Mac, Linux Support For Quake Live, Preview of Rage
AlexMax2742 writes "Great news for those anxious gamers who have been waiting for a Linux and Mac version of Quake Live. Support for both is being implemented with next Tuesday's update, according to project lead Marty Stratton, who gave the release date during a press conference held at QuakeCon 2009. A video of the press conference is up at QuakeUnity."
John Carmack revealed that they're working on a "premium" subscription service for Quake Live, which will allow players to configure and run their own private servers. Also at QuakeCon, a new trailer was released for id's upcoming shooter, Rage. Kotaku posted an extensive preview of Rage, saying, "I've seen no game that, in this realistic style, looks so good and has a landscape so rich with visual splendor." A detailed presentation on id Tech 5, the new game engine behind Rage, was given at SIGGRAPH 2009 last week.
The link under "extensive preview of rage" is wrong. Should link to here, I think: http://kotaku.com/5337404/rage-impressions-gun-rage-road-rage-and-a-monster-closet-joke?skyline=true&s=x
why would I want to run it instead of ioquake3? I think most of long-term hardcore quakers already have their servers configured, other can easily play with ioquake/cpma too. Not sure if they make any profit out of it...
I'm from Europe and I'm able to watch it
You can also check out the full video of Carmack's keynote here: http://www.quakeunity.com/file=2919
Don't forget that they were nice enough to let us watch the advert first then tell us that we can't watch it. Alternative link: http://www.gametrailers.com/game/rage/5315
my band is more brutal techno punk than yours
I thought I'd say a big thanks from the Mac community!
my band is more brutal techno punk than yours
For those outside the US, or who simply prefer Youtube (and it's a bigger version, too!)
http://www.youtube.com/watch?v=YfeErZt3emc
It's not the uncanny valley. It's just that it plain doesn't look anything like reality in the first place. The biggest culprit is the lighting, which pretty much no game has ever managed to get anywhere near right. I doubt anybody's even trying.
Game developers seem to be attempting to create the most realistic depiction possible... of a video game. Certainly reality doesn't seem to be their model.
I'm from Canada, and I can't. For those having trouble, try: http://www.gametrailers.com/video/quakecon-trailer-rage/54146
Direct download link: http://trailers.gametrailers.com/gt_vault/5315/t_rage_quakecon_80ac8088_hd.flv