Gamerscore Hacking and Its Underground Economy
An anonymous reader writes "There's a writeup on SpywareGuide that explores the world of Xbox Gamerscore hacking, and how high Gamerscores are proving to be a big target for hackers and phishers. It also talks about how a recent release of a Gamerscore-altering program onto forums for hacking & cheating is proving to be lucrative business for both eBay sellers and those who want to artificially inflate a Gamerscore before selling that account, or trading it for credit card details."
...are taking this thing seriously, too. I can't imagine why anyone would steal accounts if people wouldn't buy them. But I still can't imagine why people would buy them either.
I used to play games to have fun, and achievement was part of the fun. If I just stole other people's achievements, that wouldn't be fun. Or maybe it's all just about the brag factor?
Every harsh word you utter has the right address. It only sounds harsh because the one on the envelope is the wrong one.
I think a lot of people are missing the real point of Gamerscore - to keep gamers playing a game. It's a surprisingly effective way of adding replay value to a game without actually adding extra content - earning achievements is akin to collecting baseball cards or Pokemon. Developers can also use multiplayer achievements that take time to unlock so that there's more people playing online. That having been said, the word "achievements" for these things is rather inappropriate, since most of these goals don't require any skill whatsoever. There's no skill involved in running around and collecting things in a 3D world like some of these goals entail. And of course, you can't translate gamerscore into any tangible, real world achievements.
Freedom is drinking a beer in the park when you're supposed to be at work.