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Running Over Virtual Pedestrians Helps In-Game Ad Recall

neuroworld writes to point out a study which found a correlation between in-game violence and a player's ability to recall advertisements seen while playing. The test subjects were given two versions of a driving game, which included "unobtrusive" billboard ads, and their eye movements were recorded by a camera. One version had players hitting targets for points, and the other version had them running down pedestrians. "[The researchers] found ads displayed along with violent scenes to be more memorable to players than those shown with nonviolent content, even though players spent less time looking at them. The results are contrary to expectations stemming from research on television, where violence has been shown to decrease attention to advertisements."

144 comments

  1. I'm Sold by eldavojohn · · Score: 5, Funny

    And I've been drinking Coca-Cola ever since I hit that hunderd an' eleven year old lady in Grand Theft Auto VI: The Ballad of Brawndo's Stories and her blood spilt across the sidewalk to make the Coca-Cola logo. Now ever time I crack open a can of Coca-Cola, it feels like someone's spine in my hands snapping like celery. And when I take that first drink of blood ... er ... Coca-Cola, it's like I'm drinking that old lady's life essence again.

    --
    My work here is dung.
    1. Re:I'm Sold by commodore64_love · · Score: 2, Insightful

      Remember the Grand Theft Auto hack which allowed people to have sex with prostitutes? I bet if they tattooed "Buy Duff Beer" across her stomach, everyone would remember that ad too. Even people who never played the game!

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    2. Re:I'm Sold by PitaBred · · Score: 2, Funny

      It's got electrolytes. Are you a plant?

    3. Re:I'm Sold by somersault · · Score: 1

      Actually, it was with "girlfriends". You were always able to have sex with prossies in the GTA III series.

      --
      which is totally what she said
    4. Re:I'm Sold by natet · · Score: 5, Funny

      It's got what plants crave!

      --
      IANAL... But I play one on /.
    5. Re:I'm Sold by RiotingPacifist · · Score: 1

      I've always been partial to pepsi since they smashed that one up in fightclub, but hey at least i don't use a mac and drive a vw beatle.

      --
      IranAir Flight 655 never forget!
    6. Re:I'm Sold by Anonymous Coward · · Score: 1, Interesting

      "got what plants crave"

      As plants are the decedents of pond scum, they must also have a lot in common with advertising people.

      As for this: "a correlation between in-game violence and a player's ability to recall advertisements"
      I would much prefer if that was a correlation between out-of-game violence and a player's ability to hate advertisers ... The more they attempt to find ever more ways to manipulate and brain wash us all, the more people will grow to hate them and seek to force controls onto them to rid us of this modern menace. But then as governments also want to advertise their ideas in ever more deceptive ways, so as advertisers learn ever more manipulative ways so will governments. Yet the more they all try to manipulate us, the more people are going to end up hating all manipulative people, governments and advertisers included. Every attempt at control creates a pressure of change away from that control.

      So bring it on advertisers ... the more you greedy advertisers try to find ever more ways to manipulate people, the more hatred you'll generate, until more and more people can take no more of this Big Brother kind of attitude, then we wipe out all greedy, manipulative control freaks. So advertisers and governments, you want a revolution, bring it on, the more of this we have to suffer the more you push us all to the point we all push back at you. Governments, Freedom and Liberty are still important and there can be no Freedom or Liberty in a world where ever more manipulation is used to control everyone.

      This has gone far enough. Its not games that cause violence, its having to suffer a world where the lack of empathy and contempt of the minority of Narcissistic control freak bastards that is driving ever greater anger in the world. But then both politicians and advertisers both show strong signs of suffering from a Narcissistic Personality Disorder, which explains their extreme lack of empathy and their manipulative contempt for others.

      Governments, if you don't stop allowing others to be so manipulative and instead arrogantly keep allowing this growing manipulation abuse, then you'll only have yourselves to blame for a social revolution against you all.

    7. Re:I'm Sold by Anonymous Coward · · Score: 0

      I will drink to that...that Hare Krishna 'Gouranga' advertising is very sneaky, I almost signed up to that religion:

      http://hao.su/blog/img/2008/06/gouranga.jpg

    8. Re:I'm Sold by stonedcat · · Score: 1

      You've obviously never been hit in the face with an iMac then.

      --
      You can't take the sky from me.
    9. Re:I'm Sold by Nefarious+Wheel · · Score: 2, Insightful

      So bring it on advertisers ... the more you greedy advertisers try to find ever more ways to manipulate people, the more hatred you'll generate

      Why so much hate?

      I think I know. The messages in advertising is designed to pass around your conscious censors and end up smack in the lizard brain, and that's something to resent. Read "The Hidden Persuaders" if you can find a copy, it's old.

      Remember the old Ford advertisement for the Mustang II? Billboards read "Mustang II - Boredom 0". Of course, people didn't read or remember numbers, but they did remember the rest of the message. The car was pulled from production a few months later. Didn't sell for some reason.

      -- Aged Marketing Flack

      --
      Do not mock my vision of impractical footwear
    10. Re:I'm Sold by KDR_11k · · Score: 1

      No, a capacitor.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    11. Re:I'm Sold by nametaken · · Score: 1

      There's a True Blood joke in there somewhere, I just can't tease it out.

  2. Advertiser should defend "violent" games then by Mister+Whirly · · Score: 4, Interesting

    So advertisers love violent video games. Maybe they should put some of their revenue into defending some of the games under attack because of violent content.

    --
    "But this one goes to 11!"
    1. Re:Advertiser should defend "violent" games then by rotide · · Score: 5, Insightful

      While I agree and any help in the fight against "oh my god video games with blood, think of the children!" would be welcome. I'm just thinking the whole "violence in games is ok since it helps us sell our wares" isn't going to further the cause too far =P

    2. Re:Advertiser should defend "violent" games then by Mister+Whirly · · Score: 4, Insightful

      Money is money whether it is dirty advertising money, or money raised by charity groups. With enough money you can put a positive spin on anything.

      --
      "But this one goes to 11!"
    3. Re:Advertiser should defend "violent" games then by ackthpt · · Score: 1

      The lesson:

      Jerks are easier to sell to.

      --

      A feeling of having made the same mistake before: Deja Foobar
    4. Re:Advertiser should defend "violent" games then by paeanblack · · Score: 4, Insightful

      While I agree and any help in the fight against "oh my god video games with blood, think of the children!"

      Unfortunately they have a giant gaping hole in their testing.

      Test 1) Drivers ran over virtual targets
      Test 2) Drivers ran over virtual people AND blood was splattered on the virtual windshield obscuring the player's vision.

      Could the difference in what the drivers looked at and recalled have anything to do with the shit splattered on the screen?

      Do you drive at the same level of alertness when your windshield is clear as opposed to when you are driving half-blind? It seems to me that vision degradation would be a bigger source of agitation than video violence.

      Perhaps they should redo the first test using virtual barrels of mud to hit instead of "targets"

    5. Re:Advertiser should defend "violent" games then by SupremoMan · · Score: 1

      It's like the powerful coal lobby adding coal to the food pyramid.

    6. Re:Advertiser should defend "violent" games then by Anonymous Coward · · Score: 0

      In addition, I'm going to bet that all the targets looked the same and were brightly colored. And that the pedestrians were wearing various colors of clothing, and blended in more with their surroundings. Which would mean the player looking for pedestrians would be more alert and aware of their surroundings, and would therefore remember those surroundings more readily.

      "Researchers" don't know how to study videogames, because they are not experts in videogames. Next time, they should hire a real expert like Ernest Adams or Ian Bogost as a consultant.

