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BlizzCon Keynote — New WoW Expansion, Diablo 3 Details

BlizzCon kicked off this morning with a keynote address that brought some major announcements for some of their games. First, World of Warcraft's third expansion, Cataclysm, was officially revealed. It differs from the previous expansions in that they will not be creating an entirely new continent for players to explore. Instead, the two huge continents from the original game will be going through a literal cataclysm, causing some zones to be destroyed, new ones to become available, and existing ones to be entirely revamped. Big news came for Diablo III as well, with the announcement of the Monk class and a trailer showing how it plays. More details for both games as well as StarCraft II will undoubtedly become available over the next few days, but read on for more about what we already know. If you have any questions, don't forget to post them here. Cataclysm will also be different due to the fact that the new level cap is 85 — a five-level increase, as opposed to the ten-level increases from previous expansions. That's not to say there is less content, but the idea is that each individual level will be more meaningful. There will be two new playable races for this expansion: Goblins for the Horde and Worgen for the Alliance. The disaster apparently strikes the Goblins hard, forcing from their lands and into conflict with an "unknown enemy," which the Horde helps them with. Meanwhile, the Greymane Wall has broken open, revealing the kingdom of Gilneas, the residents of which were turned into the werewolf-like Worgen, but were able to keep their human minds.

The revamped Azeroth will include updated dungeons — heroic versions of Shadowfang Keep and the Deadmines — as well as entirely new dungeons for leveling and endgame. It's not yet clear whether the old version of the damaged zones will still be around in some form, but look for an explanation in the next few days. Players will be able to use their flying mounts in the new Azeroth. The dragon Deathwing is making a return, and will serve as a major villain. In addition to the damaged zones, some will change in other ways — Desolace, which is currently a barren wasteland, will find new life from the water of the tidal waves, turning the land green. The more damaged zones will feature lots of lava and broken terrain. There will be new Battlegrounds, new Race/Class combinations (we saw a Troll Druid, Tauren Paladin, and Gnome Priest), a new profession called Archaeology, a guild leveling system, tons of new monsters and quests, as well as a new "character progression" system called "Path of the Titans."

From the Diablo III Monk trailer, you can see that the class seems to have an area-of-effect swing of his weapon, a way to reflect spells, and an attack that sprints between a bunch of enemies, hitting each of them. The monk also seems to be able to make enemies explode quite easily. And messily.

66 of 316 comments (clear)

  1. Huh? by Misanthrope · · Score: 4, Insightful

    "Cataclysm will also be different due to the fact that the new level cap is 85 -- a five-level increase, as opposed to the ten-level increases from previous expansions. That's not to say there is less content, but the idea is that each individual level will be more meaningful. "

    What does that even mean?

    1. Re:Huh? by Anonymous Coward · · Score: 5, Insightful

      It means that you'll be spending an excruciating amount of time grinding to level cap, with less to show for it than before.

    2. Re:Huh? by flitty · · Score: 2, Insightful

      It takes 2x as much xp to level as it would have. So, it's Twice as meaningful. we all know it doesn't matter, since most time will be spent at 85 anyway.

      --
      Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
    3. Re:Huh? by Trails · · Score: 4, Insightful

      Actually, leveling in WoW was never really the problem (well, the 30-40 stretch in the pre-expansion game was kinda a drag). It was once you hit the max level that you learned what grinding really means. Grinding rep, grinding raid instances, grinding for items, blech. Chased me away from TBC.

    4. Re:Huh? by brkello · · Score: 3, Insightful

      It means that each level will probably give each class major new abilities. In the original WoW, large changes came every 10 levels or so. They will just make each level give you something cool rather than spreading them out over multiple levels.

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    5. Re:Huh? by pha3r0 · · Score: 3, Funny

      Holy crap again? I still havnt regained my soul from the 60-70 grind!!! Blizzard stop the insanity only you can release SC2 please save us from our endless struggles!

    6. Re:Huh? by gknoy · · Score: 4, Interesting

      Some of the nice effects:

      - Good gear: Your T8-grade gear, which many seem to have access to now, will make great leveling gear. I'd be surprised if you couldn't do l85 dungeons in a lot of them. (except as a tank, I imagine)

      - Alternate rewards: While leveling, they can give rewards in terms of things other than gear and XP. They could give Marks of Whatever to let you BUY good gear (rather than receiving 15 different pieces of crap that you sell to a vendor), or give you plain money, or consumables, etc. (That reminds me ... make flasks for leveling. ;)) They could give you things/points/etc that would help you on this mysterious alternate leveling system, which I suspect will reflect role (healer, tank, melee dps, ranged dps) rather than class.

