Dragon Age: Origins To Get Paid DLC Expansion — On Launch Day
BioWare's upcoming RPG, Dragon Age: Origins, is set to launch on November 3rd. Today they announced details about some of the downloadable content they have planned for the game. In fact, it's scheduled to become available on the same day the game launches, at a cost of $7. (The PS3 version will be slightly delayed). "Called the Warden's Keep, the DLC will add a dungeon-based quest to the game along with six new abilities, a variety of items, and a base where players can trade with merchants. It will feature a supernatural storyline set in an ancient — and possibly haunted — fortress once used as a redoubt by the Grey Wardens, the ancient order at the center of Origins' main storyline." There will be two additional bits of DLC that are available for free to people who have purchased the game new. One "adds a stone golem character to the player's party from the beginning of the game, unlocking numerous story options," and the other increases a character's defense against some attacks in-game.
Seems like EA already is taking over Biowares customer friendlyness (usually it is 2 games until the EA shit starts to boil in the companies they bought)
RIP bioware, not that I wont buy Dragon Age, but I am not very eager to buy any expansion, I probably will wait until a collectors edition with all extensions comes out in a year or so.
they could have just raised the price of the game and stuck it in. Would make me feel less of a sucker
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DLC is not required to complete or even play the game. They are extra content that adds to the game .
It is widly known that games are probably going to have exansion packs, and now a days paid for DLC, so that is not the shocker. It is that they are releasing DLC on the day of release and since time probably does not factor into when DLC is release no falso advertisment or selling an incomplete product.
Now if the cover art of the box included pictures of the DLC golem in the party they I would agree since the box is an advertisement of the product and they are showing you something that can only be seen if you purchase something not in the box.
... unlike what Namco Bandai does on PS3/360, where the "DLC" is actually on the disc the moment you buy it, and you pay for a key to enable it...
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So far collectors editions generally include vanity items, mild bonuses for the start of play - items that just show off that the user bought the CE, but don't have much impact on the game. Making DLC including an *area* and *new abilities* immediately splits the game into haves and have-nots.
This is less like a CE, and more like WoW when Burning crusade came out - you want to be a blood elf? Well, you can't unless you have the expansion. Want to give your character jewelcrafting? Want to go to new areas (let alone progress pass 60), you can't.
These expansions are fine, though even in WoW's case it really made second class citizens of those who didn't have the expansion. However, to do this on LAUNCH day is nothing short of a money grab.
The difference is that, as you mentioned,
If they released the DLC in say a few months later - maybe the reaction would not be so negative.
By releasing modules for NWN months down the road, it implies that Bioware devs spent time and effort, after the game was initially released, into improving the product and giving players more content.
With this and other recent games, releasing DLC near or even on release day implies some executive went "Okay guys, strip out 5% of the game's content, and put it online for $10 instead."
EA has already done that.