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BlizzCon Keynote — New WoW Expansion, Diablo 3 Details

BlizzCon kicked off this morning with a keynote address that brought some major announcements for some of their games. First, World of Warcraft's third expansion, Cataclysm, was officially revealed. It differs from the previous expansions in that they will not be creating an entirely new continent for players to explore. Instead, the two huge continents from the original game will be going through a literal cataclysm, causing some zones to be destroyed, new ones to become available, and existing ones to be entirely revamped. Big news came for Diablo III as well, with the announcement of the Monk class and a trailer showing how it plays. More details for both games as well as StarCraft II will undoubtedly become available over the next few days, but read on for more about what we already know. If you have any questions, don't forget to post them here. Cataclysm will also be different due to the fact that the new level cap is 85 — a five-level increase, as opposed to the ten-level increases from previous expansions. That's not to say there is less content, but the idea is that each individual level will be more meaningful. There will be two new playable races for this expansion: Goblins for the Horde and Worgen for the Alliance. The disaster apparently strikes the Goblins hard, forcing from their lands and into conflict with an "unknown enemy," which the Horde helps them with. Meanwhile, the Greymane Wall has broken open, revealing the kingdom of Gilneas, the residents of which were turned into the werewolf-like Worgen, but were able to keep their human minds.

The revamped Azeroth will include updated dungeons — heroic versions of Shadowfang Keep and the Deadmines — as well as entirely new dungeons for leveling and endgame. It's not yet clear whether the old version of the damaged zones will still be around in some form, but look for an explanation in the next few days. Players will be able to use their flying mounts in the new Azeroth. The dragon Deathwing is making a return, and will serve as a major villain. In addition to the damaged zones, some will change in other ways — Desolace, which is currently a barren wasteland, will find new life from the water of the tidal waves, turning the land green. The more damaged zones will feature lots of lava and broken terrain. There will be new Battlegrounds, new Race/Class combinations (we saw a Troll Druid, Tauren Paladin, and Gnome Priest), a new profession called Archaeology, a guild leveling system, tons of new monsters and quests, as well as a new "character progression" system called "Path of the Titans."

From the Diablo III Monk trailer, you can see that the class seems to have an area-of-effect swing of his weapon, a way to reflect spells, and an attack that sprints between a bunch of enemies, hitting each of them. The monk also seems to be able to make enemies explode quite easily. And messily.

20 of 316 comments (clear)

  1. Huh? by Misanthrope · · Score: 4, Insightful

    "Cataclysm will also be different due to the fact that the new level cap is 85 -- a five-level increase, as opposed to the ten-level increases from previous expansions. That's not to say there is less content, but the idea is that each individual level will be more meaningful. "

    What does that even mean?

    1. Re:Huh? by Anonymous Coward · · Score: 5, Insightful

      It means that you'll be spending an excruciating amount of time grinding to level cap, with less to show for it than before.

    2. Re:Huh? by Trails · · Score: 4, Insightful

      Actually, leveling in WoW was never really the problem (well, the 30-40 stretch in the pre-expansion game was kinda a drag). It was once you hit the max level that you learned what grinding really means. Grinding rep, grinding raid instances, grinding for items, blech. Chased me away from TBC.

    3. Re:Huh? by gknoy · · Score: 4, Interesting

      Some of the nice effects:

      - Good gear: Your T8-grade gear, which many seem to have access to now, will make great leveling gear. I'd be surprised if you couldn't do l85 dungeons in a lot of them. (except as a tank, I imagine)

      - Alternate rewards: While leveling, they can give rewards in terms of things other than gear and XP. They could give Marks of Whatever to let you BUY good gear (rather than receiving 15 different pieces of crap that you sell to a vendor), or give you plain money, or consumables, etc. (That reminds me ... make flasks for leveling. ;)) They could give you things/points/etc that would help you on this mysterious alternate leveling system, which I suspect will reflect role (healer, tank, melee dps, ranged dps) rather than class.

      Talent trees, and the role of individual talents, seem to be changing, so I expect it won't be as simple as taking your current talents and adding 5 points to them. (In some cases, that makes for effects like "5% more damage", but other times it's something powerful like being able to get two powerful cooldowns or talented abilities which were previously separated by a lack of points.

  2. New 3D engine? by Krneki · · Score: 4, Interesting

    I love WoW and always will (even if I don't play it now for 6 months), but the 3D engine is getting old. It doesn't matter if you have a new PC, it will still lag when too much players are in the same zone. I'd go back, but I need some new mind blowing sound and 3D experience, after all this is why we like PC games, always delivering top technology.

    Good luck WoW.

    --
    Love many, trust a few, do harm to none.
    1. Re:New 3D engine? by Darkness404 · · Score: 4, Informative

      WoW survives for 2 reasons, one is the same reason as social networking, you have some friends on WoW who might only play WoW, so to move to a different game would mean losing them, and the other is time, there are people who have devoted nearly years of their life to WoW, even with a better MMO people will still play WoW because they are the top level, have good weapons, etc. they don't want to go back to level 1 and no items even if the game is more fun.

