Dragon Age: Origins To Get Paid DLC Expansion — On Launch Day
BioWare's upcoming RPG, Dragon Age: Origins, is set to launch on November 3rd. Today they announced details about some of the downloadable content they have planned for the game. In fact, it's scheduled to become available on the same day the game launches, at a cost of $7. (The PS3 version will be slightly delayed). "Called the Warden's Keep, the DLC will add a dungeon-based quest to the game along with six new abilities, a variety of items, and a base where players can trade with merchants. It will feature a supernatural storyline set in an ancient — and possibly haunted — fortress once used as a redoubt by the Grey Wardens, the ancient order at the center of Origins' main storyline." There will be two additional bits of DLC that are available for free to people who have purchased the game new. One "adds a stone golem character to the player's party from the beginning of the game, unlocking numerous story options," and the other increases a character's defense against some attacks in-game.
Seems like EA already is taking over Biowares customer friendlyness (usually it is 2 games until the EA shit starts to boil in the companies they bought)
RIP bioware, not that I wont buy Dragon Age, but I am not very eager to buy any expansion, I probably will wait until a collectors edition with all extensions comes out in a year or so.
You don't have to pay 7$ for this first post, it's for free !
they could have just raised the price of the game and stuck it in. Would make me feel less of a sucker
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So the real price for the full game is not the listed price but instead it's an extra $7
If they don't make this clear upfront in the game box (certainly the amazon.co.uk site says nothing about some of the game content being sold as an extra), I'm sure this breaks the rules in most countries in Europe (i.e they're selling an incomplete product) and is at least grounds for anybody that buys the game to bring it back to the store and get a full refund (which is why I never buy games online).
I'm guessing Gamestop and other used-game retailers will love this.
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Dear Gamers you are officially like teenagers, because you use silly words that are uncomputable by normal adults.
Whats up with the acronyms that no outsider can possibly understand ?
~epSos.de
This approach is not so different from having a normal and collector's edition of the game - there have been plenty of times in the past where the collector's edition gives you some in-game bonuses - if it was dressed up like that, rather than as additional DLC you have to buy separately, there wouldn't be such a hostile reaction. Selling it as DLC just makes Bioware look greedy; but selling it as a collector's edition makes it seem as though they're catering to hardcore fans and rewarding them with bonus content for buying the shinier box.
Will it run on linux? Otherwise, I'll pass.
Religion is regarded by the common people as true, by the wise as false, and by rulers as useful.
Yeah, that should have been part of the game. Sorry, but where else will it end? Before you know it companies will be releasing half finished games, and charging for 'service packs'.
I pre-ordered this badboy in a show of support after their 'No DRM' statement. Now there's part of the game I'm going to have to 'pirate' on day one if I want the full game, so already there's little point to my gesture. I might as well pirate the whole thing if I'm going to have an illegal copy on my computer anyway.
I won't cancel my pre-order for now, but I'll be watching how this pans out.
They will start offering DLC content before the game comes out.
I think it's pretty funny that whilst many industries are rife with the concept of the "optional accessory", it would seem that if you dare do anything such as this in gaming, you must obey an arbritrary "cooling off period" - or you're basically a satanic nazi rapist pedo money vampire in the eyes of this crowd.
Just another righteous indignation article.
I record my sleeptalking
I have an idea... don't buy the DLC. We can call this exercise of freedom of choice in spending, hm... capital punishment, wait, no... capitalism maybe? Or we could call it a boycott, it doesn't roll off the tongue the same but the upside is that we can call not buying the game at all a mancott. Mancotts are powerful because you can use all that time saved from not gaming to build that DLCBS resistance movement. Mancotts are not to be confused with ascots, apricots, mascots, Madoffs, or men in cots, which are all powerful in various other respects for various other non-revolutionary reasons.
the most powerful intellect is that unbounded by indubitable preconception
It seems from several sites that you in fact get these expansions, on launch date if you download the game instead of buying the CD version. Otoh, the downloaded version is decidedly more expensive.
