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How Video Games Reflect Ideology

A recent article at Bitmob sought to tackle the question of whether games could carry political meaning, arguing the negative since "The money, the media representation, and the general shadow of 'triviality' will always trail the word 'game,' because that is what makes it open to all markets." An opposing viewpoint has been posted by Lee Bradley, who says, "Perhaps the most profound shift in the games industry in the last few years has been the explosion of co-op. Not only are developers dedicating more and more time to providing co-op experiences in their games, they are also finding new ways of exploring the dynamic within it. ... Even in games where the co-operative element of co-op is less pronounced, the ideology is the same; you are not on your own anymore, you are part of a team. What's more, that team is more than likely multi-cultural and/or multi-gender. ... Now, this isn't to say that the lone white-guy hero has been eradicated. Far from it; the bald, white space-marine is one of the most over-used characters in modern gaming. But it increasingly rare that they are lone heroes. A shift towards team-based, co-op featured games is undeniable. In this way, mainstream video games, even those seemingly void of political statement, are implicitly political. While for the most part they are not designed to tackle political issues head-on, or carry overt political messages, they do reflect the values and the popular ideology of the culture in which they were created."

58 of 244 comments (clear)

  1. Games are entertainment by Jurily · · Score: 4, Insightful

    We play games to take a break from reality, and not to think about the same shit as everywhere else.

    1. Re:Games are entertainment by Wowsers · · Score: 3, Funny

      A break from reality? Rubbish, Wolfenstein clearly has subliminal messages, just ask the Germans and how they censor the game.

      --
      Take Nobody's Word For It.
    2. Re:Games are entertainment by L4t3r4lu5 · · Score: 2, Insightful

      Subliminal? I could understand if there were occasional references to a death camp, or the occasional shout of "Schutzstaffel!" in the distance, but every single surface (in the first 4 levels i've played since buying it yesterday) have some reference to the Nazi party somewhere; A Swastika, a Reichsadler (Empire Eagle), a poster of Hitler...

      That's not subliminal, that's "WE WON, BITCH. NAZIS ARE YOUR ENEMY!"

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    3. Re:Games are entertainment by Ihmhi · · Score: 4, Funny

      I suppose that's Superliminal.

      L. T. Smash: It's a three-pronged attack. Sub-liminal, liminal and super-liminal.

      Lisa: Superliminal?

      L. T. Smash: I'll show you. (Leans out of window) Hey, you! Join the Navy!

      Carl: Uh, yeah, all right.

      Lenny: I'm in.

    4. Re:Games are entertainment by SuiteSisterMary · · Score: 2, Interesting

      I think people get things backwards. Enemies which resemble Nazis, in games, don't necessarily resemble Nazis because the game is trying to make a point. Sometimes, just sometimes, it's because 'Nazi' is a really really convenient shorthand for all sorts of concepts and ideas which most Westerners implicitly get.

      Much like a 'wise old man' isn't in a game to cast aspersions on the young, but because 'wise old man' is a useful trope, an idiom, an archetype. Making your ficticious villians look vaguely like Nazis fills in all sorts of blanks automatically.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    5. Re:Games are entertainment by ObsessiveMathsFreak · · Score: 5, Insightful

      I play games to zone out too, but even I would have to admit that the strong environmental message of Final Fantasy VII or the anti-nuclear message of Metal Gear Solid did come across clearly to me at the time and I still remember them over ten years later. I have play many games since which contained a variety of messages on a wide array of topics, philosophical, contemporary and otherwise. Video games were essentially the only mass medium that ever seriously discussed the growing influence of PMCs and corporate militias during the 2004-2008 period. Even a bubble-gum entertainment game like GTA4 carried biting political satire on its radio stations.

      Lots of people love to sneer at video games and dismiss them as children's toys, devoid of artistic or intellectual content. Most of those same people will happily regard a Hollywood bubblegum blockbuster as the apex of human entertainment and will trawl over it endlessly for months. I for one do not see how the worlds, setting and characters created in video games differ so greatly from those seen in other forms of fiction, nor why they should be dismissed so easily as intellectually void.

      I play video games as a pasttime to escape from the world. But I inevitably find myself exposed to philosophies and dilemmas of interest and of some relevance to the real world. I happen to think that playing video games is a far more broadening experience than many give it credit for.

      --
      May the Maths Be with you!
    6. Re:Games are entertainment by Bat+Country · · Score: 5, Interesting

      I made a point in a term paper a few years back that the very nature of GTA, though transgressive, transmits a clear establishment message. You cannot beat the police in GTA. You may escape them, but you cannot stop them. Any attempt to directly oppose the police always inevitably leads to death as there will always be more of them than you. The police in GTA are individually stupid, collectively difficult to evade, and taken as an entire establishment entirely invincible.