  3. Careful by Useful+Wheat · · Score: 4, Funny

    Quick, hide this research as fast as you can. Otherwise the next Bioshock will have you kill little sisters to various advertising jingles. I can just see the little girl in my hands, begging for mercy while in the background you hear, "J. E. L. L. O, Its Alive!" In Wait...that might actually work.

    1. Re:Careful by decipher_saint · · Score: 1

      HAH HAH HAH! Circus of Wal-Mart Values...

      --
      crazy dynamite monkey
  4. a close one by macbeth66 · · Score: 5, Funny

    So, a real Death Race 2000 ( http://www.imdb.com/title/tt0072856 ) would have helped Burma Shave ( http://en.wikipedia.org/wiki/Burma-Shave)

  5. well DOH !! by rs232 · · Score: 1

    "[The researchers] found ads displayed along with violent scenes to be more memorable to players than those shown with nonviolent content"
    --

    Dilbert on "Industry Standards"

    --
    davecb5620@gmail.com
  6. Why be subtle? by Monkeedude1212 · · Score: 5, Insightful

    If they made the billboards destructable like in Red Faction, I bet you they'd remember the exact slogan you put on there.

    Why try to "Sneak" these adverts into games, and find the best way to make people remember without thinking about it, when the only thing you REALLY have to worry about is getting people to remember it. Ads in games have already come around... so... why the illusion?

    1. Re:Why be subtle? by Darkness404 · · Score: 1

      Exactly, I mean, if something was set in the "real world" or the close future, ads in the form of products would be good. The problem is they seem to want to give the ads some god-like quality that they can't be touched, destroyed or anything. I mean, if I could use the gravity gun to propel a can of Coca Cola at a high velocity to kill a headcrab, that would be pretty sweet (using a setting set around 2009 or so of course)

      --
      Taxation is legalized theft, no more, no less.
    2. Re:Why be subtle? by Scrameustache · · Score: 1

      Why try to "Sneak" these adverts into games, and find the best way to make people remember without thinking about it

      Salesmen have a pathological need to con you in some way.

      --

      You can't take the sky from me...

  7. If I ever see by Twyst3d · · Score: 5, Insightful

    A game where I pick up an assault rifle or something and it has a Coke logo on the side. Im gonna make all those vivid dreams people have about video gamers going nuts for no apparent reason come true. Seriously sick of this. Im paying $$ for the game allready. Not only have they cut down on the length of games, but the overall quality. Apparently graphics are a good substitue for story and play. They dont really make any games that are original anymore. And now after all these god damn shortcuts the game companies are taking they want to advertise to me in game as well? Fuck that noise.

    --
    And this has been another installament of Captain Obvious! /whoosh
    1. Re:If I ever see by Mister+Whirly · · Score: 4, Interesting

      Ah, but what if they offered you a version without commercials for $60 or one with ads all over it for $20 - which would you choose then? (And yes, in this scenario you must only choose one or the other - saying "I would download the torrent for free" isn't what I am looking for as an answer.)
      And as a follow up - have you gotten rid of your television, radio, and internet as well, because they also have ads everywhere. Forget going to the movie theater too - even forking over $12 won't let you escape the ads. (Except for a cool old school theater in my city where they have zero ads or previews, but instead have a real live person playing a pipe organ before they show the feature.)

      --
      "But this one goes to 11!"
    2. Re:If I ever see by An+ominous+Cow+art · · Score: 4, Interesting

      If it's good enough, I would certainly pay the $60. I'll never play a game with in-game advertising.

      As for the rest - TiVo was sufficient for getting rid of advertising on TV, but now that TiVo is a damned advertising company, that's not viable anymore, so Netflix has almost completely replaced cable TV for me (I used to say I was going to cancel cable TV as soon as The Simpsons ended, but I don't think I'm going to make it that long).

      I change channels to avoid radio advertisements when I'm in control of the radio (i.e., when driving). On those rare occasions when I'm subjected to radio advertising I can't avoid (mostly the barber shop, or occasionally at a sub shop), it's pretty painful.

      Adblock/noscript and a few others are doing a fine job of keeping the Web ad-free for me so far.

      I don't go to movie theaters anymore since the inception of non-trailer ads before movies. A silent slideshow was acceptable; I could ignore that. Unfortunately the last small local theater in my area has started playing loud voiceover advertising before the movie starts, and I haven't been back since they started that earlier this year. Even before that, I was going to the movies less and less often - I was very rarely interested in seeing anything anyway... Netflix is covering this for me now, too.

    3. Re:If I ever see by hasdikarlsam · · Score: 2, Funny

      Dwarf Fortress.
      Achron.
      Blueberry Garden. ..hang on, am I only mentioning homebrew here?

    4. Re:If I ever see by UncleTogie · · Score: 1

      And as a follow up - have you gotten rid of your television,

      Nope. Got a DVR and fast-forward through the ads.

      radio,

      I live in a large urban area, and listen to everything. I change the station.

      and internet as well, because they also have ads everywhere.

      If you can't keep ads from displaying, fine, but many of the rest of us seem to have no problems in that regard.

      I'll take an honest shill any day, like Adam Sandler. At least he's obvious about it, and there's no corporate weasel-wording like "enhancing the customer experience through demographically-targeted mediums".

      --
      Don't tell me to get a life. I'm a gamer; I have LOTS of lives!
    5. Re:If I ever see by Anonymous Coward · · Score: 0

      And as a follow up - have you gotten rid of your television, radio, and internet as well

      I haven't regularly (it would be "at all" instead, but I still end up with maybe a couple hours of it per year, mostly due to other people) watched TV in years, never really listened to the radio, and use Adblock Plus. It's not really that hard. Though I didn't give up TV or radio because of the ads (though that certainly didn't help), just because nearly all of what was available on them was utter shit.

    6. Re:If I ever see by Anonymous Coward · · Score: 0

      For the torrentz downloader, just add a third version NoCD/Account (Free) with TONS of ads in it...

    7. Re:If I ever see by Anonymous Coward · · Score: 0

      gotten rid of television, radio is public (no ads), internet has adblock. i havent seen ads for a while.

    8. Re:If I ever see by Mister+Whirly · · Score: 1

      If you can't keep ads from displaying, fine, but many of the rest of us seem to have no problems in that regard.

      I never said that I see the ads (I am well aware of Adblocker and NoScript), just that they were there. If you are using a public terminal, or someone else's system, you may not have the option to install such things. If the majority of the population starts using AdBlocker, believe me the advertisers will come up with ways around it. Remember "popups"?

      --
      "But this one goes to 11!"
    9. Re:If I ever see by corychristison · · Score: 2, Interesting

      I don't play video games but I wanted to chime in on the television, radio, and internet comment.

      Television - I don't have cable nor can I pick up FTA channels because of where I live. The internet can fill this void very easily. I have a subscription to MegaVideo to watch the few shows I enjoy, otherwise I will rent/buy the DVD set when it comes out.

      Radio - I have Sirius. All music stations are Ad Free. However I can't seem to get a hold on my addiction to Howard Stern, Bubba The Love Sponge or Jay Thomas.. so I do hear ads on channel 100 & 101. I don't mind because I know the talent needs their breaks to go to the washroom, etc. etc.

      Internet - Adblock Plus is my best friend here. Works awesome. I know some people don't use Firefox, but that's not my problem.

    10. Re:If I ever see by witherstaff · · Score: 1

      Do you own a pair of shoes with a logo on it, perhaps a Nike swish? Heck even work boots leave Wolverine embedded in the dirt. Or do you own a shirt with a Polo emblem? Does your car have a logo on it? I'm paying for these products and I'd rather buy without any advertising but it's hard to find many things without a logo.

