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How Video Games Reflect Ideology

A recent article at Bitmob sought to tackle the question of whether games could carry political meaning, arguing the negative since "The money, the media representation, and the general shadow of 'triviality' will always trail the word 'game,' because that is what makes it open to all markets." An opposing viewpoint has been posted by Lee Bradley, who says, "Perhaps the most profound shift in the games industry in the last few years has been the explosion of co-op. Not only are developers dedicating more and more time to providing co-op experiences in their games, they are also finding new ways of exploring the dynamic within it. ... Even in games where the co-operative element of co-op is less pronounced, the ideology is the same; you are not on your own anymore, you are part of a team. What's more, that team is more than likely multi-cultural and/or multi-gender. ... Now, this isn't to say that the lone white-guy hero has been eradicated. Far from it; the bald, white space-marine is one of the most over-used characters in modern gaming. But it increasingly rare that they are lone heroes. A shift towards team-based, co-op featured games is undeniable. In this way, mainstream video games, even those seemingly void of political statement, are implicitly political. While for the most part they are not designed to tackle political issues head-on, or carry overt political messages, they do reflect the values and the popular ideology of the culture in which they were created."

29 of 244 comments (clear)

  1. Games are entertainment by Jurily · · Score: 4, Insightful

    We play games to take a break from reality, and not to think about the same shit as everywhere else.

    1. Re:Games are entertainment by Wowsers · · Score: 3, Funny

      A break from reality? Rubbish, Wolfenstein clearly has subliminal messages, just ask the Germans and how they censor the game.

      --
      Take Nobody's Word For It.
    2. Re:Games are entertainment by Ihmhi · · Score: 4, Funny

      I suppose that's Superliminal.

      L. T. Smash: It's a three-pronged attack. Sub-liminal, liminal and super-liminal.

      Lisa: Superliminal?

      L. T. Smash: I'll show you. (Leans out of window) Hey, you! Join the Navy!

      Carl: Uh, yeah, all right.

      Lenny: I'm in.

    3. Re:Games are entertainment by ObsessiveMathsFreak · · Score: 5, Insightful

      I play games to zone out too, but even I would have to admit that the strong environmental message of Final Fantasy VII or the anti-nuclear message of Metal Gear Solid did come across clearly to me at the time and I still remember them over ten years later. I have play many games since which contained a variety of messages on a wide array of topics, philosophical, contemporary and otherwise. Video games were essentially the only mass medium that ever seriously discussed the growing influence of PMCs and corporate militias during the 2004-2008 period. Even a bubble-gum entertainment game like GTA4 carried biting political satire on its radio stations.

      Lots of people love to sneer at video games and dismiss them as children's toys, devoid of artistic or intellectual content. Most of those same people will happily regard a Hollywood bubblegum blockbuster as the apex of human entertainment and will trawl over it endlessly for months. I for one do not see how the worlds, setting and characters created in video games differ so greatly from those seen in other forms of fiction, nor why they should be dismissed so easily as intellectually void.

      I play video games as a pasttime to escape from the world. But I inevitably find myself exposed to philosophies and dilemmas of interest and of some relevance to the real world. I happen to think that playing video games is a far more broadening experience than many give it credit for.

      --
      May the Maths Be with you!
    4. Re:Games are entertainment by Bat+Country · · Score: 5, Interesting

      I made a point in a term paper a few years back that the very nature of GTA, though transgressive, transmits a clear establishment message. You cannot beat the police in GTA. You may escape them, but you cannot stop them. Any attempt to directly oppose the police always inevitably leads to death as there will always be more of them than you. The police in GTA are individually stupid, collectively difficult to evade, and taken as an entire establishment entirely invincible.

      Further, there's a recognition (especially in GTA San Andreas) of the fact that the player you embody is fundamentally broken and leads a life devoid of meaning. All of the most likable characters in the games are either killed, betray you or are the "straight men" - the people who point out to your character the failure of their lifestyle.

      So although the GTA games allow you to explore your own dark side it seems to guide you to the message that not only is the world better off without your enemies (the people you kill throughout the game) but also without you (the killer).

      --
      The land shall stone them with the bread of his son.
    5. Re:Games are entertainment by AmberBlackCat · · Score: 4, Interesting

      When I look at Balrog in StreetFighter, and the black man in the Final Fantasies games, I see a game just portraying Black men as big dumb idiots who use profanity all the time. Since that is the same shit I have to watch on TV, it would be nice if I could play a video game and get something different, but it's no different.

      In real life, I get called a slut, a whore, and a bitch and people assume I am all those things. It would be nice if in a video game I could get away from it, but it's no different. The games just make you a slut/whore/bitch who can fight.