      Talent trees, and the role of individual talents, seem to be changing, so I expect it won't be as simple as taking your current talents and adding 5 points to them. (In some cases, that makes for effects like "5% more damage", but other times it's something powerful like being able to get two powerful cooldowns or talented abilities which were previously separated by a lack of points.

    7. Re:Huh? by SL+Baur · · Score: 2, Funny

      I am going to take a stab in the dark and say that level 99 will be the max eventually

      Miss and you are likely to be eaten by a grue. The maximum level is apparently 255.

    8. Re:Huh? by oddfox · · Score: 3, Insightful

      The thing was just recently announced, today. How about we let some time pass before we try to definitively state what is and isn't going to be added or removed? It's not entirely unlikely that during the course of development new spells abilities and talents will be fleshed out.

      --
      "We invented personal computing." - Bill Gates
    9. Re:Huh? by Gravatron · · Score: 2, Informative

      Not really, your coul get tier gear from tokens. A heroic droped a fair number of them, so you had gear in no time. Raids still gave you better gear, but you could gear up enough from tokens to do pretty much any PUG raid or instance.

    10. Re:Huh? by l0cust · · Score: 2, Insightful

      I am both sad and happy that I have no idea wtf you are talking about.

      --
      Politicians and Pedophiles: Two groups of exploitive bastards who are most dangerous when they're thinking of children.
    11. Re:Huh? by achacha · · Score: 2, Informative

      I think the problem is that people are always trying to reach the max level without actually having fun and when they get to max level people complain that there is nothing to do. 60-70 are very interesting levels if you spend time on the Outlands, there are like 10 zones with hundreds of quests that have a lot of story behind them. I did 6 levels in 2 zones by turning off the XP bar and actually reading the quest text and trying to have fun doing quests rather than just trying to get 70 so you can move to northrend and repeat.

      The grind is your choice, try to stop and smell the flowers, there is a lot more to WoW than getting to max level in the shortest possibly time.

    12. Re:Huh? by sopssa · · Score: 2, Funny

      I'm actually pretty tired of that, but the problem is that theres no fun content for lower level players either. I hate the 1-10 lvl grind, and its specially bad because there's no instances, dungeons, battlegrounds or arena teams for us still at that level. Not everyone has the time to play World of Warcraft 24/7, so we could we get something too?

  2. New 3D engine? by Krneki · · Score: 4, Interesting

    I love WoW and always will (even if I don't play it now for 6 months), but the 3D engine is getting old. It doesn't matter if you have a new PC, it will still lag when too much players are in the same zone. I'd go back, but I need some new mind blowing sound and 3D experience, after all this is why we like PC games, always delivering top technology.

    Good luck WoW.

    --
    Love many, trust a few, do harm to none.
    1. Re:New 3D engine? by Darkness404 · · Score: 4, Informative

      WoW survives for 2 reasons, one is the same reason as social networking, you have some friends on WoW who might only play WoW, so to move to a different game would mean losing them, and the other is time, there are people who have devoted nearly years of their life to WoW, even with a better MMO people will still play WoW because they are the top level, have good weapons, etc. they don't want to go back to level 1 and no items even if the game is more fun.

      --
      Taxation is legalized theft, no more, no less.
    2. Re:New 3D engine? by SomeJoel · · Score: 3, Insightful

      after all this is why we like PC games, always delivering top technology.

      Speak for yourself. I'd rather have superior content than high-end graphics. PC games have much more memory and disk space to use (in general) than console games, so they could theoretically offer far more depth. However, since so many people think like you do, we are force-fed inane games that are very nice to look at but very little fun to play. WoW doesn't need a graphics overhaul. It needs a content and game-mechanics overhaul. The reason most people quit isn't because it isn't pretty enough, but rather they've run out of "meaningful" things to do. This expansion appears to be an effort to address that, but I think it is probably too little too late for most jaded players.

      --
      <Complete your profile by adding a signature!>
    3. Re:New 3D engine? by myowntrueself · · Score: 4, Insightful

      I love WoW and always will (even if I don't play it now for 6 months), but the 3D engine is getting old.

      Be careful what you wish for.

      A lot of games with 'high end' graphics like Crysis or Age of Conan for example, have APPALLING color depth. These games really may as well be using 16 bit color.