    11. Re:If I ever see by noidentity · · Score: 1

      Ah, but what if they offered you a version without commercials for $100 or one with ads all over it for $60 [the regular price]- which would you choose then?

      Fixed the prices for you. The ad-free version will cost more, not less.

    12. Re:If I ever see by Cro+Magnon · · Score: 1

      And as a follow up - have you gotten rid of your television, radio, and internet as well, because they also have ads everywhere. Forget going to the movie theater too - even forking over $12 won't let you escape the ads.

      TV: I FF past the ads.

      Radio: I've figured out roughly how long the commercial breaks last, and I turn the radio off when it starts. BTW, if you hear me yelling in pain while driving, either I jammed my finger turning off a commercial, or I missed the button and had to listen to some of it.

      Internet: I manage to ignore those.

      Theater: I haven't gone to the theaters for years, and though it's not the only reason, the commercials were the straw that broke this camel's back.

      --
      Slow down, cowboy! It has been 4 hours since you last posted. You must wait another few hours.
    13. Re:If I ever see by TheSambassador · · Score: 0

      I can't understand gamers' "I will not budge" on in-game advertising. The "I've already paid money for it, why should I have to see advertisements" argument pops up EVERYWHERE. Consider that maybe the cost of making the game outweighs the amount made from 1-time sales? Games are becoming increasingly expensive to produce, with everyone expecting beautiful art, a well-made story, good voice acting, good music/sounds, an amazing graphics engine... etc. Yet the normal cost of a new game ($50) has been pretty static, at least for the last 5 years. Regardless of whether you think that the products that these people are producing are worth even that, it doesn't change the fact that they're expensive little things that the people in charge are trying to turn into a profit.

      You pay for *some* TV (HBO) yet there's lots of subtle in-show advertisements there. You pay for magazine subscriptions, and those are practically 90% ads. I'm not saying that those advertisements aren't obnoxious, just that there's nothing "sacred" about advertising in game.

      The biggest point that I'd like to make is the potential for in-game advertising to be both there AND non-obtrusive. In a game where I'm driving through a city, I don't care if a billboard has an actual company or a fake company. A game would be MORE believable if you could include real-world advertisements. Obviously the "you have to watch this 30 second clip before you play" bit would be too much. There's also the problem fo tracking advertisements, updating them, and the conflict of those two things and privacy. All are solvable... but advertisements are coming to games whether you like it or not.

    14. Re:If I ever see by Anonymous Coward · · Score: 0

      In my eyes, the issue isn't the existence of ads. In the grand scheme of things, ad saturation has not changed very much over the past 50 years. It only seems that way because the total quantity of information has changed. Still, just look back at 50s television and the show's actors have been shilling for their sponsors even then. I have no trouble with free, ad-supported network television, and depending on the circumstances I could go either way in your hypothetical expensive/ad-free v. cheap/ad-supported game situation. One of these criteria is depth of game-play. For a game that I'll play through in a week, I'd take the cheap ad-supported game, but an epic 40-60 hour game may warrant the higher price and no ads (especially if said ads would ruin the story-telling). On a side-note, I've been noticing that lately what I find a fair price for a game has been $2 or less for every continuous hour of normal play. The games I see that do not follow that guideline regarded as too short for the money. Just an observation, but there might be something to it.

      Back on topic, the main issue is that many games today seem overpriced for the amount of game-play they bring to the party. Adding in-game advertisement to them while maintaining (sometimes increasing) the price just adds insult to injury. In fact, there was just recently some outrage on Slashdot over a game that was sold ad-free and was retroactively injected with in-game ads. I would love it if the major game companies gave us the option of a cheaper ad-supported game or a regular-priced ad-free game. They aren't giving us that option; they're giving us the worst of both worlds.

    15. Re:If I ever see by Mister+Whirly · · Score: 1

      Not sure what you fixed by adding $40 to each price, but as I had it listed, the one without ads did cost more, and not less. ($60 for ad-free, $20 with ads)

      --
      "But this one goes to 11!"
    16. Re:If I ever see by UncleTogie · · Score: 2, Insightful

      I never said that I see the ads (I am well aware of Adblocker and NoScript), just that they were there.

      Yes, and on many pay sites you can disable those. Heck, /. gives me the option on the front page just for having good karma.

      If you are using a public terminal, or someone else's system, you may not have the option to install such things.

      ...but those systems aren't under my control, and I didn't pay for them. Apples to oranges here.

      If the majority of the population starts using AdBlocker, believe me the advertisers will come up with ways around it.

      ...and we'll find ways around them, just like many Chinese are finding ways around that firewall they've got. Doesn't make their behavior any less obnoxious, nor is it an excuse for them to do this. To turn one of the Ferengi rules of acquisition on its ear: Profit is NOT its own reward.

      --
      Don't tell me to get a life. I'm a gamer; I have LOTS of lives!
    17. Re:If I ever see by gauauu · · Score: 1

      Do you also avoid driving because there are billboards? Never look at magazines? (or do you close your eyes and rip out the ads?)

      I agree that obnoxious advertising is just that: obnoxious. But why all the hate of all forms of advertising?

      Me, I'm all for advertising. I figure it's a tax on people who buy name-brand products and go see the newest movies. I'll keep buying my generic soda, but I don't mind if Coke drinkers help pay for the radio station I want to listen to.

    18. Re:If I ever see by Schadrach · · Score: 1

      As for ads reducing quality... City of Heroes I think had the right idea for application of in-game advertising, if they'd had more advertisers overall. Basically it's an option that defaults on but can be turned off at will by the users, change takes effect at next zone transition. When it's on, a percentage of the ads/billboards already in the game (it mostly takes place in an urban environment, so these aren't out of place, and were already there before they first enabled the advertising -- areas that wouldn't logically have that kind of thing [the forests in Croatoa (as opposed to the town) or the alternate-dimension shadow shard simply don't]) get their art replaced with an advertisers' image in place of an ad for an in-setting corporation. As in, for example 1 in 3 ads for Portal Corporation (an in-setting company that does inter-dimensional research and is a source of missions for players) might get replaced with an ad for Coke or what have you. They try to make the art blend in to the setting as well, so nothing that really glaringly doesn't fit in. The biggest downside is that they don't have *enough* advertisers, so in many areas it feels like the same 3 people are trying to push sales really, really hard.

    19. Re:If I ever see by noidentity · · Score: 1

      Bad wording on my part. I meant that the ad-free version will cost more than a normal game, rather than the ad-laden one costing less than a normal game

    20. Re:If I ever see by An+ominous+Cow+art · · Score: 1

      Do you also avoid driving because there are billboards?

      Billboards are rare around here but I avoid looking at them.

      Never look at magazines?

      The only magazines I read regularly are 2600 (which contains no ads except classifieds, which I don't have a problem with), and one on playing bass. My disgust for advertising has grown due to its pervasiveness everywhere, but if there is a place for it, it's in a tightly-focused magazine such as the bass one. I'd be happier if all the advertising were combined together at the end of each issue, though.

      I realize it's important for companies to let people know about their products. I just want find out about them on my terms and at a time of my choosing, not theirs.

      Sorry if this is incoherent; I'm busy today...

    21. Re:If I ever see by KillerBob · · Score: 1

      I can't understand gamers' "I will not budge" on in-game advertising. The "I've already paid money for it, why should I have to see advertisements" argument pops up EVERYWHERE. Consider that maybe the cost of making the game outweighs the amount made from 1-time sales? Games are becoming increasingly expensive to produce, with everyone expecting beautiful art, a well-made story, good voice acting, good music/sounds, an amazing graphics engine... etc. Yet the normal cost of a new game ($50) has been pretty static, at least for the last 5 years. Regardless of whether you think that the products that these people are producing are worth even that, it doesn't change the fact that they're expensive little things that the people in charge are trying to turn into a profit.