      It is my understanding, in Germany, it is illegal to display certain symbols because they are considered anti-Jewish. If a video game were an escape from reality, that symbol could be displayed in video games, but that is not the case.

      And these are just the things I've noticed as a Black woman and occasional Slashdot user. I doubt there are only three things.

      So yes, video games are full of ideology. And they may be an escape from reality, but they won't help you stop thinking about the same shit you get everywhere else. It just helps you imagine yourself in a different position within that shit.

  2. Racism by Jurily · · Score: 4, Insightful

    Far from it; the bald, white space-marine is one of the most over-used characters in modern gaming. But it increasingly rare that they are lone heroes. A shift towards team-based, co-op featured games is undeniable. In this way, mainstream video games, even those seemingly void of political statement, are implicitly political.

    No, they're not "political". You can interpret Mozart's Fifth to be racist, but that doesn't mean he wrote it that way. If you keep looking for racism everywhere, you are racist: everyone else doesn't think about it all the time.

    1. Re:Racism by prichardson · · Score: 3, Informative

      Pot. Kettle. Black.

      I didn't read that passage as being racist at all. The author was clearly talking about increasing diversity in games and how the standard space-marine character pushes against that. Do not confuse the lack of diversity with racism. They are very different things.

      Incidentally, how exactly can you interpret Mozart's 5th symphony to be racist? Is there something abut B flat I don't know? Do you object to the thin orchestration?

      --
      Help I'm a rock.
    2. Re:Racism by cvd6262 · · Score: 4, Informative

      There is an area of academic pursuit that is actively trying to shift the meaning of "racism" and racist to encompass any white (written with a lowercase "w") member of society. Understanding White Privilege by Fances Kendall is a good read on the matter. Basically, our society is racist because members of different races exercise varying degrees of privilege. Because members of privileged groups cannot divorce themselves of the privileges that they receive from our racist society, all members of the privileged race are racists. Conversely, no Black (written with an uppercase "B") can be racist.

      Such reasoning is extended to declare any member of the privileged sex "sexist," the privileged sexual orientation "homophobic," etc. This "privilege theory" was the basis for the now-retracted freshmen curriculum at the University of Delaware.

      Lest I be flamed for this, let me be clear that I completely reject these notions. But they are central to many people's understanding of "racist." I've found that one's definition of the term to be central to many disagreements.

      --

      I'd rather have someone respond than be modded up.

    3. Re:Racism by cvd6262 · · Score: 3, Insightful

      The author was clearly talking about increasing diversity in games and how the standard space-marine character pushes against that

      Why do we need diversity anyway? Does it matter if you're playing a white space marine who shoots aliens or a black space marine who shoots aliens? Next up: chess is racist, because while you can play either white or black, there is no Native American side.

      Which color goes first in chess? I'm just sayin'.

      --

      I'd rather have someone respond than be modded up.

    4. Re:Racism by mister_playboy · · Score: 3, Interesting

      I was exposed to this exact usage of racism in both a LGBT studies class and a socialism of race/gender class in college. In both cases, the professors seemed surprised anyone might consider this definition of racism to be very questionable.

      --
      Do what thou wilt shall be the whole of the Law ::: Love is the law, love under will
    5. Re:Racism by elrous0 · · Score: 4, Funny

      As I was reading your comment, I noticed it was in small black letters against a big white background. Big black background too intimidating for ya, cracker??

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    6. Re:Racism by FrostDust · · Score: 4, Insightful

      Why do we need diversity anyway? Does it matter if you're playing a white space marine who shoots aliens or a black space marine who shoots aliens?

      It doesn't matter to the mechanics or plot of the game, but it matters to the potential audience. If you believe the character is similar to you, its easier to imagine yourself in that role.

      One of the smartest things they did with Halo was defining your character as simply a space Marine; he could be of any age, race, religious belief, and so on, that the player wanted.

    7. Re:Racism by YouWantFriesWithThat · · Score: 4, Interesting

      both you and the GP have interesting posts, and i wanted to respond just to give a counter example. i am not so arrogant that i would deny the validity of what you are saying, but my experience with a similar issue was very different. sometimes it is good to see a contrast in anecdotes, no?

      i took several women's studies classes in college (yeah, i was that one guy in the class) and we discussed class/race/gender extensively. there would be lots of talk about how being a member of a 'privileged' group could be blind to or unaware of their privilege. there was never a suggestion that this person was "automatically" classist/racist/gender biased. being a member of 'privileged' class/race/gender is something that one generally has little choice in. being biased against a group is active, it is a belief set that one usually acts on or uses to govern their actions.

      there are people that hold the beliefs that you and the GP are describing, but i am surprised that they are being taught at face value. that is an example of a time in which the professor should be teaching the debate, not just teaching one side of it. i do recall a discussion in a feminist theory class that was evoked with a questions similar to "are men inherently sexist? can a man be a feminist? does being the member of a privileged group make one unable to understand disadvantage and work for change?"

      the consensus was that men are not inherently sexist, but it is easy for a man to be blind to their privilege. this could be extrapolated to different groups and issues. i have found this to be true in me, and in my experiences. interesting stuff, and i am sorry that your professors were blind to the problems with how they were teaching about race.