      Further, there's a recognition (especially in GTA San Andreas) of the fact that the player you embody is fundamentally broken and leads a life devoid of meaning. All of the most likable characters in the games are either killed, betray you or are the "straight men" - the people who point out to your character the failure of their lifestyle.

      So although the GTA games allow you to explore your own dark side it seems to guide you to the message that not only is the world better off without your enemies (the people you kill throughout the game) but also without you (the killer).

      --
      The land shall stone them with the bread of his son.
    7. Re:Games are entertainment by AmberBlackCat · · Score: 4, Interesting

      When I look at Balrog in StreetFighter, and the black man in the Final Fantasies games, I see a game just portraying Black men as big dumb idiots who use profanity all the time. Since that is the same shit I have to watch on TV, it would be nice if I could play a video game and get something different, but it's no different.

      In real life, I get called a slut, a whore, and a bitch and people assume I am all those things. It would be nice if in a video game I could get away from it, but it's no different. The games just make you a slut/whore/bitch who can fight.

      It is my understanding, in Germany, it is illegal to display certain symbols because they are considered anti-Jewish. If a video game were an escape from reality, that symbol could be displayed in video games, but that is not the case.

      And these are just the things I've noticed as a Black woman and occasional Slashdot user. I doubt there are only three things.

      So yes, video games are full of ideology. And they may be an escape from reality, but they won't help you stop thinking about the same shit you get everywhere else. It just helps you imagine yourself in a different position within that shit.

    8. Re:Games are entertainment by The+Archon+V2.0 · · Score: 2, Informative

      When I look at Balrog in StreetFighter, and the black man in the Final Fantasies games, I see a game just portraying Black men as big dumb idiots who use profanity all the time.

      Well, since Balrog's original name is actually M(ike) Bison, that one is more a comment on a specific Black man's tendencies than on the race as a whole.

    9. Re:Games are entertainment by Darkness404 · · Score: 2, Insightful

      When I look at Balrog in StreetFighter, and the black man in the Final Fantasies games, I see a game just portraying Black men as big dumb idiots who use profanity all the time. Since that is the same shit I have to watch on TV, it would be nice if I could play a video game and get something different, but it's no different.

      You have to remember though, those games were developed in Japan. It isn't a diverse country in the least, black people are a rarity. In Street Fighter -everything- is stereotypical. In Final Fantasy, there really -aren't- any non-white characters other than a few. I have little doubt it was due to pressure (in the US) to make the games more "diverse" that non-white characters were added, however, since the games were developed in Japan, stereotypes were used.

      It is my understanding, in Germany, it is illegal to display certain symbols because they are considered anti-Jewish. If a video game were an escape from reality, that symbol could be displayed in video games, but that is not the case.

      Well, Germany has many censorship issues blocking true free speech, but that is beside the point. In real life, chances are none of us /.ers could have fought in WWII, video games let experience it. Other games let you do things that you can't do in real life without serious consequences (fly a plane, steal cars, drive tanks, etc). Similar to while some books are pure fantasy others take place in realistic historical situations, others use a fictional version of reality, and still others let you experience life as a different person. All are escapes from reality but may use realistic situations to experience life that you are unable to experience. All but the most mundane book gives you something different than your life.

      --
      Taxation is legalized theft, no more, no less.
    10. Re:Games are entertainment by Zalminen · · Score: 2, Interesting

      In real life, I get called a slut, a whore, and a bitch and people assume I am all those things.

      Not necessarily.

      Most men call someone a whore because it seems to be the one insult that always works. 'Slut' is very similar. 'Fat' is almost as effective - but not quite.

      Most men are not verbally talented enough or have good enough intuition to use more accurate insults.

      Now why are 'whore' and 'slut' so effective insults? Well, that's a whole different question...

  2. Racism by Jurily · · Score: 4, Insightful

    Far from it; the bald, white space-marine is one of the most over-used characters in modern gaming. But it increasingly rare that they are lone heroes. A shift towards team-based, co-op featured games is undeniable. In this way, mainstream video games, even those seemingly void of political statement, are implicitly political.

    No, they're not "political". You can interpret Mozart's Fifth to be racist, but that doesn't mean he wrote it that way. If you keep looking for racism everywhere, you are racist: everyone else doesn't think about it all the time.

    1. Re:Racism by L4t3r4lu5 · · Score: 2, Funny

      Too much drool to take him seriously. Plus, he shed on the sofa.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    2. Re:Racism by prichardson · · Score: 3, Informative

      Pot. Kettle. Black.