      --
      Taxation is legalized theft, no more, no less.
    2. Re:New 3D engine? by myowntrueself · · Score: 4, Insightful

      I love WoW and always will (even if I don't play it now for 6 months), but the 3D engine is getting old.

      Be careful what you wish for.

      A lot of games with 'high end' graphics like Crysis or Age of Conan for example, have APPALLING color depth. These games really may as well be using 16 bit color.

      Age of Conan, the one I'm (shudder) most familiar with makes my eyes hurt after just a few hours play due to its lack of contrast, everything being colored with the same few shades of brown, green or grey.

      At least with WoW they have highly colorful, contrasty graphics that make the world easy to see and separate one thing from another.

      --
      In the free world the media isn't government run; the government is media run.
    3. Re:New 3D engine? by X0563511 · · Score: 5, Funny

      Dammit, Low/unsteady framerate IS NOT LAG!

      Lag is network latency!

      I am so sick of seeing this! It ranks right up there with people calling their whole computer the 'hard drive.'

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    4. Re:New 3D engine? by MaWeiTao · · Score: 4, Insightful

      I agree, and another problem I have with better graphics is that developers inevitably use them to try to achieve photo-realism. This means we get stuck with bland, uninspired art where, in fantasy games anyway, everything looks like an Oblivion clone. The in-game characters look like second-rate actors from b-movies and monsters are unimpressive to say the least. It looks particularly ridiculous when you've got realistic looking characters performing cartoonishly unrealistic actions.

      Some people don't like the cartoony look of WoW, but I can appreciate it for it's style and personality. It's colorful and fun. There are certainly other styles which take a more serious tone, but far too often developers go for "gritty" realism.

  3. Changes to old zones by Vohar · · Score: 5, Interesting

    I read elsewhere that the changes to old zones are likely to be done with their 'phasing' method used in some zones of the current expansion. It kind of splits the zone into parallel versions, and what a player sees (and what other players they see)will be different depending on what quests they've done. What they've done with it so far did a great job of giving the illusion that players were making a difference in their world.

    It makes sense that they would do this with the old-world areas rather than just replace them; low-level characters still need places to hunt and quest.

    1. Re:Changes to old zones by Anonymous Coward · · Score: 4, Informative

      In Europe they usually cut the weed with tobacco and put a little piece of rolled up paper at the end for a filter when they roll joints. Just sayin'.

  4. End level content is where the game is at by Shivetya · · Score: 4, Interesting

    What is means is that Blizzard recognizes that people don't like to wait to do end game content. While I expect the time requirement between levels to be higher I fully expect that they merely compressed eight to ten levels into five. It also is probably a method to bring back WOW from the rampant gear inflation it is suffering. Both expansions seriously ramped gear up to major importance over the previous. It is nearly monty hall in effect.

    The level of 85 also makes it possible to increment levels between expansions. They can slowly add a level or two requiring play to reach newer raids and gear. Right now the problem is that all top end gear is level 80. This means each new raid just expands on level 80 gear making the game solely revolving around gear. The problem is that "why hate gear X at level 80 when gear Y is there as well?" It invalidates similarly level gear and the content that provides it. Will they do this? Who knows, but they have headroom to act should they choose.

    Plus redoing the old world allows the overcome one major problem people had with it, no flying.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  5. Re:I have a life by edremy · · Score: 5, Funny
    Which you spend posting on Slashdot on topics you don't care about?

    Must be some new definition of the word "life" I'm not familiar with.

    --
    "Seven Deadly Sins? I thought it was a to-do list!"
  6. More info... by H0p313ss · · Score: 4, Informative

    ... here!

    --
    XML is a known as a key material required to create SMD: Software of Mass Destruction
  7. Re:Yes, but... by NecroPuppy · · Score: 4, Interesting

    No, I don't think that I have.

    I've played an engineer in WoW since the first day I created my toon.

    Engineering items fall into a few categories. (Note: I haven't played in a few months, so it is entirely possible that some of these -might- have been addressed... but I rather doubt it.)

    Vanity: The Hog, and similar items. To be honest, I wouldn't trade my Hog for any other land mount out there, but it doesn't offer anything that other land mounts don't. Admittedly, I liked it better when I could fall from any distance on without anything happening... But hey.

    Single user items: Aka, the teleporters. I used them all the time when I was in the appropriate areas / level range, but they don't make the profession, in and of itself, worthwhile.

    Explosives: Largely bloody worthless.

    Scopes: Useful, but so flooded on the market that you don't really have to worry about making one yourself; just hit up the AH.

    Item "enchants": Never used. Seriously, there's no point to them, everyone would rather have a real enchant to their items rather than something with a short use, long cooldown, and questionable utility (especially in raid). Boots? Enchant. Cloak? Enchant. Belt? Put the belt buckle on there and socket a gem. Etc.

