Star Guard — an Old-School Platformer Done Right
An anonymous reader writes "Rock, Paper, Shotgun points out a new game called Star Guard, a Flash-based platformer for Mac and PC that's a throwback to the early days of computer gaming, yet still entertaining. They describe it thus: 'Its greatest strength, to my mind, is throwing out the old-school traditions of difficulty. It does certainly get tricky, requiring the platformer standbys of carefully timed jumps and learning enemy patterns — there's something of a Metroid vibe to it. But you don't get punished for failing to meet one of its challenges — you're just plunged a few feet back to most recent checkpoint, and carry on. Lives are not finite, but the small mound of green pixels that mark your corpses are a maudlin testament to your ineptitude. However, death is useful — I ritually found myself sending in a suicide spaceman, taking out an enemy or a mine so that the path was clear for my next go. ... However, it doesn't leave people who pride themselves on their gaming skill, and demand their games to be hard, out in the cold. At the end of each level, your score alters dramatically depending on how many times you died.'"
Good deal.
They have "PC" and "Mac" even though there is only "PC" and Windows/Mac/Linux.
And they forgot the Linux version.
Once again, nice job assholes, let me know when a Linux version is available.
So. Does it run on Linux?
http://www.canabalt.com/ (Flash).
Also available for iPhone/iPod touch (see link on webpage above).
I have no link with the game other than I find it extremely well done in graphic, music, F/X and gameplay.
Looks interesting. Hope I get to play it.
I found an old style game called Iji about a year ago and it's fantastic, even compared to modern games. It reminds me a bit of Flashback, which was one of my favourites back in the early 90s.
This story seems patently off theme from the typical slashdot story. This is garish and confusing.
There's old-school and then there's too-old-school.
I'm not one to usually say this, but the graphics really do look dated (what is that, CGA graphics flashback?), as well as the gameplay and sound effects (almost sounds like the simple PC speaker that we got rid of a long time ago, thank you very much).
This game seems boring at best. And why compile the damn thing for PC and Mac? Why not just embed the damn Flash game into the webpage itself?
I don't know why they would specify "Mac or PC" with a Flash game. It ran on my Linux system just fine. They had me thinking it wouldn't work under Linux for some reason (and I do know of some Flash apps that crap out under Linux!)
Ruby Neural Evolution of Augmenting Topologies
http://www.spelunkyworld.com/
Utterly unforgiving, cute, fascinating, free, old-school platformer.
(windows only sadly)
OMG!!! Ponies!!!
...for the Slashdot Count! it haaaaaas been Slash'dotted! ;)
(for the layman, the site is down, don't bother visiting it today, wait until the traffic heat is over - then try again!)
What this world is coming to - is for you and me to decide.
Comment removed based on user account deletion
Kind of weird the instructions say "best played with a gamepad" when it doesn't actually work with a gamepad... brilliant.
Comment of the year
yet still entertaining
Shockingly, we played games in the 8-bit era just as obsessively as the current generation plays games in the present day. Still more shockingly, we enjoyed the hell out of them without spending a lot of time thinking about how much better the graphics would be in twenty or thirty years.
This isn't a getoffmylawn post, though I'm sure someone will react that way. The graphics in the current games are pretty impressive; I'm often amazed at how good each new round of games looks. But as a great many gamers who weren't born until well after that 8-bit (or, for that matter, 16-bit) era will readily complain, there are still a lot of genuinely awful but visually impressive games out there. As with software generally, presentation can enhance functionality, but cannot replace it. And, of course, when it comes to games, functionality is enjoyability.
Good games are good games. Better technology can sometimes add to them and sometimes not, if the various attempts to "upgrade" Pac-Man with 3D graphics are any indication. Play the games that are fun, and leave the marketroids to bloviate about their benchmarks.
Proud member of the Weirdo-American community.
I'm not bitching here, I promise: I am legitimately curious. I've played dozens of games like this and I know people who make games like this who would LOVE to get their game on Slashdot.
... Anybody?
So what am I missing? How is this different or unique enough to justify a Slashdot posting?
'nuff said. I can go to a product's website if I'm interested in their understandably-biased description.
Pretty awesome really. Really evokes the satisfaction from playing the old Mega Man or Contra, but with a more silver-age arcade look and sound. There's a neat little story in there too for those diligent enough to get through the whole thing.
And people wonder why Hollywood keeps going back to same ol' same ol'.
Is a retarded flash game news now ? Seriously, wtf is news worthy about this game ? I have 100's of games like this from 30 years ago.