      I didn't read that passage as being racist at all. The author was clearly talking about increasing diversity in games and how the standard space-marine character pushes against that. Do not confuse the lack of diversity with racism. They are very different things.

      Incidentally, how exactly can you interpret Mozart's 5th symphony to be racist? Is there something abut B flat I don't know? Do you object to the thin orchestration?

      --
      Help I'm a rock.
    3. Re:Racism by Jurily · · Score: 2, Insightful

      The author was clearly talking about increasing diversity in games and how the standard space-marine character pushes against that

      Why do we need diversity anyway? Does it matter if you're playing a white space marine who shoots aliens or a black space marine who shoots aliens? Next up: chess is racist, because while you can play either white or black, there is no Native American side.

    4. Re:Racism by cr_nucleus · · Score: 2, Insightful

      Far from it; the bald, white space-marine is one of the most over-used characters in modern gaming. But it increasingly rare that they are lone heroes. A shift towards team-based, co-op featured games is undeniable. In this way, mainstream video games, even those seemingly void of political statement, are implicitly political.

      No, they're not "political". You can interpret Mozart's Fifth to be racist, but that doesn't mean he wrote it that way. If you keep looking for racism everywhere, you are racist: everyone else doesn't think about it all the time.

      I believe you're the mistaken one. As adequately put by Virginie Despentes in her book King Kong Theorie, some ideas are so ingrained in our own culture that we end up failing to even see them in action. The most interesting part is that you accept those ideas even if they are detrimental to yourself just because "it's the way things go".

      You can also think about The Matrix, ie. when you're part of a system you easily become blind to its limitations and can even come to defend them (becoming an agent).

      To get back to your point, what i mean is it would be ok to acknowledge an portrayed idea, or some kind of interpretation of a piece, but not adhere to it. On the contrary, dismissing the idea as non existent or something like that does not reflect a better or more elaborate point of view.

      More simply put, not seeing is bad, seeing but not caring is somewhat better.

    5. Re:Racism by noundi · · Score: 2, Interesting

      Incidentally, how exactly can you interpret Mozart's 5th symphony to be racist? Is there something abut B flat I don't know? Do you object to the thin orchestration?

      The day a famous racist become synonymous with the song. It's proposterous, I know, if you don't believe me look at Hitler's moustache and tell me that this association isn't even more proposterous. A song at least has the potential of being political, but facial hair? The point is we humans are silly beings whom associate irrelevant traits to our fears so that we hopefully can avoid them no matter the cost, in this case racism, on both sides. The racists fear the tone of skin, or the genes of other ethnicities (usually they don't even know what a genome is, and if they do they still don't know the implications of it, because nobody yet understands our complex bodies) and then we have those who fear the racists. These are the same people that associate songs or facial hair with racism, avoid it at all cost. It's truly remarkable how people are unaware of these very basic traits, or rather flaws, of ours. Then again we humans have always been self centred and self righteous idiots, no matter what side we're on -- simply because we're always on one.

      --
      I am the lawn!
    6. Re:Racism by cvd6262 · · Score: 4, Informative

      There is an area of academic pursuit that is actively trying to shift the meaning of "racism" and racist to encompass any white (written with a lowercase "w") member of society. Understanding White Privilege by Fances Kendall is a good read on the matter. Basically, our society is racist because members of different races exercise varying degrees of privilege. Because members of privileged groups cannot divorce themselves of the privileges that they receive from our racist society, all members of the privileged race are racists. Conversely, no Black (written with an uppercase "B") can be racist.

      Such reasoning is extended to declare any member of the privileged sex "sexist," the privileged sexual orientation "homophobic," etc. This "privilege theory" was the basis for the now-retracted freshmen curriculum at the University of Delaware.

      Lest I be flamed for this, let me be clear that I completely reject these notions. But they are central to many people's understanding of "racist." I've found that one's definition of the term to be central to many disagreements.

      --

      I'd rather have someone respond than be modded up.

    7. Re:Racism by cvd6262 · · Score: 3, Insightful

      The author was clearly talking about increasing diversity in games and how the standard space-marine character pushes against that

      Why do we need diversity anyway? Does it matter if you're playing a white space marine who shoots aliens or a black space marine who shoots aliens? Next up: chess is racist, because while you can play either white or black, there is no Native American side.

      Which color goes first in chess? I'm just sayin'.

      --

      I'd rather have someone respond than be modded up.

    8. Re:Racism by mister_playboy · · Score: 3, Interesting

      I was exposed to this exact usage of racism in both a LGBT studies class and a socialism of race/gender class in college. In both cases, the professors seemed surprised anyone might consider this definition of racism to be very questionable.

