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Tetris Improves Your Brain

An anonymous reader writes "Playing Tetris increases the density of the cortex and improves the efficiency of some parts of the brain, according to researchers investigating video games and other complex spatial tasks." Unfortunately, storing a half million copies of the song negates any practical functional gains beyond loading your trunk very efficiently.

145 comments

  1. Elektronorgtechnica Bias -- Any Video Game Really by eldavojohn · · Score: 5, Interesting

    Playing Tetris actually gives you more brain to work with, says a new study to be published later this week.

    So you're saying you had control groups of people that played other video games and Tetris showed a difference? Or a control group studying chess? I suspect the title of this article should be "Puzzles Improve Your Brain."

    This, says the doctors who undertook the study, shows that focusing on a "challenging visuospatial task" like a videogame can actually alter the structure of the brain, not just increase brain activity.

    So you're saying this is akin to jamming the square block in the square hole and the triangle block in the triangle hole? Or, really, any sort of two dimensional puzzles like the mazes on the back of tray mats at a restaurant? Or maybe even -- *gasp* -- any game portrayed on a 2D surface like a TV or computer screen?

    The study, funded by Tetris' makers ...

    I understand now.

    The study's subjects, a group of adolescent girls, underwent MRI scans before and after a three-month Tetris practice period.

    The pretty pictures wouldn't happen to be statistically erroneous now would they?

    Don't get me wrong, I grew up on Tetris 2 and The New Tetris. They both still have massive replay value and really spurred me to look into polyomino based puzzles which had increased fame in the mid 1960s until everyone realized that they had little real world application (but they still show up in papers). Still, it lead me to a book by Martin Gardner who wrote Scientific American columns on Mathematical Games. If you remember those, I recommend this book. So something good came out of studying tile theory and Tetris for me but there's no evidence yet it did anything more for me than say playing Gauntlet on the NES would have.

    --
    My work here is dung.
  2. srsly?! by Anonymous Coward · · Score: 4, Funny

    You mean if i keep playing a game i will get better at it?! This is madness...

    1. Re:srsly?! by MickyTheIdiot · · Score: 5, Funny

      Madness? This is SLASHDOT.

    2. Re:srsly?! by Anonymous Coward · · Score: 0

      What does playing wii fit improve then?

      http://www.youtube.com/watch?v=_iYBmAVuBns

    3. Re:srsly?! by eric31415927 · · Score: 1

      Seriously now, the study has some merit.
      Other than getting better at the game, these youngsters were performing difficult repetitive tasks akin to musicians learning to play instruments. The key is in the age of the learning. If a child is young enough, his or her brain increases in size and density. Check out:
      http://www.jneurosci.org/cgi/content/full/23/27/9240

  3. Blockout! by RenHoek · · Score: 4, Insightful

    Anybody remember Blockout? That was a lot more challenging with it being in 3D. :) Aww the days of yore..

    1. Re:Blockout! by doti · · Score: 3, Funny

      Oh man!
      I played that for hours and hours a day.

      Really improved my skills to fit a LOT of luggage in the car.

      --
      factor 966971: 966971
    2. Re:Blockout! by Anonymous Coward · · Score: 0

      Of course we remember blockout.

    3. Re:Blockout! by Anonymous Coward · · Score: 0

      Yes, 3D is a bit more fun. I need to play this one again: http://www.cubicleanimals.com/apps/tetris/

    4. Re:Blockout! by CAIMLAS · · Score: 1

      That reminds me of Marble Madness, to some degree. I thought that was much more fun than Tetris. It was like Lemmings + Tetris, in 3D with 'physics'.

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    5. Re:Blockout! by Ocker3 · · Score: 1

      There was also Welltris, which had you dropping pieces down a square well, required quite a bit of brain power to wrap your noggin around it.

  4. Video Games Improves Your Brain (fixed) by WeirdingWay · · Score: 3, Interesting

    Playing video games in general does this. All genres involve some form of problem solving...something television doesn't usually accommodate.

    1. Re:Video Games Improves Your Brain (fixed) by BlueKitties · · Score: 0, Redundant

      Actually, I think after long sessions of TF2 I actually regress intellectually. Sure, you need to remember to use your class properly, but after a while your mind reverts into a lizard like state as you repetitively hammer your already 100% stations/guns.

      --
      "Sorrow is better than laughter, for by sadness of face the heart is made glad." [Ecclesiastes 7:3]
    2. Re:Video Games Improves Your Brain (fixed) by Anonymous Coward · · Score: 0

      Gentlemen...

    3. Re:Video Games Improves Your Brain (fixed) by Archon-X · · Score: 1

      Good to know I'm not the only one.

  5. Re:Elektronorgtechnica Bias -- Any Video Game Real by ta+bu+shi+da+yu · · Score: 4, Funny

    Indeed. This Science Experiment brought to you by Nintendo.

    --
    XML is like violence. If it doesn't solve the problem, use more.
  6. Oh boy! by RealRav · · Score: 2, Insightful

    As interesting as this is I dread the assumptions that some will make of this. If Tetris can alter the brain then many will argue that violent video games also alter the brain, spurring their side of the debate. I would think that playing FPS games would alter the brain in a way that would make someone better at tasks that require quick reaction to visual stimuli.

    1. Re:Oh boy! by TheKidWho · · Score: 1

      I would wager that the decrease in violent crime that have occurred this century are related to the rise of violent life like video games.

    2. Re:Oh boy! by Anonymous Coward · · Score: 0

      Just playing the devil's advocate here, but who's to say that violent crime wouldn't have gone down even more if there were no violent video games. We don't have a control group version of society to determine that.

    3. Re:Oh boy! by FCAdcock · · Score: 1

      . . . they don't have violent video games in somolia. . .

      Control group: Pirates
      Test Group: Nerds who read /. and play Halo

      --
      --Forest C. Adcock--
    4. Re:Oh boy! by InsertCleverUsername · · Score: 1

      I would wager that the decrease in violent crime that have occurred this century are related to the rise of violent life like video games.

      Sounds logical. If I'm sitting on my arse, playing video games, I'm not out looking for trouble. And unfortunately, probably getting more sedentary and less able to commit acts of physical violence as well.

      --
      Ask me about my sig!
    5. Re:Oh boy! by Ironica · · Score: 1

      . . . they don't have violent video games in somolia. . .