    8. Re:Racism by Hatta · · Score: 3, Insightful

      If you believe the character is similar to you, its easier to imagine yourself in that role.

      If that were the case, most video game heroes would be pasty faced lard asses.

      --
      Give me Classic Slashdot or give me death!
  3. What about the economics? by symes · · Score: 3, Interesting

    you are not on your own anymore, you are part of a team

    My guess is that people are more likely to stick with team games because of this social element, even when they don't feel like playing. The result is team games are more profitable, so they are more likely to survive.

  4. Re:If you want to talk about idolology by Hognoxious · · Score: 4, Funny

    Bioshock, it goes very deeply into polotics, religion, and idolology.

    It studies statues of gods?

    I think you meant idleology, the study of crap stories on slashdot.

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  5. Re:If you want to talk about idolology by Higaran · · Score: 3, Funny

    Dude, its 6 am, and i've been up for 24 hours, i don't think i should have posted that, and your right. just cut me some slack.

  6. Would a current technology be a factor here? by Mortiss · · Score: 3, Interesting

    What about the possibility that previously in games due to technical limitations of the hardware the only character you could have is your "bald white space-marine" and the co-op was simply to hard to implement.

    Therefore, the increase in co-op play is simply because it is now possible to implement much more complex game play elements and the whole "ideology" argument is just a try hard interpretation trying to push politic and racism discussion into what is pure entertainment?

    1. Re:Would a current technology be a factor here? by ciderVisor · · Score: 5, Interesting

      What about the possibility that previously in games due to technical limitations of the hardware the only character you could have is your "bald white space-marine"

      That's how Mario came to have his distinguishing features.

      "Due to the graphical limitations of arcade hardware at the time, Miyamoto clothed the character in bright red overalls and a blue shirt to contrast against each other and the background, adding white gloves to distinguish the character's arms on the screen as they swung back and forth. A cap was added to let Miyamoto avoid drawing the character's hairstyle, while preventing issues of animating his hair as he jumped.[8] To make him appear human onscreen despite his small size they gave Mario a large nose, and added a mustache to avoid drawing a mouth due to the difficulty of illustrating facial expressions at that size.[10]"

      --
      Squirrel!
  7. It's impossible not to reflect ideology by nacho_dh · · Score: 4, Insightful

    Everything we do has an ideological/political/philosophical charge on it, not only in the interpretation but in the creation process itself; and videogames are definetly not the exception. You don't have to go to Wolfstein or Rise Of The Triad to check that.

    We fight for freedom and justice in COD4 today as Rambo did in the 80's, and I don't see that changing anytime soon. As Nikita Khrushchev once said, the press is our chief ideological weapon, and if you think videogames are not press, then you're 20 years behind.

    --
    The world is a tragedy to those who feel, but a comedy to those who think.
    1. Re:It's impossible not to reflect ideology by cHALiTO · · Score: 3, Insightful

      Everything we do has an ideological/political/philosophical charge on it, not only in the interpretation but in the creation process itself; and videogames are definetly not the exception. You don't have to go to Wolfstein or Rise Of The Triad to check that.

      I can't believe I had to get down this far into the comments to find a post like this. Games are designed and create by people, and all people have ideological and political viewpoints that one way or another permeate what they do. Sometimes it's evident, sometimes not. Sometimes it's intended and explicit, and that's ok. Games, especially if we think of them as an art form, are just as valid as movies or writing to express opinion of any kind, and that can also make the plot richer. Just because there's opinion it doesn't mean it's 'Propaganda' (as many people here like to label everything that doesn't conform to their POV).
      Politically and ideologically I didn't like some things in CoD4, but that didn't prevent me from enjoying the game immensely.

      --
      "Luck is my middle name," said Rincewind, indistinctly. "Mind you, my first name is Bad." -- Terry Pratchett
  8. lowest common denominator by petes_PoV · · Score: 3, Insightful

    Games are international so must appeal to the broadest market. That leaves no room for trivia such as party politics from any one particular country.