      If the studios focused more on producing a good product, then I'd be more willing to spend the money on the game. And there was a time when new video games cost $70 or more. If they've decided that they need to advertise in game to help pay for it, then they have a *lot* of chutzpah charging me $50 for the game in the first place. If they can't make their production values then they either find a way to spend less money on production, or they need to raise their costs to reflect it.

      I *expect* advertising in a game like America's Army. Admittedly, it's a very specific kind of advertising, but for the price I pay to play the game, I expect to be bombarded with advertising. When I'm playing a game I've paid for, I expect to be left alone to enjoy the game.

      If they want to supplement their income with ads, then they need to find that price point where they can reasonably justify it to their consumers. Newspapers have done this by reducing the cost to the consumer to $0.50. That $0.50 doesn't cover the cost of the content, it covers the cost of the media and distribution. The cost of the content is paid for by advertisers. Similarly, if you want to cover the cost of producing content by advertising at me, fine, well and good, but don't have the gall to try to charge me for more than media and distribution. Set your price point at $5 and be honest about it.

      --
      If you believe everything you read, you'd better not read. - Japanese proverb
    22. Re:If I ever see by Anonymous Coward · · Score: 0

      person playing a pipe organ before they show the feature

      Where is that? Transylvania?

    23. Re:If I ever see by rastoboy29 · · Score: 1

      Actually, "they" do make original games (see my sig).  You've just got to go to the indies.

      Graphics aren't too hot, but it's the game I wanted to play.

    24. Re:If I ever see by Mister+Whirly · · Score: 1

      No the Heights Theater, Columbia Heights, Minnesota. (Is a first tier suburb just north of downtown Minneapolis.) Fully restored theater with crystal chandeliers, curtain over the screen that raises up to show feature, and an orchestra pit - where the restored Wurlitzer pipe organ rises up and goes down from. About 20 minutes before showtime a gentleman in a suit comes out (well, actually rises up from the floor in the organ bench) and plays tunes on the organ before the movie starts. It is pretty cool if you have never seen an actual "theater" how they used to be before television came along, and how time gradually turned them into the mutlti-opti-plexes they are today. There is only 1 screen in this theater, as was pretty common until the 1970s or so.

      --
      "But this one goes to 11!"
    25. Re:If I ever see by Sardak · · Score: 1

      I have a similar dislike of advertising. My line of thinking is that if I want to buy something, I'll find it myself when I go to the store. If some company wants me to buy their product, they should make sure it's in the appropriate aisle. If there's something they consider to be special about it, put it on the label/box/bag/whatever. Anything beyond that is unacceptable to me. It's a shame it's not really feasible to stop buying products from or patronizing companies whom I'm "forced" to see an advertisement for. Eventually, I'd run out of things I actually could buy.

    26. Re:If I ever see by Scrameustache · · Score: 1

      Not only have they cut down on the length of games, but the overall quality. Apparently graphics are a good substitue for story and play. They dont really make any games that are original anymore.

      Story and gameplay don't sell copies. Pretty screenshots sell copies.

      The name of the game is "return on investment". The most bang for you buck is investing in eye candy. "Story" is a gamble, "game play" is a gamble, "pretty" is a sure sell.

      --

      You can't take the sky from me...

    27. Re:If I ever see by greeze · · Score: 1

      Ah, but what if they offered you a version without commercials for $60 or one with ads all over it for $20 - which would you choose then? (And yes, in this scenario you must only choose one or the other - saying "I would download the torrent for free" isn't what I am looking for as an answer.)

      If I was absolutely forced to choose one or the other, I'd go with the $60 ad-free version if it was a great game, or the $20 version if it was so-so. But *really*, I'd grab a torrent if it was just so-so.
       

      And as a follow up - have you gotten rid of your television, radio, and internet as well, because they also have ads everywhere. Forget going to the movie theater too - even forking over $12 won't let you escape the ads. (Except for a cool old school theater in my city where they have zero ads or previews, but instead have a real live person playing a pipe organ before they show the feature.)

      * Television: Still have it. No cable though. I use it to watch ad-free TV shows that I've downloaded, and Instant-Watch movies from Netflix (I *will* still pay for media if the price is right.)
      * Radio: Replaced with ad-free podcasts of all my favorite shows.
      * Internet: Firefox with adblock plus.
      * Theater: I have my pick of second-run theaters all over my city that will show me an ad-free movie for $3. Some have sofas as seats and serve beer and pizza, too. I do still get the previews, but I like those. Oh, and no kids in the evenings.

      I get pretty much all the entertainment I want for much less than I used to pay, and it's (mostly) ad-free. Why would I choose something dripping with ads when there's so much available without?

    28. Re:If I ever see by Mister+Whirly · · Score: 1

      Simple. Because so far 100% of everything I want isn't always possible to obtain in an ad-free format. Some things, yes, but not all of them. Yet.

      --
      "But this one goes to 11!"
    29. Re:If I ever see by FelixNZ · · Score: 1

      Completely Irrelevant, this is more akin to the Activision or EA spinning-logo-movies that play when your game is loading up, the Logos that appear in the menu and/or credits section. A better example would be a third party advertisement on the console of your already Toyota branded car.

    30. Re:If I ever see by Kabuthunk · · Score: 1

      I'd fully and honestly pay $60 for a game without ads than take a free one with. Hell, I'd do that instead of them PAYING me say, $5 to take a game with ads.

      Although admittedly, in the latter case I'd take as many of the 'ad' copies to make $5, throw them out, and buy the $60 at a discount :P

      --
      Planet Zebeth - Metroid with a twist
    31. Re:If I ever see by Kabuthunk · · Score: 1

      If they want to supplement their income with ads, then they need to find that price point where they can reasonably justify it to their consumers.

      The problem is, I wouldn't accept the game for free if I got spammed with obtrusive ads. I'd gladly pay the $60 or whatever for an ad-free game though.

      --
      Planet Zebeth - Metroid with a twist
    32. Re:If I ever see by Kabuthunk · · Score: 1

      I actually outright refuse to shop at a few select places whose obnoxious ads have pissed me off.

      At the very top of the list are Old Navy and Old Spice. GOD I hate those ads, and I could care less if they have a product I want, I'd gladly pay twice their price for a similar article from somewhere else if I needed to.

      Sadly, more people need to vote with their wallets in this manner... otherwise my gesture is simply only to appease me mentally, but does nothing either to or for the company/product.

      --
      Planet Zebeth - Metroid with a twist
    33. Re:If I ever see by Kabuthunk · · Score: 1

      Yyyyep, I'd still pay $100 instead of free-but-with-ads for the game. It'd have to be a fucking good game though.

      Most likely, I simply wouldn't play it.

      --
      Planet Zebeth - Metroid with a twist
    34. Re:If I ever see by DiamondMX · · Score: 1

      Television - Plays console games and internet videos, only ads are in games and ones I download willingly.
      Radio - gone
      Internet - Adblock and NoScript, thank you.

      So, yeah - some of us really do try to live in an advertising-light world.

    35. Re:If I ever see by KDR_11k · · Score: 1

      Oh I'd take the 20$ one (unless the ads are so problematic I'm better off waiting for a pricedrop on the 60$ version) but it looks like we're going to get the 20$ edition sold at 60$ with no other choices.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    36. Re:If I ever see by KDR_11k · · Score: 1

      Games are becoming increasingly expensive to produce, with everyone expecting beautiful art, a well-made story, good voice acting, good music/sounds, an amazing graphics engine... etc.