      Control group: Pirates
      Test Group: Nerds who read /. and play Halo

      I love it! We'll drop a bunch of Halo-playing /. nerds in Somalia, and bring a bunch of Somalian pirates to random universities across the US, and see what happens to their rates of violence and death!

      --
      Don't you wish your girlfriend was a geek like me?
    6. Re:Oh boy! by Ironica · · Score: 1

      I would wager that the decrease in violent crime that have occurred this century are related to the rise of violent life like video games.

      Related? Well, probably so. *Causatively* related? Probably not.

      As society has developed, improvements in technology (which have made video games possible) have increased the standard of living while at the same time requiring greater specialization and division of labor. The levels of education and... well, *concentration* necessary to invent and effectively use such technologies can only occur in an environment where people feel reasonably safe. If any trip down the highway runs the risk of being attacked by brigands, everyone needs to keep that primal brain right at the forefront, ready to fight for your life. That interferes with the ability to accomplish more complex tasks on a regular basis. (Sociology 134: Culture of Personality lecture, UCLA, 1994.)

      So, decreasing violence is necessary to increasing technological advancement. But the technology doesn't actually cause the decrease in violence; rather, the decrease in violence is a prerequisite to the tech. There is a feedback loop when those improvements (especially in communications) are employed in the mitigation and prevention of violence, but the causative relationship you seem to be drawing is unlikely at best.

      --
      Don't you wish your girlfriend was a geek like me?
    7. Re:Oh boy! by Anonymous Coward · · Score: 0

      Being violent and shooting someone after you get caught robbing a house are two very different things that can sometimes be related.

  7. The Song by flynt · · Score: 4, Funny

    Da Da-Da-Da Da Da Da, Da Da, Da Da, Da Da Da, Dah-Dah-Dah,
    Duh,Duh,Duh, Da-Da-Da, Dah Dah, Dum Doo, Dee Dee, Dah Do De Doo.
    Dahhh Dahh, Dahhhh Dahhh, Dahhh Dahhh, Dahhhhhh
    Dahhh Dahh, Dooooo Dahhhh, Dum Do Deeee Dahhhhhhh,
    Repeat!

    1. Re:The Song by drinkypoo · · Score: 1

      Unfortunately, storing a half million copies of the song negates any practical functional gains beyond loading your trunk very efficiently.

      Above sentence (not yours but this is a good place to link) is stupid. Why? Because every time you hear the song it doesn't generate a new recording in your mind. It updates the old one. Sometimes you get a few spare copies, but often some apparently random experience will actually merge the copies, improving both retention and quality of the copy. So like you said, Repeat!

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:The Song by Anonymous Coward · · Score: 0

      Tetris has music?

    3. Re:The Song by MickyTheIdiot · · Score: 1

      Stop playing it emacs...

    4. Re:The Song by Hognoxious · · Score: 3, Funny

      My brain has version control, you insensitive clod!!!!

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    5. Re:The Song by Anonymous Coward · · Score: 0

      Soon as I saw the title and clicked on the article I was trying to remember how the song went... then I saw your post and it all came back to me! GREAT! Thank you SO much.. now I can't get.. it out.. of my head!

    6. Re:The Song by nganju · · Score: 1

      I give you two hours before the RIAA makes Slashdot take down this blatantly illegal copy of the song. You're letting everyone enjoy it for free!

      --
      There are 2 kinds of people in this world. Those that can keep their train of thought,
    7. Re:The Song by antdude · · Score: 1

      Da Da-Da-Da Da Da Da, Da Da, Da Da, Da Da Da, Dah-Dah-Dah,
      Duh,Duh,Duh, Da-Da-Da, Dah Dah, Dum Doo, Dee Dee, Dah Do De Doo.
      Dahhh Dahh, Dahhhh Dahhh, Dahhh Dahhh, Dahhhhhh
      Dahhh Dahh, Dooooo Dahhhh, Dum Do Deeee Dahhhhhhh,

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    8. Re:The Song by brkello · · Score: 1

      It was a joke. De-clench.

      --
      Support a great indie game: http://www.abaddon360.com
    9. Re:The Song by Gryle · · Score: 1

      Go. Now. Turn in your nerd card at the door.

      --
      Only two things are infinite, the universe and human stupidity, and I'm not entirely sure about the universe - Einstein
    10. Re:The Song by Tolkien · · Score: 1

      It works!

      After reading your post my trunk-loading capabilities increased ten-fold.

  8. Plus, it gives you an incredible advantage by Anonymous Coward · · Score: 2, Funny

    ...in masonry.

    1. Re:Plus, it gives you an incredible advantage by pjt33 · · Score: 1

      How does it compare to my level 7 handshake?

  9. I is real clever!!! by jambox · · Score: 2, Informative

    Me plays tetris like all the time for real. Love playing tetris soooo much! really, really smart me am.

    --
    You thought you could break the laws of physics without paying the PRICE?
    1. Re:I is real clever!!! by junglee_iitk · · Score: 1

      Me plays tetris like all the time for real. Love playing tetris soooo much! really, really smart me am.

      Tetris is clearly not working, because you think that sentence is witty :P

    2. Re:I is real clever!!! by Anonymous Coward · · Score: 0

      What am wrong with that? Bizarro am think good!

  10. T-spin triple by tepples · · Score: 4, Interesting

    So you're saying this is akin to jamming the square block in the square hole and the triangle block in the triangle hole?

    No, it's shoving the T-shaped block past other blocks into a T-shaped hole. Almost every Tetris game since Tetris Worlds (2001), including Tetris DS, has allowed for this strange move.

    1. Re:T-spin triple by Xveers · · Score: 1

      Oddly enough, that's exactly how I loaded some chairs into my friend's truck when we were moving house this week...

    2. Re:T-spin triple by talking_walnut · · Score: 1

      No, it's shoving the T-shaped block past other blocks into a T-shaped hole. Almost every Tetris game since Tetris Worlds (2001), including Tetris DS, has allowed for this strange move.

      It's just not Tetris if you can't do that!!!!

      I hate those knock off versions that don't let you do things like that. No fun.

  11. Playing games by Wowsers · · Score: 1

    I don't know about you, but I don't want to play a game if it makes my brain more dense. Please, I want to remain smart, that's why I hang out here!