    Helms: Most engineers would greatly prefer if they could make them for non-engineers. It would actually be a moneymaker.

    The problems with engineering could be solved in a few ways:

    1) Recycling: Let engineers turn gray/white items into metal scrap which functions similar to ore, but you can't get gems from it.
    2) Let them make items for non-engineers: Engineering is the only profession where the majority of the actual items (not parts) can't be used by non-engineers.
    3) Give engineers a bonus on mechanical mounts. Bonus speed / damage. It wouldn't even have to be much of a bonus. Say, skill/75 as a percentage.
    4) Give engineers something that actually makes them useful on a raid... other than repair bots. Yes, I recognize that there are certain things that are useful with single bosses (the Shadow Reflector for Twin Emps was one), but I'm looking for something with the more constant utility that enchantment or alchemy (flasks) provides.
    5) Lower the failure rate. Engineering doesn't work like that; it's actually genuinely reliable.

    --
    I like you, Stuart. You're not like everyone else, here, at Slashdot.
  8. What to do... by Monkeedude1212 · · Score: 4, Insightful

    See I quit WoW before WotLK because I knew it would mean that Burning Crusade Endgame would be pointless, much like Onyxia and MC and BWL and AQ and Naxx became pointless with the release of Burning Crusade. See I didn't have a problem with Vanilla Wow for that manner, you had to get attuned for Onyxia to get the gear good enough to go into Molten Core. You needed the Gear from Molten Core to progress to Black Wing Lair. So on and so forth (AQ could be argued though).

    Anyways. So I was upset that all this really well generated Content was completely ditched with each new expansion, being that if you told someone about a 45 baron run and how pulling it off was the shiz, nowadays they'd either laugh at its easy sauce or just go "Whats a stratholme?"

    And like mentioned in some other comments in other articles, their new leveling system makes it easier to level up, and actually bypass alot of the content along the way. If I can get my lvl 30 - lvl 40 sprint in 1 or 2 zones easily accessible to the alliance, why would I go to Desolace, why would I explore Mauradon or whatever?

    So I quit Wow. It was TOO easy to progress to endgame, and everyone and their mother could epic themselves with little to no effort. Dropping the regular raid size from 40 to 25 made Raiding seem more casual, which it shouldn't have turned into. Make the raids 25 man accessible? Sure, but why drop 40 mans? Apparently they made a comeback in WotLK so I'll quit my bitching.

    Anyways, so NOW they're re-introducing Azeroth, bringing it back. This is what I would want to see. Especially with Deathwing being prominent again, he's probably my favourite Warcraft Villain. For whatever Reason Arthas didn't seem all that badass to me because its really Ner'zhul controlling him.

    So what do I do? Do I return to WoW, try to pick up all the complex and convoluted new additions, like new talent trees? Do I go back to WoW to see if they'll turn Gnomer into an actual city? (Prays). Do I Spend a good chunk just to get back into a subscription video game?

    But what about the old stuff? If zones are changing, wouldn't that mean some of the old content is gone and lost forever? To live only in my memory? Will Black rock Depths be wiped out with a volcanic eruption?

    I... I feel so torn...

  9. Re:Blizzard is slipping. by chrisG23 · · Score: 4, Informative
    Apples and Oranges buddy. The difference is the Diablo 3 trailer was not using pre-rendered graphics, instead was on display was using the in game engine. (Or the worst. graphics. renderer. ever.) The Warcraft 3 cinematic you linked to is a pre-rendered movie saved as a movie file that is played using whatever the WC3 movie player is.

    Pre-rendered cinematics are nice, especially the ones made by Blizzard, and there will probably be some in the game, but I expect Diablo 3 to continue the trend that they used in WC3 to tell as much of the story with scripted cinematic events that make use of the game engine and don't have to break the contnuity of the game. And save money on production costs.

  10. Re:Yes, but... by theurge14 · · Score: 4, Insightful

    Tailors should be able to repair their own cloth gear.

    Blacksmiths should be able to repair their own mail/plate gear.

    Leatherworkers should be able to repair their own leather gear.

    We shouldn't have to plunk down 15g per death in Ulduar to some stranger to fix a crafted item WE CREATED.

    Sigh.

  11. Tauren Paladins by CFBMoo1 · · Score: 4, Funny

    The wise Sir Moodemir was the first to join Thrall's Tauren Paladins, but other illustrious names were soon to follow:

    Sir Mooselot the Brave; Sir Moolahad the Pure; and Sir Moobin the Not-quite-so-brave-as-Sir-Mooselot who had nearly fought the Dragon Onyxia, who had nearly stood up to the vicious Chicken of Felwood, and who had personally wet himself at the Battle of Hillsbrad; and the aptly named Sir Not-mooing-in-this-expansion. Together they formed a band whose names and deeds were to be retold throughout the forums, the Moos of the Round Stolen Table From Silvermoon.

    --
    ~~ Behold the flying cow with a rail gun! ~~