      --
      Do what thou wilt shall be the whole of the Law ::: Love is the law, love under will
    9. Re:Racism by elrous0 · · Score: 4, Funny

      As I was reading your comment, I noticed it was in small black letters against a big white background. Big black background too intimidating for ya, cracker??

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    10. Re:Racism by nomadic · · Score: 2, Interesting

      The Magic Flute [wikipedia.org] is obviously an attack on the sacred institution of marriage, deviously engineered by The Homosexual Lobby.

      Actually The Magic Flute was a deeply symbolic work based on freemason philosophy, and could be intepreted on an attack on the religious institutions of the age.

    11. Re:Racism by FrostDust · · Score: 4, Insightful

      Why do we need diversity anyway? Does it matter if you're playing a white space marine who shoots aliens or a black space marine who shoots aliens?

      It doesn't matter to the mechanics or plot of the game, but it matters to the potential audience. If you believe the character is similar to you, its easier to imagine yourself in that role.

      One of the smartest things they did with Halo was defining your character as simply a space Marine; he could be of any age, race, religious belief, and so on, that the player wanted.

    12. Re:Racism by amplt1337 · · Score: 2, Insightful

      Well, consider the male-female bias in protagonists.
      When minority (or underrepresented, women are actually a slight majority of the US population) groups are never reflected in gaming worlds (or in novels, or movies, etc.), they are being sent a message that this genre of entertainment is completely unconcerned with them, and as a result, they tune out. This narrows the focus of game development, as marketers perceive that they're only selling to the main (overrepresented) group, and that puts a big squeeze on the types of games that get developed, as the industry becomes increasingly devoted to whatever interests white fourteen-year-old boys.

      That's not to say that women don't like Halo, but the narrower the market, the more marginalized its participants and the more narrow the range of products offered for the market. Having nonmale, nonwhite gamers increases the range of games available, which gives you more variety in what you can choose to play.

      --
      Freedom isn't free; its price is the well-being of others.
    13. Re:Racism by YouWantFriesWithThat · · Score: 4, Interesting

      both you and the GP have interesting posts, and i wanted to respond just to give a counter example. i am not so arrogant that i would deny the validity of what you are saying, but my experience with a similar issue was very different. sometimes it is good to see a contrast in anecdotes, no?

      i took several women's studies classes in college (yeah, i was that one guy in the class) and we discussed class/race/gender extensively. there would be lots of talk about how being a member of a 'privileged' group could be blind to or unaware of their privilege. there was never a suggestion that this person was "automatically" classist/racist/gender biased. being a member of 'privileged' class/race/gender is something that one generally has little choice in. being biased against a group is active, it is a belief set that one usually acts on or uses to govern their actions.

      there are people that hold the beliefs that you and the GP are describing, but i am surprised that they are being taught at face value. that is an example of a time in which the professor should be teaching the debate, not just teaching one side of it. i do recall a discussion in a feminist theory class that was evoked with a questions similar to "are men inherently sexist? can a man be a feminist? does being the member of a privileged group make one unable to understand disadvantage and work for change?"

      the consensus was that men are not inherently sexist, but it is easy for a man to be blind to their privilege. this could be extrapolated to different groups and issues. i have found this to be true in me, and in my experiences. interesting stuff, and i am sorry that your professors were blind to the problems with how they were teaching about race.

    14. Re:Racism by Hatta · · Score: 3, Insightful

      If you believe the character is similar to you, its easier to imagine yourself in that role.

      If that were the case, most video game heroes would be pasty faced lard asses.

      --
      Give me Classic Slashdot or give me death!
  3. What about the economics? by symes · · Score: 3, Interesting

    you are not on your own anymore, you are part of a team

    My guess is that people are more likely to stick with team games because of this social element, even when they don't feel like playing. The result is team games are more profitable, so they are more likely to survive.

    1. Re:What about the economics? by MeisterVT · · Score: 2, Insightful

      Causing games to be more social also helps sell DLC. If your bud buys those extra maps or levels, now you are more compelled to do the same, otherwise there is no more co-op for you. It is all about being able to sell more. While religion, politics, or anything else may be tackled in games, it is not to force a point, it is to create a world/scenario that can be relevant to the player. Why? So they play it more, recommend it to friends and buy the requisite expansions. Again, all about the money.

      --
      Government - If you think the problems we create are bad, you should see our solutions!
  4. Re:If you want to talk about idolology by Hognoxious · · Score: 4, Funny

    Bioshock, it goes very deeply into polotics, religion, and idolology.

    It studies statues of gods?

    I think you meant idleology, the study of crap stories on slashdot.

