there (like myself) that have the time and enjoy doing it enough to do it pro-bono. You just need to look around.

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  10. Re:The reason I quit making my game was cuz of mod by PyroMosh · · Score: 4, Insightful

    Have you even *looked* at any game development community? Ever?

    Modelers and level builders outnumber programmers about 1000:1.

    A typical forum will have the following threads:

    Check out my new MOD!!!11
    PROGRAMMER NEEDED FOR AWESOME NEW MOD MUST BE GOOD!
    Scripter / programmers needed. JOIN OUR TEAM!
    levels almost done, need help with programming!
    Awesomemod 3 sucks. WTF?
    help with scripting
    Idea for Crysis TC. Just need programming help!

    etc, etc, etc.

    The long and short of it is that there are many, many more modelers and level designers than there are programmers in the gaming world. The barrier to entry is easier, and yes, a lot of them suck. But there are probably as many talented modelers and level designers as there are good and bad programmers combined.

    If you aren't developing because you don't want to deal with the art, the only thing I can think of excuse wise is that you don't want to work with a team.

  11. Re:The reason I quit making my game was cuz of mod by telarus · · Score: 2, Informative
  12. some genres eliminate this problem by OrangeTide · · Score: 2, Informative

    Rogue-likes, MUDs, puzzle games don't need sophisticated assets. You're generally only limited by your own ability to doodle or type in those cases.

    Virtua Fighter (the original) characters should be pretty easy to do yourself if you just sit down and work through about 6 or 7 of the Blender tutorials over a weekend.

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