      Age of Conan, the one I'm (shudder) most familiar with makes my eyes hurt after just a few hours play due to its lack of contrast, everything being colored with the same few shades of brown, green or grey.

      At least with WoW they have highly colorful, contrasty graphics that make the world easy to see and separate one thing from another.

      --
      In the free world the media isn't government run; the government is media run.
    4. Re:New 3D engine? by X0563511 · · Score: 5, Funny

      Dammit, Low/unsteady framerate IS NOT LAG!

      Lag is network latency!

      I am so sick of seeing this! It ranks right up there with people calling their whole computer the 'hard drive.'

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    5. Re:New 3D engine? by MaWeiTao · · Score: 4, Insightful

      I agree, and another problem I have with better graphics is that developers inevitably use them to try to achieve photo-realism. This means we get stuck with bland, uninspired art where, in fantasy games anyway, everything looks like an Oblivion clone. The in-game characters look like second-rate actors from b-movies and monsters are unimpressive to say the least. It looks particularly ridiculous when you've got realistic looking characters performing cartoonishly unrealistic actions.

      Some people don't like the cartoony look of WoW, but I can appreciate it for it's style and personality. It's colorful and fun. There are certainly other styles which take a more serious tone, but far too often developers go for "gritty" realism.

    6. Re:New 3D engine? by PBoyUK · · Score: 3, Insightful

      How lucky for us that you have taken it upon yourself to provide straitjacket definitions for commonly used words and impose them on the rest of us.

      Newsflash: lag is not just network latency. It's a catch-all term, which if I had to summarise, I'd say would be best described as a failure in terms of performance to maintain expectations. You know, like, jet-lag, or a runner lagging behind the pack. In the case of the GP post, it was the failure of the 3D engine to maintain the framerate at an expected level. Hence, lag. As a term it does of course have implications in the speed of a network also, but that's hardly all the term is limited too.

    7. Re:New 3D engine? by Prien715 · · Score: 3, Insightful

      While hard drive is a technical term lag is not. At least, not yet. And even in hardware, I would would describe it as layer agnostic.

      In the old days, I hooked my PS1 up to a TV tuner. There was a ~500 ms lag between the sound/controls and what I saw on the screen due to the hardware/driver layer it went through. The term lag is also used in film to describe when sound/video aren't synced.

      I think lag being an agnostic term describing a temporal disconnect between the controls and reaction on the screen. There's also the term "lag spike" for when you temporarily lose control of the game.

      Whether the cause is sudden increase in network latency, packet loss, or your graphics card overheating is irrelevant for the usage of the term (but you can't find the cure without describing the symptoms.)

      --
      -- Political fascism requires a Fuhrer.
    8. Re:New 3D engine? by Chromium_One · · Score: 2, Informative

      Have you verified that WoW is properly detecting the number of CPU cores you have? I've seen it be stupid and keep setting itself back to using only one core.

      You can try setting the number of cores manually:
      http://www.wowwiki.com/CVar_processAffinityMask

      --
      When you live in a sick society, just about everything you do is wrong.
    9. Re:New 3D engine? by brkello · · Score: 2, Insightful

      That could be said of any MMORPG. But WoW was able to grab the players from all the existing MMORPGs at the time and grow as big as it is today. So there is more than just those 2 reasons. They actually made a really good game. You could argue that it was because it catered more to a casual crowd (which is true), but they actually did a really good job to appease the more hardcore as well.

      I actually think it would be fun to go back to level 1 in a new game...and a lot of people in WoW feel the same. We all jump to the new MMORPG, see that it just isn't as good, and then come back. So I think the real reason people stay in WoW is that no one can make a game at launch that can beat what WoW offers. It may be able to beat it down the road, but by then it is too late. I really wonder what can ever beat WoW. Each expansion shows more polish than the next. Almost seems like Blizzard is the only company that can beat Blizzard.

      --
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    10. Re:New 3D engine? by Anonymous Coward · · Score: 2, Insightful

      The word "lag" existed well before the the concept of network latency and applies to a wide variety of things:

      http://dictionary.reference.com/browse/lag

      A low / unsteady framerate is actually a very good example lag. It pisses me off that people ignorantly upmod your flawed nerd rage.

    11. Re:New 3D engine? by Dutch+Gun · · Score: 2, Insightful

      Look at the new Star Wars MMO, or check out the trailer for Guild Wars 2 (released the other day). Neither of those is really a photo-realistic look.

