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How The Matrix Online Went Wrong

As the July 31st deadline for The Matrix Online's closure looms, Gamer Limit is running a story discussing the game's shortcomings, as well as some of the decisions that led to its failure. Quoting: "I honestly thought the writers must have absolutely hated the remaining cast of The Matrix Trilogy or something, because they constantly seemed to go out of their way to phase out existing characters in favor of newer ones. The cast overall basically made me, as a player, feel distant from the main storyline and made the entire game feel like a Matrix side story instead of the continuation it was meant to be. ... When MxO first launched there was an entire team dedicated to playing the game as Agents and other key characters as a means to further in-game events and directly interact with players, giving players the feeling that they truly were making a difference. After the SOE buyout of the game the LESIG team was reduced to playing minor characters before eventually being phased out and replaced with a Live Event Team (LET) comprised purely of volunteers."

21 of 144 comments (clear)

  1. So? by d3m0nCr4t · · Score: 4, Insightful

    Honestly, who cares?

    1. Re:So? by noundi · · Score: 4, Funny

      Honestly, who cares?

      I bet all 5 players are very disappointed.

      --
      I am the lawn!
    2. Re:So? by netsavior · · Score: 4, Funny

      All five(Neo, N3o, Ne0, N30, and xNEOx) are going to start an online petition.

    3. Re:So? by Karganeth · · Score: 4, Insightful

      Developers. We would rather learn from other people's mistakes than our own.

    4. Re:So? by noundi · · Score: 5, Funny

      "There can be only five."





      Wait -- what?

      --
      I am the lawn!
  2. From TFS by Anonymous Coward · · Score: 5, Funny

    I honestly thought the writers must have absolutely hated the remaining cast of The Matrix Trilogy or something

    Editors, please correct this. Everyone knows that there was only 1 Matrix movie.

  3. How The Matrix Online Went Wrong by erroneous · · Score: 5, Funny

    1. Not being World of Warcraft.
    2. There is no two.

    --
    erroneous: look me up in a dictionary
    1. Re:How The Matrix Online Went Wrong by Opportunist · · Score: 5, Funny

      SOE: Where MMOs go to die.

      Or rather, where MMOs go to be on perpetual life support at least as long as they can somehow justify the 2.33 supporters working on them. Look at the games that are currently on the SOE-IV:

      EQ: Once the gem of MMO gaming, today the grandfather that sits in the corner reminiscenting of the ol' days of yore when battles were heated, death was painful and clerics had /quit on a hotkey.

      Ultima Online: EQ's childhood friend, they usually hang out in the same corner in front of of the tiled stove, bickering who has the better wartime stories.

      EQ2: EQ's stepchild that EQ doesn't really take all that serious because he's simply not tough enough. He started out really tough and beat up a lot of the kids so they didn't want to play with him, and when he started to mellow out his tough friends dumped him too. Now he's in the SOE retirement home along with the older folks.

      Vanguard: He's a little slow, to be honest. Never had a lot of friends and people said he's been a bit preterm, and that's why he was dumped by his parents to spend his life in the SOE orphanage.

      SWG: Now here is a hero of yore. He sure was a movie star and he still acts it, but it's been a while since he's been on the silver screen. He still claims he has it, but usually you find him sitting there with UO and EQ trying to get a bit of warmth from the stove, but they say he smells kinda funny. And his asthma breath sounds creepy.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  4. Not "RP-Able" by Opportunist · · Score: 4, Interesting

    I noticed that when I tried to come up with a "Matrix RP" idea. It was easy to write the rules (you could easily adjust GURPS to encompany some of the Matrix specials, stack it on GURPS Martial-Arts and you're set). It was insanely hard to come up with good ideas for stories. Basically:

    What the heck are we doing here?

    Let's face it. The Matrix is no place to hang out. There's no good reason to go in except two:

    1. Find "The One".
    2. Meet the Oracle.

    That's it. Any fight, anything you could accomplish, anything at all is meaning- and pointless. It's insanely dangerous (not only can you get killed inside, your body is a sitting duck outside while you're in) and there's nothing sensible to do.

    Now, I never played MxO, to be honest. Mostly because I couldn't imagine what I should "do" or "accomplish" in the game. Beat up Agents? What for? Level buildings? Not only are they virtual, but they're even virtual in the virtual world.

