In Praise of the Sci-fi Corridor
brumgrunt writes "Technically a corridor in a science-fiction movie should just be a means of getting from one big expensive set to the next, and yet Den Of Geek writes lovingly of the detailed conduits in films such as Alien, Outland, Solaris and even this year's Moon by Duncan Jones."
They should do the next article on technology in scifi movies that DOESN'T go horribly wrong or lead to some nightmarish dystopia.
SJW: Someone who has run out of real oppression, and has to fake it.
What's mostly wrong with the corridors in Stanley Donen's Saturn 3 (1980) is that the floor-surfaces resemble the base floor of a movie studio, something which had plagued the corridors in the medium-budget Star Wars three years earlier (more on Star Wars corridors in a moment).
The movie that has an opening fight sequence in a corridor and later corridor after corridor on the death star followed by another fight sequence in a prison block corridor only leading up to the-equivalent-of-Jesus getting lightsabered in half in a corridor adjacent to a docking bay .... and you say "more on Star Wars corridors in a moment."
And the second movie? Hoth ice corridors. IV, V & VI are so dependent on corridor shots.
Did you mean to say "The Corridors of Star Wars article will be out later today with a 58 page thesis on the strength of corridor running and combat between rebels and imperials in the Star Wars cinema"?
My work here is dung.
Event Horizon! Can you imagine trying to walk down that hall with the walls spinning around you?
Of course, maybe Event Horizon doesn't actually qualify as science fiction.
Don't you mean a syfy corridor?
. Quit playing Monopoly with Bill. Switch to one of many non-Microsoft products today.
A friend of mine who films his own movies has a corriodor in his basement. He says that corridor is one of his primary sets.
The same was true with Trek. If they weren't on the bridge, they were in some damn corridor. One of the things I liked about DS9 and Babylon 5 was that they had lots of "open" sets, and tried to avoid corridors as much as possible.
"I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
Cause in the future we don't have cable management or flimsy plastic plates to cover up sensitive equipment and sharp corners.
You mad
...for the space toilet special. An interview with George Lucas will explore the challenges of sci fi pooping, creating believable multi-species lavatories that account for physical as well as cultural differences, whether Jedi excrement has any force abilities, and the problems traditionally associated with merchandising this under-developed aspect of cinema.
Even as you read this, your pants are strangling your loins! Aaa!
Dear god, I thought I was alone.
Corridors are the unappreciated bedrock of science fiction. I guess the original reason is because they could be repeatedly used for different parts of a ship/space station/alien planet, but they've taken on a life of their own.
If we can put a man on the moon, why can't we shoot people for Apollo-related non-sequiturs?
Like the ones in Cube (and se/pre quels) that separate one room from another, short, high, but usually was enough to give a hint on what is forward, or at least see the fate to the first one that went in. Or the one in Coraline (ok, is no sci-fi, but probably qualifies as a "special" corridor).
Any movie with a soundtrack by Queen is automatically one of the best movies ever made.
You can't really fault Trek for having so many corridors when most of the shots occur on the ship. If the space ships of Star Trek are anything like U.S. naval vessels, then they are mostly corridors connecting rooms. The rooms will be cargo, berthing, galleys, a few work shops, engineering, and the bridge. If the ship supports fly ops, it will have a hanger and flight deck.
The important thing is that there will be no "open" decks. Everything will be enclosed, much like a modern submarine. Space will be at a premium due to life support considerations, so rooms will be small and packed together. Plus, depending on how long it takes to get around, there is the matter of food and water storage, recycling systems.
In ST:TOS, the Enterprise would often be "three weeks out" from the starbase of the week. It had a crew of about 1,000. So, the ship had to have enough food, water, and air for 1,000 people for three weeks. Even with the "replicators", there would need to be source matter to create the food from. Let us not forget waste handling. Ejecting it from the ship means loss of material, water, and air. Storing requires voids. Recycling it requires space for the recycling equipment.
Also, a ship moves through space so it must have engines and fuel. The bigger the rooms, the bigger the ship, the more mass the ship has, the bigger the engines and the more fuel it needs.
Most people forget many of the details required for life because those details are taken for granted on a planet.
Corridors are the natural result of building large space ships with large crew compliments. Even a large cargo vessel will be some huge empty spaces for the cargo and a large space for engineering both connected to a small crew section which will be mostly small rooms off of corridors.
There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
You have never been on a submarine have you? Space ships have a lot in common with submarines.
Yes, because no one would mind people walking through their work space. Who cares if one get's jostled by someone passing through while one is performing a delicate and/or dangerous step in a procedure or experiment?
Yes, because no one would mind people walking through their living and sleeping space at all hours of the day and night. I am sure those people on night watch won't mind have their sleep disturbed ever few minutes.
Those corridors connect rooms together. They are hallways. No corridors, and you end up with one huge room which will result in no privacy, a huge waste of air, and is wonderful vulnerability because it takes just a hole or two to kill everyone on the ship.
There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
[...] Even with the "replicators", there would need to be source matter to create the food from. Let us not forget waste handling. [...]
You just solved both problems with the same solution.
DON'T PANIC.
When a Sci-Fi corridor is mentioned I instantly think of old series Dr. Who. They were all flimsy and cheap, but they were interesting to look at and it always seemed like half the story involved the Doctor and/or an assistant running through them.
In ST:TOS, the Enterprise would often be "three weeks out" from the starbase of the week. It had a crew of about 1,000. So, the ship had to have enough food, water, and air for 1,000 people for three weeks. Even with the "replicators", there would need to be source matter to create the food from. Let us not forget waste handling. Ejecting it from the ship means loss of material, water, and air. Storing requires voids. Recycling it requires space for the recycling equipment.
This problem is solved.
The good, the evil and the vacuum tubes.
The best corridors were from the movie 2001. In it we have:
- The long corridor connecting the crew module from the propulsion system on the Discovery. Note it was octagonal in section and had no up or down as it was only to be accessed in zero-g.
- The short corridor/connector in the shuttle to the moon where the mod space stewardess walks in and, thanks to the tricks of a rotating set and fixed camera, travels up the wall onto the "ceiling" and exits. (She is supposedly held on by her velcro shoes).
- The short connector on the Discovery which is where the non-rotating main part of the space-craft meets the rotating part of the crew module. The astronauts must float down it and then clamber down a spinning opening to the part of the spacecraft that has artificial gravity. This is also another great "corridor", here Stanley Kubrik built basically an enclosed ferris wheel and in some memorable shots, had his astronauts jogging all around the "wheel".
Amazing what you can do with a script that isn't pseudo science and a director who cares (and has a good budget!).
I'd have to say my favorite Sci-Fi corridor is always going to be MST3K's during the transitions between sketch and movie.
"Oh no we've got MOVIE SIIIIIIIIGN!"
Just as people currently endeavor to recreate the manufacturing methods for medieval stained glass or the great pyramids, the people of the future will be awestruck at the ability of 20th and 21st people to make such smooth walls out of the mysterious and amazing material known as drywall.
In ST:TOS, the Enterprise would often be "three weeks out" from the starbase of the week. It had a crew of about 1,000.
No, it was usually somewhat more than 400, IIRC.
-- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
...the only thing I've read better than this article today have been the Slashdot responses.