      When graphics hardware reached a threshold level, people naturally wanted to see if they could recreate worlds as realistically as possible. Now that we've seen that we can, we realize it's not always desirable. I think game designers are realizing that there's more stylistic choices than 'realistic' as well, and we'll be seeing those results in upcoming MMOs.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    12. Re:New 3D engine? by SL+Baur · · Score: 2, Funny

      The only classes I never played much were rogue and warrior.

      Yeah, I'm not one for melee either, but ...

      Rogue is pretty cool. Who can resist running around almost invisible, coming up behind someone then robbing and killing them?

      When I apply for a job as an IRS agent next month, I'm going to put in my job qualifications section Level 80 Rogue in World of Warcraft.

    13. Re:New 3D engine? by Draek · · Score: 2, Insightful

      Crysis looks like ass because they spent too little on art designers, not because they spent too much on 3D engine devs.

      Team Fortress 2 has highly colorful, contrasty graphics yet looks *much* better than WoW: yes, it's an FPS so the engine doesn't have to draw as much stuff as that of a MMO so its not a 1:1 comparison, but it does prove it's possible to maintain the artistic style while improving the engine itself.

      --
      No problem is insoluble in all conceivable circumstances.
  3. Changes to old zones by Vohar · · Score: 5, Interesting

    I read elsewhere that the changes to old zones are likely to be done with their 'phasing' method used in some zones of the current expansion. It kind of splits the zone into parallel versions, and what a player sees (and what other players they see)will be different depending on what quests they've done. What they've done with it so far did a great job of giving the illusion that players were making a difference in their world.

    It makes sense that they would do this with the old-world areas rather than just replace them; low-level characters still need places to hunt and quest.

    1. Re:Changes to old zones by Vohar · · Score: 2, Funny

      Dude, if you want to see other dimensions, just use less tobacco. :)

      ...Tobacco? Seriously? I mean, I see what you were trying to do there. But tobacco??

    2. Re:Changes to old zones by Anonymous Coward · · Score: 4, Informative

      In Europe they usually cut the weed with tobacco and put a little piece of rolled up paper at the end for a filter when they roll joints. Just sayin'.

    3. Re:Changes to old zones by Spacelem · · Score: 2, Funny

      Not necessarily, I've seen a lot more weed in Scotland than I've seen hash.

      Erm, so I hear.

      *shuffles away*

  4. Monk Class by Anonymous Coward · · Score: 3, Funny

    Blizzard: Do you have a special name for the female version of the monk class? Like nuns... or something?

    -SanguS

  5. Wha? by TheRealMindChild · · Score: 3, Informative

    From the Diablo III Monk trailer, you can see...

    No I can't! The only link in the article is to the "Ask Blizzard people something or another"... and every other comment seems to be a bunch of WoW zombies.

    --

    "When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
    1. Re:Wha? by ShakaUVM · · Score: 2, Insightful

      I love the thousands of people cheering on the ads that they paid hundreds of dollars to get to BlizzCon to see.

      It's stuff like that that confirms my faith in the intelligence of humanity.

  6. End level content is where the game is at by Shivetya · · Score: 4, Interesting

    What is means is that Blizzard recognizes that people don't like to wait to do end game content. While I expect the time requirement between levels to be higher I fully expect that they merely compressed eight to ten levels into five. It also is probably a method to bring back WOW from the rampant gear inflation it is suffering. Both expansions seriously ramped gear up to major importance over the previous. It is nearly monty hall in effect.

    The level of 85 also makes it possible to increment levels between expansions. They can slowly add a level or two requiring play to reach newer raids and gear. Right now the problem is that all top end gear is level 80. This means each new raid just expands on level 80 gear making the game solely revolving around gear. The problem is that "why hate gear X at level 80 when gear Y is there as well?" It invalidates similarly level gear and the content that provides it. Will they do this? Who knows, but they have headroom to act should they choose.

    Plus redoing the old world allows the overcome one major problem people had with it, no flying.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:End level content is where the game is at by spacefiddle · · Score: 3, Informative

      which led to situations like characters assassinating ''gods'' like Thor to gain their nifty weapons.

      ...which is basically the endgame of WoW.

    2. Re:End level content is where the game is at by Supurcell · · Score: 2, Interesting

      I don't see why you would want that. Other than making a theoretical, super character with all the talents maxed, there wouldn't be any point. It won't do you any good for preparing for the expansion either, because Blizzard will surely add new, and revamp old talents before it releases.