    --
    politicians are like babies' nappies: they should both be changed regularly and for the same reasons
  9. Re:Nobody expects reflected ideology by ciderVisor · · Score: 5, Funny

    As Nikita Khrushchev once said, the press is our chief ideological weapon,

    ...the press, and fear. We have two chief ideological weapons - the press, fear and surprise !

    Amongst our chief ideological weapons are such diverse elements as the press, fear, surprise, ruthless efficiency, an almost fanatical devotion to the writings of Karl Marx, and nice red flags.

    --
    Squirrel!
  10. Interesting idea, poorly written article by aeroelastic · · Score: 4, Insightful

    Wow, I don't know where the author is going with this. He starts out saying, "I'm not so concerned about whether video games can deliver such a [political] narrative." Later he says, "Ultimately, games will never be able to carry a political message". Then in the comments he says, "I certainly do believe games can carry a strong political message".

    And then when someone brings up MGS and GTA he says, "Regarding the narrative in MGS and GTA, I think both franchises earned the right to be autonomous." If anyone can figure out what this guy is trying to say, please let me know.

    --
    "It doesn't take a rocket scientist" -I guess I should leave then
  11. Missile Command by westlake · · Score: 4, Informative

    I guess this is why I prefer abstract games which have little connection to anything - like Pacman or Missile Command or Metroid

    In 1993 Microsoft published Arcade and Return of Arcade - Atari arcade hits adapted for Windows 3.1.

    The entire collection filled all of four floppy disks. Brief essays sketched the history of the each game, with comments from the developers. Missile Command had a visceral impact that few games have ever matched:

    The escape from reality could have frightful consequences. The horrifying subject matter of Missile Command had an affect on the developers.

    Dave Theuner: "It was pretty scary. During the project and for six months after the project, I'd wake up in a cold sweat because I's have these dreams where I'd see the missile streak coming in and I'd see the impact. I'd be up on top of a mountain and I'd see the missiles coming in, and I'd know it would be about 30 seconds until the blast hit and fried me to a crisp."

    Steve Calfee: "Everyone I knew who got really into the game had nightmares about nuclear war."

    "We had this big thing about the name of the game. From the beginning it was called Armageddon. The management, themselves, didn't know what the word meant and they thought none of the kids would. Engineering loved the name Armageddon and we always wanted to call it that. From the very top came the message
    Ed Rotberg said "The thing about Missile Command is that the world was not nearly as stable politically as it is now. There is a little bit of a spooky message in that whole game when you have that final cloud at the end."

  12. A reflection on the speaker by BenEnglishAtHome · · Score: 4, Insightful

    So Lee Bradley says:

    ...mainstream video games, even those seemingly void of political statement, are implicitly political.

    OK. I understand that people feel that way. But the people that feel that "the way things are" is pretty much always "implicitly political" are the people who find political meaning in Every. Fucking. Thing.

    To some people, the color of shirt you put on in the morning is political. The toothpaste you use is political. Everything is political because somewhere, somehow, sometime during the creation of that thing or state of being some person or entity involved had some political leaning that in some subtle way influenced the way they contributed to the process.

    People who think like this believe the way I take a dump is political. (Seriously - find somebody who's gone off-grid and uses a composting toilet. Ask them about it. They'd have you believe that the way you urinate and defecate is a political statement.)

    I don't buy it.

    "Politics is a component of everything" may be true but it's also meaningless. Any statement so broad is meaningless because it has no real, practical impact on anything.

    Folks who think like this need to take a big dose of practical pills. There's a political slant to every issue but that doesn't mean it's worthy of note. I suspect games change based on technology and human desires. We want distraction. We want to interact with others. Technology now enables that and some people have figured out how to make a buck meeting those needs by putting out games with a heightened co-op element. Big frikkin deal. Unless you can't win a game without calling your congressmen and demanding action on a bill currently before the House (or some such other real-world, practical political action) then a game isn't political.

    It's just a game.

  13. Technology, not politics by vga_init · · Score: 5, Insightful

    The article is not nearly as good as I would have hoped. I do agree that there is some political ideology and cultural values to be found in many games, but just to make a general statement that most games being single player shows political ideology is absurd. I'll have you know that it is significantly easier to program a single player game than any other kind, so there were more (especially on limited hardware). Multiplayer didn't become such a huge trend until the Internet caught on, which parallels technological changes more than it does political changes.

  14. Re:If you want to talk about idolology by nomadic · · Score: 3, Interesting

    since an Objectivist society would never work without upwards of 95% rational actors

    No offense, but 95% of Objectivists aren't rational people. It's a third rate philosophy set forth in fourth rate books by a fifth rate mind.