    --
    Take Nobody's Word For It.
    1. Re:Playing games by nedlohs · · Score: 1

      Please, I want to remain smart, that's why I hang out here!

      I think I see the problem.

    2. Re:Playing games by twoshortplanks · · Score: 1

      Being "dense" traditionally refers to the bone in your skull being thicker, which precludes the brain taking up that space, resulting in you having a smaller brain and therefore, so the theory goes, less intelligence.

      --
      -- Sorry, I can't think of anything funny to say here.
    3. Re:Playing games by Anonymous Coward · · Score: 0

      Wrong.

    4. Re:Playing games by goose-incarnated · · Score: 1

      I thought it traditionally meant that things had a difficult time getting into your head

      --
      I'm a minority race. Save your vitriol for white people.
    5. Re:Playing games by TheKidWho · · Score: 1

      This is what it means traditionally, the GP was thinking too hard when he heard the expression.

  12. It's called Korobeiniki by tepples · · Score: 4, Interesting

    Tetris has music?

    Quick, before it gets flagged.

    1. Re:It's called Korobeiniki by denis-The-menace · · Score: 1

      Damn, I just got rid of my last mod point!

      The video brings up good info about why we don't have other Tetris-like games.

      --
      Obama's legacy: (N)othing (S)ecure (A)nywhere and (T)error (S)imulation (A)dministration
    2. Re:It's called Korobeiniki by stillnotelf · · Score: 1

      There's also a guitar version by Ozma; with it you can totally ROCK OUT to Tetris! http://www.youtube.com/watch?v=57DZ5KOE7jw

    3. Re:It's called Korobeiniki by Dogtanian · · Score: 1

      A technofied version even did quite well on the UK charts... :O

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    4. Re:It's called Korobeiniki by Anonymous Coward · · Score: 0

      top of the pops in britain got this pan pipe laden rendition

      http://www.youtube.com/watch?v=kc0JNt25GBM

  13. Re:In Soviet Russia, Tetris eat your shorts !! by clone53421 · · Score: 2, Funny

    Who knows, if you'd pointed out that Tetris was actually created in Russia you might have been moderated informative instead of offtopic...

    --
    Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
  14. Practical functional gains by Anonymous Coward · · Score: 0

    It may be the only functional gain, but boy do I load my trunk efficiently ...

  15. So what by Icegryphon · · Score: 1

    Does Pacman help me improve my eating skills?

    1. Re:So what by sbeckstead · · Score: 1

      No but using silverware might help.

    2. Re:So what by Icegryphon · · Score: 1

      oh nom nom nom!

    3. Re:So what by chill · · Score: 1

      You know...this could help explain the obesity levels of American's. It is Pac Man's fault! Quick! Where's my lawyer!

      --
      Learning HOW to think is more important than learning WHAT to think.
    4. Re:So what by Kyont · · Score: 1

      No, it improves your Raving skills ("...running around in dark rooms, eating magic pills, and listening to repetitive electronic music.")

      --
      You shall see a cow on the roof of a cotton house.
    5. Re:So what by Ironica · · Score: 1

      No, but it improves your skill at following a pair of Bavarian twins through the woods...

      --
      Don't you wish your girlfriend was a geek like me?
  16. Only teenage girls were used in this study by Anonymous Coward · · Score: 0

    Should the results be extrapolated to boys? They would statistically have logged far more videogame hours than the girls. Would any result be visible? Would it matter/

    1. Re:Only teenage girls were used in this study by clone53421 · · Score: 1

      Hmm, it's likely that the effect would be less noticeable if they were heavy video gamers prior to this study. Non-gamers were probably targeted to avoid this, and girls were an obvious choice.

      It also raises a few more interesting questions... boys and girls tend to excel in different areas (math vs. language, for instance). Could these different strengths and weaknesses be a result of video game use, or could they be in part a cause of boys' higher inclination to play video games? Of course, it could also be completely unrelated (cue "correlation is not causation").

      Obviously another study is required. Where do I sign up?!

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    2. Re:Only teenage girls were used in this study by Ironica · · Score: 2, Informative

      It also raises a few more interesting questions... boys and girls tend to excel in different areas (math vs. language, for instance). Could these different strengths and weaknesses be a result of video game use, or could they be in part a cause of boys' higher inclination to play video games? Of course, it could also be completely unrelated (cue "correlation is not causation").

      Obviously another study is required. Where do I sign up?!

      Since the differences have been documented well before the advent of video games, they're definitely not causative.

      However, there is a theory that the differences are NOT innate, but rather, a result of socialization that begins as soon as gender is known. We speak to boys and girls differently, even if they're newborns. We talk about them differently, play with them differently, and even perceive them differently. Now that most children's genders are known months before they are born, that gender socialization can begin in utero (and several experiments have documented that fetuses learn from repeated experiences before they're born, such as being read the same book or hearing the same piece of music).

      It's a difficult theory to test. While there are children who are born with the wrong external genitalia, who don't learn their chromosomal gender until secondary sex characteristics begin developing at puberty, they're hardly a "normal" sample to test on (usually, they were exposed to high levels of androgens or estrogens in utero, causing the development of the "wrong" genitalia), nor are they a statistically significant sample. It's impossible to hide a baby's gender from EVERYONE; even if you could, you wouldn't get human subjects clearance on raising a cohort of girls as boys or boys as girls. But the fact that we can't test it doesn't mean we can *ignore* it, either, and there may still be ways to test... such as:

      * Testing for differences in toddlers whose gender was known at the 20-week anatomy scan vs. those whose gender was unknown until birth
      * Evaluating parents' attitudes toward gender based on self-reports and observational studies, and then evaluating their children's "gender-based" skills

      These methods might detect a difference, in which case, it's more likely that the difference is primarily socialization... or they might not, in which case, you know practically nothing, because it may be that the slight delay in gender socialization or the attitudes of parents vs. the rest of society isn't enough to outweigh the onslaught of gender socialization children go through from day one. But it might be fun to see.

      --
      Don't you wish your girlfriend was a geek like me?
  17. Re:Elektronorgtechnica Bias -- Any Video Game Real by Jurily · · Score: 1

    This Science Experiment brought to you by Nintendo.

    Super Mario Rocket Science!