Well, the Collectors Edition (or Deluxe Edition) -> http://www.impulsedriven.com/dragonagece already contains that questline, the mentioned extra party member and some extra items, so it's all about choice.
It's not like they're forcing you to buy it. In fact, they're giving you options for something that is non essential to the main story line. Collectors Edition or Vanilla Game and some DLC further down the line.
Imagine you're a bit on the fence on this game and don't want to pay for all the bells and whistles. Buy the vanilla edition, play it (heard it has something like 40 hours for the main story line, 80 if you really want to see it all), and if after that you're still craving for more, maybe some DLC is worthwhile.
Seriously, are you all still thinking of video games as finished products? Specially in a PC context? Has every MMO developer not taught you a valuable lesson? People are willing to pay for content updates, and that goes for any game, if it's good.
... unlike what Namco Bandai does on PS3/360, where the "DLC" is actually on the disc the moment you buy it, and you pay for a key to enable it...
A CC-licensed illustrated horror novel
I bought Neverwinter Nights years ago and still play it to this day.
One of the reasons I still play it is because they released additonal content (way after the game was released). I didn't mind paying for additional modules because a lot of work went into it and extended the life of the game.
On the other hand - The DLC for Dragon Age seems to "enhance"/"influence" the gameplay of the main game.
Which to be fair is a bit naughty - to get the "full experience" of the game you have to buy an additional module!
If they released the DLC in say a few months later - maybe the reaction would not be so negative.
As far as I am aware there is no Linux version of Dragon Age - so I will not be buying it. The other reason I still play Neverwinter Nights is because it was well ported to Linux and is also the reason I did not buy the sequel.
I would rather wait for a year or two and get the Collectors Edition or the GOTY which would include all the expansions/DLC with patches applied. And I would save a lot on it too. The upcoming Fallout 3 GOTY Edition is an example.
seems they are using the Barbie business model. a basic price for the doll and a few accessories. then make available for extra charge all kinds of cool add-on items/materials. pretty soon the Barbie-buyer has sunk 10 times or more of the original doll price into more stuff. hell, they could spend 100 times as much, i think.this is the "nickel and dime" approach.games producers are slowly moving this way for added revenue. you don't need the extra DLC to run through the game, but many will buy it to add to their experience. for myself, i don't care to spend for the extra stuff. the game should stand alone as playable.
I don't buy games in boxes - waste of resources and extra $ for stuff I don't want. Haven't used D2D would rather just stick with 1 company.
It seems that at least here in Sweden there will be a collectors edition available on launch day. It contains several extras usable in game, but not wardens keep. It is also priced at 250 SEK (~40 USD) above the retail version.
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There is no DLC for movies, books or music.
A growing number of textbooks come with online extras available only to those who buy the book new.
Thanks for your valuable insight. I'm sure it hadn't occurred to anybody reading this article not to buy it, no doubt everybody bitching about it would have rushed out and bought this DLC on day one had you not shared with us your infinite wisdom.
Versus mode in RE5 was also like this.
Do what thou wilt shall be the whole of the Law
Why not just charge a monthly fee to play a stand-alone, single-player game? Simply paying a lump sum at the beginning and playing from there is soooooo lame!
Sheesh. All this means is that I'll just skip buying on launch day and wait for the collector's edition with all DLC to come down to $15 used. Brilliant move, brainiacs.
Kwisatz Haderach
Sell the spice to CHOAM
This Mahdi took Shaddam's Throne
The point of this is not to combat piracy or to increase the price of the game, the point is to discourage people from buying it second-hand. The first owner will get two DLC pieces for free, but if you buy your copy used, you will not receive those DLC pieces, you have to buy them from EA, on top of paying for your used copy.
The proper way of looking at it is that the two free DLC pieces should be included in the full game, but that they figured out a way of robbing second-hand buyers of it.
I can see why publishers want to get money from the second-hand market, but doing that at the expense of their customers is incredibly annoying.
Whether the expansion is tightly integrated with the main storyline, or not.