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  5. Re:If you want to talk about idolology by Higaran · · Score: 3, Funny

    Dude, its 6 am, and i've been up for 24 hours, i don't think i should have posted that, and your right. just cut me some slack.

  6. Would a current technology be a factor here? by Mortiss · · Score: 3, Interesting

    What about the possibility that previously in games due to technical limitations of the hardware the only character you could have is your "bald white space-marine" and the co-op was simply to hard to implement.

    Therefore, the increase in co-op play is simply because it is now possible to implement much more complex game play elements and the whole "ideology" argument is just a try hard interpretation trying to push politic and racism discussion into what is pure entertainment?

    1. Re:Would a current technology be a factor here? by ciderVisor · · Score: 5, Interesting

      What about the possibility that previously in games due to technical limitations of the hardware the only character you could have is your "bald white space-marine"

      That's how Mario came to have his distinguishing features.

      "Due to the graphical limitations of arcade hardware at the time, Miyamoto clothed the character in bright red overalls and a blue shirt to contrast against each other and the background, adding white gloves to distinguish the character's arms on the screen as they swung back and forth. A cap was added to let Miyamoto avoid drawing the character's hairstyle, while preventing issues of animating his hair as he jumped.[8] To make him appear human onscreen despite his small size they gave Mario a large nose, and added a mustache to avoid drawing a mouth due to the difficulty of illustrating facial expressions at that size.[10]"

      --
      Squirrel!
    2. Re:Would a current technology be a factor here? by pmontra · · Score: 2, Interesting

      +2 to parent. How most games could be co-op back when boys were playing them on consoles with no network connections?

  7. Flower? by Anonymous Coward · · Score: 2, Interesting

    Has anyone played Flower from the PSN before? I'd argue that game certainty puts forth a bit of political ideology. It is a beautiful game, and the political suggestion is subliminal - but there's no doubting it's there. I think it's more or less the vision of the developer - man and nature in harmony, green-peace and all that jazz. The game starts devoid of man-made objects... it gradually descends into a very dark and forlorn cityscape-esque locale, only to re-emerge in a bright and colorful world where the city pieces are blended with the nature pieces. Overtly political, maybe not - but there's no denying that the designer was pushing a message and that gamers, if they are paying attention at all to presentation, will understand that a message is being pushed.

    Are all games political? No, of course not. Like movies though, and other forms of media, some are, some are not.

  8. Reflecting changed times, or tech catching up? by WWWWolf · · Score: 2, Insightful

    Here's one thing I've noticed: When I started playing video games in 1980s, the experience was pretty disappointing. Why? The games could have been so much better but the technology just wasn't that good. In the latter half of 1990s, things changed: we got 3D, we got the Internet, we got the processing power and storage capacity. Nowadays, I have zero technological complaints. I can fire up, say, The Elder Scrolls IV: Oblivion and say "goddamn it, this is what I wanted as a kid - and so much more - and now I have it".

    I'd argue that the same thing is happening with social interaction. Playing is a form of social activity. Duh. We've always wanted social games. Even in my Commodore 64 days, games were always much more fun when I had friends playing games with me - coop just wasn't always that fun because if you were lucky there were some good 2P games. That got slightly better in NES era, but not much. Later Nintendo thought "well, let's put in four controller ports. Everyone wants that." And social games have just got a whole lot better with the Internet. So, once again, it's technology growing to meet the demands of the game designers.

    Here in Finland, a computer magazine published an April Fools story about an advanced multiplayer Elite clone in 1989 (I think), and the writers were surprised because no one noticed it was an April Fools story. People really thought it would have been incredibly amazing gameplay-wise and technologically plausible if your computer could make a dial-up connection to your friend's computer when you're flying in the same sector of space. And nowadays we have EVE Online. See? Technology catching up with peoples' dreams and expectations.

  9. It's impossible not to reflect ideology by nacho_dh · · Score: 4, Insightful

    Everything we do has an ideological/political/philosophical charge on it, not only in the interpretation but in the creation process itself; and videogames are definetly not the exception. You don't have to go to Wolfstein or Rise Of The Triad to check that.

    We fight for freedom and justice in COD4 today as Rambo did in the 80's, and I don't see that changing anytime soon. As Nikita Khrushchev once said, the press is our chief ideological weapon, and if you think videogames are not press, then you're 20 years behind.

    --
    The world is a tragedy to those who feel, but a comedy to those who think.
    1. Re:It's impossible not to reflect ideology by cHALiTO · · Score: 3, Insightful

      Everything we do has an ideological/political/philosophical charge on it, not only in the interpretation but in the creation process itself; and videogames are definetly not the exception. You don't have to go to Wolfstein or Rise Of The Triad to check that.