      No, that's a misconception held by the industry. Well, they're mostly becoming more expensive but people don't expect all of that. Most of the core values of gaming have been pushed in a race to outdo the competition for so long that they're far beyond what the majority of customers demands and the only ones who still demand having it pushed further (demand meaning they won't puchase it if those conditions are not fulfilled, not just "I'd like to have that") are a vocal niche that includes the game reviewers. A huge number of customers does not demand these high values, they are satisfied with much lower standards in those areas but may demand more in other areas that have never been looked at in this race to the performance crown.

      The best selling games of this console generation are all on the Nintendo Wii, oftering graphics that wouldn't even push the PS2 to the limit, no real story, hardly any voice acting (while Wii Fit has a lot of voicework I'm not sure I'd call that acting, it's just tutoring, not acting a role), etc but they HAVE improved in areas that were lacking and demanded by customers. You could probably add up all their dev costs and arrive at a number that's lower than what was paid to make GTA4 yet they outsold GTA4 by far. That's a MASSIVE amount of profits that doesn't need any loss cutting by means of advertising or charging 60$ for a regular DVD game.

      The industtry is paying so much money because it pushed too far in the wrong direction while fewer and fewer customers care about the advances this pushing brings (and thus the number of new customers is fairly low), expending exponentially growing efforts to push something that is gaining less and less of a return. In their desperation they try to wring more and more money out of each customer they do have with raised game prices, expensive collector's editions, paid DLC, digital distribution (to cut down on used sales), DRM (in a futile attempt to get money from the pirates, the last unclaimed customers they consider reachable) and ingame advertising.

      We are paying for their failures. Do we think good games only came into existence in 2006? Of course not, we've played good games before then too. They're pushing beyond us, pushing so far we don't care and expect us to subsidize their pointless pursuit. They will only find failure and bankrupcy at the end of that path. It will take a while for new companies to fill the void that the old ones are leaving but maybe we will soon be able to play plenty of great games that don't need all this extra squeezing of customers to be sustainable.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    37. Re:If I ever see by Anonymous Coward · · Score: 0

      AND non-obtrusive

      You're living in fantasy land. Unless you believe in subliminal advertising an unobtrusive ad is a non-functional ad, a non-sustainable business model.

      or a fake company.

      A fake company gives an opportunity for entertainment, a joke. Many early titles did this. Every ad in a game reduces the value of that game by taking away the entertainment value. Usually reducing the total net value to the consumer to just above zero. Just a way to mind fuck the consumer into thinking they're getting any value.

      but advertisements are coming to games whether you like it or not.

      Yep, they've destroyed every other mass market medium, why not games as well?

    38. Re:If I ever see by Anonymous Coward · · Score: 0

      But why all the hate of all forms of advertising?

      I hate all forms of unsolicited advertising that steal my time and attention. Many in the advertising "industry" (I use the term loosely, most are closer to pond scum than members of the community) like to conflate classified advertising, point of sale advertising etc. and unsolicited advertising to sow confusion.

    39. Re:If I ever see by Anonymous Coward · · Score: 0

      I have to say, while you seem to have created an ad free existence for yourself, your life sounds painfully boring and to me the payoff dosen't seem to even be close to worth the price you are paying.

  8. I'm just guessing here... by Chris+Burke · · Score: 5, Interesting

    But maybe the basic game sucks and is boring, and running down pedestrians and seeing the blood splatter is the only thing that spices it up and gets the player to actually pay attention.

    --

    The enemies of Democracy are
    1. Re:I'm just guessing here... by Anonymous Coward · · Score: 0

      Grand theft auto?

    2. Re:I'm just guessing here... by CityZen · · Score: 1

      That's what I'm thinking. Perhaps it's the level of _excitement_ that helps recall, and in this particular instance, the excitement level was increased by requiring violence. But that doesn't mean there aren't other, better ways to add excitement. Violence just happens to be the easiest (and basest).

    3. Re:I'm just guessing here... by greeze · · Score: 1

      I was thinking it might actually be the opposite. If you're not penalized for running down pedestrians, then you're less stressed when you take your eyes off the road. Maybe that extra relaxation helps the ad sink in more easily.

    4. Re:I'm just guessing here... by Chris+Burke · · Score: 1

      If you're not penalized for running down pedestrians, then you're less stressed when you take your eyes off the road.

      Sorry, that makes no sense, because it's not like the non-violent version had pedestrians you had to avoid. It had targets you had to hit for points, while the violent version simply replaced the targets with pedestrians. Running over "targets" vs pedestrians, that was the difference.

      --

      The enemies of Democracy are
  9. Heres an idea by Twillerror · · Score: 5, Insightful

    How bout we just not put ads in games and call it a day?

    Is 50 bucks a pop not enough? Really?

    Or if you are going to put ads in I have the perfect spot....level loading. Give me a stupid orbitz game to play why it loads.

    1. Re:Heres an idea by cowscows · · Score: 2, Insightful

      50 bucks isn't a ridiculous price for a video game. Inflation adjusted, we're paying less for games now than we did a decade ago. This despite the fact that games today require waayyyy more people and waaaayyyy more money to make than they did back then. The market has grown to a huge extent, so publishers have been able to continue to make money just by volume, but it's still a risky proposition. The fact that many games now retail for $60 was outrageous to some people, but really we should all be surprised that it didn't happen sooner.

      I'm not particularly offended by the general idea of advertising in games. It can certainly be done in ways that significantly damage a game, but it can also be done in a reasonable manner. If that helps keep a decent game company in business, or keeps them from raising their game prices for a couple more years, then I'm ok with that.

      --

      One time I threw a brick at a duck.

    2. Re:Heres an idea by hansamurai · · Score: 1

      The fact that many games now retail for $60 was outrageous to some people, but really we should all be surprised that it didn't happen sooner.

      It did happen sooner, plenty of Nintendo 64 games were 60 or 70 bucks. Of course, that was the last generation of the big cartridge and EEPROM.

    3. Re:Heres an idea by nEoN+nOoDlE · · Score: 2, Interesting

      I'd much much much rather have a billboard in the background than a loading screen with a full screen advertisement. It's the difference between a banner ad at the top of a website or one of those really annoying full-page ads that you have to click to skip that are now on every major site.

      --
      Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
    4. Re:Heres an idea by CityZen · · Score: 1

      Come on; the publishers think they've found a new way to print money, and you're asking them not to do it? Might as well ask them to donate their profits to the Free Software Foundation.

    5. Re:Heres an idea by justin12345 · · Score: 1

      For that matter plenty of SNES games were $60 too. If I recall correctly, Street Fighter 2 Hyper Fighting was $75 when it was released, and other games weren't that much cheaper.

      Games today are extremely cheap, especially when you consider preowned games. Even compared to most other hobbies, gamer's get off pretty easily expense wise.

      --
      Cool art gallery, if you're into that sort of thing.
    6. Re:Heres an idea by A+Pancake · · Score: 1

      How about in game product placement? If I'm playing Gangsta Land II: The Ulaanbaatar Conspiracies I don't want to see drink machines with papsi cola on them. I want Pepsi cola. And I also want to be able to blow it the hell up.

      If a game is going for immersion I want real products and decor. However, the revenue generated by this advertising must give me some benefit. If I'm going to view the ads I want something out of it otherwise I won't be buying your game. Use the money to make a better game or discount your games I don't really care, just give me something.

    7. Re:Heres an idea by Anonymous Coward · · Score: 0

      Be careful what you wish for...

      http://www.youtube.com/watch?v=kX4f9zts6JM

    8. Re:Heres an idea by Dutch+Gun · · Score: 1

      ...level loading. Give me a stupid orbitz game to play why it loads.

