Gamerscore Hacking and Its Underground Economy
An anonymous reader writes "There's a writeup on SpywareGuide that explores the world of Xbox Gamerscore hacking, and how high Gamerscores are proving to be a big target for hackers and phishers. It also talks about how a recent release of a Gamerscore-altering program onto forums for hacking & cheating is proving to be lucrative business for both eBay sellers and those who want to artificially inflate a Gamerscore before selling that account, or trading it for credit card details."
...are taking this thing seriously, too. I can't imagine why anyone would steal accounts if people wouldn't buy them. But I still can't imagine why people would buy them either.
I used to play games to have fun, and achievement was part of the fun. If I just stole other people's achievements, that wouldn't be fun. Or maybe it's all just about the brag factor?
Every harsh word you utter has the right address. It only sounds harsh because the one on the envelope is the wrong one.
You're not supposed to take anything to do with "gaming" seriously. There's kind of a hint in the name.
I think a lot of people are missing the real point of Gamerscore - to keep gamers playing a game. It's a surprisingly effective way of adding replay value to a game without actually adding extra content - earning achievements is akin to collecting baseball cards or Pokemon. Developers can also use multiplayer achievements that take time to unlock so that there's more people playing online. That having been said, the word "achievements" for these things is rather inappropriate, since most of these goals don't require any skill whatsoever. There's no skill involved in running around and collecting things in a 3D world like some of these goals entail. And of course, you can't translate gamerscore into any tangible, real world achievements.
Freedom is drinking a beer in the park when you're supposed to be at work.
I used to make the same argument, but it seems to me like that isn't true any more.
Ever since they got hard drives, console games routinely get installed to hard drive first. I.e., there goes that "just want to put the disk in and play." It's only true in the same way as for a PC game.
The biggest advantage for a console is you at least know games designed for the console will run fast as long as you own it. PC games tend to leave your rig in the dust sooner. But consoles are getting damned expensive these days.
The biggest advantage of the PC is that you can run a more bleeding edge than the console so long as you're willing to pay for it. PC games also have a bigger modding scene. Oblivion, for example, is seen as almost unplayable in the vanilla version and many fans consider the tweaked version to be sublime. And the PC gamer can run it at a higher resolution with more doodads enabled.
Kwisatz Haderach
Sell the spice to CHOAM
This Mahdi took Shaddam's Throne
I can see someone trying to achive it for himself and finding accomplishment in being able to run faster, jump higher or lift more (read it up, that's what I wrote). I can not see how someone considers it an achivement if "his" team wins. It's not like he contributed anything (besides maybe buying a ticket to a game or buying some merchandize).
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.