      I can't believe I had to get down this far into the comments to find a post like this. Games are designed and create by people, and all people have ideological and political viewpoints that one way or another permeate what they do. Sometimes it's evident, sometimes not. Sometimes it's intended and explicit, and that's ok. Games, especially if we think of them as an art form, are just as valid as movies or writing to express opinion of any kind, and that can also make the plot richer. Just because there's opinion it doesn't mean it's 'Propaganda' (as many people here like to label everything that doesn't conform to their POV).
      Politically and ideologically I didn't like some things in CoD4, but that didn't prevent me from enjoying the game immensely.

      --
      "Luck is my middle name," said Rincewind, indistinctly. "Mind you, my first name is Bad." -- Terry Pratchett
  10. lowest common denominator by petes_PoV · · Score: 3, Insightful

    Games are international so must appeal to the broadest market. That leaves no room for trivia such as party politics from any one particular country.

    --
    politicians are like babies' nappies: they should both be changed regularly and for the same reasons
  11. Re:Nobody expects reflected ideology by ciderVisor · · Score: 5, Funny

    As Nikita Khrushchev once said, the press is our chief ideological weapon,

    ...the press, and fear. We have two chief ideological weapons - the press, fear and surprise !

    Amongst our chief ideological weapons are such diverse elements as the press, fear, surprise, ruthless efficiency, an almost fanatical devotion to the writings of Karl Marx, and nice red flags.

    --
    Squirrel!
  12. Eh. by fuzzyfuzzyfungus · · Score: 2, Informative

    I'm not wildly convinced. Obviously, like any cultural artefact, a game is going to reflect its environment to some degree(and the apparent effect of environment will be a lot stronger once you narrow your focus to commercially viable/successful titles, since only things that are resonant with the population at large will sell well); but the effects of technical limitations and the strongly derivative tendencies of the industry are huge confounding variables.

    For instance, at any given point in time, console games are going to have greater emphasis on co-op or small scale competitive play than are PC games. Is this because PCs are for rugged individualists and consoles are produced by the people's ministry for prolaterian collective culture? Clearly not, most of the players in the two industries are the same, or quite similar, it's just that the PC only really has single-user input support and tends to be connected to a smallish screen, while consoles have multi-user input support and tend to be connected to larger TVs.

    Similarly, the rise in multiplayer only or heavily multiplayer oriented PC and console games is more about the fact that internet access is now quite common, and doesn't cost several dollars an hour anymore, which means that a designer can reasonably assume that a large pool of internet-connected players will exist at any given time.

  13. what about...? by Anonymous Coward · · Score: 2, Interesting

    us vs. them
    competition
    indiscriminate violence
    force as a means to achieve one's ends
    found money (gold, coin, etc.)
    possessions
    hyper-masculinity
    traditional gender expectations ...and this list could go on and on.

    Not all games, but certainly many. It's hard to create a product (work of art, if you will) that resists or subverts the dominant cultural ideology of where and when it was made. Open up your minds, people.

    cheers, -m

  14. Re:Welcome to the real world by ph0rk · · Score: 2, Insightful

    It may not be realistic, but it is often fun.

    You know, the -other- reason to play games.

    --
    semantics are everything!
  15. actually by nomadic · · Score: 2, Insightful

    Far from it; the bald, white space-marine is one of the most over-used characters in modern gaming. But it increasingly rare that they are lone heroes.

    Actually, for certain genres (I'm thinking traditional adventure, and 3-d platform), the beautiful young white female is the most over-used character.

  16. Interesting idea, poorly written article by aeroelastic · · Score: 4, Insightful

    Wow, I don't know where the author is going with this. He starts out saying, "I'm not so concerned about whether video games can deliver such a [political] narrative." Later he says, "Ultimately, games will never be able to carry a political message". Then in the comments he says, "I certainly do believe games can carry a strong political message".

    And then when someone brings up MGS and GTA he says, "Regarding the narrative in MGS and GTA, I think both franchises earned the right to be autonomous." If anyone can figure out what this guy is trying to say, please let me know.

    --
    "It doesn't take a rocket scientist" -I guess I should leave then
  17. Missile Command by westlake · · Score: 4, Informative

    I guess this is why I prefer abstract games which have little connection to anything - like Pacman or Missile Command or Metroid

    In 1993 Microsoft published Arcade and Return of Arcade - Atari arcade hits adapted for Windows 3.1.

    The entire collection filled all of four floppy disks. Brief essays sketched the history of the each game, with comments from the developers. Missile Command had a visceral impact that few games have ever matched:

    The escape from reality could have frightful consequences. The horrifying subject matter of Missile Command had an affect on the developers.

