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Are Console Developers Neglecting Their Standard-Def Players?

The Digital Foundry blog takes a look at how the focus on high-quality graphics in console game development may be lost on more gamers than people realize. According to Mark Rein of Epic Games, more than half of Gears of War 2 users played the game on a standard-definition television. While you might expect that dropping the graphics quality would correspond to a boost in frame rates, that turns out not to be the case, and running at standard definition can actually be a detriment in some cases. Quoting: "PAL50 is mandatory for SD gameplay on all games on all European PS3s. You can't avoid running at a sub-optimal 50Hz unless you splash out on a high-def screen. The Euro release of Killzone 2 works at SD resolution on any PS3, even if it can only run at PAL50 on a Euro machine. In short, if you're a Euro PS3 owner playing Killzone 2 on a standard-definition display, you're losing around 17 per cent of the frame-rate owing to the lack of PAL60 support in the PS3 hardware. The game itself isn't slower as such (as was often the case in the Mega Drive/SNES era), and you'll note that it's effectively a sustained 25FPS while the 60Hz versions can be somewhat more variable. But Killzone 2 is already somewhat laggy in its control system and this impacts the feel of the game still further. While there is a 17 per cent increase in resolution, this is far less noticeable than the additional numbness in the controls."

200 comments

  1. Not that I can see by AuMatar · · Score: 1, Interesting

    But I have a Wii. One of the reasons I don't get a hd console- early reports of games that ran poorly in standard def. The other reasons are the price (less of an issue now), and the lack of any interesting games (no, FPSes aren't and never have been interesting).

    --
    I still have more fans than freaks. WTF is wrong with you people?
    1. Re:Not that I can see by Anonymous Coward · · Score: 0

      A specific example of a game which is nearly unplayable on Standard Definition is Dead Rising.

    2. Re:Not that I can see by Rayonic · · Score: 3, Interesting

      and the lack of any interesting games (no, FPSes aren't and never have been interesting).

      Translation: I think all first-person games are the same! Call of Duty is the same as Fallout 3! Aren't I smart and sophisticated?

      Answer: No.

    3. Re:Not that I can see by Kokuyo · · Score: 1

      So he can't just not like FPS games (which must all have SOMETHING in common to be categorized in the same group) without you calling him names?

      You're an ass.

    4. Re:Not that I can see by MogNuts · · Score: 1

      Why do you users always just propose every solution as, "so get a Wii"? Ever think that it's NOT the solution--or NOT a solution everyone prefers?

      Some of us *like* the games found on the 360/PS3/PC, and that's why we bought it *GASP*! Maybe we just happen to prefer Mass Effect and Sins of a Solar Empire to Mario Party #56 and "Shake The Wiimote #42." And if you happen to not want/afford a HDTV (which are so cheap these days), hook it up to your existing monitor and BAM--instant HD picture!

    5. Re:Not that I can see by MogNuts · · Score: 1

      1) Fallout 3 can be played in 3rd person view.

      2) You're wrong. The only common element that F3 has with COD is the perspective (which can be changed). If you were to use that argument, then ALL videogames are the same, because they ALL share *some* type of common element.

    6. Re:Not that I can see by Anonymous Coward · · Score: 0

      Doesn't that make you an ass for calling him an ass? It works both ways. Besides, if you bothered to read the OP's statement, they were making a final resolute statement without any substance to substantiate their claims. If you're going to do that, you get what you deserve.

    7. Re:Not that I can see by corychristison · · Score: 1

      I don't think you're seeing the point. It's not just the perspective.

      Some people just don't like to play games where the objective is "shoot stuff".

      There's a reason some people (hell, a lot of people) still prefer to play board games. They certainly can be more fun, especially given that they are usually targeted at groups of people.

      I think this is what Nintendo got right. Fun games for groups of people.

      You may not agree, but anyone with kids (or have non-neglecting parents) understands the value that a board game (or Wii game) can bring.

    8. Re:Not that I can see by Anonymous Coward · · Score: 0

      I'm a Nintendo fan -- I have only owned Nintendo consoles except for a PSOne I bought for DDR and RPGs. I am certainly disappointed with the Wii's library, and have considered buying a 360 (as it looks like a traditional console with internet access done right), except I don't play games enough to justify buying another console.

      That said, the Wii certainly has games that are not stupid Wiimote gimmicks like Super Mario Galaxy, Zelda, and Metroid Prime 3 -- the latter two are definitely improved by the pointing support from the Wiimote. There are other games like the two Trauma Center games which pretty much require the Wiimote for pointing (the series is also on the DS).

    9. Re:Not that I can see by Kal+Zekdor · · Score: 1

      Some people just don't like to play games where the objective is "shoot stuff".

      Obviously you've never played fallout 3. While, yes, there's a lot of emphasis on "shooting stuff", "shooting stuff" is not actually necessary to play, enjoy, or even win the game. There as much emphasis on character interaction, conversation, trade, science, morality, evil, hope, loss, trust, lies, and the essence of humanity.

      Heavy Spoiler Below, Read at Your Own Peril.

      -

      -

      -

      -

      -

      -

      As a matter of fact, in my Fallout 3 game, I managed to convince both President Eden and Colonel Autumn, that, because Eden was an AI, he was never actually elected president. Eden destroyed the Enclave base and himself, and Autumn (at Project Purity) walked away without a fight.

    10. Re:Not that I can see by MogNuts · · Score: 1

      Good counterpoint, but I used those examples though to actually address what you said. I meant Mario Party #56 as in I've played a million Mario games since SMB1, and a million Mario Karts, and a million Smash Brothers, ad nauseum. Even Metroid. Played Metroid, all the Game Boy ones, the GBA's, and Super Metroid. After a while you get tired of the same thing over and over and over (and it's not exactly like most Nintendo titles are known for their deep storylines to keep your interest, save for maybe Metroid which has *some* semblence of a storyline). And while those titles you mentioned are regarded as good, you can't argue that besides the core Nintendo library, about 10 games, the rest are shovelware. And the rare non-shovelware titles even have core gameplay involving "Shaking the Wiimote."

    11. Re:Not that I can see by Elshar · · Score: 1

      Obviously you've never played fallout 3. While, yes, there's a lot of emphasis on "shooting stuff", "shooting stuff" is not actually necessary to play,

      Other than during dialogue, and some missions (The Wasteland Survival Guide Mission with the mud crabs) you DO need to shoot stuff to win the game. Just because you can stop shooting long enough to get two factions to shoot each other/blow themselves up instead doesn't mean that pretty much most of the game involves mandatory shooting.

    12. Re:Not that I can see by Elshar · · Score: 1

      The two titles you give, Sins and Mass Effect are pretty much shovelware as well. Did Stardock or Ironclad do anything spectacular in the RTS field? No, not really. It's pretty much a mashup of various Sci-Fi RTS games (Haegamonia, Homeworld and Starcraft). Mass Effect is just another KotoR clone (It's even developed by Bioware, who made Kotor) the with the names jumbled and some new artwork. Nothing new there.

      You'd actually have to look really hard to find a new, unique RPG these days. If it hasn't been regurgitated a million times already, studios just aren't making it.

    13. Re:Not that I can see by MogNuts · · Score: 1

      If you think Sins and Mass Effect are shovelware, you have issues.

    14. Re:Not that I can see by Elshar · · Score: 1

      Hey, you immediately assumed all the games on the wii are shovelware. They're not, I own all three current-gen consoles and lots of games including Mass Effect and Sins, which isn't a console game. The vast majority of the games for the wii are fairly inventive with the controls. Sure, there's a good share of party games out for it, but that's what the wii was designed around. If you look deeper, you'd see that while the graphics for the wii doesn't have the uber-shiny whiz-bang super-glowing-snot effects of the other consoles, the good games really stand out and don't need all that flash.

      As for Mass Effect and Sins being shovelware - it depends. One is a yet-another-space-rts (Sins doesn't even have a campaign story to go through) and an RPG that has an antagonist that's so generic you couldn't make him more bland. I didn't find either terribly inspiring. Just bad choices to put up against "wii shovelware", really.

  2. Old Snake would never approve. by jx100 · · Score: 4, Interesting

    I'm currently playing MGS4 on an SDTV and... good god, everything's tiny. It's nearly impossible to read half the material on the screen!

    1. Re:Old Snake would never approve. by Lord+Fury · · Score: 1

      This is my experience. I care less about the frame rate and more about the size of the text. On my 29" 10 year old tv the text on the pitches on MLB 2k8 are so small my friends and I had to get right up near the tv just to read them. It's impossible to read the scoreboard in both NBA and NHL 09. It's not my eyes, I'm 21 and have 20/20 vision and this has never happened any other console generation. I've noticed my other games have smaller text than xbox and ps2 games, but with sports games it's almost unbearable.

      Even if I could afford a huge HDTV, I'd have no place to fit it.

    2. Re:Old Snake would never approve. by Anonymous Coward · · Score: 3, Insightful

      On my 29" 10 year old tv

      Even if I could afford a huge HDTV, I'd have no place to fit it.

      Well, you could buy a 29" HDTV right?

    3. Re:Old Snake would never approve. by Brandee07 · · Score: 1

      Mod parent up!

      I don't need fancy graphics and awesome special effects. They're nice, but I don't need them. I DO need readable text-- for everything. Non-voiced dialog, menu options, etc.

      I don't have the money to buy an HDTV, nor the desire to bring one into a house so likely to see a wiimote thrown straight through it. So, I'm stuck squinting and getting real close to the TV to try and figure out what menu option I'm about to select.

    4. Re:Old Snake would never approve. by Anonymous Coward · · Score: 0

      I bought an Xbox 360 only to discover this problem, and since I mostly play RPGs on my consoles I took the damn thing back to the store and got my money back.

    5. Re:Old Snake would never approve. by Anonymous Coward · · Score: 0

      Depending on the space, maybe not. A 29" HDTV will be wider than a 29" standard definition tv, because all the new HDTVs are Widescreen. The number is the diagonal measurement. So if the 10 year old tv is in a stand with a fixed width, a new one won't fit.

  3. Remember developers' mindsets... by DRBivens · · Score: 3, Interesting

    Understandable, perhaps, by thinking about the mindset of developers in most game companies' labs. Who really wants to be the poor sod with the low-def development gear at his/her desk?

    Any self-respecting geek (myself included!) would rather chew glass than suffer the agony and stigma of working on old gear...

    --
    You have the right to remain silent. If you don't, anything you say will be misquoted and used against you.
    1. Re:Remember developers' mindsets... by GF678 · · Score: 1

      Any self-respecting geek (myself included!) would rather chew glass than suffer the agony and stigma of working on old gear...

      Any self-respecting geek should find enjoyment in seeing what their limited hardware can do, as opposed to having hardware with huge amounts of power which gets wasted.

      In limiting your options, you can gain an appreciation for how to optimize, cull the fat/bloat, and so on. I like old gear because there's a skill knowing how to utilise it well instead of throwing money away at newer gear you don't actually need the power of at the time.

