WebGL Standard To Bring 3D Acceleration To Browsers?
Several sources are reporting that while native audio/video support has been dropped from the HTML 5 spec, the Khronos Group has released a few details about their up and coming WebGL 3D acceleration standard. "The general principle behind WebGL is to offer a JavaScript binding to the group's OpenGL ES 2.0 system, allowing code run within the browser to access the graphics hardware directly in the same way as a standalone application can. As the technology would rely solely on JavaScript to do the heavy lifting, no browser plugin would be required — and it would be compatible with any browser which supports the scripting language alongside the HTML 5 'Canvas' element."
>>> Does WebGL sound like your dreams come true, or are you frightened by the thought that all those hideous Flash-only marketing pages will now have access to 3D acceleration?
... am frightened
What's next, a way to make web browsers faster by making /dev/kmem remotely writable?
http://www.khronos.org/
read about them...here They appear to be the people who run the OpenGL standard; Apple, Intel, and several others are members.
The secret to creativity is knowing how to hide your sources. - Albert Einstein
Does EVERYTHING need to be reinvented (poorly) on port 80? Really!!!???
Is anyone at all working on something that is not as loosy-goosy and hokey as javascript for client-side computing?
I've used Adobe ActionScript (stricter variant of JavaScript) and it is getting a little better, but why do we think "oh, it's the client-side. Let's go back to (essentially) Basic for programming."
(Still moping I didn't get my Applets.)
(Ok, Java is a bit too ugly (accessor hell)
but a language with a little rigidity, checking, and simplicity to it wouldn't hurt, would it?)
Where are we going and why are we in a handbasket?
Praise be to Moore and his irrefutable law:
We are doomed to use faster and faster Computers and more and more energy, to read pages that might - content wise- just as well run on gopher.
I like this. Why not? It can be expected that web browsers use decent security practices, 3D drivers are already doing a fairly good job of providing a stable API via OpenGL, and everything is floating towards web browsers as new deployment platform, also for games and 3D applications. Better have an open 3D standard than a need of all sorts of plugins where everyone comes up with his own half-working solution. This is the indie game developer's wet dream coming true.
Of course, that's the best scenario. How it plays out in practice, we will have to see.
One CS student VS 893 DOS games: Let's play oldies
Let's abandon decades of fast native APIs and move all our applications to a browser where they will be dependent on the fluctuating feature set of the browser wars, will require programming in JavaScript, and won't have a standard GUI framework to use so that we'll have to code our own from scratch every time as if it's MS-DOS all over again. This way, people will have a pointless, non-native middle-man between their operating systems and their apps!
I've wanted nothing more than to program 3D in friggin' JavaScript. OUR 3D WEB GAME IS COMING FOR YOU, ID SOFTWARE.
Anybody remember how awesome and important VRML was supposed to be? They just forgot to convince users.
Meanwhile I am trying to find a way to get Firefox to STOP automatic animation. It used to be easy- don't use Flash and disable animated GIF's. Now with Ajax and Javascript, it is nearly impossible.
* Many people (myself included) can't stand movement on pages while we are trying to read things.
* Some people are using thin clients and animation destroys network bandwidth or overloads the main server.
* Still others are on slower, older computers and animation slows their system to a crawl.
* And many more are on laptops/netbooks and animation pegs the CPU and quickly drains the battery.
IMHO, a well-designed site will never create movement unless the user asks for it (with a mouse-over or click or whatever). But that would be a "in a perfect world" type fantasy.
Please, don't bother replying suggesting "noscript"- it breaks necessary functionality of sites horribly.
"Several sources are reporting that while native audio/video support has been dropped from the HTML 5 spec" is hard to reconcile with http://www.whatwg.org/specs/web-apps/current-work/#video (and the same document is available at the W3C, O doubters). It seems (gasp) that several sources can be...wrong!
Yeah... it would be real nice if the general public had access to the source code in some kind of Open fashion regards to browsers such as Firefox or Webkit/Safari/Chrome so that stuff like exploits can be patched, making it would be possible to have tons of eyeballs pore over the code and be able to submit fixes on behalf of the community, or point out bad stuff that perhaps some other developers may have missed.
That would be cool.
Simple answer, yes, the editors should do that. But, in this case, no such thing has happened. The Khronos group is an organisation that slashdotters almost all know as well as the ISO or IEEE.
Their just isn't a recommendation about what codecs should be supported in the spec.
New things are always on the horizon