    Dave Theuner: "It was pretty scary. During the project and for six months after the project, I'd wake up in a cold sweat because I's have these dreams where I'd see the missile streak coming in and I'd see the impact. I'd be up on top of a mountain and I'd see the missiles coming in, and I'd know it would be about 30 seconds until the blast hit and fried me to a crisp."

    Steve Calfee: "Everyone I knew who got really into the game had nightmares about nuclear war."

    "We had this big thing about the name of the game. From the beginning it was called Armageddon. The management, themselves, didn't know what the word meant and they thought none of the kids would. Engineering loved the name Armageddon and we always wanted to call it that. From the very top came the message
    Ed Rotberg said "The thing about Missile Command is that the world was not nearly as stable politically as it is now. There is a little bit of a spooky message in that whole game when you have that final cloud at the end."

    1. Re:Missile Command by Rei · · Score: 2, Funny

      The full list of Microsoft Arcade games:

      * The ArcadeFire is an indie rock band based in Montreal, Quebec, Canada and fronted by the husband and wife duo of Win Butler and Régine Chassagne.
      * Fire is the rapid oxidation of a combustible material releasing heat, light, and various reaction products such as carbon dioxide and water.
      * "Fire" is a song written and originally recorded by Jimi Hendrix and released on the 1967 Are You Experienced album by The Jimi Hendrix Experience.

      BING!

      (God, I hate those commercials....)

      --
      "I'm GOD! Yapple Dapple!" -- God, "Jesus Christ Supercop"
    2. Re:Missile Command by EdgeCreeper · · Score: 2, Funny

      It was pretty scary. During the project and for six months after the project, I'd wake up in a cold sweat because I's have these dreams where I'd see the missile streak coming in and I'd see the impact. I'd be up on top of a mountain and I'd see the missiles coming in, and I'd know it would be about 30 seconds until the blast hit and fried me to a crisp.

      I tell you, ASCII character nightmares are the worst.

  18. A reflection on the speaker by BenEnglishAtHome · · Score: 4, Insightful

    So Lee Bradley says:

    ...mainstream video games, even those seemingly void of political statement, are implicitly political.

    OK. I understand that people feel that way. But the people that feel that "the way things are" is pretty much always "implicitly political" are the people who find political meaning in Every. Fucking. Thing.

    To some people, the color of shirt you put on in the morning is political. The toothpaste you use is political. Everything is political because somewhere, somehow, sometime during the creation of that thing or state of being some person or entity involved had some political leaning that in some subtle way influenced the way they contributed to the process.

    People who think like this believe the way I take a dump is political. (Seriously - find somebody who's gone off-grid and uses a composting toilet. Ask them about it. They'd have you believe that the way you urinate and defecate is a political statement.)

    I don't buy it.

    "Politics is a component of everything" may be true but it's also meaningless. Any statement so broad is meaningless because it has no real, practical impact on anything.

    Folks who think like this need to take a big dose of practical pills. There's a political slant to every issue but that doesn't mean it's worthy of note. I suspect games change based on technology and human desires. We want distraction. We want to interact with others. Technology now enables that and some people have figured out how to make a buck meeting those needs by putting out games with a heightened co-op element. Big frikkin deal. Unless you can't win a game without calling your congressmen and demanding action on a bill currently before the House (or some such other real-world, practical political action) then a game isn't political.

    It's just a game.

    1. Re:A reflection on the speaker by Anonymous Coward · · Score: 2, Interesting

      You're still looking at incidents that may be the result of individuals' passions or passive-aggression. I am more referring to politics as a summation. You, as an individual, certainly have preferences, an outlook, and idiosyncrasies; you have a degree of autonomy over your destiny. However, more abstract forces that result sometimes from decisions designated leaders make, sometimes from the sum of decisions we all make feed back into your decision-making process.

      You probably drive a car (insert another example from modernity if you must). There are roads for you to drive on. The technical achievements, political will, and cultural changes that allow you to do this are, again, the result of processes beyond the individual. Does this excuse individuals from leading responsible lives? Far from it. Does this mean that the assumptions and norms that push people towards reliance on automobiles does not have profound effects, whether you personally opt in or opt out of the driving culture? Another example could be crime: Why do some areas have more of it and some less? This isn't pointless abstraction just to fill up journals and opinion pieces.

      Politics isn't just about atomic hot-button issues or the partisan back-and-forth. It's also about how we decide who gets what and how, how disputes are resolved, where the balance between individual and society should be drawn, etc. These are large-scale questions, and that's because it isn't a simple matter of individuals authoring their will free of any context or cause and effect.