    2. Re:Remember developers' mindsets... by ildon · · Score: 1

      That's why you make QA use the 15-year-old barely-functioning $20 TV sets to test your game.

    3. Re:Remember developers' mindsets... by Jared555 · · Score: 1

      One issue I see is when people complain about games being designed where the ultimate graphics settings murder hardware released 6 months after the game.

      If this is done INTENTIONALLY it can be a good thing, the graphics improve relative to other current games when newer hardware comes out.

      If it is done because a programmer didn't feel like optimizing his code, it is a bad thing.

      In line with this though, I agree, they should test their games on mid level current equipment to make sure it is playable with similar quality to other games on that hardware.

    4. Re:Remember developers' mindsets... by Jared555 · · Score: 1

      Larger companies could (they might already) just hook the outputs of the console up to a wall of screens varying from 60" HDTVs down to 13" screens and just compare everything at once.

      Not all the screens would be able to show the pictures all the time (if the game was in 1080P mode, etc.) but instead of having to test every mode on every screen combination separately they could just run through the modes once.

    5. Re:Remember developers' mindsets... by fedxone-v86 · · Score: 2, Interesting

      I think the parent is talking about those "modern geeks", those superficial, macbook wielding, super star programmers. You know, the cool kind of geek, who know all about the shiny tech the jocks and their girlfriends like to play with. They're real popular nowadays, too, because they can fix your Vista notebook or setup your HD home cinema or even write a witty reply on craigslist for you.

      But don't tell them anything about tinkering with old tech. Why would you play Quake on a TRS-80 when you can play Gears of War an a HDTV!? You'd sound like a total nerd to them ;)

      --
      (USER WAS PUT ON PROBATION FOR THIS POST)
    6. Re:Remember developers' mindsets... by fedxone-v86 · · Score: 1

      I just love the way you put "geek", "myself" and "stigma" into one sentence.

      Enjoy your mindset!

      --
      (USER WAS PUT ON PROBATION FOR THIS POST)
    7. Re:Remember developers' mindsets... by Anonymous Coward · · Score: 0

      ...those "modern geeks", those superficial, macbook wielding...

      If you're going to chastise people for being superficial, you might want to avoid being superficial in the process.

    8. Re:Remember developers' mindsets... by Elshar · · Score: 1

      The problem really lies in the fact that the old SD TVs cannot display the same Hi-Def signals that the HD TVs can (480p, 720 and 1080). So if your console put out a HD signal like even 480p, the old SD TVs would just sit there blank as they wouldn't have a usable signal.

      The HD TVs would be just fine, and I suppose you might get some benefit from hooking a bunch of various sized HD TVs up, but that wouldn't really help the problem at hand.

  4. User interface size by Jared555 · · Score: 5, Interesting

    This combined with the fact that a lot of games don't seem to scale up the user interface very well when using standard definition. Combing SD with a small UI is bad enough, once you reduce the TV size below 27" things get even worse. (Even with the PS2 many games had small enough text that with a lot of (especially smaller) TVs the letters were solid blocks even if you were looking at the TV from 2" away.

    1. Re:User interface size by PhrostyMcByte · · Score: 1

      Agreed - I recently got a chance to try out a 360 on a standard-def screen. I don't think any of the ~5 games I tried had a UI that worked well on it. If the text wasn't downright unreadable, it required an extra second to process because of how little detail it had. If over half the Gears 2 players are on SD, you'd think it would make a little sense to have it looking good for them.

    2. Re:User interface size by Anonymous Coward · · Score: 0, Interesting

      This combined with the fact that a lot of games don't seem to scale up the user interface very well when using standard definition. Combing SD with a small UI is bad enough, once you reduce the TV size below 27" things get even worse. (Even with the PS2 many games had small enough text that with a lot of (especially smaller) TVs the letters were solid blocks even if you were looking at the TV from 2" away.

      I call bunkum. CRT PAL televisions have 625 lines of pixels regardless of their size.

    3. Re:User interface size by Z00L00K · · Score: 1

      Maybe the real answer is that game consoles aren't really that fancy anyway. If you want extreme graphics you need something better than what a TV can offer anyway.

      Don't forget that the PAL frequency of 50Hz is to avoid interference with the power grid that works at 50Hz. And NTSC runs at 60Hz but has an even lower resolution vertically than PAL, so there is nothing to gain by selecting NTSC instead.

      Anyway - almost every TV set sold today is able to have a better picture quality than the classic PAL or NTSC systems ever offered, so this problem is a passing problem.

      --
      If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
    4. Re:User interface size by FireFury03 · · Score: 2, Informative

      I call bunkum. CRT PAL televisions have 625 lines of pixels regardless of their size.

      No they don't. PAL gives you 576 interlaced lines of picture - the rest are in the vertical blanking interval and thus not displayable (generally used to send stuff like teletext, subtitles, etc).

      Also, you'll find that, in order to make the resolution not seem quite as rubbish as it really is, different models of TVs will apply different amounts of blurring. This is why SD displayed on an HDTV can often look far worse than SD displayed on an SDTV.

      Plus, the chromanance has a resolution far below that - PAL works by averaging lines together, so you get a chromanance resolution of somewhere in the 288 lines ballpark.

    5. Re:User interface size by jawtheshark · · Score: 1

      almost every TV set sold today is able to have a better picture quality than the classic PAL or NTSC

      I bolded the text that is relevant here. I bought my TV in 2004 and it's a 82cm 16:9 CRT TV. That still cost a lot of money back then and HDTVs were either cost prohibitive or simply not sold yet (I really wouldn't know). A TV, to me, as the lifespan in the range of a decade... and if it doesn't break: much longer. There are still people, like me, who do not toss away "older" gear, just because something newer is out. The TV is still good, I can watch Cable, I can play with my PS2 and I can play DVDs.

      I sure hope there still are a lot of people like me.

      Finally: it is true, that if my TV would break, I wouldn't bother to bring it to repairs. That said: I wonder how long the lifespan is of those new fancy flat HDTVs. Their longevity hasn't been proven yet.

      --
      Ahhh...the great dumpster continuum. Many a free computer will be found there. -- sowth (748135)
    6. Re:User interface size by illumin8 · · Score: 1

      This combined with the fact that a lot of games don't seem to scale up the user interface very well when using standard definition. Combing SD with a small UI is bad enough, once you reduce the TV size below 27" things get even worse.

      What really irks me is that every UI in console games now has to be in HUGE TEXT just so that it will be readable on an SD screen. Why must HD users suffer because people need to be able to play at low resolutions?

      To make matters worse, a lot of PC games are now ported from console games, which means even us PC gamers must suffer through HUGE BLOCKY TEXT in our UI, and pages of information, when we could have much more efficient display of information that utilized PC resolutions better.

      See Oblivion for a perfect example of this. The PC version was hobbled with a user interface designed for Xbox running on an SD television. I'm sorry, but I game at 1920 x 1080. I don't want an interface designed for a 640 x 480 television.

      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
    7. Re:User interface size by Rich0 · · Score: 1

      Don't forget to throw in video bandwidth. Video bandwidth essentially limits how fast the tube can go from full white to full black. While the number of vertical lines is fixed, those who aren't familiar with TV might not realize that there is no set horizontal resolution of a TV set. The display is analog - so if your pixels vary between two very siliar levels of brightness you theoretically could fit a huge number of pixels on a line. On the other hand if you try to draw alternating black and white pixels you'll get a big blur unless you spread them out. Just look closely at the color bars in a test pattern to see evidence of this (granted most modern sets use tricks to change the scan rate when high contrast is detected - this makes borders sharp but does not effectively raise resolution).

      Bottom line is that if you want to display text on an SD set you need to make the letters fairly large - even if theoretically you have so much resolution the fact is that the video bandwidth is just going to kill you.

    8. Re:User interface size by Jared555 · · Score: 1

      Or (especially improperly setup or old tvs) colors bleeding through. Some of the DVDs that have television calibration on them are a good demonstration of this. on a 13" tv if you mess with the settings sometimes colors will bleed a half inch. With small text even slight bleeding of colors may make it impossible to read.

    9. Re:User interface size by Jared555 · · Score: 1

      Plus a lot of the kids that are playing these games are doing it on their parent's old TV or a cheap TV.

      You may say 'who cares' but a large number of people playing even M rated games are children/teenagers.

      The only high resolution screens there were at my parent's house were computer monitors. Not because my parents were cheap, etc. they just didn't want to throw away a TV and spend $500-$1000 when the one they had worked fine.

    10. Re:User interface size by Jared555 · · Score: 1

      It doesn't have to be "HUGE BLOCK TEXT". Just put in a text size option and/or automatically scale up text/use a fixed number of pixels instead of a % of screen size when outputting on SD

    11. Re:User interface size by jawtheshark · · Score: 1

      Absolutely... I pointed out the fact that older TVs are recycled specifically for console gaming in another in another post somewhere here.

      It's the same problem that BlueRay faces.... You spend a lot on a player (or console in this case) and it then becomes pretty much mandatory to shell out even more to actually make it useful on a new TV.

      It's a very costly upgrade.... 1000€ is a lot of money for an average family.

      --
      Ahhh...the great dumpster continuum. Many a free computer will be found there. -- sowth (748135)
    12. Re:User interface size by Jared555 · · Score: 1

      And then if you have younger kids who don't understand the concept of don't poke the screen when you want to point to something, etc you have another problem.

      At least CRTs were 1) More stable and 2) Could withstand pressure being put on the surface of the screen

      Someone could make a fortune selling a drop over 'screen protector' for expensive TVs so controllers that go flying towards the screen don't penetrate.

      I have personally witnessed smaller CRT screens falling anywhere from 1-3 feet (sometimes onto the screen itself) without being destroyed (other than cosmetic issues).

    13. Re:User interface size by jawtheshark · · Score: 1

      The "pointing" problem isn't restricted to kids.... I witnessed it many times with adults too. (Not on TVs but on LCD screens, but it's a similar problem).

      --
      Ahhh...the great dumpster continuum. Many a free computer will be found there. -- sowth (748135)
    14. Re:User interface size by rts008 · · Score: 1

      That's one of the negative aspects of touch screens becoming so prominent.

      --
      Down With Slashdot BETA!!! I've been around the corner and seen the oliphant; you can only abuse me from your perspecti
    15. Re:User interface size by jawtheshark · · Score: 1

      Where are touchscreens prominent, except on the iPhone?

      --
      Ahhh...the great dumpster continuum. Many a free computer will be found there. -- sowth (748135)
    16. Re:User interface size by Jared555 · · Score: 1

      PDAs, handheld game systems, gps systems, etc.

  5. Re:boo hoo? by Jared555 · · Score: 2, Interesting

    On some TV/game combinations the fonts are NOT readable. A lot of people don't have HDTVs in every room. So when there are other people in the household who want to use the TV for.... *shocked*... watching TV the person playing games is playing them on an older TV.

