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Playing a First-Person Shooter Using Real Guns

Blake writes "A group called Waterloo Labs rigged up a few accelerometers to a large wall and projected a first-person shooter onto it. Using some math, they can triangulate the position of impacts on the wall, so naturally they found someone with a gun and bought a large case of ammunition. Even cooler, this group usually posts a 'how we did it' video a few weeks after a project's debut, including source code."

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  1. Crazy by DoofusOfDeath · · Score: 0, Flamebait

    I'd be really concerned that a player, even temporarily, forgets that the gun is real (since he's also playing a video game), and carelessly shoots someone with his "controller".

    Wouldn't this me just as fun with blanks?