It's one thing when the expansion is like a mini-standalone game, much like the several expansions of Guild Wars. Yes, you still get more overall value by buying all the set, but you can have a complete game experience with just one package, as long as you are happy with the classes and theme that only that package includes.
It's anothing thing in a case such as TES 4 Oblivion, where numerous DLCs came out later, but all added minor story addons IN THE MIDDLE OF THE BLOODY STORYLINE. Well guess what, after I finished the game last year which took me over 80 hours as I like being thorough and exploring everything), they offer about extra 10-20 hours of gameplay, to fully enjoy which I will need to replay the whole 80 hour campaign again. Which may be fine for those that want to try out another class or something, but for me one epic playthrough was enough, and I wasn't willing to play it all over just for the occasional extra story subplot, hence I didn't buy any of the DLC or the Shivering Isles expansion.
My point? If your expansion is so tightknit with the main storyline that you can't appreciate it without playing though the whole storyline again, you might as well release it on day one, as I'd much rather be able to enjoy it without having to play the game again a year after I beat it. Yes, it's better yet if you just raised the game price by $7 and have just one edition, but I guess you figured out there's always gotta be that scrooge to whom $7 is more important than the 40-80 hours of his time he'll spend playing the game to begin with, so might as well make it more enjoyable.
It's long been known that the price of a game is fixed - that is, that the amount you can charge for a boxed game on a shelf has a very definite (and mostly arbitrary) price point.
What we're starting to see is publishers trying to sneak past that price point with tricks like this. And we'll see it more and more. Single-player games don't generate a revenue stream, so you've been forced to hit the customer all up front for whatever you hope to recoup from your new game. It's just too tempting to try and spread that cost out a bit and grab some more money.
Thank god for the indie scene. I can't imagine paying $80, $90 dollars for a game.
Looking for a Rails developer in Chapel Hill?
I'm primarily a PC user, I don't own a console personally, but I use one occassionally.
When I first heard the idea of mainstream console DLC about 4 or 5 years ago, I always assumed it would be things like map packs, themes, skins etc, or small updates (patches, even) to purchased games stored locally on the machine. This is pretty much how PC games are kept updated so the concept was quite simple to grasp.
The most important difference between PC and console DLC is that companies charge for console DLC. Why is this? I don't imagine PCs are any easier to develop for, and once an engine exists for a specific platform content should be directly compatible between them all, shouldn't it?
The fact this DLC is being released on the same day as the game it's updating shows pure greed and disrespect for the customer. Console games are already way overpriced as it is, in some cases nearly twice the price. Is there any regulations governing pricing for DLC? Things like recommended retail prices are illegal here in the UK and DLC supplied by a single source (the publisher/developer) is a cartel by definition, surely?
I am an avid gamer, and I have no problem with buying brand new games at full price, if I support the studio that produced the game.
I also support Bioware, they've made excellent games for a long while.. but this move is so off-putting. Even if there weren't enough time to get that DLC on the disc before they released it.. charging me $7 for the full product after I just got home from Wal-Mart at 12 a.m. on the game's release night is so off putting.
Sadly, I'm finding myself thinking "Do I really want to buy this game or should I just wait?". Before this news, it was a for sure "Yes." Now, I'm considering not getting it.
You used to be so cool.
How many of you expressing outrage at this shell out $15/month for some MMO, where you get very little new content for that $15 (as you have to pay for your expansions -- OK, EVE people can get a pass...)
The idea that they had a whole pie and cut a piece out of it and are now charging you extra for a pie plus what was once part of the pie is indeed upsetting. Some people seem outraged that this is being done on the release date.
Remember that the PC release date was originally last Spring, and delayed so they could release it for the consoles around the same time. By all accounts, the game has something like eighty hours of content. It doesn't sound like anybody's being ripped off.
I can't imagine that the game will be inadequate without this DLC (or, at least, if it is, it will be with the DLC as well) and it's seven dollars. Still cheaper than the standalone game for the console.