    Not everyone can afford large TV's, you would think the game companies would rather someone spend the money on their games rather than a new TV. In addition, with a 20" widescreen HD screen, you end up having to sit a foot away to read anything.

  6. Why does someone have a $300-$400 console but not. by TheRealRainFall · · Score: 5, Insightful

    a 500$ TV. You can get a 42" LCD 1080p for 499 at Costco last i checked. I mean why would you have a PS3 and NOT have a 1080p TV? Seems pretty silly. Sell the PS3 and buy a TV and then buy a PS3 again when you can afford it. It's well worth it for watching all the sports in beautiful HD.

  7. PAL50 isn't new by YesIAmAScript · · Score: 4, Interesting

    The issues with 25frames/50fields per second aren't new with the development of HD. Why is someone trying to relate the two?

    50 fields is a lot, you can certainly play fast-paced game with those framerates quite well.

    And Killzone 2's controls are not "already somewhat laggy". It responds just fine on my HDTV. Who comes up with this stuff? Maybe the author has various laggy upscaling systems turned on on his TV (tweener circuits are near ubiquitous on recent PAL TVs since 50Hz is noticeably flickery to a lot of people).

    --
    http://lkml.org/lkml/2005/8/20/95
    1. Re:PAL50 isn't new by julesh · · Score: 1

      The issues with 25frames/50fields per second aren't new with the development of HD. Why is someone trying to relate the two?

      Because with the introduction of HDTV we now have standards for both 50fps and 60fps that are both actively deployed in the same area, so the issue is now one that's on user-by-user basis, not a country-by-country basis. People who know each other and regularly play on each other's hardware are seeing differences now, not just people who travel from country to country.

      50 fields is a lot, you can certainly play fast-paced game with those framerates quite well.

      Certainly agree here. I've never understood why you would want more than this. Films run at 23.976fps, and you don't get many people complaining that the action is jittery. Most of us can't tell. I fail to see, therefore, why games should need to run at any higher frame rate -- except for issues of poor design where stuff is only calculated once per frame that may need to actually be calculated more frequently than that.

    2. Re:PAL50 isn't new by jx100 · · Score: 1

      The reason films are acceptable at 24 frames is because there's a very large amount of motion blur inherent to the format. This blur smooths out movement and hides the low frame rate. Stop-motion animation *doesn't* have this motion blur, which becomes obvious whenever you see it.

    3. Re:PAL50 isn't new by FireFury03 · · Score: 1

      Because with the introduction of HDTV we now have standards for both 50fps and 60fps that are both actively deployed in the same area, so the issue is now one that's on user-by-user basis, not a country-by-country basis. People who know each other and regularly play on each other's hardware are seeing differences now, not just people who travel from country to country.

      Sounds like this comes down to people complaining that "this works better on my friends shiny new hardware - I want the same results without having to upgrade my 10 year old hardware". Clearly an utterly stupid complaint.

      Certainly agree here. I've never understood why you would want more than this. Films run at 23.976fps, and you don't get many people complaining that the action is jittery. Most of us can't tell.

      Well, I can certainly see the low frame rate of films compared to TV, particularly on panning shots. (No, 50 fields per second is not the same as 25 frames per second - in normal interlaced TV you do not get a single frame which takes 2 fields to display, each field usually comes from a separate distinct frame). But I can't seriously see many people being able to tell the difference between 50Hz and 60Hz, other than possibly the inherent flicker rather than the frame rate itself.

      I fail to see, therefore, why games should need to run at any higher frame rate -- except for issues of poor design where stuff is only calculated once per frame that may need to actually be calculated more frequently than that.

      Yes, I've long been astounded at gamers complaining that they can only run their game at 190FPS when their friend can get 200FPS - if your display is only running at 72Hz then who cares?

    4. Re:PAL50 isn't new by Anonymous Coward · · Score: 0

      There's a difference between how films are generated and how the images on the screen are generated (google). Games are unplayable at 24fps. 50FPS is acceptable, but not good.

    5. Re:PAL50 isn't new by Anonymous Coward · · Score: 0

      Killzone 2 isn't laggy, but controls are much slower than on most FPS games because Killzone 2 devs said they wanted some control realism to their game.

    6. Re:PAL50 isn't new by julesh · · Score: 1

      There's a difference between how films are generated and how the images on the screen are generated (google). Games are unplayable at 24fps. 50FPS is acceptable, but not good.

      Yes. My argument is that this is a flaw in the game design, not in the display device.

    7. Re:PAL50 isn't new by julesh · · Score: 1

      The reason films are acceptable at 24 frames is because there's a very large amount of motion blur inherent to the format. This blur smooths out movement and hides the low frame rate. Stop-motion animation *doesn't* have this motion blur, which becomes obvious whenever you see it.

      There are plenty of techniques available that produce simulated motion blur in each frame. Why not use them?

    8. Re:PAL50 isn't new by dkf · · Score: 1

      There's a difference between how films are generated and how the images on the screen are generated (google). Games are unplayable at 24fps. 50FPS is acceptable, but not good.

      The problem is that you're using low quality cables to connect your video output hardware to your display. Luckily, Denon sell just the things you need to improve your performance (provided you remember to plug them in the correct way round; get it wrong and the electrons will be forced against their geomagnetic polarity and will go slower, increasing the amount of lag experienced).

      --
      "Little does he know, but there is no 'I' in 'Idiot'!"
    9. Re:PAL50 isn't new by tepples · · Score: 1

      I've long been astounded at gamers complaining that they can only run their game at 190FPS when their friend can get 200FPS - if your display is only running at 72Hz then who cares?

      There are three reasons to demand a higher FPS than your monitor can display.

      • You have less chance of your game dipping from 72 Hz to 36 Hz or lower during complex scenes.
      • You have less chance of your game dipping from 72 Hz to 36 Hz or lower when your visiting friends (who don't necessarily own a console or PC that they can remove from their home) plug in their gamepads and the screen splits.
      • Your game can render the scene twice and average them so that the motion blurs, which makes things look even more realistic.
    10. Re:PAL50 isn't new by moon3 · · Score: 1

      PAL50 is evil, it feels choppy, there is a night and day difference for many between PAL50 and PAL60.

    11. Re:PAL50 isn't new by natd · · Score: 1

      Films at the cinema *are* jittery as hell but it's accepted and part of the feel. I'm always conscious of it but don't consider it to be unacceptable. Directors go to alot of effort to try and work around this. Watching a film is one thing but something you are actively controlling is painful when it's not as smooth as it should be.

      --
      Only big ligs use sigs.
    12. Re:PAL50 isn't new by Anonymous Coward · · Score: 0

      You should go check out a new LCD that has 120Hz refresh rate. You'll likely buy it right on the spot. It makes TV, movies, and even games looks FANTASTICALLY clean and smooth.

    13. Re:PAL50 isn't new by TheRaven64 · · Score: 1

      The original poster also seems blissfully unaware that PAL60 has fewer lines than PAL50. The PAL60 standard was created for things like DVD players that are playing Region 1 DVDs and imported VHS tapes. A DVD is encoded as a digital frame with the resolution and frame rate chosen to match either NTSC or PAL. The situation for VHS is similar; the tapes are not encoded in NTSC or PAL, they are encoded in a format that can be decoded into analogue frames matching either PAL or NTSC resolution and frame rate.

      If you want to play back a VHS tape or DVD encoded for NTSC on a PAL TV, then you need to decrease the frame rate and increase the number of fields. The PAL60 standard removes this requirement. It uses PAL colour encoding, but NTSC resolution and refresh. This simplifies the hardware in the player a lot, because it only needs to be able to encode PAL (not NTSC) and doesn't need to alter the resolution or frame rate of the source.

      Using PAL60 for a console gives you roughly the same picture quality as NTSC. You lose some lines and gain 10 more fields per second. I'm not sure why you'd want to do this for a console game.

      --
      I am TheRaven on Soylent News
    14. Re:PAL50 isn't new by forkazoo · · Score: 1

      Certainly agree here. I've never understood why you would want more than this. Films run at 23.976fps, and you don't get many people complaining that the action is jittery. Most of us can't tell. I fail to see, therefore, why games should need to run at any higher frame rate -- except for issues of poor design where stuff is only calculated once per frame that may need to actually be calculated more frequently than that.

      Actually, films run at 24 frames per second. 23.976 is what you get when you try and bash 24p into an NTSC time base. Pedantic, but true. And, films tend to look good at 24 fps because they have professional directors, DOP's, and cinematographers who understand the limitations of the medium, and are careful not to shoot stuff that looks terrible. When they do shoot stuff that looks terrible, the editor makes sure you never see it. With automatically driven cameras, and unpredictable action, most games would potentially look quite bad at 24 fps, even with high quality motion blur to make it 'realistic' for the frame rate.

      That said, PAL has always been at 50 Hz. Lots of people prefer PAL50 to NTSC because the bandwidth is used for more image instead of higher frequency. It isn't *that* big of a tradeoff.

    15. Re:PAL50 isn't new by antin · · Score: 1

      Killzone's controls were laggy, but recent patches have somewhat fixed it. The developer introduced a new 'High Precision' option, which they now enable by default:

      When this option is switched on, it makes the analog sticks more responsive to small movements. Turned off, the controls behave exactly as they did before the patch.

      http://blog.us.playstation.com/2009/05/27/killzone-2-patch-127-details/

      I bought the game on release day and I found it a little frustrating at first - the controls did feel slow and heavy, both for aiming but also for moving. One thing that exacerbated it was that in single-player you would accelerate as you moved, it would take a second or so to get up to full speed so if you changed direction or stopped and started then you would be moving slowly for a while. It wasn't a big deal, but coming from other games like Halo it could feel a little jarring.

    16. Re:PAL50 isn't new by TSPhoenix · · Score: 1

      To blend the current frame with the next frame you need to know what the next frame is, in a game this means an additional frame of lag which isn't going to be taken lightly.

      Also blending techniques are relatively processor intensive so to use them will probably result in a performance hit how the game runs.

  8. Re:Oh, please. by pushing-robot · · Score: 0, Redundant

    Don't ask me why that was posted AC. I was logged in and the "post anonymously" box wasn't checked.

    --
    How can I believe you when you tell me what I don't want to hear?
  9. HD "standard" is the problem by Anonymous Coward · · Score: 1, Interesting

    Seriously, we're making console gaming and just watching TV much more difficult than it should be. Standards are important for a reason: it's a basic consumer protection, because no one has the time and money to support all these different formats, and most consumers just want things to work at an acceptable quality. That's always been console gaming's strength: simplicity.

    This is why, when choosing an HDTV, my roommates and I didn't mess around with 720p or 1080i. I don't care about image quality/money economics as much as I just want something that works with my content.
    "They" are still screwing around with frequency, though. What's with this 120hz and 240hz nonsense these days?