  7. Re:I have a life by edremy · · Score: 5, Funny
    Which you spend posting on Slashdot on topics you don't care about?

    Must be some new definition of the word "life" I'm not familiar with.

    --
    "Seven Deadly Sins? I thought it was a to-do list!"
  8. More info... by H0p313ss · · Score: 4, Informative

    ... here!

    --
    XML is a known as a key material required to create SMD: Software of Mass Destruction
  9. Blizzard is brilliant by brkello · · Score: 2, Insightful

    I am always impressed on how much Blizzard really "gets it" when it comes to making a game. Having the cataclysm occur on the original continents allows them to update those areas so that all areas can allow flying mounts. Due to the way the game was originally written, flying mounts are not allowed in the original content. This allows them to update and improve those zones while also making all the newbie quests better and more interesting. They learned a lot since it first came out, and you can really see that with their latest expansion. Quests are grouped together better and closer to the quest giver. They are more interesting (at least to me) than the original content. They use new game mechanics like vehicles. Now all that can be seen at level 1. Smart move.

    --
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  10. Re:Yes, but... by NecroPuppy · · Score: 4, Interesting

    No, I don't think that I have.

    I've played an engineer in WoW since the first day I created my toon.

    Engineering items fall into a few categories. (Note: I haven't played in a few months, so it is entirely possible that some of these -might- have been addressed... but I rather doubt it.)

    Vanity: The Hog, and similar items. To be honest, I wouldn't trade my Hog for any other land mount out there, but it doesn't offer anything that other land mounts don't. Admittedly, I liked it better when I could fall from any distance on without anything happening... But hey.

    Single user items: Aka, the teleporters. I used them all the time when I was in the appropriate areas / level range, but they don't make the profession, in and of itself, worthwhile.

    Explosives: Largely bloody worthless.

    Scopes: Useful, but so flooded on the market that you don't really have to worry about making one yourself; just hit up the AH.

    Item "enchants": Never used. Seriously, there's no point to them, everyone would rather have a real enchant to their items rather than something with a short use, long cooldown, and questionable utility (especially in raid). Boots? Enchant. Cloak? Enchant. Belt? Put the belt buckle on there and socket a gem. Etc.

    Helms: Most engineers would greatly prefer if they could make them for non-engineers. It would actually be a moneymaker.

    The problems with engineering could be solved in a few ways:

    1) Recycling: Let engineers turn gray/white items into metal scrap which functions similar to ore, but you can't get gems from it.
    2) Let them make items for non-engineers: Engineering is the only profession where the majority of the actual items (not parts) can't be used by non-engineers.
    3) Give engineers a bonus on mechanical mounts. Bonus speed / damage. It wouldn't even have to be much of a bonus. Say, skill/75 as a percentage.
    4) Give engineers something that actually makes them useful on a raid... other than repair bots. Yes, I recognize that there are certain things that are useful with single bosses (the Shadow Reflector for Twin Emps was one), but I'm looking for something with the more constant utility that enchantment or alchemy (flasks) provides.
    5) Lower the failure rate. Engineering doesn't work like that; it's actually genuinely reliable.

    --
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  11. Troll Druids?! by MalleusEBHC · · Score: 3, Insightful

    I don't play anymore, but seriously, a Troll Druid? Is nothing sacred anymore? I can only imagine what kind of piss-poor retcon that will involve.

    1. Re:Troll Druids?! by EXTomar · · Score: 2, Interesting

      In this particular case, Druids probably do need to be opened up to more races but there are some strange combinations that are even worse "piss-poor retcon". This makes me wonder if this is "necessary" why bother having factions at all? Is it crazier to have Tauren Paladin and Human Hunters or just have Human Paladins grouping with Tauren Hunters?

  12. What to do... by Monkeedude1212 · · Score: 4, Insightful

    See I quit WoW before WotLK because I knew it would mean that Burning Crusade Endgame would be pointless, much like Onyxia and MC and BWL and AQ and Naxx became pointless with the release of Burning Crusade. See I didn't have a problem with Vanilla Wow for that manner, you had to get attuned for Onyxia to get the gear good enough to go into Molten Core. You needed the Gear from Molten Core to progress to Black Wing Lair. So on and so forth (AQ could be argued though).

    Anyways. So I was upset that all this really well generated Content was completely ditched with each new expansion, being that if you told someone about a 45 baron run and how pulling it off was the shiz, nowadays they'd either laugh at its easy sauce or just go "Whats a stratholme?"