I watched the video, and it clearly showed how Web applications are still slow. I had Java applets working and deployed in industrial applications by 1997, but they were slow. Flash is somewhat quicker, but why is everything in JavaScript?
It is 2009. We are almost have 15 years of mass customer acceptance of the Web Browser. Why isn't the web at least at World of Warcraft level of graphics? Crysis level of graphics? Able to run super-pi? quickly?
When are web applications going to exceed the speed of a well-programmed 8-bit microprocessor from 1972?
:-) not vrms compatible, but it's a wonderful game if you have 5 min, and a pair of headphones.
If Linux sucks, then I'm proud to say Linux gives the best *wink* multi-head *wink* after a hard day of work.
I'd also recommend Moneyseize. Conceptually, very simple. However, the levels become insanely difficult. Similar to Star Guard you have unlimited lives, and since each level is only a single screen dying never sets you back significantly. Of course, it might sometimes take a few hundred tries to get past that single screen.
Having lots of fun and I made it to level 4 and then the screen is completely blank. I'm guessing this is a bug because it doesn't seem to do anything (though I can hear the shooting sound). Anyone else having this problem?
Large print giveth, and the small print taketh away
Did anyone notice already that the levels are just XML files, containing the level's map? ;-)
Should not be too hard to reverse engineer, and make your own levels
if this game was amazing, I wouldn't ask this, but what has this to do with "stuff that matters"? it's just a pretty lame game - no innovative ideas, no innovative gameplay (like in "this is the only level"), not very funny concept (like "fantasy telemarketer"), no sweet sweet violence (like "barbarian onslaught") - just plain NOTHING interesting about it
.swf into the website (do they want to save traffic?) - especially it's ridiculous that there is a 2.76 MB "pc" version (that does not run on my linux pc) and a 468 KB "mac" version (that runs on my linux pc)... the mac version would even run on windows, too and given its smaller filesize, why would you offer the .exe version, if you wanted to save traffic!? you could play it 6 times on average in an embedded form until the download of the .exe pays off, trafficwise...
I just don't see what this game "finally gets right" - IMHO its is like tons of other games, just with worse graphics...
PLUS i have to say, that I find it ridiculous (and a very noob thing to do) that they offer 2 zip files instead of embedding the
and as a german it pisses me off, that "z" is for jumping, since german keyboards have "z" where americans have "y", so I constantly have to move my left hand around on my keyboard, which gets you killed if you have to react fast
BOTTOM LINE: its a lame, dispensable game and the form of distribution is stupid... save your time and do something else!
The MAFIAA is a bunch of mindless jerks who will be the first up against the wall when the revolution comes
yet it looks like a cheap knock-off from rick dangerous back in the days and that you can play online with flash http://rickdangerousflash.free.fr/ here.
http://www.miraigamer.net/cavestory/
I downloaded it, couldn't figure out the controls, stopped playing. There are thousands of shitty Flash games on the web. At least those ones don't make you download a .zip file.
Grab a dictionary, look up 'entertainment'. This game pissed me off beyond what is reasonable. It's ABSOLUTE BASTARD hard and frustrating even in normal mode, and the fight at the end is impossible. Fuck it. A game is entertainment, and you're supposed to be able to ENJOY IT. I think I'll go play some Samurai Spirits Zero with my cabinet turned up to Level-8 instead, Sankuro's INVINCIBLE SELF-HEALING CHEAP INSTANT BULLSHIT is less frustrating than this, and I ALREADY want to kill people over THAT. (Also, the controls at least respond 100% of the time.)
Also, as far as flash-based platformers go, Canabalt is much better imo.
Friend: "The NIC is misconfigured..." Me: "No prob, I'll just telnet in and fix it." *Silence*
Homestarrunner has one of the best pixellated, beeps-for-sounds, games available on the net.
And yes, they are in flash, and you can play them right in the webpage. Much humorous in-game reference too. Try "Trogdor".
Fine. I beat the damn game. Not because I was enjoying it, but because I'd be GOD DAMNED if I didn't beat this damnable game! The first part of the boss fight was BULLSHIT. It took me 60 lives to beat Level 9 on my second try. Fuck that. ARRGH! At least now I can delete it from my hard drive.
Friend: "The NIC is misconfigured..." Me: "No prob, I'll just telnet in and fix it." *Silence*
is easily "I Wanna Be the Guy". Check it out, it is crazy http://kayin.pyoko.org/iwbtg/