A History of the Shrinking Game Console
After Sony's announcement of the PS3 Slim earlier this week, CNet took a look back at size-reducing hardware revisions over the past couple decades in console design, noting that they're gradually arriving sooner and sooner after the initial release. "Does that mean it'll creep even lower, into two-year or even yearly cycles between major revisions? Quite possibly, yes. It's worked very well with handheld gaming devices, and even some consumer electronics devices like iPods. Apple has turned out slimmer, more powerful versions of the iPod every year since 2001, and yearly events like E3 put continued pressure on console makers to show off something big. In the case of the PS3 Slim though, it could just be that the PS3 had to be pushed out to meet its launch window, and that the Slim is what Sony was going for in the first place. Advances in the PlayStation 3's core technology, like the cell processor, also underwent changes since the console launched, including changes to fabrication that have taken the chip down from 90 nanometers to 65, then 45 — the size that can be found inside the Slim. These changes meant less power consumption, smaller components, and easier cooling."
Games could be downloaded, or flash memory could become cheap that games are distributed on memory cards (again). Only this time in a smaller format. That alone would make the consoles of the future smaller.
Otherwise, it depends on with how much heat to get rid of they start out. If the example of the Wii (to try something new rather than maximize graphics performance) catches on, even the first generation of a new console might be smaller than we are used to.
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So long as it's small enough to carry home from the store it doesn't need to be portable. It doesn't need to run off batteries, either, so as long as it doesn't cause your lights to dim or make the lounge room into a sauna, who cares how much power it draws?
Now don't get me wrong - technological improvements are desirable and all, but as a consumer I'd much rather go Nintendo's route and buy the same console cheaper, rather than a smaller console at the same price.
Alternatively, perhaps they could use to resources to invest in getting the next generation console out sooner?
Scientists point out problems, engineers fix them
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I am not happy this version is no longer capable of running Linux or any other OS besides Sony's own.
OTOH, its RAM would make for a nasty user experience when running just about anything.
I can't believe it's hard to build a Cell-based desktop system the size of the PS3, but with plenty RAM and a nice GPU that would not play PS3 games. Software compatibility should, today, be a non-issue - there are many full-feature desktop OSs (or different versions of a couple) that can run on Cell. And since it's not a console, they could sell it for a profit. I would buy a Linux-running Windows-proof box for the price of a Dell
In the early 90s, IIRC, Sony made a very nice line of MIPS-based Unix workstations. They could do it again.
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When I got my Xbox 360, I was shocked that a product in general sale could be this noisy. Reading the specs of the noiselevel on the new PS3 indicates that it too generates a fair amount of noise. I'd be perfectly happy if the box was twice as big if it could be dead-quiet.
I completely agree that smaller is better for portable gaming systems but hate the fact that there is this belief that console based systems have to be so small. What really drives me crazy is when processing speed, storage size and cooling is sacrificed so it can be smaller.
I would much rather have a kick-a$# system that doesn't suffer from overheating problems and comes with a whole lot of storage than some pretty little thing that is dumb as a brick when it gets to hot.
You are surprised that CNET's level of "research" didn't even pass the wikipedia test?
C'mon, this is CNET.
Lowensohn even got the Wikipedia citations that he did use wrong. He's labeled the Super Famicom Jr. as the Super Nintendo Jr., something that doesn't exist. No way in hell does the Jr. follow from the western SNES design, but there's still an arrow there for some reason...
The reason for not having the NES is apparently because it's too old. No "Four generations ago".
He should have called it "a compact history." Bloody commercial bloggers.
Is it? My current (cheap) home Internet connection is 10Mb/s, and I can sustain around 1.1MB/s for downloads. At that speed it would take 13 hours to download the game. How many 50GB games can you finish in under 13 hours? You just need to download enough to play the first level and then have it download the rest while you're playing. Actually, how many games even take a single-layer, 25GB, Blu Ray disk?
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