  18. The OS kernel that links brain and mind by ericcantona · · Score: 2, Interesting

    Changes in synaptic connectivity are one way that learning occurs. It is interesting to see that even minor stimulation (in playing a game like tetris) can lead to observable changes, i.e., the hardware of the mind (aka the brain) can be re-modelled by the software being run (the 'program' or specific task being undertaken). One of the next questions is to begin to understand the rules governing how learning is represented. This will allow us to begin debugging the OS kernel that links brain and mind.

    --
    When the seagulls follow the trawler, it's because they think sardines will be thrown in to the sea
    1. Re:The OS kernel that links brain and mind by Anonymous Coward · · Score: 0

      Given the ubiquity of vivid "tetris dreams" after extended play, I'm not sure I would consider tetris to be "minor stimulation". The brain seems to take it seriously.

    2. Re:The OS kernel that links brain and mind by Darkness404 · · Score: 1

      Well, if you do anything enough you will start to dream about it. How many of us have had dreams about work or school? Tetris is even more repetitive so chances are you would dream more about that.

      --
      Taxation is legalized theft, no more, no less.
  19. Tetris Helps... by kylben · · Score: 4, Funny

    ... me pack the car for vacation.

    --
    Insightful and funny are really the same thing, except one has a punch line.
    1. Re:Tetris Helps... by Scared+Rabbit · · Score: 1

      Actually every time I pack for vacation I tell my wife it's time for me to go play tetris heh.

    2. Re:Tetris Helps... by Anonymous Coward · · Score: 0

      It helped me move all my stuff into a new apartment without renting a U-Haul.

  20. Plasticity Makes Perfect by sonnejw0 · · Score: 3, Funny

    This is simply how the brain works. You perform a task repeatedly and the neurons that are firing become more efficient and form a stronger connection, project more axons and dendrites, and generally do what they're supposed to.

    Basically they did an MRI scan of girls before the study, then scanned them again after they had played Tetris for three months and their brain showed increased density rostral to the central sulcus, which is the region responsible for complex movements of the fingers and hands (based on the rough rendering at the top of TFA). ... Great. More money being spend on useless research. We all already know the brain adapts and improves itself. How about a study on drugs to increase that improvement, say while I'm study for my Neuroanatomy gross lab.

    Where do I go to get funding to do stupid stuff like this? I have an MR machine, I have 3-months to kick back and travel the world giving 10 minute seminars while my research subjects regulate themselves. Please, someone tell me what I must do.

    1. Re:Plasticity Makes Perfect by MrMista_B · · Score: 2, Funny

      Well, in order to get instant success like that, there's only one thing to do:

      Stop being ethical.

    2. Re:Plasticity Makes Perfect by tacarat · · Score: 1

      The joy button here for you is that you can do all this if you find the right application of the information. Playing Tetris in and of itself is fun, building brain pathways fine, but roll that in to some sort of procedure for rehabilitating accident/disease victims and you might have some dough headed your way.

      Want to do something with social online gaming? Find a way to tie that into speech or dsylexia therapy. Hand-eye coordination? Almost title will do. Then state simply "while there are more effective therapies in practice now, this method has the advantage of being a self promoting activity. Short term positive reinforcement ensures the patient will faithfully follow through to the ultimate, if unrelated, long term goal".

      Think about it. Why Tetris? It's addictive fun. Pursing fun can be more effective than asking people to use sheer willpower in the face of an arduous task such as rehabbing an injury. That makes the situation as close to win/win as it can be rather than just "character building", which many people will just give up on.

      --
      "Common sense will be the death of us all"
    3. Re:Plasticity Makes Perfect by Ironica · · Score: 1

      Where do I go to get funding to do stupid stuff like this?

      Grants.gov.

      I have an MR machine, I have 3-months to kick back and travel the world giving 10 minute seminars while my research subjects regulate themselves. Please, someone tell me what I must do.

      Usually a PHS 398 Research Plan. Careful, it can't be more than 25 pages for Items 2-5.

      --
      Don't you wish your girlfriend was a geek like me?
  21. Cool. by jason777 · · Score: 1

    This is great. I usually play Tetris as I listen to streaming radio from the Internet. I can't just sit and listen. I have to occupy my mind and fingers with something to be able to focus. If I gain brain capacity in the process, all the better! By the way, I can score 250 lines in type A, and I can beat type B on level 9 high 5 with no window on the first try!

  22. Please Send Article to August 1999 by moredots · · Score: 1

    Where was this article when I was playing Tetris in the library during my free periods in high school and getting crap for it?

  23. Tetris and Super Mario Brothers music by DiscountBorg(TM) · · Score: 1

    Funny how probably just about anyone who grew up in the 80's could hum out the theme songs to these two bleepy and catchy-as-hell soundtracks.

    --
    "The single biggest problem in communication is the illusion that it has taken place." George Bernard Shaw
  24. Re:Elektronorgtechnica Bias -- Any Video Game Real by cetialphav · · Score: 1, Insightful

    So you're saying you had control groups of people that played other video games and Tetris showed a difference? Or a control group studying chess? I suspect the title of this article should be "Puzzles Improve Your Brain."

    There was no control group in this experiment. They did a before and after with a group of people.

    I don't understand why you think the title should be generalized to Puzzles instead of Tetris. The experiment only looked at the impact of Tetris on the brain and not puzzles in general. It is natural to hypothesize that other types of games will have a similar impact, but until that is tested and confirmed across a spectrum of puzzles, you can't safely generalize that.

    No one is claiming that playing Tetris makes you smarter than playing other games because no one has tested that, yet.

  25. Makes sense then... by nielzz · · Score: 1

    On the DS i played tetris waaay to much. I would find myself in the office, talking about office-stuff and just thinking 'If this dude, that is sitting on this chair, takes his screen on his lap and sits parralel to this closet, he would make like 3 lines'. That is when I stoped playing. Scary. But real.

  26. Thanks, Captiain Obvious! by doti · · Score: 3, Funny

    Next:

    "Exercising Improves Your Body"

    News at 11.

    --
    factor 966971: 966971
  27. Anybody else here played the MS Tetris much? by clone53421 · · Score: 1, Interesting

    There was a version of Tetris included with the Best of Windows Entertainment Pack (BOWEP). I've spent so many hours on that game it's not even funny... it went up to level 10 (the levels advanced according to how many lines you cleared... level 10 began after 93 lines), although you could start at any level (higher levels give more points).