    However, innovation is the natural predator of standards-compliance. The unfortunate side effect is that lazy support (forward or backward) is the natural scavenger that proceeds to devour the scraps.
    My solution to this problem is currently to collect classic games and enjoy them on my two free SDTVs. The roommates use the new HDTV for their fancy high-def consoles, which I enjoy on occasion as well.

  10. Re:Why does someone have a $300-$400 console but n by Anonymous Coward · · Score: 3, Insightful

    Well because thats ANOTHER $500 on top of the price of the console for an increase in resolution. I wouldn't pay $500 to run my PC games at, say, 1600 x 1200 vs 1024 x 768 with AA on.

    Also, I think High Def television is one of the biggest rip offs I have ever come across, now that the BBC and Channel 4 are putting things online it's much more convenient just to watch from the PC anyway. Fuck TV, it isn't worth half a grand for an increase in resolution.

  11. Re:Why does someone have a $300-$400 console but n by TrancePhreak · · Score: 1

    Standard def is 640x480 interlaced, vs hi def's 1920x1080 progressive. That's 13.5 times the pixels, or a 1350% increase.

    --

    -]Phreak Out[-
  12. They're just raping you... by Quantos · · Score: 0, Offtopic

    Why pay them to rape you? What the hell on tv is worth watching in HD anyway, it's all crap in low def.... It's the same bullshit for games. They expect us to buy the games because they are HD, they still aren't putting anything what-so-ever into the plot or playability(is that a word?). I for one don't buy games for pretty graphics, I want a good immersion experience. It's lacking all across the board.

    --
    Some people are only alive because it's against the law for me to hunt them down and kill them.
    1. Re:They're just raping you... by MrMista_B · · Score: 1

      You want a good immersion experience without graphics?

      Play Dungeons and Dragons. Or chess. Or poker.

      Otherwise you're like a vegetarian complaining that the meat is too raw.

    2. Re:They're just raping you... by timmarhy · · Score: 1
      Why pay them to rape you?

      why are clouds pink? why does toast fall up? see i can play lets ask stupid questions to!

      --
      If you mod me down, I will become more powerful than you can imagine....
    3. Re:They're just raping you... by Quantos · · Score: 0, Offtopic

      I'm an avid D'n'D player, that's exactly why I won't fall prey to this trap. For me it's a social occasion, we drink a couple of beers, we have some laughs. It makes an excellent weekend. Oh, I actually get to see my freinds in HD :)

      --
      Some people are only alive because it's against the law for me to hunt them down and kill them.
    4. Re:They're just raping you... by Quantos · · Score: 0, Troll

      What kind of mumbling idiot are you? Read my sig, carefully. Repeat as needed.

      --
      Some people are only alive because it's against the law for me to hunt them down and kill them.
    5. Re:They're just raping you... by Quantos · · Score: 0, Flamebait

      I got modded down for that? That just goes to show how smart the average mod is. Have at it boys, don't take anything with a grain of salt or anything. I'm not trolling, I'm dead serious, you really are idiots.

      --
      Some people are only alive because it's against the law for me to hunt them down and kill them.
  13. Re:Why does someone have a $300-$400 console but n by CSMatt · · Score: 1

    Because most people have already spent all their money on the console?

  14. Re:Why does someone have a $300-$400 console but n by timmarhy · · Score: 1, Insightful
    then your an idiot for buying a ps3 in the first place, since it's whole selling point is high def in the first place. stick to your ps2 and SD.

    and the difference is more then 1600x1200 vs 1024x768, it's 1920x1080 vs 320x240. so unless you have rocks in your head it's a hell of a big step up.

    --
    If you mod me down, I will become more powerful than you can imagine....
  15. Wii by arazor · · Score: 3, Interesting

    I got rid of my Wii for the opposite reason. It looks like crap on a HD set.

    1. Re:Wii by Anonymous Coward · · Score: 0

      Wow, someone actually had a reason other than "After playing it for the first two weeks of ownership, it just collects dust".

      You sir, are in the minority.

      Most don't care that they are playing with the equivalent of game cube hardware. They just care that they bought something that was the equivalent of game cube hardware and can't find an excuse to play it.

      That is, IMHO, of course.

    2. Re:Wii by Ant+P. · · Score: 2, Insightful

      Or is it your HD set's scaler that's crap? Never had a problem with image quality on mine...

    3. Re:Wii by PoderOmega · · Score: 1

      Were you using component cables and had the video set for 480p? With the Componet cables and 480p it looks pretty good to me. Not like my PS3 but pretty good. Metriod, Smash Brothers, and Punch Out look good for only 2x the hardware of a Gamecube.

    4. Re:Wii by MemoryDragon · · Score: 1

      I got rid of my Wii for the opposite reason. It looks like crap on a HD set.

      Not really with a component cable, sure it does not look that good, but it is far from crappy, the virtual console looks really crappy but partially because nintendo does not seem to be able to add decent scalers!
      Just for a comparison, I ran recently on the same TV Mario 64 on a good N64 emulator and the game looked really good, all the emu did in comparison to the Wii, was first using the hdmi cable, and then blowing up the resolution and adding anisotropic filtering. On the other hand no scaler helps in hd with 320x200 games they really look like crap!

    5. Re:Wii by arazor · · Score: 1

      Yeah original Nintendo component cable. I actually bought the component cable first because the Wii was scarce back then.

    6. Re:Wii by AbRASiON · · Score: 1

      I got rid of my Wii because I like games with some depth and not just waggling a controller around like an idiot.
      Not everyone is a gen y hipster having parties over at their house every night!
      That console is mostly useless for single player gamers (oh and it looked like crap on my HDTV)

  16. If PAL is 1960's then by Anonymous Coward · · Score: 0

    NTSC (Never Twice the Same Colour) is definitely 1950's era technology.

    AFAIK, the main reason for the lower frame rates is the fact that MAINS Electricity in Europe uses 50hz not 60hz like the USA.

  17. Re:Why does someone have a $300-$400 console but n by AuMatar · · Score: 1, Insightful

    No, the selling point of the PS3 is new games and a more powerful console. HD wasn't a selling point to everyone. Your point would only be valid if every game for the PS3 also came out on the PS2.

    As for a big step up- eh. I can barely tell a difference on TV shows. Haven't done a test on video games, the difference there may be more pronounced, but I (and many others) quite frankly don't care.

    --
    I still have more fans than freaks. WTF is wrong with you people?
  18. Re:Why does someone have a $300-$400 console but n by julesh · · Score: 1

    Standard def is 640x480 interlaced

    Where I am, standard def is approximately 720x576. Widescreen sets may support 1024x576. But even using your figures, my calculations say that it's only a factor of 6.4 increase. Interlacing reduces the frame rate, not the display resolution.

  19. Re:Why does someone have a $300-$400 console but n by julesh · · Score: 1

    and the difference is more then 1600x1200 vs 1024x768, it's 1920x1080 vs 320x240

    Nothing uses 320x240. Seriously. Standard definition of a PAL TV is (approximately) 720x576.

  20. PAL60? by julesh · · Score: 2, Insightful

    Why would you expect the PS3 to use some half-assed psuedostandard that not all TVs can actually display? PAL60 is a perversion of the standard that just happens to work on some TVs because the difference between 50Hz and 60Hz is within the tolerance of their hardware. You can't rely on it to work, and even when it does the results might not be what you want.

    Example: my last TV could display PAL60 signals, but the picture ended up squashed in the top 3/4 of the height of the display, its aspect ratio completely distorted and practically unwatchable. If I bought a PS3 and it displayed games like this, I'd return it.

    1. Re:PAL60? by grumbel · · Score: 3, Informative

      Why would you expect the PS3 to use some half-assed psuedostandard that not all TVs can actually display?

      PAL60 has been standard feature of a lot of games for almost a decade, quite a few even have it as mandatory requirement (Metroid Prime 2: Echoes on Gamecube, lots of stuff on Xbox360). Its just natural that people expect features in their new console, that they did have in their old ones already.

    2. Re:PAL60? by CronoCloud · · Score: 2, Insightful

      Perhaps you should convince your governments to switch to the NTSC/ATSC standard used in the countries that develop and manufacture the majority of the games. Unless you do so, you PAL folks are always going to be second class citizens video game wise.

    3. Re:PAL60? by Anonymous Coward · · Score: 0

      PAL-60 actually has a proper standard: it's called PAL-M and is used in Brazil, if I'm not mistaken. There may be a slight difference in the frequency the chroma signal is modulated at.

    4. Re:PAL60? by Anonymous Coward · · Score: 0

      Yes yes yes. Article is dishonest in using the terms 'PAL50' and 'PAL60' to present the two as equally valid options when, as you point out, PAL60 is a non-standard hack and PAL50 is regular, standard PAL.

    5. Re:PAL60? by zoney_ie · · Score: 1

      Who cares about video games - we can watch movies without 3:2 pulldown artifacts and in higher resolution even with SD (except for silly people importing Region 1). And we can watch the three LOTR extended editions back to back in about half an hour (28 mins) less than folks in 60 Hz land.

      --
      -- *~()____) This message will self-destruct in 5 seconds...
    6. Re:PAL60? by Anonymous Coward · · Score: 0

      Luckily HD makes all the stupidness go away. I moved from a PAL country to the US and love HD, however the old NTSC stations and footage are so crappy with 480 lines vs 576, and I like how most of my brought-with-me DVDs are widescreen PAL so they upscale better.

  21. Re:boo hoo? by mustafap · · Score: 4, Informative

    >A lot of people don't have HDTVs in every room

    This may come as a shock, but some of us don't have any type of TV in every room.

    --
    Open Source Drum Kit, LPLC deve board - mjhdesigns.com
  22. Re:boo hoo? by AuMatar · · Score: 1

    Maybe not everything needs progress. TV is one of those inventions that was good enough. The increased definition doesn't add anything to the experience. I have enough upgrade cycles in my life, I don't need to waste money on new TVs when my existing ones are working perfectly. You see, as an adult I have things like a mortgage and retirement to save for. Or other hobbies that I enjoy more than watching TV. Even then no one is complaining that they support more advanced TV, merely that they do testing so that it displays well on older TVs that still make up far more than 50% of the install base. And Sony/MS wonder why Nintendo is eating them for lunch.

    --
    I still have more fans than freaks. WTF is wrong with you people?
  23. Re:Why does someone have a $300-$400 console but n by drsquare · · Score: 1

    Sell the PS3 and buy a TV and then buy a PS3 again when you can afford it. It's well worth it for watching all the sports in beautiful HD.

    So, 500 for the TV, then more than the same for Sky HD so you actually have anything to watch on it, then 300 for the PS3. You're looking at well over a grand.

  24. Re:Why does someone have a $300-$400 console but n by throup · · Score: 1

    SD widescreen sets are still 720x576. All SD sets will then stretch the image to get the correct aspect ratio. A 4:3 set stretches 720x576 => 768x576; whilst a widescreen set stretches 720x576 => 1024x576.