      Sorry, that idea's already been patented.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    9. Re:Heres an idea by nobodylocalhost · · Score: 1

      material wise, game cds and dvds are much much cheaper to make than the game carts. A cd/dvd costs about 5 cents to make in material, 10 cents if you consider the cost of the press. The circuit board and cart themselves cost about $7 in materials and near $10 if you count the machinery and labor. No, these companies just got greedier.

      --
      Where is the "Ignorant" mod tag?
    10. Re:Heres an idea by Anonymous Coward · · Score: 0

      I guess you missed that recent article on EA spending 3 times the amount on marketing than they do developing the game. So the in-game advertising will be paying for out-of-game advertising to get you to buy the game, not for a better game. While you do need to market games to get them to sell, it does kind of take away the argument that the increasing cost of development necessitates in-game advertisement if development is such a small proportion of the budget for the game.

  10. Apples and oranges? by davidwr · · Score: 1

    TV ads occur between show segments.

    Billboard ads occur concurrently with the game.

    Perhaps there is a difference. Further investigation is required.

    --
    Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
    1. Re:Apples and oranges? by newcastlejon · · Score: 1

      Advert breaks tend to happen at the same time on most channels, you can't avoid them any more than billboards.

      --
      If God forks the Universe every time you roll a die, he'd better have a damned good memory.
  11. Obligatory by Anonymous Coward · · Score: 2, Funny

    I for one welcome our new bloodthirsty advertisers.

    1. Re:Obligatory by catbertscousin · · Score: 1

      Buy our products and we won't smash your kneecaps.

      --
      No good deed goes unpunished. - Avon, Blake's 7
  12. Cognitive dissonance? by Anonymous Coward · · Score: 0

    Maybe seeing the adds juxtaposed against violence is memorable because we are not used to seeing the two together: usually it is seen as bad taste to profit from suffering so advertisers keep a little distance (for example, you don't see Stihl product placement in the SAW movies).

    If that is the case, then this advertising benefit would go away as soon as people get over the idea...

  13. yay violence by j_cocaine · · Score: 1

    /me performs a violent act in the hopes of getting his comment noticed. Blood! Gore! Mean people!

    --
    myspace.com/johnnyfreakingcocaine
  14. Re:Relaxovision is a hoax! by Anonymous Coward · · Score: 0

    They should have used Screamovision instead. Imagine the ad revenue they'd get every time Candlejack shows up on the scre

  15. Wrong Conclusion by omnichad · · Score: 4, Interesting

    When hitting targets, the reward is more points. You get the most satisfaction from getting a high score. When hitting pedestrians, even if you get points for it, are like the points you get in Super Mario Bros. 3. You don't remember there being a score? Exactly.

    This isn't about violence, it's whether you have you sights hard-set on a goal (points), or if you're just taking your time and enjoying yourself (who cares if you miss a pedestrian - there's always more).

  16. Interesting: by Banach · · Score: 2, Interesting

    TFA could almost be read to have the following conclusion: Violent behaviors correlate with a higher engagement with surroundings as well as increased awareness - at least in the virtual space. Makes sense the television ads would have an opposite correlation - I would imagine that placement type advertisement within violent content would have a higher portion of mindshare, while commercial advertisement between segments of a violent show would have a lower portion. The engagement is with the violent content itself, not the timeframe it exists in.

  17. Rather Important Detail by dcollins · · Score: 3, Interesting

    The very last line in the linked article:

    "An unreleased follow-up study by Melzer reveals another undesirable result: that violent play can negatively impact a player's opinion of a brand."

    http://www.technologyreview.com/business/23336/page2/

    --
    We know where leadership by an anti-intellectual "strongman" who scapegoats minorities and likes boisterous rallies goes
    1. Re:Rather Important Detail by Anonymous Coward · · Score: 0

      Re: the sigline: in the sum total nobody cares whether it's better for the teachers, they care whether it's better for the students. We only care about teachers' lives in so much as it indirectly impacts the ability to hire good teachers that are better for the students. That out of the way: What is it about a Union school that, in your experience, was better for the students than a non-Union school? I'd really like to know.

    2. Re:Rather Important Detail by Anonymous Coward · · Score: 0

      Ingame advertising can negatively impact a player's opinion of a brand.

  18. Have pedestrians shout ads by Chemisor · · Score: 2, Funny

    Now, what would be even more memorable is pedestrians shouting ad slogans as they die. "Aaahh, I should have drank Coca-Cola-a-a-a" or "Oh, no! My Nike shoes!" or "Whew! Missed me like a little Fiat, you loser!"

  19. Really? by sep0209 · · Score: 1

    Because this will help make the world a better, happier place...

  20. This is excellent! by AlmondMan · · Score: 1

    Who said violent videogames weren't good for anything? This is in your face, Jack Thompson!

    1. Re:This is excellent! by The+Archon+V2.0 · · Score: 1

      Who said violent videogames weren't good for anything? This is in your face, Jack Thompson!

      Violent video games make you murderous, evil and antisocial! But remembering ads and buying things means you're a good docile little consumerist with lots of friends, like the people in the ads!

      But... but... but.... JOE SIXPACK LOGIC BREAKING MY BRAIN! GLAARGH!

  21. Coming soon... by TheBilgeRat · · Score: 1

    Covenant sporting Nike apparel?

  22. memory vs advertising by cats-paw · · Score: 3, Insightful

    It seems to me that it's fairly well accepted that long term memories tend to form more strongly when accompanied by a strong emotional response.

    I think that in the case of TV advertising the ads are "in-between" the violence, so you may remember the violence from the program, which tends to suppress the ad since it's not displayed during the program.

    This experiment makes the ad coincident with the violence.

    --
    Absolute statements are never true
  23. Missing Some Important Details by rawr_one · · Score: 1

    For instance, what did the targets look like? What did the people look like? How bizarre was the juxtaposition of the targets in an environment where, presumably, people would be more natural? If, all other things being considered equal, the people look more natural in the environment than the targets look, basic logic can be used to postulate that people will focus on the targets that look out of place instead of the billboard ads, whereas they would notice the ads if everything else looked natural.

  24. IT WORKS! by PC+and+Sony+Fanboy · · Score: 1

    ... OMG. I just ran an old lady over in my FORD FUSION... and I can't stop thinking about the BEST AMERICAN CAR MANUFACTURER*.



    * - note: This may or may not be true, accurate, or sober.

  25. oh yea? by Anonymous Coward · · Score: 0

    "[...]to expectations stemming from research on television[...]"

    FUCK NAZI TELEVISION! we have 2009!

  26. Terrible. by DoofusOfDeath · · Score: 1

    Now billboard ad budgets are going to include the cost of lubricating the road :(

  27. immediacy and involvement; easily interpreted by dltaylor · · Score: 1

    If the advertisement is showing WHILE the participant commits "murder", which is known to have visceral links for virtual actions, then there's much more brain storage going on than when watching a "murder", particularly when the advertisement comes at some time removed from the action.

    This is not to say that the test shouldn't have been performed, but it mostly adds a minor corollary to what was already known.

    Of course, this is a gold mine for product placement advertising.

  28. How is that not completely obvious? by Hurricane78 · · Score: 3, Insightful

    The brain stores the *differences* of *associations*. And violence is more extreme. So it is a bigger difference. Which means the storing is stronger. Which means you remember it, and everything you associate with at, best.