I'll happily pay an extra $7 for some good content (that isn't, say ... horse armor) and I hope Bioware has done a good job and so earns a bundle for their product. The DLC model is certainly rife for abuse, but if the DLC sucks, don't buy it! zOMG!
Did anyone expect anything less when they used a song called "The New Shit" to promote it?
Correct me if I'm wrong, but the bulk of the comments in this thread seem to be to the effect of: a publisher is obligated to include all completed content of a game in the retail box at the ship date. The problem with this line of thinking is that it has no regard for what it costs to make that content or the fact that we, as gamers, are completely unwilling to pay more than $50 for a game (see the conversation on Modern Warfare 2 for the PC's price point), even while we continue to demand more and more from them.
People seem to think that if we somehow manage to abolish these DLC packs, that content will somehow end up in the retail version of the game instead. What they're forgetting is that publishers and developers aren't just doing this for the fun of it. They're doing it because they have to sell ever more expensive content to almost the same sized audience at the same price point they've always been. DLC and add-ons isn't some end run around the consumer to wring even more profit out of us, it's a last ditch effort to simply keep a lot of these products profitable at all. Without the option to sell this content as DLC, it doesn't end up in the retail package as everyone seems to think, it never even gets made.
Gripe all you want.
This strategy allows the publisher to more effectively perform variable pricing. http://en.wikipedia.org/wiki/Variable_pricing
Variable pricing is a mechanism for maximizing revenue by charging buyers who are willing to pay more, more. Another method of variable pricing is the collector's edition of a game, or hardcover books.
This new method has a distinct advantage, however. When you purchase the DLC online, bioware's publisher receives a MUCH larger percentage of the take (basically 100% minus payment processing and bandwidth fees) than they get if you purchase the game in a store. A publisher only receives 30-50% of the sale price of a game sold in stores.
And no, game developers and publishers aren't trying to raise the stack of C-notes they sleep on at night : for the most part, they are trying to stay in business like everyone else. A triple AAA* title like Dragon Age costs tens of millions of dollars to produce, and is an inherently risky
endeavor because the game is not a sequel. Games fail in the marketplace all the time, even top notch games that should have sold better.
* A triple A title is one that has high end graphics, voice acting, art work, technology, and essentially is near top of the line in all areas. It is impossible to create a triple AAA title today without a large team of people to build it, any more than you can create the special effects of the Lord of the Rings movies with 2 guys in a garage. Note that there are some great games out there released recently (Mount and Blade, Sins of a Solar Empire) that are NOT AAA titles because they do not have the graphics and voice acting. Half Life 2 is an example of an AAA title.
Here's a thought. Don't buy the DLC. That is the only message companies understand. All I hear is a bunch a cry babies here whining how the big bad corporations are greedily taking on our money and with stuff that should have been included with the game. Please, grow up. It is people's willingness to spend the money for the DLC that is driving this - nothing else. So instead of whining about this - don't buy it. What a wonderfully simple solution.
For those of you that are not Manson fans (and I understand that, I'm only a casual fan) I'd like you to join in the irony here.
"This is the New Shit", the song absurdly-placed as the new themesong of a fairly-generic fantasy world with a lot of blood, is actually a song lampooning our consumer culture. The lyrics refer to the "new shit" as some fantastic new product or service that the consumer must buy for arbitrary reasons...not because they need it, but because it's new. It's a song about aggressive corporate greed and people guilible enough to buy into it.
Think about that a moment.
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Duranin - A NWN2 Roleplaying Persistent World
I think it should be pointed out that you can, in fact, get this DLC for free when you buy the game. If you get the digital version of the CE, since you don't get any of the physical bits (metal case, cloth map etc.), you're supposed to get the DLC dungeon for free. Has anyone considered that this might be Bioware subtly trying to encourage the sale of digital copies rather than retail boxes? The digital CE is the only version of the game that will include all three DLC bits for free on launch day.
Notice that the DLC includes free items only if you buy new. A party member, okay, you can do fine without that, but they basically said 'Everyone who doesn't buy this new, takes X extra damage from every attack.'