  25. Re:Why does someone have a $300-$400 console but n by timmarhy · · Score: 1

    omg fail. do you know WHY it reduces the frame rate??! because it's refreshing 2x lower res frames INTERLACED to make them look like a larger, higher res image. this is why 1080i is not as smooth to watch as 1080p. the actual number of pixels making up the original image source is almost half as much.

    --
    If you mod me down, I will become more powerful than you can imagine....
  26. Re:Why does someone have a $300-$400 console but n by Turiko · · Score: 0, Troll

    small problem; it may cost only 500$ in america, but in europe tv's like that cost well over â800. basicallly, america is milking out europe for just about everything.

  27. Re:Why does someone have a $300-$400 console but n by timmarhy · · Score: 1

    try delacing that so we are comparing apples and apples. oh look it's pretty close to 320x240.

    --
    If you mod me down, I will become more powerful than you can imagine....
  28. Yeah what the hell is Pal 60? by im_thatoneguy · · Score: 1

    I work in TV/Film and thought I had worked with every crazy framerate/pulldown/interlacing scheme on earth and I had never even heard of PAL60 before (then again I'm from the US so don't work with anything PAL very often). I had to go look it up on Wikipedia thinking perhaps I had missed some big thing new in Europe. I still don't know what it is or why it exists. So it's PAL color with NTSC fields? Who uses that? Who supports that? Why would Kill zone offer it?

    1. Re:Yeah what the hell is Pal 60? by Spad · · Score: 2, Informative

      Put simply, most games shipped in Europe in the pre-HD days were done with chunky black boarders at the top and botom of the screen to get the same number of lines as NTSC and thus avoid the slowdown issue normally associated with moving from NTSC to PAL. PAL60 is a fudge that allows them to use the whole of the screen without any slowdown and in general it works pretty well if your TV supports it.

    2. Re:Yeah what the hell is Pal 60? by Anonymous Coward · · Score: 1, Informative

      European Laserdisc players can convert NTSC to PAL60, for the benefit of those who have a TV that does not speak NTSC. Because the signal on an LD is analog it would be a major hassle to convert it to true PAL, hence the PAL60 compromise. But for videogames or anything else that starts off in the digital domain it's a mystery to me why anyone would use PAL60.

    3. Re:Yeah what the hell is Pal 60? by supertusse · · Score: 2, Informative

      Also useful for playing NTSC-material on PAL screens to keep the original framerate and avoid having to resample the audio (or change the speed).

  29. Re:Why does someone have a $300-$400 console but n by mikkelm · · Score: 1

    One could argue that by cutting your framerate in half, your TV is only pumping out half the amount of image data that it otherwise would at a given resolution, effectively halving the "usable image."

  30. Ahh but you can tell the difference by Sycraft-fu · · Score: 1

    You've just probably never been exposed to it. You can tell the difference between a 24fps movie and a 60fps movie. In fact, it is more dramatic than you might imagine. I was really amazed at the difference just when dealing with framerate upsampling. Some new DVD software, PowerDVD 9 in my case, has the ability to upsample frame rate as well as pixels. What it does is rather than just displaying a frame multiple times (since monitors are higher than 24fps_, it actually uses various algorithms to calculate intermediate frames. While this doesn't work right all the time and produces some artifacts, over all it works amazingly well and the quality is spooky. Motion is just so very smooth compared to the normal film. It is an extremely noticeable improvement. It would of course be a better improvement if it was actually shot at 60fps to begin with.

    Also, one of the reasons that film works to the extent it does at 24fps is because of motion blur. If you look at individual film frames, you discover that as motion gets faster, things blur owing to the exposure time. This helps it look more natural to our eyes since fast things blur to our vision in real life. Well, games don't do that. They display nice, clear frames. Thus when something moves fast, it looks more jumpy. Eventually this problem may be solved, some games are working with motion blur, but it is far from universal at this point and even when implemented it isn't perfect. To truly work as film blur does, the GPU would have to render multiple sub frames per real frame and combine them in an accumulation buffer before outputting them. This, of course, requires more power.

    Finally, there is the issue of input lag. Another way to express a 25fps output rate is a 40 millisecond refresh time. If you send a command to the game, the earliest you'll get a visual response is 40ms later. It'll actually take longer, of course, since there's lag on the controller and processing and such. With a 60fps output rate, you are only talking a 17ms refresh time. Now this isn't all just silliness, we are dealing with numbers around the limits of human perception here. You start to get perceptible lag, which makes your game play experience less pleasurable. Remember with games you are just dealing with outputting a fixed stream of data, it responds to the player and thus the amount of time the response takes matters.

  31. Re:Why does someone have a $300-$400 console but n by Anonymous Coward · · Score: 1, Informative

    Not everyone lives in the USA, with it's $500 HDTVs. Even up here in Canada, the absolute cheapest 42" 1080p LCD TV is $800, and that's some brand no one's ever heard of. If you want a brand you might recognize, you've already hit the $1000+ mark, plus taxes, so easily $1200 or more. I can afford a Xbox360, but not along with a HDTV. Nevermind, there's basically zero content in HD . Zero ATSC feeds here, and the only HD [lite] chans my cableco carries are networks I never watch (and they want like $100/month for it, along with a $600 cable box).

    Thanks, but no thanks.

  32. Biggest problem with SD by DrXym · · Score: 1
    By far the largest issue I have playing games in SD is fonts. Lots of games use fonts which are so small that they are barely legible in SD. The worst offender by far is GTA IV where I can't even read the messages that pop up on the phone.

    I realise HD is the future but if SD support is mandatory (and it is), the frigging game should be playable in SD.

    1. Re:Biggest problem with SD by CronoCloud · · Score: 1

      Fonts could be a problem even back in the days of the PSone. I own a PSone game, Darkstone, where the fonts are very hard to read if you use composite and not S-Video. Of course, lots of folks said the game was too annoying to play without the PS2's fast loading feature. The two PS2 Hot Shot Golf games have similar issues with some of the smaller typefaces used in the display.

  33. Re:Why does someone have a $300-$400 console but n by lilo_booter · · Score: 1

    PAL 4:3 and 16:9 are both 720x576 - they get scaled vertically to 768x576 and 1024x576 resp. (well, actually, +20 for both and the outer 10 pixels on left and right aren't visible, but that's a small detail :-)). If you ignore the scaling (and the resultant overscan), and compare pixel for pixel, you get a factor of ( 1920 * 1080 ) / ( 720 * 576 ) = 5. NTSC is different - 720x480 which is displayed at 640x480 and 854x480 (too early to double check maths :-)) giving an effective improvement factor of 6 (again comparing samples only).

    Also interlacing doesn't reduce the frame rate - there are still 25 frames per second. What it does is split the frame into two fields which are half the resolution (effectively meaning that you get each field scaled vertically too).

  34. Re:Why does someone have a $300-$400 console but n by FireFury03 · · Score: 2, Informative

    SD widescreen sets are still 720x576. All SD sets will then stretch the image to get the correct aspect ratio. A 4:3 set stretches 720x576 => 768x576; whilst a widescreen set stretches 720x576 => 1024x576.

    Well not quite. There is no hard limit to the horizontal resolution of an analogue TV - the horizontal dimension isn't divided up into pixels, it is simply a continuously varying signal. If you're driving the TV off RF or composite then the horizontal resolution is restricted by the modulation (high horizontal frequencies will bleed into the chroma carrier, so the modulators will usually need to filter them out). SVideo, RGB and component shouldn't be affected by these limits, so you can drive your TV at pretty much whatever horizontal resolution you like - you're now limited by the internal components of the TV. (This applies in both 4:3 and anamorphic 16:9 resolutions, although it obviously makes sense to have square pixels if your TV can cope with being driven at that kind of resolution).

    Of course, if you are using an inherently digital TV, such as LCD, DLP, etc. then the TV will sample the received signal into individual pixels, and depending on the TV it might have a fixed horizontal sample frequency, no matter what aspect ratio it is displaying.

  35. what a shame by Anonymous Coward · · Score: 0

    you can't even buy a non-HD TV in the UK any more, so who cares?
    Also, I haven't seen any TV or DVD player in recent times that can't cope with PAL60. I have been recording HD video from cheap digital cameras (which use 30fps) for some time, and it works just fine on everything that I've tried.

  36. CONSOLES KILLED GAMEPLAY by Anonymous Coward · · Score: 0

    There are good console games. But for the most part its pretty obvious that good gameplay and gameplay mechanics have taken a back seat to eye candy. Sadly the gaming industry is focused on the soft market and they are completely underestimating the market for people who like more extensive gameplay. Its abigger market then they realize. We just need more independent developers and publishers.

    1. Re:CONSOLES KILLED GAMEPLAY by Anonymous Coward · · Score: 0

      Crysis would like a word with you.

  37. Re:Why does someone have a $300-$400 console but n by Anonymous Coward · · Score: 0

    You're a fucking moron. If you delace then only one of the dimensions gets halved.

  38. Re:Why does someone have a $300-$400 console but n by Anonymous Coward · · Score: 0

    What? Just spend the $400 on a new console, then $1200 on a new TV, $600 for the cable box, and then $100/month for HD cable. It only works out to $8000 for the next 5 years! Why not pick a 52" TV instead, along with a Blu-Ray player and replacing all your movies along with that?

    No wonder the Wii sells so well!

  39. Well three things by Sycraft-fu · · Score: 1

    1) 720x576 may be the spec for an analogue PAL TV, that doesn't mean that's what a console renders at for it's standard def. Wouldn't surprise me at all if it did 640x480 as that is very common in the PC world and they are using PC based graphics chips. Remember that older consoles, like the SNES, worked at extremely low resolutions like 256x256. You don't have to target the spec resolution.

    2) An analogue TV isn't going to resolve its spec resolution anyhow. Unless you've got an extremely expensive studio monitor, you aren't actually going to get 720 distinct pixels in a field. They are going to blur and bleed together. That's not the case for digital HDTV. You can easily get as many clear and distinct pixels as your screen supports.

    3) You don't get the same chroma resolution on an analogue set. PAL, like NTSC, uses a much lower bandwidth for chroma data than luma data. Also, because of the phase cancellation concept, its vertical chroma resolution is particularly poor. This is not a problem with HD games, as full colour data is transmitted to the TV from the console. In digital terms, one might say a PAL signal has 4:2:0 colour resolution, DVI/HDMI has 4:4:4 colour resolution. In reality analogue doesn't map so neatly to digital and it is lower still. Colour is something PAL and NTSC are not good at.

    What it comes down to is that you really get a much better image, especially for digital data, on an HD screen. You will note that even back in the days of all analogue all the time, desktop computers didn't use regular PAL or NTSC screens. The reason was because the image quality is so poor. Does a horrible job for text in particular, but really isn't good at all for computer generated imagery. Hence they used more expensive displays that could produce the images they needed.

