Apple Pulls C64 Emulator From the App Store
Rob Hearn sends in a piece up at PocketGamer.co.uk on why Apple suddenly pulled Manomio's C64 emulator soon after finally approving it. (El Reg has coverage too.) "It was a glorious few moments for retro gamers when Manomio's C64 emulator was finally approved by Apple and released to the eager, nostalgic iPhone public. Then, calamity! It was gone again. Apparently some wily users figured out how to access the Commodore 64 BASIC system that was originally packaged with the emulator — something that Apple wasn't too happy with, given the nature of the interpreter's code. By setting the keyboard to 'always on,' launching a game and restarting BASIC, players got into the 'empty shell' of their C64 emulator."
Seriously? What? What can you do from a C64 shell on an iPhone?
Try to take over the world.
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Banned: Duplicates text display functionality.
Where the C64 emulator becomes THE preferred programming environment on the iphone as Apple neglects to understand the nature of the threat...causing a renisannce in C64 programming; catapulting a once dead platform from the grave back into stardom...
As it seems, Apple tries REALLY hard to surpass Microsoft on the list of the most hated IT companies. This stunt they just pulled with the C64 emulator is pure idiocy!
When it comes to proprietary lock-in. Styling and hype is much more exciting than philosophical and economical arguments for having an open platform. I encourage anyone with appreciation of these issues to boycott closed platforms like the iPhone, consoles, and set top cable boxes.
Spur an interest in programmable platforms and maybe get people interested in being more than just a passive consumer of whatever crap Apple wants to shovel at them through iTunes.
I submit that anyone that conceivable _could_ do any damage of any significant nature through the BASIC interpreter on a C64 emulator on an iPhone has almost certainly already jail broken their phone and are already doing much wackier things. Further, if they haven't, then this provides further incentive to jailbreak.
Add to that the PR nightmare of constantly pulling the same app repeatedly, and it should make both users and developers feel increasingly gun shy about the app store.
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They are still bitter that C64 games were better than Apple ][e games back in the day...
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...they learned how to jailbreak their Commodore 64 too...
Hack your mind out of its sandbox.
"By setting the keyboard to 'always on', launching a game and restarting BASIC, players got into the 'empty shell' of their C64 emulator."
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Next thing you know they'll block my app that allows users to connect a cassette tape drive. The nerve....
Um...the coding of C64 software was ALL ABOUT using peek and poke in unintended ways!
No seriously. Apple hates geeks. This isn't flamebait, btw.
Apple loves the image-conscious, visual-creative crowd that accepts the functionality they're given, wrapped up in beautifully designed packages.
But ultimately Apple's corporate strategy can be summed up in one word: Control. They want to control where you buy your music, what you do with your devices, and how you interact with other users. All of this 'control' of course is driven by profit motives.
But geeks ultimately represent a loss of control. Geeks love to tinker... They love to expand functionality. They're innovators. And worst of all from Apple's perspective: They create options.
Options are the enemy of a carefully structured system which drives users towards Apple's sacred points-of-purchase.
Options are the opposite of 'control'.
For all of Apple's "Think Different" public image, the reality is that Apple encourages nothing of the sort: "Think Alike" is the mission. And they prove it at every turn.
Apple fanboys will probably mod this flamebait. It isn't. I have multiple computers and phones, and own an iPhone and a Mac. But I'm constantly being made aware that my PC represents a nearly infinite amount of options in every usage category -- where Apple railroads me into a pre-approved (albeit always compatible) solution.
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This is a non-story. They weren't allowed to sell the app because it had BASIC. They snuck BASIC in, and Apple pulled it since they weren't allowed to sell it.
This is not news.
We don't need the "Apple should allow..." discussion. We had that 2 days ago when this was approved. And the last app that did something. And two before. And the next one.
This isn't a story. "Apple does exactly what it said it would." Call CNN.
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Yeah, I agree. The developer is a grade-A moron. Initially, the App was rejected because of this and after lots of back and forth Apple approved it with a condition of removing the BASIC interpreter. Developer thought it would be cute to hide, and make it available as an easter egg. Guess that plan backfired.
Without a doubt, they needlessly burned a lot of money because of lost potential sales. Apple might even return the favor by dragging its feet and not approving the app for weeks or months.
If you want a versatile, easy to use, high end phone, but don't want more than that, get an iPhone. If you want a real smartphone, get a real smartphone. If Apple doesn't want to sell a general purpose smart handheld, that's their prerogative. There's plenty of options right now.