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A History of the Shrinking Game Console

After Sony's announcement of the PS3 Slim earlier this week, CNet took a look back at size-reducing hardware revisions over the past couple decades in console design, noting that they're gradually arriving sooner and sooner after the initial release. "Does that mean it'll creep even lower, into two-year or even yearly cycles between major revisions? Quite possibly, yes. It's worked very well with handheld gaming devices, and even some consumer electronics devices like iPods. Apple has turned out slimmer, more powerful versions of the iPod every year since 2001, and yearly events like E3 put continued pressure on console makers to show off something big. In the case of the PS3 Slim though, it could just be that the PS3 had to be pushed out to meet its launch window, and that the Slim is what Sony was going for in the first place. Advances in the PlayStation 3's core technology, like the cell processor, also underwent changes since the console launched, including changes to fabrication that have taken the chip down from 90 nanometers to 65, then 45 — the size that can be found inside the Slim. These changes meant less power consumption, smaller components, and easier cooling."

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  1. 2600 Jr? by rsilvergun · · Score: 1, Redundant

    Or the Genesis 3? Or later Intellivisions fer cris'sake? I've noticed these 'History of' articles and retrogames sites kinda suck now. I was listening to a retrogames pod cast about peripherals and they spent the bulk of the cast talking about the Wii & Rock Band. Is it just me, or does game journalism kinda suck now?

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