    Well, now we don't have to deal with that difference. LCD HDTVs are made on the same technology as your LCD computer screen, and their interconnects use the same signaling. With an HDTV, you can have all the same resolution you get on a computer, and new consoles are made to take advantage of it.

    1. Re:Well three things by maxwell+demon · · Score: 1

      Colour is something PAL and NTSC are not good at.

      You know, NTSC is short for "Never The Same Color"

      You will note that even back in the days of all analogue all the time, desktop computers didn't use regular PAL or NTSC screens.

      Well, the early home computers did use the TV. But then, e.g. the ZX Spectrum had a mere 256x192 resolution, so it didn't really matter.

      --
      The Tao of math: The numbers you can count are not the real numbers.
    2. Re:Well three things by petermgreen · · Score: 1

      Well, now we don't have to deal with that difference. LCD HDTVs are made on the same technology as your LCD computer screen, and their interconnects use the same signaling. With an HDTV, you can have all the same resolution you get on a computer, and new consoles are made to take advantage of it.
      Though they still suck as monitors because they always seem to blur the image noticably, even with filtering settings set to minimum and a signal in thier native resolution.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    3. Re:Well three things by Khyber · · Score: 1

      "desktop computers didn't use regular PAL or NTSC screens"

      Texas Instruments 99/4A - first computer I ever used/owned, hooked directly to a TV.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    4. Re:Well three things by Sycraft-fu · · Score: 1

      No, NTSC is short for National Television Standards Committee. Yes, it had problems with colour, so did PAL. They both had two problems:

      1) Low colour resolution. Both formats signaled chroma at a much lower rate than luma. Net effect is bleed and ringing on hard transitions. In the case of PAL, it had more problems with the vertical domain because of the way it was encoded. NTSC wasn't as good horizontal as PAL, but better vertical.

      2) Colour skew. Because of the way the chroma data was transmitted and decoded, you got mismatch between what it was supposed to be and what it was. NTSC had the distortion in the hue, PAL in the saturation. In general, this made NTSC more obnoxious to most people since hue changes are more noticeable and thus NTSC sets had to have controls to correct for hue problems.

      None of the analogue TV formats were any good at colour. The fundamental problem was the choice to encode chroma data not only at a lower rate, but in the same channel with sub carrier and phase difference. This makes it hard to correctly extract colour data. Computers, on the other hand, use separate signal channels for each colour and thus suffer from no problems unless there are timing mismatches between the channels. Likewise newer component video connections for analogue HD do the same thing, though they are a luma channel and then two colour difference channels.

  40. SD? Is that available still? by IrquiM · · Score: 1

    I haven't seen a new SD-TV for sale since probably 2006. Are people still using them? Come to think of it - I haven't seen one in use either since around the same year.

    --
    This is blinging
    1. Re:SD? Is that available still? by jawtheshark · · Score: 1

      I haven't seen one in use either since around the same year.

      TVs have lifespans in the range of 10 years. So, you'd expect to see SDTV still in use in 2016 or later. Yes, they are still around, even if not sold anymore.

      In my in-law family, I can only think of two families that bought HDTV sets. One of those SDTV sets serve now.... as output screens for the kids consoles.... The other is simply used as a TV in a different room.

      I have no HDTV, my parents have no HDTV, my sister has no HDTV.... The only one actually having a HDTV in my close family is my brother, and only because he's just moved out from my parents and, well, that's typically when you buy your own TV.

      Try to explain me why I should replace a perfectly working SDTV bought in 2004.... I do not see a good reason except for throwing away money. The TV cost about 1000€ back then. Which boils down to about 17€ per month. If I keep it another 5 years, the cost per month will be about 8€. The longer I keep it, the longer those 1000€ have been useful to me.

      --
      Ahhh...the great dumpster continuum. Many a free computer will be found there. -- sowth (748135)
    2. Re:SD? Is that available still? by maxwell+demon · · Score: 1

      I don't know about the TVs for sale, but many people don't buy a new TV every few years. I expect to buy my next TV some time around 2020. Unless the current one breaks, of course.

      --
      The Tao of math: The numbers you can count are not the real numbers.
    3. Re:SD? Is that available still? by Anonymous Coward · · Score: 0

      Fewer than 40% of American households even have an HDTV, to this day.

      SO yes, they're out there.

  41. Some games don't even appear to be properly tested by Tridus · · Score: 2, Interesting

    This bugs me less then the games that it looks like nobody even bothered to test in SD.

    Dead Rising is the most famous example. The text is UNREADBLE in SD. It was pretty fun getting that demo and then not having any idea what the hell to do becuase they just threw a wall of blurriness at you. Lost Odyssey's character status icons were simlarly illegible (but the other parts of the game were okay), and I've seen the same lack of attention to it from lots of other games.

    It's pretty silly. They didn't put on the box "does not function correctly without HD", so I expect the game to at least work on SD. Now since then we've upgraded to HD and things work fine, but it caused more then one game purchase to not happen.

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  42. Re:Why does someone have a $300-$400 console but n by Lonewolf666 · · Score: 1

    Actually the effects are more complicated.

    Interlacing means that each line on the screen is only drawn 25x per second. It does not mean you have only half as many lines. The result is that thin horizontal lines tend to flicker, but it does not diminish the resolution.

    What DOES diminish the resolution is the rather coarse dot pitch and low video bandwidth of old TVs. Especially if you connect to the antenna port on the TV. So you get an image that is maybe as sharp as 640x480 standard VGA on a decent computer monitor.

    --
    C - the footgun of programming languages
  43. Re:Some games don't even appear to be properly tes by Desirsar · · Score: 1

    I'm going to jump in here with the same complaint about Forza, being the game I've played most on either XBox console and the reason I got a 360 at all. Aside from the interface being too small and too blocky of fonts to be clear in SD (my 27" made in 1987 can't handle it well, while everything is clear on my 20" made in 2004, though both are SD and both have an s-video port), they try too hard to model the real life tracks as closely as possible. Even in HD, if you're not playing on a 40-50 inch or larger screen, you can't read many of the distance markers or see clearly braking markers and cones from a useful distance. The developers could fix this by slightly altering the signs and other objects as necessary, but seem to assume that everyone who will play the game has hardware at least as good as what they're using to develop the game.

    Valve gets one thing right better than any other developer when it comes to this issue - they do hardware polls through Steam fairly frequently, all users can see the poll data, and they tend to develop their games to run well and be playable in the UI and framerate on the average hardware of their users, instead of assuming everyone will have high end equipment. It's very frustrating to see online games with dwindling populations get killed off because the developers constantly make "optimizations" that give a 25% increase to the top 10% of their users' systems (increase them from 200 to 250 FPS on their 80Hz displays) while giving a 25% decrease to everyone else.

    In short, playtest your game on what you expect to find at the house of the kid whose parents were barely able to save the money to buy the console and game for a combined birthday and Christmas gift (when those two events are some number of months apart), and the game will look great for everyone. HD is supposed to be an upgrade, to make things look better than an already working SD version.

  44. Surprising by NeoThermic · · Score: 1

    I've done development for the Xbox 360, and one of the submission requirements is to have the game properly tested on SD hardware. You can fail a submission if this has not been done, and for that MS do not release the game. It surprises me that it appears there's no such requirement for PS3 games...

    --
    Use my link above, or to view my server, NeoThermic.com
    1. Re:Surprising by kkrajewski · · Score: 1

      What is it, a checkbox? "I promise I tried it on an SD TV. Really." See above post re: Dead Rising for a prime example of SD incompetence.

    2. Re:Surprising by NeoThermic · · Score: 1

      What is it, a checkbox? "I promise I tried it on an SD TV. Really." See above post re: Dead Rising for a prime example of SD incompetence.

      It's not a checkbox, it's a tested requirement. The game is played on a SD TV by a third party (typically chosen or suggested by MS). Any problems with the requirements are failures to pass, and without a clean sheet, the game can't progress to release.

      Dead Rising would've most likely been the reason why this is now a tested requirement.

      NeoThermic

      --
      Use my link above, or to view my server, NeoThermic.com
  45. Re:Why does someone have a $300-$400 console but n by QuantumLeaper · · Score: 1

    Something you overlooked, USA doesn't make TVs anymore, there are no America TV manufacturers any more.

  46. Re:boo hoo? by MogNuts · · Score: 1

    So your answer is that we should all retard progress, and dump higher resolution displays and go back to good 'ol CRT, because Nintendo is doing the best sales-wise?

  47. Re:May I be the fist to say it by maxwell+demon · · Score: 1

    Nowadays doesn't everyone own an hd tv?

    No. Indeed, I don't know a single person who does.

    --
    The Tao of math: The numbers you can count are not the real numbers.
  48. PCs vs consoles... again? by Waccoon · · Score: 3, Insightful

    HD is simply higher resolution, and even budget PC hardware has been able to do HD-comparable resolutions for years. I wish people would stop making excuses that going to HD can result in framerate and responsiveness problems when the real issue is that developers are simply throwing in too many polygons, too many pixel shader effects, using memory for textures instead of the frame buffer, and basically making their 3D engines too inflexible. Oh yeah, and the fonts are too small. Force these people to use an SDTV over a composite cable once in a while, please.

    What next? Benchmark pissing wars? I've already had my fill of PC enthusiasts gloating over 140 FPS with their $600 video cards, completely oblivious to the fact that if the video isn't synced with the 60Hz LCD display, the graphics are actually going to look [i]worse[/i]. Consoles are already showing PC-like issues like frame tearing and no v-sync. Haven't we already fixed these problems in the PC industry?

    1. Re:PCs vs consoles... again? by Jared555 · · Score: 1

      What next? Benchmark pissing wars? I've already had my fill of PC enthusiasts gloating over 140 FPS with their $600 video cards, completely oblivious to the fact that if the video isn't synced with the 60Hz LCD display, the graphics are actually going to look [i]worse[/i].

      People who are intelligent (not most of the annoying people bragging) use the "140FPS" as an idea of 'future proof' their system is. Also, some people are still running games at high frame rates on a CRT that can handle it.

    2. Re:PCs vs consoles... again? by Waccoon · · Score: 1

      The trouble is, the games run normally at those framerates, not just during the benchmarks. Yay, tomorrow's games will only occasionally dip below the monitor's refresh rate, but today's games don't sync, either! Life is good!

    3. Re:PCs vs consoles... again? by Jared555 · · Score: 1

      Many (not all) games have an option that restricts framrates to the monitors refresh rate.

  49. Re:Why does someone have a $300-$400 console but n by Anonymous Coward · · Score: 0

    It's well worth it for watching all the sports in beautiful HD.

    did you forget where you're posting? this is slashdot

  50. Clueless Poster by Anonymous Coward · · Score: 0

    You do know that the whole world produces games? You have probably heard of that game called "Grand Theft Auto", right? It's produced in the UK (Rockstar North). PAL is NOT some outdated standard because you 'Mericans use NTSC.