    And like mentioned in some other comments in other articles, their new leveling system makes it easier to level up, and actually bypass alot of the content along the way. If I can get my lvl 30 - lvl 40 sprint in 1 or 2 zones easily accessible to the alliance, why would I go to Desolace, why would I explore Mauradon or whatever?

    So I quit Wow. It was TOO easy to progress to endgame, and everyone and their mother could epic themselves with little to no effort. Dropping the regular raid size from 40 to 25 made Raiding seem more casual, which it shouldn't have turned into. Make the raids 25 man accessible? Sure, but why drop 40 mans? Apparently they made a comeback in WotLK so I'll quit my bitching.

    Anyways, so NOW they're re-introducing Azeroth, bringing it back. This is what I would want to see. Especially with Deathwing being prominent again, he's probably my favourite Warcraft Villain. For whatever Reason Arthas didn't seem all that badass to me because its really Ner'zhul controlling him.

    So what do I do? Do I return to WoW, try to pick up all the complex and convoluted new additions, like new talent trees? Do I go back to WoW to see if they'll turn Gnomer into an actual city? (Prays). Do I Spend a good chunk just to get back into a subscription video game?

    But what about the old stuff? If zones are changing, wouldn't that mean some of the old content is gone and lost forever? To live only in my memory? Will Black rock Depths be wiped out with a volcanic eruption?

    I... I feel so torn...

    1. Re:What to do... by imunfair · · Score: 2, Interesting

      I loved BC, but quit recently because 2/3rds of WotLK endgame content has been partially or totally rehashed art and combat mechanics from BC or before. Why should I pay a company money months on end if they can't actually manage to produce new endgame multiplayer content.

      Examples:
      Naxxramas (exact rehash)
      Colosseum daily quest patch before instance (yay grind content!)
      Colosseum (uninspired instance using old models)

      That leaves us with 5 man content, a couple 1 boss instances and 1 full raid (Ulduar) in 10 months (since November 13, 2008). They just did a gear reset with the last patch, so now everyone gets to grind old content for a few weeks to pick up enough badges to buy a full new set of gear. Basically they've also just told you that once you manage to get the bosses down in Icecrown you can quit until the next expansion. No reason to grind it over and over when your gear will just be replaced at the next level cap.

      I haven't played Guild Wars, but I'll admit that Guild Wars 2 looks tempting. After dealing with Blizzard I'd appreciate a game that could offer a lot of new content in a timely fashion.

    2. Re:What to do... by NewbieProgrammerMan · · Score: 2, Interesting

      It was TOO easy to progress to endgame, and everyone and their mother could epic themselves with little to no effort.

      I'm sorry, but this reminds me of all the bitching and moaning that went on when they started letting people buy epic PvP gear with battleground honor....all the 1337 arena dudes were angry that their mighty e-peen wasn't guaranteed to be at least twice the size of everybody else's any more. For a couple of months it seemed like every time I set foot in a battleground, there was some wanker going on and on about "welfare epics" and how lame those of us were that were wearing them.

      It also reminds me of the whinging about "ZOMG THEY BROKE TWINKING" recently, when all they've done is make twinks play other twinks. I guess it's no longer fun when you might have to win based on your skill and ability to work as a team instead of having the auto-win guarantee of twice the health, armor, and dps of your opponents.

      For the raiding folks, I don't understand why this matters to you at all...so what if that other guild made up of stay-at-home-moms can gear up with little to no effort? Does that somehow diminish the fun you have playing the game?

      --
      [b.belong('us') for b in bases if b.owner() == 'you']
    3. Re:What to do... by juuri · · Score: 2, Interesting

      But they did make it too easy. WoW was never a really hard game for 95% of the content after the first level of "nerfs". Some of the original content was quite hard in 5 man groups (This is before MC). I tried WoW recently with the free 10 days to see how it was... every class has strong components of the others, so generic. It's so mind numbing easy that I was surprised after nearly a year off that the learning curve to get back in was basically 15 minutes on any of my 70s. Don't get me wrong I am all for casual content but not at the expense of all of the content.

      The OP was right about one thing, there exists *nothing* like the original 45 minute baron run, especially for those who weren't in high tier raid gear. Towards the end of my BC time, even without raiding anything other than the one 10 man, my characters, even my tank were running *very* fast paced heroics of all the 5 man content. We're talking running around from group to group, 3 manning lots of the content. Was it hard? No, gear inflation made it just too easy. There was no real sense of accomplishment anymore.