    It's kinda strict, though... it doesn't allow T-spins (where a T piece is rotated into a position that would be impossible for it to reach otherwise) or easy spin (which allows a piece to be rotated for a moment after it otherwise would have been locked down; some games allow you to continuously rotate a piece forever while others will still lock the piece after a certain point). After getting used to the easy spin on the Facebook version of Tetris, level 10 of MS Tetris is damn hard...

    It had a couple of bugs, though, that the testers never found... apparently they weren't too hard-core (it takes a while to reach them)...

    First, they used a 16-bit signed int to hold the score, which meant the highest possible score was 32,767 points – which was entirely possible for a good player to reach. So, if you manage to reach 32,767 points, it rolls to -32,768 points and starts counting upward toward zero again (my high score is -256 points, which comes out to 65,280 points, but I've also rolled it back up through zero on one occasion – the game didn't save that high score). The high score system also flaked out when you got negative scores: it sorted them correctly to the top of the high scores, but if the high scores had negative scores at the top it sometimes said you got a high score when you actually didn't and the high score table could get corrupted with positive scores on top of the negative ones. It asked whether to save the high scores when you exited the game, though, so whenever it incorrectly thought I got a high score I always exited the game without saving the high scores to make sure the list didn't get corrupted.

    The second bug was even harder to reach... the routine to print the score on the screen didn't erase the old score, it just covered it. As long as the scores are increasing, it's fine, but -9999 won't entirely cover -10000, leaving one unchanging digit at the end of the score. The same thing occurs between -1000 and -999, etc, until finally when you roll the number back into the positive range the negative sign is gone. Since the negative sign isn't as wide as the numerals, there's half a digit cut off after the score after that. (If the window is entirely re-painted, such as by minimizing it and then restoring it, the score will be correctly shown.) The actual digit shown at the end will be arbitrary, since you get different amounts of points for different moves – whatever the final digit of your score was will remain if the new score is shorter than the old.

    If anybody's interested, I posted a video on YouTube a while ago of myself playing the game and highlighting both of these bugs. I can't get the link right now but you should be able to get my channel and there are only a few so you'll find it easily.

    --
    Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
  28. Re:Elektronorgtechnica Bias -- Any Video Game Real by MobyDisk · · Score: 2, Insightful

    Playing Tetris actually gives you more brain to work with, says a new study to be published later this week.

    So you're saying you had control groups of people that played other video games and Tetris showed a difference? Or a control group studying chess? I suspect the title of this article should be "Puzzles Improve Your Brain."

    You have that backwards. The article is correct. Since they only tested Tetris, the only claim they can make is about Tetris.

  29. Of course it increases brain density! by GameboyRMH · · Score: 4, Funny

    Playing tetris causes your brain to pack its neurons together more tightly!

    --
    "When information is power, privacy is freedom" - Jah-Wren Ryel
    1. Re:Of course it increases brain density! by BoogieChile · · Score: 1

      My god, it's turtles all the way down!

    2. Re:Of course it increases brain density! by Anonymous Coward · · Score: 0

      Just don't pack them too tightly or they disappear, always leave a hole.

  30. So tetris at work = good by d-r0ck · · Score: 0, Offtopic

    [Peter is wearing shorts, sandals and a paisley shirt, with his feet up on his desk, munching chips and playing tetris on his computer]
    Bill Lumbergh: Hello Peter, what's happening? Listen, are you gonna have those TPS reports for us this afternoon?
    Peter Gibbons: No.
    Bill Lumbergh: Ah. Well then I suppose we should go ahead and have a little talk.
    Peter Gibbons: Not right now Lumbergh, I'm kinda busy. You know what, in fact I'm gonna have to ask you to just go ahead and come back later, I've got a meeting with the Bobs in a couple minutes.
    Bill Lumbergh: I wasn't aware of a meeting with them.
    Peter Gibbons: Yeah, they called me at home.

  31. Re:Elektronorgtechnica Bias -- Any Video Game Real by eldavojohn · · Score: 1

    There was no control group in this experiment. They did a before and after with a group of people.

    Well, if this is true ... and I can't find the paper yet so I don't know. Then you're going to have the hilarious possibility that they were merely observing natural growth of the cortex over time. I hope they understand that with no control group they are setting themselves up for scientific disaster.

    I mean, how are they going to eliminate alternative explanations? This is standard scientific procedure--I'd be shocked to hear this being published without adhering to something I learned about in fourth grade.

    --
    My work here is dung.
  32. The golden rule (and know your sources) by HikingStick · · Score: 2, Insightful

    The study, funded by Tetris' makers and authored by investigators at the Mind Research Network in New Mexico...

    Most people are familar with the Golden Rule (Do unto others as you would have them do unto you), and most in business are familiar with the other golden rule (He who has the gold makes the rules). I would just be cautious about any study that is funded by a game producer that concludes that games are good for you.

    I don't doubt that such a positive correllation is possible. I just am leary of any study that finds in favor of the payor. It's like those periodic news stories you see where it is touted that businesses are moving back toward formal attire, that "the suit is back", or similar sentiments. The most common sources for those news items (if they are even worthy of being called "news") are PR firms associated with menswear retailers like The Men's Warehouse. All the statistics in the press releases seem well researched and are accepted as valid, but the conclusions are being made while the menswear retailer(s) hold(s) the purse strings.

    The only reassuring thing about this particular study is the research entity, the Mind Research Network. They appear to be a legitimate non-profit corporation whose mission centers around understanding mental illness and cognitive processes. I couldn't find any serious criticisms of their other work. It will be interesting to see how this study fares as it is reviewed by peers and colleagues.

    --
    I use irony whenever I can, but my shirts are still wrinkled...
    1. Re:The golden rule (and know your sources) by icebrain · · Score: 1

      Most people are familar with the Golden Rule (Do unto others as you would have them do unto you), and most in business are familiar with the other golden rule (He who has the gold makes the rules).