    Or did nobody here understand how brains (or other neural nets) work?? (I see that all the time :/)

    --
    Any sufficiently advanced intelligence is indistinguishable from stupidity.
    1. Re:How is that not completely obvious? by mmaniaci · · Score: 1

      Brains are not neural nets, neural nets are a simplified model of how we think the human brain works. And I would bet that no one completely understands how the human brain works. You're original point still seems valid though.

  29. Roadkill makes me hungry for... by Plastic+Pencil · · Score: 1

    ...Pizza Hut and Axe Body Spray!

  30. Murder! Rape! by EkriirkE · · Score: 2, Funny

    Brought to you by Johnson's Baby oil.

    --
    from 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    to 45 2F 6E 40 3C DF 10 71 4E 41 DF AA 25 7D 31 3F
    1. Re:Murder! Rape! by TheVelvetFlamebait · · Score: 1

      Perfect for oiling up before...

      Actually, I think I'll stop there.

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
  31. Oh, that's what we need -- a profit motive. by Anonymous Coward · · Score: 1, Interesting

    While I agree and any help in the fight against "oh my god video games with blood, think of the children!" would be welcome. I'm just thinking the whole "violence in games is ok since it helps us sell our wares" isn't going to further the cause too far =P

    I have the opposite reaction. One of the things we frequently complain about on the internet is how American society gets all uppity about an act which is an expression of love between two adults and then turns a blind eye to glorifying acts that hurt other people. Somehow I doubt that letting cynical marketers know that they can better impress their brands by upping the latter will help in that regard.

    While no study has proven a causal link between violent video games and violent actions, they have made a pretty convincing case for aggression, and I'm not sure that having games deliberately designed to increase consumption of goods at the cost of a little higher aggression is a good thing.

    I enjoy violent games in spite of knowing this, but I feel a little queasy thinking of this in the hands of marketers. I'm not sure that I'd feel comfortable having that extra edge of callous psychological manipulation behind a title.

    1. Re:Oh, that's what we need -- a profit motive. by KDR_11k · · Score: 1

      The only ingame ad I really remember is one for GameStop advertising their tradein policies but mostly due to the massive irony of having that in a videogame while the whole industry seems to be whining about used sales...

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  32. Remembering violence is important by minstrelmike · · Score: 0

    If you think about our biological behavior or suspect evolution had something to do with how we got here, then the ability to remember _everything_ about a violent act is probably a survival trait. At first creation, beings would avoid anything that had cars or pedestrians or billboards, but species with so-called higher consciousnesses could distinguish (possibly) between which items are associated with the violence and which are simply co-located in time and space with the violence.
    .
    But you still have to remember everything first in order to make the distinction.

  33. carmageddon? by bcong · · Score: 2, Interesting

    Was anyone else reminded of Carmageddon

    1. Re:carmageddon? by Anonymous Coward · · Score: 0

      Yes, but I think that makes us old people. The kids these days play Grand Theft Auto and get to just run people over but rape and violently murder them instead. Back in the good ole' days of yore all we did was comically splat some people.

  34. Too many variables not accounted for. by tick_and_bash · · Score: 1

    The article doesn't clearly state what the differences between the two games are. Is the non-violent version more challenging in which I need to pay more attention to the road in order to meet the objective? Is the violent version easier where they've placed the pedestrians right in the middle of the road and I don't really need to try to hit them? I'm sure if they actually made it so that both versions had the pedestrian/checkpoint in the exact same position, then we'd see a difference. Even if they're in the same position, which did the players play first? I'm sure we can all remember back to how the first time we played any Need For Speed title, how we didn't really notice the background and were more intent on the other cars and the road. Once we played it enough, we'd start to notice the background and potential shortcuts. What if I missed an ad in a particular area because I happened to do a poor job navigating a corner and wind up facing away from the ad? Too may variables exist between each person. There doesn't appear to be a good control to balance it out. (Sorry for the formatting.)

  35. ad supported carmageddon by Anonymous Coward · · Score: 0

    When is my free ad supported version of Carmageddon coming out?

  36. Weird comparison by DragonWriter · · Score: 1

    The results are contrary to expectations stemming from research on television, where violence has been shown to decrease attention to advertisements.

    That's an odd expectation: I would expect attention to ads shown during violence as part of the same scene to operate very differently than attention to ads shown in between scenes of violence, in breaks from the main teleplay. In game ads are (pretty much exactly) like product placement in TV or movies, not like normal TV ads.

  37. Different situational episodes by presidenteloco · · Score: 4, Interesting

    Here's my hypothesis to explain the "contradictory" results.

    In the case of a violent TV show that is periodically interrupted by an ad, the brain perceives these
    as two different situational episodes or contexts.
    Another analogy would be if you were both reading a crime novel set in London, and periodically glancing up from your book
    to look out the train window at the sweeping mountain vistas. The brain/mind can separate those episodes, similar to how they
    would be separated if they followed each other in time.

    In the case of the billboard ads in the driving game, these ads are impressions that are part of the in-game world, seen while
    your brain/mind perceives you to be in the driving situational episode.

    Why this distinction is important is probably that your brain adds strong-emotion-related "tags" to memories of the traumatic
    situational episode. These tags (first biochemical, then reflected in the structure of the long-term memory) assist to prioritize
    later recall of important memories. Of course, this recall may be somewhat uncontrollable (as in PTSD), but there is no
    doubt that these memories will be recallable for longer than memories of unrelated and unremarkable episodes near in
    time to the traumatic episode. This is as it should be for our survival through avoidance of future similar situation function.

    So, to sum up, the billboards are part of the situational episode context for the traumatic incident, so are included in the
    emotion-tag-enhanced strong memory of that incident, whereas the interstitial ads (which take your brain/mind to a different
    situation in the world of the ad) are committed to memory as uneventful situations worthy of only moderate recall. And it
    is even probable that situational episodes near to (but different from and not causally related to) the traumatic episode
    are in fact inhibited, because memory-commitment resources are being used to strongly commit the traumatic episode,
    or perhaps to set it in sharp relief to the irrelevant nearby episodes, for more distinct and more certain recall of the "correct"
    important episode around that time period.

    Just a guess.

    --

    Where are we going and why are we in a handbasket?
  38. Wrong place to put the ads by Captain+Spam · · Score: 5, Funny

    What about putting the advertisements on the pedestrians' shirts? Then we might remember them better AND be able to run down walking advertisements with satisfyingly bloody results!

    "In the Shirt Test, the test subjects did not fare quite so well in the game portion of the test, score-wise. What they seemed to prefer to do is hit pedestrians with advertisements on their shirts, back over them, and repeat the process until either the pedestrian was removed from the game or time ran out. However, the subjects DID remember the ads better, if not only in the sense of, as one subject put it, the satisfaction of hitting 'that stupid-looking tool with the Coca-Cola shirt on'. Further research is needed. Here's our grant application."

    --
    Demanding constant attention will only lead to attention.
  39. Make sure to read to the very end. by odin84gk · · Score: 2, Informative

    "An unreleased follow-up study by Melzer reveals another undesirable result: that violent play can negatively impact a player's opinion of a brand."

    1. Re:Make sure to read to the very end. by meyekul · · Score: 2, Funny

      TL;DR... Maybe if they put some dead bodies in the article I would have read the whole thing.

  40. aversion: tv passive, fps active by 10am-bedtime · · Score: 1

    Perhaps the subjects were exercising some kind of innate (as opposed to imposed) subconscious aversion to violence, even as their conscious "do this task and get paid" desire was driving.

    Television is passive so such an aversion is easy; you are not physically participating in the (depicted) violence anyway, so the brain uses the Numbing Technique. The result is that associated imagery (advertisements) are also blurred.