    1. Re:Clueless Poster by _xeno_ · · Score: 1

      Which would mean something if the consoles themselves weren't produced exclusively by companies based in countries that use NTSC. :P

      --
      You are in a maze of twisty little relative jumps, all alike.
    2. Re:Clueless Poster by CronoCloud · · Score: 1

      Yes, the UK has some developers, but not as many as the US, or that other major video game making NTSC country.... Japan. You know, the nation that's home to Nintendo and Sony? The language thing doesn't help either, the NTSC territories have large populations with the same language so basically you do a Japanese version, an English version for US/Canada and a Spanish version. How many languages are there in PAL territory. Lets see, Portuguese, Spanish, French, English, Irish Gaelic, Dutch, Italian, German, Polish, Czech, Slovak, Greek, Romanian, Hungarian, Norwegian, Swedish, Danish, Finnish, all those languages in the bits of Yugoslavia.....that doesn't even cover Africa.

    3. Re:Clueless Poster by Anonymous Coward · · Score: 0

      I'd hate to burst your bubble, pal, but the Xbox 360 is non-existent outside of the US.

      That leaves just Japanese companies, and guess what, Japan doesn't use the same TV standard the US does, either!

      So maybe the US should own up and use the same video standard that THE REST OF THE WORLD uses.

      You'd think that the switch to HDTV would be the perfect time to do this, but, nope: the US has managed to invent another standard instead of using the HD standard that THE ENTIRE REST OF THE WORLD is using.

    4. Re:Clueless Poster by CronoCloud · · Score: 1

      For standard def stuff, Japan is NTSC. For HD, Japan uses ISDB not the DVB that Europe uses. ATSC was designed for the US, we have large amounts of rural area, ATSC is designed with that in mind.

  51. 384x288 then by tepples · · Score: 1

    Nothing uses 320x240.

    NTSC pretty much does, per field.

    Seriously. Standard definition of a PAL TV is (approximately) 720x576.

    Composite video signals are made of two frequency bands: luma and chroma. Chroma in PAL occupies the band 4.43 MHz +/- 0.6 MHz. Therefore, luma has to fit in below 3.83 MHz in order not to cause ugly artifacts. Nyquist's theorem states that such a signal can be perfectly reconstructed from samples at a rate of twice the highest frequency, in this case 7.66 MHz. Each scanline is 52 microseconds; 52 * 7.66 = 398 pixels, which is very close to 384x288 which would give square pixels with the 288 lines per field.

  52. Re:Why does someone have a $300-$400 console but n by tepples · · Score: 1

    The result is that thin horizontal lines tend to flicker, but it does not diminish the resolution.

    Super Smash Bros. Melee for GameCube and Super Smash Bros. Brawl for Wii have an option to blur the screen vertically (using a [1 2 1]/4 filter IIRC), precisely to get rid of flicker. So yes, there is a tradeoff between flicker-free video and resolution in SDTV.

  53. Let me guess: you like turn-based games by tepples · · Score: 1

    My argument is that [failure to play well at 24 fps] is a flaw in the game design, not in the display device.

    Let me guess: you're a fan of turn-based games and FMV-heavy games, not real-time games.

  54. Brazilians of people disagree with you by tepples · · Score: 1

    PAL60 is a perversion of the standard

    So is the 288p mode that 8-bit and 16-bit home computers and every game console up through PS1 and N64 used.

    And even if you stick with interlaced signals like those of the Dreamcast, PS2, and newer consoles, there are brazilians of people who would disagree with you. Brazil uses PAL-M, which is PAL60 where even the color subcarrier has been moved down to NTSC frequencies.

    1. Re:Brazilians of people disagree with you by keeboo · · Score: 1

      And even if you stick with interlaced signals like those of the Dreamcast, PS2, and newer consoles, there are brazilians of people who would disagree with you. Brazil uses PAL-M, which is PAL60 where even the color subcarrier has been moved down to NTSC frequencies.

      PAL60 != PAL-M, though both operate at 60Hz.
      PAL-M is 60Hz by design, older PAL-M TVs do not even support 50Hz.
      PAL60 is a non-standard hack of the other 99% PAL standards (G, B etc) which normally operate at 50Hz. Nobody says PAL60 referring to PAL-M.

  55. Re:boo hoo? by M8e · · Score: 1

    I live in a one room apartment you insensitive clod!
    Yes, i have tv in the bathroom. Nudge Nudge, know what I mean, know what I mean!

  56. How close are you sitting now? by tepples · · Score: 1

    with a 20" widescreen HD screen, you end up having to sit a foot away to read anything.

    How close are you sitting to your monitor while you read this comment?

    1. Re:How close are you sitting now? by Jared555 · · Score: 1

      The difference between a monitor and a game, you can make the text larger on a game. People also typically sit further away from a TV than a computer monitor, even if they are the exact same size. Most broadcasts seem to be designed for that fact in mind when they show text on the screen. (They also take advantage of the resolution and overscan when showing fine print, but that is another story)

    2. Re:How close are you sitting now? by tepples · · Score: 1

      The difference between a monitor and a game, you can make the text larger on a game.

      Firefox 3.0.12: View > Zoom > Zoom In

      People also typically sit further away from a TV than a computer monitor, even if they are the exact same size.

      Ultimately, it's a question of what angle the TV subtends at the eyeball. I'm typing this on an Asus Eee PC with a 9-inch screen while my eyes are 24 inches away. That's like sitting seven feet from a 32-inch TV. But even in this measure, I will grant that people sit somewhat farther away when playing shared-screen multiplayer, such as games in the Bomberman or Super Smash Bros. series, or when playing Wii games with motion control. (I'm just disappointed that there aren't more multiplayer games designed for HTPCs.) And if you're not playing shared-screen multiplayer, you might as well be using a computer monitor; it takes less space.

    3. Re:How close are you sitting now? by Jared555 · · Score: 1

      The difference between a monitor and a game, you can make the text larger on a game.

      Firefox 3.0.12: View > Zoom > Zoom In

      I meant you can make the text larger on a monitor LOL. You have to rely on the game maker to allow increasing of text size on a console.

  57. And even when TVs do break by tepples · · Score: 1

    I don't need to waste money on new TVs when my existing ones are working perfectly.

    And even when TVs do break, people whose living room TV is an SDTV (like my aunt) tend to go buy another used SDTV from a pawn shop rather than upgrade to an HDTV.

  58. Idiots by Anonymous Coward · · Score: 0

    People who buy a new console and play it on an SD tv are idiots and deserve to be neglected. Why not just use your old console with your old tv, they have better/equal gameplay anyway if you don't care about being able to see whats happening clearly. Besides, its only about US$120 for a 19" 1366x768 resolution LCD monitor, and then its also only like US$200 for a 24" 1920x1200 res screen.

  59. Re:Why does someone have a $300-$400 console but n by Anonymous Coward · · Score: 1, Insightful

    then your an idiot for buying a ps3 in the first place

    Ah, irony, thy name is timmarhy. What I enjoy most about your posts is the anticipation: How stupid will he make himself appear this time? That, and the satisfaction of knowing that, while everyone thinks that Americans are stupid and uneducated, Australia has you.

  60. HD sucks by RevWaldo · · Score: 1


    Of course HD doesn't suck in and of itself, but for people with SD sets it does. Most people with SD sets were PERFECTLY HAPPY with an SD picture. It's just that now everyone's throwing HD pictures at SD sets and it turns out looking like crap, either letterboxed (somewhat acceptable) or fullscreened (oy).

    Just ask my relatives that I helped set up with digital converter boxes. Crappy digital pictures and a bunch of crap channels they never wanted in the first place. Oh joy!

    Another example: DirecTV out of the goodness of their hearts is giving me three full months of all the Showtime channels for free. All in glorious fullscreen! So I look up - why are the Showtime channels in fullscreen and not letterboxed? Answer - well if you had DirecTV HD they would be letterboxed. Can we sign you up?
    </rant>

    Naturally I am going to be buying an HD set in the near future (and sending my perfectly functional SD CRT TV to be "recycled" i.e. probably sent off to China to be stripped down by poor souls who'll be dead from lead poisoning by the time they're fifty. But I digress.) But there's definitely going to be a population buying HD simply because they want a working picture, not a better one.

    OK, you can call the waahmbulance now.

    1. Re:HD sucks by Anonymous Coward · · Score: 0

      I think you are conflating HD with widescreen. The widescreen move is basically a delayed reaction to Hollywoods move to widescreen decades ago, with lots of movies being shown on TV.

      For several years now I have had a standard definition widescreen TV (huge heavy CRT).
      The letterboxing is separate from the
      (a) increase in resolution to almost what PC monitors could do fifteen years ago on a standard analog VGA cable and
      (b) move to digital compression to try to implement DRM / squeeze more channels into the bandwidth by making them completely unreliable and artefacted.

  61. Re:Why does someone have a $300-$400 console but n by Anonymous Coward · · Score: 0

    It's well worth it for watching all the sports in beautiful HD.

    do you know where you're posting?

  62. Better Question by wampus · · Score: 3, Funny

    Are PC developers neglecting EGA users?

  63. Re:boo hoo? by mustafap · · Score: 1

    >Yes, i have tv in the bathroom. Nudge Nudge, know what I mean, know what I mean!

    Nope, sorry, that went completely over my head :o)

    --
    Open Source Drum Kit, LPLC deve board - mjhdesigns.com
  64. Re:Why does someone have a $300-$400 console but n by Totenglocke · · Score: 1

    If you can "barely tell a difference on TV shows", then you're most likely using coaxial for your HD TV, in which case, no, you wouldn't notice much of a difference because coaxial limits you to 480i. However, using component will let you get up to 1080i and HDMI goes all the way up to 1080p. If you are using HDMI and running HD shows at 1080p and claiming you can barely notice a difference, then you need to get to the doctor pronto to find out wtf is wrong with your eyes.

    --
    "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
  65. Re:Why does someone have a $300-$400 console but n by Khyber · · Score: 1

    Actually, one of the selling points of the PS3 was the ability to play my PS2 games (I still have a first-gen PS2 that won't play a few brand-new PS2 games.) but Sony fucked that up so many different ways that I just forgot about that and instead decided to buy the PS3 because it had more standards compliance than the 360.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  66. Re:Why does someone have a $300-$400 console but n by Khyber · · Score: 1

    This is bullshit. There's a Sharp TV manufacturing plant in Memphis right near the corner of Raines and Mendenhall, across the street from the bowling alley. I lived behind it for half my Memphis life. It was still in operation when I moved away from Memphis two years ago.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  67. Re:Why does someone have a $300-$400 console but n by CronoCloud · · Score: 1

    I think you're confusing coaxial connections for watching television shows, which can be HD, vs coaxial connections for playing games, which aren't.