      I've always been partial to this version: "Do unto others before they do unto you" ;)

      --
      The meek may inherit the earth, but the strong shall take the stars.
    2. Re:The golden rule (and know your sources) by Ironica · · Score: 1

      Most people are familar with the Golden Rule (Do unto others as you would have them do unto you), and most in business are familiar with the other golden rule (He who has the gold makes the rules). I would just be cautious about any study that is funded by a game producer that concludes that games are good for you.

      I don't doubt that such a positive correllation is possible. I just am leary of any study that finds in favor of the payor.

      One of these days, the deep pockets that fund this type of research will wise up, and start a tit-for-tat scheme... The Dairy Council will fund a $500,000 project that shows playing video games makes you a genius, and Nintendo will fund a $500,000 study that finds milk makes you superhuman.

      --
      Don't you wish your girlfriend was a geek like me?
  33. Re:Elektronorgtechnica Bias -- Any Video Game Real by alexj33 · · Score: 2, Funny

    Apparently the key phrase here is "some parts of the brain."

    Those parts didn't include the ones that were supposed to keep my roommate from failing out of college while he was playing Tetris.

  34. What about Halo and Super Smash Bros? by Anonymous Coward · · Score: 0

    I know some dudes who are insane at these games but I am pretty sure that are clinically retarded. Do some games make you more stupid? Well, I am pretty confident WoW does.

  35. Turbo Button Hack by Dr.+Hok · · Score: 3, Interesting

    I used to play the original tetris on a 386. It was incredibly relaxing: When you activated the turbo button while tetris started, it calibrated its delay loop for sizzling 40 MHz. Then push it again to clock it down to 4.77 MHz and enjoy. You could spend a whole day playing it and achieve miracle high scores, all the while doing things, like spending a couple of minutes in the bathroom, making coffee in the kitchen, doing homework etc.
    How I miss the turbo button...

    --
    Say out loud: I'm an Aspie and I'm somewhat proud, I guess. Uh. Can I write an email in all caps instead? Hm...
    1. Re:Turbo Button Hack by tepples · · Score: 1

      How I miss the turbo button...

      You can have it back with DOSBox, along with Tetris 3.12.

    2. Re:Turbo Button Hack by Ironica · · Score: 1

      I used to play the original tetris on a 386.

      Really? I didn't know there were arcade emulators for the 386. Myself, I used to play the original Tetris in the campus game room.

      --
      Don't you wish your girlfriend was a geek like me?
    3. Re:Turbo Button Hack by Dr.+Hok · · Score: 1

      I used to play the original tetris on a 386.

      Really? I didn't know there were arcade emulators for the 386. Myself, I used to play the original Tetris in the campus game room.

      Huh? It seems that the DOS version is the original, if you don't count the Elektronika 60 prototype.

      --
      Say out loud: I'm an Aspie and I'm somewhat proud, I guess. Uh. Can I write an email in all caps instead? Hm...
    4. Re:Turbo Button Hack by Ironica · · Score: 1

      Ok... but the original commercial US release. How's that?

      --
      Don't you wish your girlfriend was a geek like me?
  36. In Soviet Russia... by Chysn · · Score: 3, Funny

    ...you improve Tetris's brain.

    --
    --I'm so big, my sig has its own sig.
    -- See?
  37. That's why I read \. by supermies · · Score: 1

    However, researchers found no correlation between reading slashdot and increased brain activity. At least, not in girls.

    1. Re:That's why I read \. by Tweenk · · Score: 1

      The same must be true for boys because you even managed to misspell /.

      --
      Those who would give up liberty to obtain working drivers, deserve neither liberty nor working drivers.
    2. Re:That's why I read \. by Anonymous Coward · · Score: 0

      Duh. The sample size was too small.

    3. Re:That's why I read \. by supermies · · Score: 1

      Unless it was intentional. You've proved my point.

  38. Re:Elektronorgtechnica Bias -- Any Video Game Real by mindbrane · · Score: 1

    Your local library probably has the Scientific American publication, "Martin Gardner's Mathematical Games: The Entire Collection of His Scientific American Columns". The version I borrowed runs pdf files with adobe reader 6 on the disk.

    --
    ideopath @ play
  39. Re:Elektronorgtechnica Bias -- Any Video Game Real by Anonymous Coward · · Score: 0

    Yea, in fourth grade we learned about the need for alternative explanation elimination too. You evidently stopped there, coz in fifth grade we all learned that it's impossible to ever fully rule out alternative explanations.

  40. Re:Elektronorgtechnica Bias -- Any Video Game Real by nitroamos · · Score: 1

    It is natural to hypothesize that other types of games will have a similar impact, but until that is tested and confirmed across a spectrum of puzzles, you can't safely generalize that.

    No, I'd hypothesize pretty much the same as what the article stated, that there's something more or less special about Tetris... It's a puzzle, so it has a thinking component, but it's also real time so you're rewarded for solving that puzzle over and over as fast as possible. I know my mind works in two modes: one when I'm solving problems alone, another when I'm in a testing situation (e.g. school, interviews, etc), so there is a difference when you're trying to do things as quickly as possible.

  41. Re:Elektronorgtechnica Bias -- Any Video Game Real by commodore64_love · · Score: 1

    There have been similar studies with mice. They drop a mouse in a tub of water, the mouse swims around and then it finds the "island" so it doesn't drown. After a couple times of this the mouse immediately goes to the island.

    Enter Mr. Surgeon to remove part of the mouse's brain. Now the mouse swims in circles until it drowns (or the researcher rescues it). Put the brain-damaged mouse in the mouse-equivalent of Disneyland - lots of wheels and slides and blocks and other stimulative things for about a month. Now drop the mouse in the water, and he swims right to the island. The stimulation caused the brain's cells to grow new connections and restore the memory that had been "lost"

    It appears playing games for humans is equivalent to Mousy Disneyland - it stimulates the brain's cells to grow new connections.

    --
    "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
  42. Anonymous Coward by Anonymous Coward · · Score: 0

    "The study's subjects, a group of adolescent girls, underwent MRI scans before and after a three-month Tetris practice period."

    Adolescent, so their body's would be altering anyway as they did the better known thing of Ageing.
    Surely for a test like this get someone who'd be shocking to have a denser brain.
    Give tetris to very aged pensioners!