      --
      --- I do not moderate.
    4. Re:What to do... by SL+Baur · · Score: 2, Funny

      So what do I do? Do I return to WoW

      Butters, go to the store, buy the online sensation, and install it on your computer before we all murder you. (Unless you really like playing Hello Kitty! Island Adventure better).

  13. Blizzard is slipping. by ddt · · Score: 3, Interesting

    Compare this Diablo 3 Monk Trailer that just came out in 2009:
    http://www.youtube.com/watch?v=wFGXKV_45HQ

    With this Warcraft 3 trailer that was released back in 1999:
    http://www.youtube.com/watch?v=iOdTeT1xUQQ

    Pretty wild. A 10 year difference, and the WC3 trailer still looks better to me.

    1. Re:Blizzard is slipping. by Shadow+of+Eternity · · Score: 2, Insightful

      cinematics vs supposedly actual engine footage. Although still D3 looks barely better than black and white 2 crossed with WoW.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    2. Re:Blizzard is slipping. by chrisG23 · · Score: 4, Informative
      Apples and Oranges buddy. The difference is the Diablo 3 trailer was not using pre-rendered graphics, instead was on display was using the in game engine. (Or the worst. graphics. renderer. ever.) The Warcraft 3 cinematic you linked to is a pre-rendered movie saved as a movie file that is played using whatever the WC3 movie player is.

      Pre-rendered cinematics are nice, especially the ones made by Blizzard, and there will probably be some in the game, but I expect Diablo 3 to continue the trend that they used in WC3 to tell as much of the story with scripted cinematic events that make use of the game engine and don't have to break the contnuity of the game. And save money on production costs.

    3. Re:Blizzard is slipping. by Annwvyn · · Score: 2, Interesting

      No kidding... even the original D2 cut scenes are comparable to (if not better than) the new D3 Monk Trailer. I'm not impressed... With some of the cinematics that they are putting out for WoW (like the WotLK trailer a year ago, which was purty) I had expected more. And looking at the web site... it just looks like they aren't putting a lot of effort into the game (or publicity)--at least not nearly as much as SC2 and WoW. Losing their touch... "...too little butter spread over too much bread." -B.B.

    4. Re:Blizzard is slipping. by ddt · · Score: 3, Interesting

      Not just talking about the graphics. The writing, voice-over, camera direction, and art direction on the 1999 cinematic is better, too.

  14. what it all means.. by otopico · · Score: 2, Interesting

    Another $45 to play new content for a game you already bought and pay $15 a month to play.

    Hey Blizz, how about not charging for this one, say, maybe as a thank you to the suckers like me that have played for years and already bought the two previous expansions?

    1. Re:what it all means.. by juuri · · Score: 3, Insightful

      You don't think the 180 you are paying them a year should cover the expansions? What if you had played the original game for years? Considering Blizz sells the expansions to stores for much lower than the $40 you end up paying... it just seems quite petty to me. Where's the loyalty to your customers?

      --
      --- I do not moderate.
    2. Re:what it all means.. by Draek · · Score: 2, Insightful

      Or what, you'll cancel your account? as if.

      There's no harm in asking, I know, but unless you provide an incentive for them to do so I don't see why they would just give it away.

      --
      No problem is insoluble in all conceivable circumstances.
  15. Re:Setting a good example! by Arthur+Grumbine · · Score: 2

    If it ain't broken, don't fix it.

    It seems to me that this is a case where "breaking" it (Azeroth) is actually going to improve it, by offering new places to go, things to do, etc.

    --
    Now that I think about it, I'm pretty sure everything I just said is completely wrong.
  16. Re:How Many More Expansions? by Real1tyCzech · · Score: 2

    It's not like they couldn't simply use the same gameplay engine and provide multiple graphics engines. I would love to see engines designed specifically for low-end (netbook), mid-end (workstation), and high-end (Sli-rig), all optimized and tuned to give the very best of each (performance, balance, quality).

    They've got plenty of funding, developers and experience to get this done.

  17. Re:Yes, but... by theurge14 · · Score: 4, Insightful

    Tailors should be able to repair their own cloth gear.

    Blacksmiths should be able to repair their own mail/plate gear.

    Leatherworkers should be able to repair their own leather gear.

    We shouldn't have to plunk down 15g per death in Ulduar to some stranger to fix a crafted item WE CREATED.

    Sigh.