Nice, isn't it?
That there is sick greed in other walks of life doesn't make it right.
If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
...to make way for a release day you-get-to-pay-more-than-retail-price-to-get-the-full-game-DLC pack. (My other recent favorite is HoI-III with it's unlockable icon sets...)
Thanks EA. Continuing to win friends and fans everywhere while simultaneously some how managing to survive on your crap recycled sports games after spending billions on studios only to destroy them!
I figured that Bioware's days were numbered once EA got their sticky fingers on them...
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Ok so now we know Bioware is dead and gone. Who is left to buy from that is actually consumer friendly and high quality? Seriously I have no clue.
Simma' down people. If you don't like something you vote with your $$ - don't buy the game at all.
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You have to pay those coders, artists, designers, writers and so on. If you want good ones, you probably have to pay them fairly well. Ok well that means you need to make back that money and then some to make it worth it. What that also means is you have a limit on how much you can put in a game if you want it to be profitable. While it might seem like a nice idea to make a massive game that spans 20 DVDs and has thousands of hours of content, what you'd discover is that at $50 a copy, you'd never make back all the money you put in to it, even with great sales.
So that is another reason for something like this. You can say "Ok, we want to add this, but it puts us over budget. So, let's develop it separate as DLC."
Budget constraints are a very real thing for any product, games included. If there isn't a reasonable chance you'll make money on it, well then publishers aren't going to want to fund it. As such they'll set budgets that need to be met.
Games aren't a charity. There are plenty of people behind the scenes who need to get their salaries paid to make a living.
As a game wraps up, the order of operations is generally thus:
In an ideal world, this process is only a few months. This allows plenty of time to begin content creation for DLC and expansions. Including post-QA content and features to a stable build is way too risky. To ship software successfully, you need to know when to freeze an iteration and start scheduling features for the next one.
People who insist on tagging articles with "correlationisnotcausation" need to understand that "causation" is a human concept, it doesn't actually exist in the universe (except at extremely low particle levels - and even that might turn out to be less than 100% certain).
Every chain of events has tens, hundreds, thousands, millions of intermediate steps, and all of them have a chance to "fail". It's all a matter of probability. It's extremely unlikely that I'll ever be able to move my hand through a table (without breaking the table, anyway), but if a freak set of statistical improbabilities takes place, it could happen.
Beyond a certain level of statistical correlation and consistent temporal relationship (i.e., "X (very nearly) always happens after Y"), we say that something (X) is "caused" by something else (Y).
Of course, maybe the investigators overlooked some variables, and I'm sure they're not claiming that every child that ate candy became violent, but it seems that rewarding impulsive behaviour with candy during childhood increases the likelihood of impulsive (and violent) behaviour later. Is that even particularly surprising?
If you think "causation" is any more than a human rational construct, I recommend reading Stanislaw Lem's "The Investigation". In the real universe (outside our heads), things just happen. Science tries to describe how they happen, not why they happen.
Waste of resources to actually own a copy of the thing in question? Well ok if that's the way your mind works but I'm not drinking that Koolaid anytime soon. Personally I get actual, sit on the shelf copies of things. Computers come and go but if I've the actual copy of the game I can actually reload it and use it as I see fit.
Enjoy your Karma, after all you earned it. Feel your Karma Joe, feel it burn.
what moron tagged this as 'greed'?
I bet the same commie retard yells GREED when they are in McDonalds and get offered 'large fries with that?' by the oerson serving them.
If you dont want it, DONT BUY IT.
Grow up!
As someone who works in the industry, let me point out that at least one of each type of DLC has to be created before a game goes gold to be able to test that the game can use each DLC type correctly. For instance, if the game supports extra levels through DLC, then DLC levels have to be created to test that the game can load and play those levels. At first, we mostly just used dummy content for this, but eventually someone realized that since they were going to make DLC anyways, they may as well work on the DLC in parallel to the game development. It managed to cut the additional costs of creating dummy DLC for testing purposes.
Shenanigans.