    A video game is active so such an aversion is more difficult; your brain is directing your muscles to do the (depicted) violence, which is incompatible with Numbing. The way out then, perhaps, is to use the LookAside Technique; averting your "active" attention, even if not your eyes (as mentioned in the summary). The result is that associated imagery in your peripheral vision is soaked up and its recall improved.

    In any case, this spells trouble for Ender Wiggen wannabes...

  41. Now I'm Thirsty... by Kidro · · Score: 4, Funny

    There have been so many references to Coke on this page that I'm thirsty. Do discussions about violence in games count towards effective advertising, too?

  42. Focus may be different by mjensen · · Score: 1

    I didn't RTFA.

    When I'm playing a driving game, I'm looking at the road and don't see the signs much because my focus of attention is narrowed to the road.

    When playing the same game for running over pedestrians, I'm looking all over to find where they are.

    They want to do advertising, then put it ON the road.

  43. Will this marketing research affect real world? by erroneus · · Score: 1

    It's interesting that this research is going on. We know that sex sells and now we are showing that violence sells. Will this line of research result in even more violent video games? And if so, will the advertising/marketing people be held accountable for any of this? After all, violence in video games is a subject of much controversy already.

    And how much REAL violence will be employed for the purpose of selling things? What works in video games is quite likely to work in reality as well. Should we start arranging for homeless people to run out into the streets so they can get run over?

  44. Ads in games by Anonymous Coward · · Score: 1, Insightful

    Well, if they plan to put ads in games, they better lower the damn price. No one wants to pay $50-60 to see ads.

    - From a PC.

  45. Tainted Report by kenp2002 · · Score: 1

    The simple fact is that the game where you hit pedestrians may simply have been more entertaining and thus the ads more memorable.

    There was a great Onion TV spot about a "Shoot people in the face" game which while violent also looked as boring as hell. So what they really need to do is have a boring, yet violent game, and use that as a control.

    They failed to separate if the results was due to the game being more entertaining rather then just violent.

    Case point, solitaire with violent images on the cards, do they improve the ad recall?

    While it is at least a fruit to fruit comparision they still need to figure out if people perfer oranges to lemons because of taste or the fact that they were rubbing the lemon juice on open cuts during the study...

    Correlation doesn't imply causation because of this very scenario. We cannot tell if the results (despite the obviously biased report) were because the pedestrian game was violent or merely more entertaining.

    A great example would have been to compare a poorly done "Road Killing Game" with bad graphics to Grand Turismo. I'd wager a bet that ad recall will be better on ... well... a better more entertaining game.

    Clearly if the killing version of the game is more entertaining then that goes a long way in briding the gap in the TV inconsistency...

    --
    -=[ Who Is John Galt? ]=-
    1. Re:Tainted Report by ohtani · · Score: 1

      The only thing I'll say to that is that it shouldn't be VERY bad. Sometimes things are SO bad that you remember them more BECAUSE they're bad. It should be a mediocre game with mediocre ads. If it's too bad of a game, then the subject may start examining just HOW horrible it is and looking at details including how cheesy or horrible the ads are, thus paying more attention to the ads.

      --
      Pancakes. Oh I blew it.
  46. Yahoo! by Anonymous Coward · · Score: 0

    I'm glad that it's not every pedestrian whose scream is Yahoo!(TM)

  47. That's nothing by sigxcpu · · Score: 2, Insightful

    I bet you, if you ran over real pedestrians you would remember what was on the billboards.
    (actually you would have years in prison with only that to think of.)

    --
    As of Postgres v6.2, time travel is no longer supported.
    1. Re:That's nothing by Anonymous Coward · · Score: 1, Interesting

      I'm more inclined to think that games that offer you more choices and sandbox-style freedom are the ones in which ads will be more memorable. I doubt "violence" has anything to do with it, beyond being an additional option to consider when playing.

      If I'm focused on the railway-track plot of a linear game, I don't bother looking around. In a game like GTA, I'm standing around looking at everything. If an in-game ad is funny, there is a high likelihood of my remembering it.

    2. Re:That's nothing by KDR_11k · · Score: 1

      They tested with a scene where everything was the same except in one you ran over pedestrians, in the other you just drove over point markers so we can't blame it on the gameplay here.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  48. Where are the numbers? by LessThanComma · · Score: 1

    This article would mean more to me if it included more specific data supporting this claim.

    How many test subjects where there?

    What percentage of subjects playing which version displayed better ad recall? ETC

    Without any specific data in the article it seems kind of meaningless. For all I know they may have had a very low number of test subjects, and those who played the bloody version just happened to have better attention to detail than those who played the clean version.

  49. Self-preservation? by BobMcD · · Score: 1

    My own guess is this - when hitting a non-person, nothing special happens. However, when hitting a pedestrian, the brain takes stock of who else might have seen that vile act, which is when you also notice the ads. I suggest we're hard-wired to look around after committing a 'crime' and THAT is why there's a difference.

    Just a guess, but if I'm right, you'd also get better pay-off out of ads in games involving other acts where you'd not want others watching you...

  50. Fatal Attraction by mindbrane · · Score: 2, Informative

    Other than straight up, behavioural, response mechanisms there's more room to maneuver when manipulating a game player. The OCW intro psych course will introduce you to love on a suspension bridge. There's a study that was conducted on a suspension bridge over a deep gorge. The object of the study is to demonstrate the correlation between circumstance and the way the brain overlays states to arrive at different conclusions given different inputs. In the suspension bridge study the fear engendered by being on a high suspension bridge is used to reinforce attraction to a potential sexual partner. The faster heart beat fear engenders on a suspension bridge will reinforce the degree of attractiveness we find in another person because the faster heart rate is no different than the increased heart rate engendered by an encounter with someone we find very attractive. The same person encountered on a suspension bridge is found to be more attractive than the same persons encountered in more mundane surroundings.

    --
    ideopath @ play
  51. What they omit... by Karem+Lore · · Score: 1

    The study omits the fact that it is much more fun to watch the replays of mowing down people...

    --
    When all is said and done, nothing changes...
  52. brand identity by doug141 · · Score: 1

    The advertisers for quake live won't even tolerate a bullet-hole decal on their ad... businesses won't pay for destructible ads.

    1. Re:brand identity by Monkeedude1212 · · Score: 1

      When they should. The destructable ones make it feel more present.

      If a billboard is there to have no interaction with it, I will remember it no more then a tree that is rendered off of the area of gameplay.

      However, if I see an ad, and I later see the destruction done to it, be it bullet holes or its in pieces, My brain will subconsciously be thinking "How did that happen?" And I'll imagine bit by bit what occured to the advert, thus keeping its image in my mind constantly.

      Marketing people just don't get Videogames, I suppose.

  53. Great for people who want you to hate the product by Anonymous Coward · · Score: 0

    If you ever asked "How can we get our product negatively associated with violence?" then this is the answer!

  54. TV needs more audience participation by SlappyBastard · · Score: 2, Funny

    Perhaps we could have a show where people call in to violently electrocute one of an array of adorable animals. Behind each animal, obviously, we'd place an advertisement. Fluffy goes boom, return on investment goes up, PETA cries like a little girl as always, and suddenly the recession is over!

    PS - I will be patenting this process. To any TV studio seeking to use this patented new revolutionary business model, I wish to mention that I accept checks and PayPal.

    Thank you.

    --
    I scream. You scream. I assume that means we're both acquainted with the problem. We proceed.
  55. anonymous coward by Anonymous Coward · · Score: 0

    does nobody else remember the in game radio ad on GTA II or III "Calorific Juicy and Delicious, CJDs" Such a sweet harmony, kept me thinking of all the bovine madness I was catching everytime I ate a burger.