    Essentially, I think I would have felt like playing someone playing an MMO. And playing it myself is already pathetic enough for my tastes.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:Not "RP-Able" by isoteareth · · Score: 4, Informative

      "Essentially, I think I would have felt like playing someone playing an MMO. And playing it myself is already pathetic enough for my tastes."

      God bless The Onion

      http://www.youtube.com/watch?v=Rw8gE3lnpLQ

    2. Re:Not "RP-Able" by Opportunist · · Score: 4, Interesting

      There has been a fabulous script (whether real or fake, I cannot tell, but it was stunning) for the 2nd Matrix movie, floating around the web a few weeks before the movie came out. It was absolutely insanely great and cool at the same time, filled with memorable quotes and quibs at the first part. One of the arching plots was that Smith would have found himself an "Anti-Neo", a human able to bend the Matrix as well as Neo, using him to fight Neo in a way he simply cannot due to the limitations of his programming. And to teach him, much like Morpheus taught Neo. It smelled a bit like Star Wars, but it was actually pretty well written, with witty little bits of inside jokes.

      The reason to go back into the Matrix was simply to have Neo destroy the building he worked in, where he himself (with his coworkers) built the Matrix, a revelation and parallel to how human "designs its own prison" in reality as well. It would come to a showdown where Smith would, quite similar to how it has been done in the "realized" M2 movie, fight Neo as multiple copies, but essentially allowing Neo to kill him over and over, only asking him over and over "do you realize what you're doing", until Neo realizes what he does: He does not fight Smith. He kills humans. Dozens. Thousands. They litter the streets and he realizes that he cannot actually beat Smith, all he can accomplish is to kill every single human in the sim. A fallout of a few billion human lives to bring down a single simulation... is it worth it?

      A great scene later was described where Neo and Smith spend a few script pages just talking, both of them knowing that the other can't really harm them in any way. I don't remember the details, but I remember I never saw anything as deeply intriguing. It's interrupted by Smith's protectee who tries to fight Neo (and almost kills him).

      Neo finally contacts Morpheus and tells him he can't just kill off the planet, which reveals how much of a zealot Morpheus really is, and how little he cares about humans, telling Neo that if this is the price, so be it. Kill 'em all, cap the coppertops, as long as the machines fall that's the price to be paid.

      It eventually ends in a fight where the others manage to actually best an agent and Neo retreating into a church in the matrix to ponder his situation and his options.

      In general, when I read the script, I was hooked (if anyone still knows a link, it was by leagues better than the crappy gun-fu matrix ripoff we got sold as M2). You may understand my disappointment when I finally got to see the movie that was actually made.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  5. Whatever SOE touches turns to.... by Targon · · Score: 3, Insightful

    People may not remember, but it wasn't Sony who first designed EverQuest, it was 989 Studios. Sony is the company that BROKE the game, and as time went on, it became more and more broken due to basic mistakes that Sony made.

    So, whatever SOE touches tends to turn to crap. Sony as a company may have some good products, but SOE has a proven track record of taking a good product and ruining it with stupid decisions on the design end of things.

    1. Re:Whatever SOE touches turns to.... by Sockatume · · Score: 4, Informative

      989 Studios went through a lot of names, but they were almost always an internal studio of Sony. The project that became Everquest was started by Sony Interactive Studios America, which became 989 Studios when two divisions merged to form SOE. 989's PC development arm was spun out as Verant Entertainment three months before Everquest shipped, and they were back into SOE within a year. So yes, Sony did first design Everquest.

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      No kidding!!! What do you say at this point?
  6. From the article by isoteareth · · Score: 4, Insightful

    "In my opinion, this is way too early to give up on any MMORPG title since these kinds of games usually take a bit to get going, WoW didn't start off as the juggernaut it is today either."

    Sure WoW has been building for a long time, but its launch was so strong that their biggest issue was underestimating how quickly they'd have to expand their server base. There were tremendous complaints about the lag early on as servers were absolutely swamped.

    If you don't have a strong opening, it's going to take something remarkable to build the base required to justify the expense of a major MMO. From what I've seen major commercial MMOs that have weak releases rarely reverse that condition. Most simply limp along. A weak release can be the kiss of death for several reasons, including low player density driving off the few players you do have, and lack of a sufficient mass of customers to generate positive buzz and drive long term growth.

    Basically, you don't throw good money after bad.