  68. Re:Some games don't even appear to be properly tes by Anonymous Coward · · Score: 1, Interesting

    I currently work as a tester on a very high profile first party title. I've been on the title since it started testing and the game has gone through many wonderful changes. One that hasn't, and that I've consistently brought up and even wrote broad reaching bugs about is the SD support on both NTSC and PAL. As of right now, it's impossible to read the EULA, or read any text on screen, such as names or key text.

    I can assure you the title was probably tested, in both 480i and 576i on standard def tvs, but the developers probably ignored the issue and waived it. The same thing is probably going to happen on the title I am on.

    You know what would change this? My guess is to start getting reviewers to review the games on standard tvs.

    As a side note, this is an issue with both Microsoft and Sony, before anyone brings it up.

  69. Re:boo hoo? by horatio · · Score: 1

    This is true of Lost Planet and Halo. My buddy has an HD set while I have SD, and he is always wondering why I can't see the minimap clearly - because it apparently renders much crisper in HD - almost to the point of all detail being lost in the SD view.

    --
    There is very little future in being right when your boss is wrong.
  70. Re:Why does someone have a $300-$400 console but n by Anonymous Coward · · Score: 0

    What people sometimes forget with interlacing is that it trades off spatial for temporal resolution. I'll talk US formats instead of PAL, but the concept is the same.

    On ATSC 1080i-30 broadcasts, the nominal 30 Hz framerate is actually a 60 Hz field rate, and if you have a good deinterlacer what you will get is the 1080i-30 signal converted into 1080p-60 for display on a native 60 Hz progressive screen. The best deinterlacers don't just scale each half resolution field to a full resolution frame, but sample data from adjacent fields to help determine how to fill in the missing lines.

    Many converted frames will be somewhat blurry compared to a real 1080p-30 signal, but the doubled framerate will give you better precision of motion. However, with a bad deinterlacer you'll just get a blurry mess, where the non-moving parts of the screen look like 1080p and the moving parts end up looking like 540p (or worse, if you get comb distortions).

    The problem is that quality of deinterlacers varies dramatically, and I wish they would just adopt progressive rates and stop broadcasting interlaced at all, now that CRTs are falling out of fashion. For programs that really prefer the temporal resolution, they should allow 1080p at double framerate (60 Hz instead of 30 Hz here in the US) and just let the perceptual coding of the compression format (MPEG) do its work to degrade the spatial resolution during high motion (so you don't have to double the bitrate). Even better, do this while also enabling better codecs like H.264 so we can get better imagery into the same broadcast spectrum.

    I use a MythTV system to record ATSC broadcasts, and sometimes I run offline conversions of interlaced programs to deinterlace at double the framerate, using the best software deinterlacer mode in mencoder, where motion-compensation vector fields are used to figure out how best to combine data from multiple fields. The results can be quite stunning, if your playback system is beefy enough to handle the high bitrate and pixel rate.

  71. Re:Why does someone have a $300-$400 console but n by TheRealRainFall · · Score: 1

    HD channels are like $5 extra a month here. Not sure about UK

  72. Re:Why does someone have a $300-$400 console but n by TheRealRainFall · · Score: 1

    Seems backwards. It's like having an expensive stereo in a cheap car.

  73. What bugs me the most by Anonymous Coward · · Score: 0

    What's really bugs me is that the consoles seem to render at the same resolution, regardless of what the final display will be. That means that playing games in SD is often more hardware intensive than playing in HD, because after rending in HD, it has to be downscaled to SD. It's really silly that games will suffer from increased tearing and framerate drops in SD. Lowering the number of pixels the system needs to push should improve frame rate. The downscaling is also really poorly done, so aliasing can also be really attrocious. Graphically simple games, like Echochrome, would look better in SD if they were Wii games, because they wouldn't suffer from that.

    Sadly, the primary benefit of moving to HD is not that the resolution has been improved. It's that the hidious conversion between HD and SD has been removed.

  74. Re:Why does someone have a $300-$400 console but n by Anonymous Coward · · Score: 0

    A better idea which cuts around affordability issues is to just use the high-def display most people already have - their computer monitor. HDMI to DVI cables are pretty cheap. Personally, I use a VGA adapter for my 360, it even splits off the audio for my speakers and it still looks amazing.

  75. Re:Why does someone have a $300-$400 console but n by CSMatt · · Score: 1

    Not really.

    The Xbox 360 and the PS3 target the young adult demographic, specifically teenagers and college students. None of these groups have any particularly huge amount of disposable income (or at least not huge enough to spend on both a console and an HDTV). Those still living with their parents might luck out due to living expenses being less costly and the possibility that the family might buy a set for everyone in the house, but college students, in particular those who have to work their way through college, typically have expenses so high and income so low that their choices for the remaining income after fixed expenses are between spending a lot on luxury goods and spending more on necessities. For many, the choice is between spending $1000+ on a good system and buying a decent amount of food.

  76. Re:Why does someone have a $300-$400 console but n by TheRealRainFall · · Score: 1

    But when its $300-$400 for a console or $500 for a TV twice as good how is it even a contest?

  77. Re:Why does someone have a $300-$400 console but n by Totenglocke · · Score: 1

    The person I was replying to specifically mentioned not being able to tell the difference between SD and HD tv shows. =)

    --
    "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
  78. Re:Why does someone have a $300-$400 console but n by CSMatt · · Score: 1

    Well I'm no expert, but I think it's pretty hard to play console games without a console, whereas TV broadcasts, as well as anything that outputs to a TV, can be viewed on just about any TV set. If the goal is to play console games, I would imagine the console itself is a higher priority.

  79. ya, and the text is too big on HDTV by Anonymous Coward · · Score: 0

    They need options to make menus bigger or smaller.

  80. killzone 2 control complaints by Anonymous Coward · · Score: 0

    COD fanboys hated the Killzone 2 controls because they were different. Instead of twitch controls, Guerrilla Games developed a system that relied more on acceleration. It isn't a faulty design that results in lag, but weight being modeled successfully. But the COD crowd left KZ2 and went back to their beloved game. GG has given the option to change the controls to make them more "precise." KZ2 is not the Halo killer.

  81. Obvious solution by Madsy · · Score: 1

    But Killzone 2 is already somewhat laggy in its control system and this impacts the feel of the game still further. While there is a 17 per cent increase in resolution, this is far less noticeable than the additional numbness in the controls.

    If this is true, why are console games nowadays still made with coupled game state and graphics state? Any game developer worth his/her salt will decouple game state updates and input polling from the actual rendering. On the Xbox 360 and PS3 you have several cores. Use them by creating hardware threads goddamnit!
    Glenn Fiedler wrote a pretty decent (though a bit dumbed down) article about this years ago: Fix your timestep
    In the old days of Atari/NES/SNES/SEGA MS/SEGA Genesis, this was less common due to the nature of the development environment. Interrupts for vertical blanks and horisontal blanks were used for timing (instead of an RTC) and for frame-based effects.

  82. Re:Why does someone have a $300-$400 console but n by TrancePhreak · · Score: 1

    interlacing by definition means every other scanline.

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    -]Phreak Out[-
  83. Re:Why does someone have a $300-$400 console but n by Anonymous Coward · · Score: 0

    Nothing uses 320x240

    The Jakks Pacific TV games you can buy in Walmart do (same resolution on PAL and NTSC), and I suspect the V-Tech and Leapfrog and Radica ones do also. The newer ones are 640x480 though.

  84. Re:boo hoo? by Jared555 · · Score: 1

    I don't think that we should get rid of higher resolution TV's, I think maybe there should have been a bigger gap between when HDTVs became available and games, etc. started coming out that REQUIRED an HDTV to be properly played.

  85. Re:Why does someone have a $300-$400 console but n by TheRealRainFall · · Score: 1

    This is true but you can get a used PS2 or PS1 for 10$-20. You can get a used xbox for around $10-20. The price of games are trivial. I mean why complain about a system that has graphics you can't even seen? Better to get an older system that is designed and infinitely cheaper.

  86. Re:boo hoo? by MrAngryForNoReason · · Score: 1

    The increased definition doesn't add anything to the experience.

    Of course it does. One of the very things that it does add to the experience is what other posts are complaining about. Namely the fact that you can put text on screen that is readable without having to cover half the picture with it. If you are playing a game and your character finds a letter or other text it is nice to be able to read it without the artists having to draw it in inch high letters.

    This of course has the side affect of making games more difficult/impossible to play on a SD screen. As someone who owns an Xbox 360 and a HDtv my view on this is that if you want to be able to play the latest games to their fullest then you should get an HDtv, otherwise you should realise that you won't be getting the full experience, and in some cases this may make it difficult to play.

    Everyone makes out like buying an HD screen is a massive outlay of money. You can pick up an LCD pc monitor for £60-100 that you can hook an Xbox straight up to for HD gaming. Hell you could get a second hand CRT computer screen for peanuts and it would still be 5 times the resolution of your SDtv. Yes it wouldn't be as big but that is the trade off that you make. Gimping game development by saying that everything has to be completely clearly legible on a screen running at 720x480 is certainly not the answer.

    I can't imagine PC gamers complaining that the latest games look shit at 640x480 or 800x600. If you want to play the latest games you have to move with the times. HDtvs aren't exactly new tech.

  87. Re:Why does someone have a $300-$400 console but n by hellfish006 · · Score: 0

    People who are going to invest in a HD TV are going to want one that will last a long time. Most people get tvs for a while not 2-3 years. And so they are going to need to spend more than 500 bucks. 500 dollar HD TVs at costco are priced at that point for a reason.

  88. Re:boo hoo? by MogNuts · · Score: 1

    I do somewhat agree with you. It should have been mainstream, like now, where LCD TVs are dirt cheap and they don't even sell CRTs anymore. However, wasn't the first HDTV released in like 1998? That's 11 years. It was 7 years until the 360. How long do you want? 30 years?

  89. Laggy controls? No. by Anonymous Coward · · Score: 0

    Originally the Killzone 2 control scheme was designed to give a feeling of "weight" to the game, but this translated in the minds of players to a feeling of clumsiness and inaccuracy. Responding to this criticism patch 1.27 added an option for a "High Precision" control scheme that felt more like other FPS games, enhancing the amount of difference between small and large stick movements.

    Existing players needed to tick a box in the game options after the update to swap over, hence ensuring that people already used to the controls were not alarmed by the changes, while new players who joined after the 1.27 patch enjoyed the new precision mode by default and could turn it off if desired.

    In short, Killzone 2 does not have laggy controls at all in my opinion and saying so makes me think that the person quoted has not made the change over to the new control system. This would have been a valid concern at one point but has not been true for some time now. If they are aware of this and still find it laggy then they are welcome to their view but I suspect we're hearing the view of somebody who has not correctly configured the game to take advantage of the optional responsiveness increase.

  90. film runs at 24fps by YesIAmAScript · · Score: 1

    It only runs 23.976 when converted to TV.

    And film IS noticeably juddery. We'd be much better served with a 48fps film standard.

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