    1. Re:Anonymous Coward by justinlee37 · · Score: 1

      It would make sense if they had some girls play Tetris and a control group of girls who didn't play Tetris, and then showed that the Tetris group of girls gained MORE core density than the non-Tetris control group. Obviously if they just measured one group of girls over a length of time and said "look! they played Tetris and theys gots bigger brains now, y'all!" the scientists would be laughed out of the room by their colleagues and every undergraduate college student in the world.

  43. The article is talking shite by Anonymous Coward · · Score: 0

    There's loads of crap fMRI research and this looks like another one.
    The article talks about blue areas being more efficient. You can't measure efficiency of neural processing with fMRI and it doesn't look like the actual research article claims this either:

    http://www.biomedcentral.com/1756-0500/2/174/abstract

  44. Re:Elektronorgtechnica Bias -- Any Video Game Real by mea37 · · Score: 1

    ...which interesting as it may be, fails to address the issue.

    Yes, there can be any number of reasons to hypothesize that Tetris is linked to brain growth. Various similar-but-different experiments using different stimuli and a different species of animal can make it appear that this might well be the case.

    And then, to find out, you run a controlled experiment. No control group = no valid conclusion.

  45. Re:Elektronorgtechnica Bias -- Any Video Game Real by BoogieChile · · Score: 1


    I could imagine that it would also depend on the type of game or puzzle played.

    As you say, Tetris is good for tile theory (Funnily enough, I have skills at packing freight or for my holidays that are simply...uncanny), but I don't know that a steady diet of Gauntlet would have been much help there.

    Yes, I played a lot of Tetris, why do you ask?

  46. Song already has lyrics by Anonymous Coward · · Score: 0

    The song is a variation of a Russian folk song, Korobushka.

  47. Yet another load of.... by sbeckstead · · Score: 1

    This actually had already been shown in studies of nuns with incredibly long life spans with few signs of dementia even at the ages of 97 plus. Complex interaction and puzzle solving increase the brain's ability to form connections and stay that way way past the point that it should have started deteriorating. The nuns apparently did all kinds of brain teasers and puzzles including spatial puzzles and this was part of their secret to extremely long mentally stable lives. Another link to Martin Gardner here as it was in his column that I read about this in the mid '80s or at least in the same publication. And the summary here reads really weird, did Tetris have music of some sort. I never played it with the sound on so I couldn't tell you.

  48. They do.. by wanax · · Score: 3, Informative

    Playing lots of FPS or "action video games" do have significant, measurable effects on cognition including speeding reaction time, decreasing attentional blink, improving multi-element tracking, improving spatial resolution for both vision and attention, etc etc.. A lot of interesting research on the subject is being done at the Bavelier Lab . Review papers can be found here and here [PDF warning].

  49. Re:Elektronorgtechnica Bias -- Any Video Game Real by Ardeaem · · Score: 3, Informative

    The pretty pictures wouldn't happen to be statistically erroneous now would they?

    You do realize that not all fMRI research uses the methodology in the paper referred to by the slashdot article you linked to, right? Not even most of it, actually. The article you referred to only discusses the case where the regions of interest for correlations between behavioral and fMRI measures are selected by the size of the correlation itself. Much of that bad stuff happens in the field of social neuroscience. Although I haven't read the paper in question because it evidently won't be out until Thursday, there's no reason to believe based on the blurb that they had any reason to use that (horribly flawed) methodology.

  50. WTF? by Blakey+Rat · · Score: 1

    Unfortunately, storing a half million copies of the song negates any practical functional gains beyond loading your trunk very efficiently.

    What is this? Some kind of joke? Or... something?

    Is it like, burning a half-million copies of the Tetris song to CD fills up your car trunk?

    WTF is going on with this sentence? I can't make heads or tails of it.

  51. Re:Elektronorgtechnica Bias -- Any Video Game Real by somersault · · Score: 1, Flamebait

    They can't really make any claims about anything unless they have a good control group. It's like saying that my brain is growing better because I like peanut butter. Or perhaps because I enjoy walking. Or because I like to crack my knuckles. There are millions of variables. They could at the very least try to isolate one of them before claiming any causation.

    --
    which is totally what she said
  52. Re:Elektronorgtechnica Bias -- Any Video Game Real by Bob-taro · · Score: 2, Insightful

    Then you're going to have the hilarious possibility that they were merely observing natural growth of the cortex over time.

    And, as has been observed, the test subjects were a group of "adolescent girls", so that is quite likely what happened. But forget about all that. The important thing to remember is that Tetris does cause brain growth. Studies have shown it. All you Tetris-brain-growth-deniers may now be labeled as extremists with an agenda who stupidly ignore the findings of the scientific community. How can you be so so stupid? You need to play more Tetris.

    --
    Prov 9:8 Do not rebuke mockers or they will hate you; rebuke the wise and they will love you.
  53. Actually, Tetris is the exception.. by wanax · · Score: 2, Interesting

    There's been quite a bit of previous research done on Tetris, which has found that just about the only thing playing tetris improves is your ability to play tetris. The spatial expertise acquired while playing tetris is highly domain specific (eg. see VK Sims, RE Mayer (2002) ). In fact Tetris has so few measurable changes on behavior that it's often used as the control game for action video game research (eg. Green CS, Bavelier D. (2003)).

    1. Re:Actually, Tetris is the exception.. by CharlyFoxtrot · · Score: 1

      There's been quite a bit of previous research done on Tetris, which has found that just about the only thing playing tetris improves is your ability to play tetris. The spatial expertise acquired while playing tetris is highly domain specific

      Bagging groceries is like real-life tetris :-)

      --
      If all else fails, immortality can always be assured by spectacular error.
  54. Dunno if it improves mine by Tarlus · · Score: 1

    If I play too much Tetris, it causes in my head what is called the "Tetris Effect" where everything I see that even resembles a grid of squares, I start trying to piece together in my mind as Tetris pieces. Probably a step backwards as far as my general thought processes are concerned.

    And don't even get me started on the psychological issues that surface when I see bathroom floor tiles after a round of Tetris.