    "After the SOE buyout of the game the LESIG team was reduced to playing minor characters before eventually being phased out and replaced with a Live Event Team (LET) comprised purely of volunteers."

    When your game isn't bringing in enough money to justify a paid team of in-game actors, of course there are going to be cuts. This is a business. How much sooner would doors have had to close if the budget had not been scaled back? Of course this costs customers, but it very much seems that there were already not enough customers to justify this level of cost. It's no secret that most MMOs already have incredibly lead customer service departments. This is, I epxect, basically like employing a second CS department.

    "You could never be an equal to a storyline character."

    Welcome to MMOs.

    1. Re:From the article by zippthorne · · Score: 3, Insightful

      Have you looked into EVE? It's not for everyone, but ...

      EVE is not for anyone any more. Advancement is done using the progress quest engine, so at this point, if you haven't been paying for the game since nearly the beginning, your ambitions are going to have to be limited to "find someone who's been playing since the beginning and join their coalition as a lowly minion for life."

      It was a clever idea, but if a game is going to last, there has to be a way for new players to reach the level of other players in just a few months (i.e. wow's level cap), or a principle of conservation of stats so that advantages are offset by weaknesses giving new players a chance to compete/contribute, or a periodic reset, or some kind of way to keep things interesting so that new players aren't kept forever below long or overly dedicated players like some kind of horrid caste system.

      --
      Can you be Even More Awesome?!
    2. Re:From the article by Jedi+Alec · · Score: 5, Insightful

      EVE is not for anyone any more. Advancement is done using the progress quest engine, so at this point, if you haven't been paying for the game since nearly the beginning, your ambitions are going to have to be limited to "find someone who's been playing since the beginning and join their coalition as a lowly minion for life."

      Bleh, I've been playing since 2006, and a new player is more than ready to fly besides me and seriously kick ass in less than 3 months or so. Training skills is easy. Getting people to stop whining about everything and just go out there and have fun fighting is *hard*.

      --

      People replying to my sig annoy me. That's why I change it all the time.
    3. Re:From the article by Zeussy · · Score: 4, Informative

      Agreed, all the older characters do is give you more variety, you can be just as effective in a new character after a few months in the same ship as my 2003 character, just I have a lot more choices.

  7. MxO an example of Rampant Corporate Stupidity... by Yahya+Ibn+Tuma · · Score: 5, Interesting

    It was all wrong from the start. The whole "game" was thrown together by a bunch of idiots who sacrificed gaming to the stupidity of corporate synergism.

    Seriously, during the Warner Bros. era, MxO had a cancellation policy similar to AOL at it's worst(i.e. they employed the same gimmicks and tricks that AOL did to "retain" customers), BECAUSE AOL,WB,MONOLITH PRODUCTIONS AND MXO WERE ONE AND THE SAME BACK THEN.

    I've experienced MxO under Warner Brothers *and* under Sony Online Entertainment, and, hands down, Warner Brothers was the worst MMOG,MMORPG company that ever existed.

    I say this because of that stupid "SOE destroyed MxO" meme that plagues discussions regarding the game. Hardly. The Matrix Online lasted 88 days before Time Warner-AOL threw in the towel, and never had over 40,000 paying customers at the height of it's power and influence. Sony kept it going for nearly four years in spite of it being an unpopular game.

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    YIA
  8. Re:Lacked The Matrix cutting edge feel by dzfoo · · Score: 4, Insightful

    You say "films" as if there was more than one.

            -dZ.

    --
    Carol vs. Ghost
    ...Can you save Christmas?
  9. Maybe it's not all the game's fault... by hal2814 · · Score: 4, Interesting

    Maybe the low popularity had something to do with the sinking ship it was attached to. The Matrix Online came out one year after the sequels. There were a lot of people who lost faith in the franchise by that point. Many fans felt let down and many non-fans were very aware of how poorly the movies were received. And it sure didn't help that many of those who did like the sequels had the condescending attitude that those who didn't like the sequels just didn't "get" it. Like it was that hard to pick up the philosophical themes. By the time the MMO launched, a lot of their potential customers who were fans of the Matrix were turned off by the idea of more Matrix material and the Matrix series' reputation was damaged enough that non-fans weren't that tempted to give it a try. I doubt even an above-average MMO could survive in those conditions.

  10. Found it! by Opportunist · · Score: 4, Informative

    http://www.screenplays-online.de/screenplay/118

    Read it and tell me this wouldn't have been better!

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.