  18. Tauren Paladins by CFBMoo1 · · Score: 4, Funny

    The wise Sir Moodemir was the first to join Thrall's Tauren Paladins, but other illustrious names were soon to follow:

    Sir Mooselot the Brave; Sir Moolahad the Pure; and Sir Moobin the Not-quite-so-brave-as-Sir-Mooselot who had nearly fought the Dragon Onyxia, who had nearly stood up to the vicious Chicken of Felwood, and who had personally wet himself at the Battle of Hillsbrad; and the aptly named Sir Not-mooing-in-this-expansion. Together they formed a band whose names and deeds were to be retold throughout the forums, the Moos of the Round Stolen Table From Silvermoon.

    --
    ~~ Behold the flying cow with a rail gun! ~~
  19. new races non-alliance or horde? by dAzED1 · · Score: 3, Interesting

    In World of Warcraft: Cataclysm, players will be able to play as two new races -- goblins and worgen -- as they explore newly revealed parts of Azeroth and re-experience familiar zones across Kalimdor and the Eastern Kingdoms, areas rewrought by the cataclysm and filled with new opportunities for adventure.

    Well, so - what do we know about those two races? Goblins are already all over, and thus have places they can be already. Booty Bay, K3, blah etc. What's important about these places is that they are neither alliance nor horde; in fact, alliance and horde players can use auction houses in goblin areas to buy from each other.

    Worgen are killed equally by both horde and alliance. There are a few town-esque areas already established for them.

    So...is blizzard going to keep the theme those two already have, and have 2 new player races that aren't associated with a faction? Seems like it be hard to do the group thing at that point...

  20. Old versions of the zones by VGPowerlord · · Score: 2, Informative

    It's not yet clear whether the old version of the damaged zones will still be around in some form, but look for an explanation in the next few days.

    Really? The FAQ over on the Cataclysm page is quite clear about this:

    Will I need the expansion to be able to experience the Cataclysm changes?

    When the Cataclysm occurs, it will occur for all players, whether they have purchased the expansion or not--you will no longer be to play in the original version of Kalimdor or the Eastern Kingdoms. However, certain features such as the new zones, new races, and new level cap will only be accessible to players who purchase the expansion.

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  21. Re:Two-Thirds My Ass by imunfair · · Score: 2, Interesting

    I'd break down the WoW players into a few catagories based on what they enjoy:

    1. Exploration
    2. Challenge (raiders)
    3. Grinding (collectors/professions/achievements)
    4. Rewards (loot/gold)


    I find the challenge aspect of games fun, as well as the exploration. Aside from Ulduar the exploration aspect after you hit 80 is done, so you're left with 2,3,4.

    Ulduar itself is a hollow shell of what it used to be. My guild wasn't hardcore raiding, but we managed to get the first bosses down before any nerfs happened. Now XT is a joke compared to what he used to be - hard mode is slightly easier than normal mode used to be. Colosseum is a joke difficulty wise, so #2 is out the window.

    #3 will always be around, and loot used to be based off raiding, but now they've made it based off grinding instead. So if your reasoning follows mine the question comes down to - do you enjoy grinding for items that will be obsolete in the next patch or expansion at the latest? Is doing that really more fun than all the other possible games out there?


    Now as far as the 2/3rds number:

    EoE(Maly)/OS/VoA are good for maybe 30 minutes of playtime each max per week if you actually know what you're doing. (Not sure why you mentioned Nexus since it's a 5 man) Even counting those though you're looking at 19 Naxx bosses + 5 Col bosses Vs. 14 Ulduar + 4 Other. So 57% rehashed endgame content.

    I'm not even sure if it's fair to give them credit for Naxx in the 8 months count since it was released with wrath, as was a lot of the other content. If I don't count it that means they've only released a major raid every 4 months - which is really slow, especially for one of the raids being a 5 boss room basically. I don't think an average of a new boss per week is too much to ask - of course that's assuming they would actually make the boss hard enough so you could spend a night or two of attempts on him.



    TLDR:
    WoW has turned into a "hurry up and wait" of getting your gear in a couple weeks and then paying blizzard to not play for a couple months until they give you a new tier.

  22. Re:Yes, but... by KamuZ · · Score: 2, Insightful

    I agree but to add some balance (i think) it should cost you materials.

  23. Re:Yes, but... by SL+Baur · · Score: 2, Insightful

    Ah good point. You're both right. A tailor should be able to repair her own gear, but has to pay for the thread.