    --
    /* No Comment */
  55. Re:Elektronorgtechnica Bias -- Any Video Game Real by Rei · · Score: 5, Interesting

    I don't know whether it applies broadly or just to this particular game, but I can state that Tetris had a profound impact on my wife's quality of life. She was born with brain damage from a lack of oxygen due to pregnancy complications. This left her epileptic and with extremely poor muscle control/coordination. She used to get made fun of in school because kids thought she was mentally retarded because she moved slowly and awkwardly (just the opposite, really -- she was the first woman to ever get a scholarship to Rose-Hulman Institute of Technology). As a child, however, at the recommendation of her doctor, her parents encouraged her to play Tetris and other hand-eye-coordination / reaction time games a lot, something she continued all the way through college. The parts of her brain that affect motor control are still damaged, but EEGs now show that other parts of her brain have taken up the slack. You'd never know she used to have trouble with motor control.

    --
    Get out, or I'll have vice-president Agnew's headless body throw you out!"
  56. Re:Elektronorgtechnica Bias -- Any Video Game Real by cetialphav · · Score: 1

    I would find it very surprising if Tetris could improve the brain, but speed chess, sudoku, crossword puzzles, etc could not. They may make improvements on somewhat different areas of the brain, but I would expect they would all provide some benefits. Tetris rewards speedy hand-eye coordination to move the blocks quickly, but does not engage the verbal parts of the brain like a crossword puzzle does.

    I think the old adage "use it or lose it" applies just as well to the brain as to our muscles. There is already research that suggests that Alzheimer's patients have a better end of life under some conditions that exercise the mind. I would love to see more studies that show how the mind can be improved by various puzzles and games. This could lead to focused workout regimes to improve many aspects of how we think.

    Maybe we could use this research to make sure that in the next presidential elections, one of the debates has a Tetris round for the candidates. I would find that more interesting than the canned blurbs from their stump speeches that they spew now.

  57. Re:Elektronorgtechnica Bias -- Any Video Game Real by quadrox · · Score: 1

    While this is an interesting/intriguing anecdote, it (for obvious reasons) doesn't mention how she would have fared without playing tetris.

  58. Re:Elektronorgtechnica Bias -- Any Video Game Real by cetialphav · · Score: 3, Informative

    Then you're going to have the hilarious possibility that they were merely observing natural growth of the cortex over time.

    I just found the paper online here: http://www.biomedcentral.com/content/pdf/1756-0500-2-174.pdf . The article did not mention a control group (how I hate stupid science reporting), but there was one. This is almost certainly not normally occurring growth that was observed.

  59. Re:Elektronorgtechnica Bias -- Any Video Game Real by Dogtanian · · Score: 2, Funny

    As a child, however, at the recommendation of her doctor, her parents encouraged her to play Tetris and other hand-eye-coordination / reaction time games a lot, [..] EEGs now show that other parts of her brain have taken up the slack. You'd never know she used to have trouble with motor control.

    If you observe closely, there may be occasional giveaway signals to the way your wife's brain approaches hand/eye coordination...

    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  60. Re:Elektronorgtechnica Bias -- Any Video Game Real by Anonymous Coward · · Score: 0

    I just found the paper online here: http://www.biomedcentral.com/content/pdf/1756-0500-2-174.pdf . The article did not mention a control group (how I hate stupid science reporting), but there was one. This is almost certainly not normally occurring growth that was observed.

    So when you said

    There was no control group in this experiment.

    and then you got modded +5 insightful, you were ... what? Just pulling that out of your ass?

  61. Told you so! by nickdwaters · · Score: 1

    Great! Now I can tell my wife "See? Video games > TV."

  62. Re:Elektronorgtechnica Bias -- Any Video Game Real by Onymous+Coward · · Score: 1, Flamebait

    Correct. And, yes, the crowd highly modded the ass-product.

    This is where we're at with modern discourse.

  63. I love tetris!!! by electronicsleep · · Score: 1

    Programming is like playing tetris with the alphabet because you can't really win and when you lose, you run out of memory!

  64. boot times by CAIMLAS · · Score: 1

    I wonder if this has anything to do with the extensive boot times every morning.

    --
    ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
  65. Stinking Tetris-Heads, I prefer.... by sgt_doom · · Score: 1

    Pente, the manly cortical game.

  66. Re:In Soviet Russia, Tetris eat your shorts !! by Anonymous Coward · · Score: 0

    In you, Tetris creates Soviet Russia?

  67. Re:Elektronorgtechnica Bias -- Any Video Game Real by Anonymous Coward · · Score: 0

    How the hell does this dumbshit cetialphav get modded up? He was wrong. He is wrong. And then instead of apologizing or admitting he was wrong, he blames it on "stupid science reporting." Can't even own up to his mistakes. And he gets modded up. Ridiculous.

  68. Re:Elektronorgtechnica Bias -- Any Video Game Real by Mozk · · Score: 1

    This Science Experiment brought to you by Nintendo.

    Don't let Dr. Mario touch you. He is not a licensed doctor.

    --
    No existe.
  69. Re:Elektronorgtechnica Bias -- Any Video Game Real by Anonymous Coward · · Score: 0

    You'd never know she used to have trouble with motor control.

    So you're saying she can give a good handjob?

  70. You're out of tune by jonaskoelker · · Score: 1

    Da Da-Da-Da Da Da Da, Da Da, Da Da, Da Da Da

    Your "Nyet" is out of tune, comrade.

  71. Re:Elektronorgtechnica Bias -- Any Video Game Real by noidentity · · Score: 1

    Speaking of Tetris-like games, once I found Panel de Pon (also known as Tetris Attack, Pokemon Puzzle League, etc.), I could never go back to Tetris (YouTube videos). Instead of dropping pieces and having no way to undo a drop, you swap pairs of horizontally-adjacend colored panels using a cursor you can move around the screen. When three or more panels of like color form a horizontal or vertical line, they flash and then disappear. Any panels above the ones that disappeared will then fall. If this causes another match you get an extra bonus called an x2 chain; if this match then causes more panels to fall and match, it's an x3 chain, and you can get up to x24 chain (very difficult). There is gravity, and new rows of panels slowly push up from the bottom to keep the area filled (you can also manually speed this up if you've just cleared the stack). Still to this day I can play it for an hour at a time, practicing and improving, due to chain techniques available. It's very appealing due to the simple rules that lead to very rich techniques.

  72. Re:Elektronorgtechnica Bias -- Any Video Game Real by DaVince21 · · Score: 1

    But Nintendo wasn't the first to make a commercial version of Tetris! Heck, they even got their algorithms wrong according to the person who made the game.

    --
    I am not devoid of humor.