    2. Re:A reflection on the speaker by BenEnglishAtHome · · Score: 2, Interesting

      You're mostly correct and present some excellent illustrations.

      I guess what had me pushing so hard the other way was the notion that politics can and should be read into trivial things. Like games and bowel movements. :-) I really get tired of that. I deal from time to time with people who will exert extreme effort to help disadvantaged people understand the greater context of how they've been put down by a system that's loaded against them...but they can't be arsed (Is that the right brit-ism?) to give those same people a hot meal and some useful job training.

      Yes, it's important to pay attention to the way human beings in large groups interact, label that politics, and try to keep it in mind when, for example, building roads.

      But I remain unconvinced that it's worth an erg of effort to understand the political influences in computer games. :-)

      A big thanks - this has been the most gratifying exchange I've had on slashdot in many a moon.

  19. Re:If you want to talk about idolology by nomadic · · Score: 2, Informative

    I have avoided Bioshock for that reason. I'm not enthusiastic about how it demonizes objectivism for a cheap plot point.

    How do you know it's a cheap plot point if you haven't played it? Maybe it's a very profound plot point?

  20. Sid Mayer's Civilization and evolution by blind+biker · · Score: 2, Interesting

    Just this morning I realized that Civilization (at least the current one, Civ IV) doesn't have the theory of evolution, or Darwin, mentioned in the Tree of Science of the game. I am pretty sure there wasn't in Civ 1, either. I wonder if that was on purpose, in order to not jeopardize sales to a certain demographic?

    --
    "The agriculture ministry is not in charge of Gundam" - Japanese ministry official.
    1. Re:Sid Mayer's Civilization and evolution by will_die · · Score: 2, Interesting

      The voyage of the beagle is wonder in those games.
      That is about the only place it could fit since it is not a technology, I guess they could of added a Eugenics social path.

    2. Re:Sid Mayer's Civilization and evolution by blind+biker · · Score: 2, Informative

      WTF are you on about? There is plenty of stuff in the Civ IV Science Tree that is not tech related. About 1/3 is religion, philosophy and arts related.

      --
      "The agriculture ministry is not in charge of Gundam" - Japanese ministry official.
    3. Re:Sid Mayer's Civilization and evolution by Pinckney · · Score: 2, Informative

      The voyage of the beagle is wonder in those games.

      In Civ II, at least. Additionally, "Theory of Evolution" is a wonder in Civ III.

  21. Art always reflects the surrounding culture by DutchUncle · · Score: 2, Insightful

    Any creative work beyond the most utilitarian (and sometimes even those) reflects the surrounding culture, technology level, and aesthetic sense. Archaeologists trace the spread of ideas through civilizations through things like jewelry or decorations on pottery. Do they depict people? animals? animals that aren't native and that they must have heard about from travelers? Are the depictions realistic, or stylized, or clearly fantastic? How complex is the piece, and what does it say about the tools necessary for its creation? Does it imply a stable workshop full of tools and equipment?

    It's harder to see exactly what the supporting technology can do if it's not part of what you're looking at. Earlier video games on earlier technology were hard pressed to display a single player and a single opponent, so team operations were out of the question. AI-driven team members appeared as the game systems supported them, and live interaction once the underlying network was up to speed (anybody remember the lag on 1200 baud modems?).

    Sometimes you don't even realize the significance of items in artwork until it's pointed out. I thought product placement was relatively new, since the movie era, until I took a tour of Renaissance paintings explaining details like which figures in each painting are the paying customer, or members of his family, or the artist, or someone's mistress (or all of the above). And then comes the political part that we don't see today: In a painting purporting to be a religious figure, who was the model? Is the "sacred virgin" really a picture of a courtesan? And was she known to other people in the circle that would be viewing it?

    People like playing on teams, and always have.. The culture supports it. The technology supports it. That's why it's happening more.

  22. Technology, not politics by vga_init · · Score: 5, Insightful

    The article is not nearly as good as I would have hoped. I do agree that there is some political ideology and cultural values to be found in many games, but just to make a general statement that most games being single player shows political ideology is absurd. I'll have you know that it is significantly easier to program a single player game than any other kind, so there were more (especially on limited hardware). Multiplayer didn't become such a huge trend until the Internet caught on, which parallels technological changes more than it does political changes.

  23. Re:If you want to talk about idolology by nomadic · · Score: 3, Interesting

    since an Objectivist society would never work without upwards of 95% rational actors

    No offense, but 95% of Objectivists aren't rational people. It's a third rate philosophy set forth in fourth rate books by a fifth rate mind.