The Changing Face of the Console Wars
An article at Gamasutra explores the decisions by Microsoft and Sony to launch significant hardware additions — their respective, upcoming motion-control schemes — in the middle of a console cycle, rather than waiting until the next generations of their systems are ready. It's indicative of a change to the established pattern of console wars; nowadays, it's more about adding features and gadgets to improve existing products than developing entirely new ones. Quoting:
"... for Sony and Microsoft, motion controllers are their next-gen consoles. And it's a damn sight easier than launching Xbox 720 or PS4. They can debut these peripherals without needing to engineer completely new boxes for consumers, potentially bundle them over time, and they have a much better chance at getting exclusive games, thanks to the specificity of the hardware (something that's happened a lot for the Wii). Thus, both hardware manufacturers and publishers like EA see these controllers sparking new interest in Xbox 360 and PS3, which will delay the next dreaded console transition for another few years."
I know the solution! We'll copy Nintendo!
We'll be rich! Muahahaha
- Sony and MS boardrooms
Mod me down, my New Earth Global Warmingist friends!
Nonsense, consoles have been doing this for years.
The various attempts of light guns such as the super scope, sega mega 32x cd add on, eyetoy for the ps2, added memory pack for the N64 etc.
The extension of consoles is the defacto behavior for consoles, and always has been. In modern times it's been things like Wii Fit, the Eye Toy and so on, but nobody here has forgotten the Power Glove or the Power Mat, the Sega CD and the Sega 32x, and indeed that pattern goes back into the 70s, with the Intellivision overlay system and the Commodore 64 Extender.
Indeed, it's only the last generation or two which have skipped it. Anyone who believes this is new has only been gaming through one generation of consoles, and that should be their first red flag that they're not ready to talk about the history of gaming.
Could not be less correct.
StoneCypher is Full of BS
How is this a new tactic? Nintendo released a successful Famicom Disk System for the Famicom (NES in Japan) that expanded the Famicom by using cheaper media and cheaper games that could easily save without extra expense of a battery backup. Sega released like a million things to expand the Genesis (Mega Drive) including a CD add on, and the 32x. Nintendo used games with new CPUs and other chips to extend the life of the SNES beyond the 16 bit generation.
Taxation is legalized theft, no more, no less.
We are reaching an era in computing where devices can push audio and video beyond human perception levels. For example, if display resolution were increased, a person would not be able to tell the difference visually from typical viewing distance. Or if color depth were increased to 64 bit over 32 bit could that even be perceived? I'm not saying we're there yet, but we are quickly approaching that point.
Once that happens then what will be the next generation anything? It will be a matter of small refinements, novelties and exclusiveness of titles.
Better known as 318230.
THe reason the last generation of consoles went by so quickly is because the level of online interactivity on the previous consoles left alot to be desired and were jsut out of reach. Now that all the consoles have successful online digital money presses, the motivation for new hardware is less and less. I figure we wont see next gen prototypes for at LEAST 2 more years, maybe more.
Good-bye
Perhaps it's merely my own lack of vision and creativity, but I can't imagine much further growth in the capabilities of consoles. Display technologies have been maxed out. Memory and processing systems are well balanced between power and cost even if the consoles are still a bit too costly in my opinion. Until the next great other technology comes out, I can't imagine getting much better than it already is... a little better perhaps, as the costs of more impressive technologies decrease, but nothing significant. In fact, I would go so far as to say the advancement between XBox and XBox360 is barely noticeable. PS2 and PS3 is largely the same thing.
What they will do, in the next gen, however, is figure out new ways to kill the second hand and other post-first-sale business activities. If the PSP Go is any indication of what is to come, we are going to see a decrease in the popularity of new consoles.
Could this be because of the losses that Sony and MS are making on each unit sold? I couldn't say whether past consoles always turned a profit, but I suspect that after investing so much money in their respective hardware, neither company wants to move on to the next gen before they can claw back as much cash as possible on games and add-ons...
There, fixed that for ya.
Currently, button-mashing is pretty similar between the Sony and MS consoles. This makes it pretty easy to conceptually port a game from one of the two consoles to the other (which is probably part of why we so so many simultaneous releases for the two), even if the programming APIs are distinct. On the other hand, the Wii controller has very few buttons and is controlled more so by gestures and movements.
If Sony and MS start pushing for motion-driven controllers, instead of button-mashing, and they each design their own new controllers for that, what is the likelihood that the inputs will actually be similar? If a useful motion - say a forward stabbing motion - is interpreted dramatically different between the Sony and MS systems, this could potentially make cross-platform release more time and resource intensive for the game companies.
Which, one could conjecture, could potentially drive the game companies to release more games on just one platform, instead of both Sony and MS.
Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
You can sell more $99 gizmos and gimmick games than you can new consoles, pure and simple.
OMG I'm a computer nerd. I thought this article was about terminal emulators!
You now, he was responding to the GGP post, who said
And clearly they haven't. That doesn't mean the PC is a better gaming machine, it's just technologically more advanced. The reason for the lack of single-system multiplayer games is not technical, it has to do with different target markets.
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The Intellivoice sounds like a closer fit to what we're talking about, as it enabled a new form of game, rather than functioning as backwards compatibility.
No idea if that's what the original poster meant. But it definitely does show that augmenting consoles is a very old idea... older than many people reading about it. :)
Somewhere around here I still have an Intellivoice, and all four released games for it (I don't count the baseball one). You have not lived until you've heard a little 4KB cartridge (not a typo! in fact, 4KB was twice the usual size; and yes, I'm using bytes because I think measuring games in kilobits is a crock) babbling away at you. An amazing amount of voice was shoehorned into those things. Online MP3s that have samples of even a single thing it could say are themselves larger than all released games combined.
http://en.wikipedia.org/wiki/Guitar_Hero has proved, to the tune of $2 billion in sales, that you *CAN* "requir[e] people to buy some new fangled, overpriced gadget in order to play your game".
Clearly people *ARE* willing to fork out double the cost on an accessory and a game, instead of just buying two regular games, for the same price *IF* you create a game that makes it sufficiently more enjoyable to play with the accessory. The announcement of Guitar Hero for the PSP demonstrates that the game does not require the accessory controller, but who honestly believes it would have been as successful on the major consoles if it had used just the standard controllers?
For me the way to ease the purchase of a new gen console is with strong backward compatibility. When I bought an XBox 360, it was partially because I never had the original XBox, and the XBox games (Halo 1/2, Fable 1, Jade Empire, etc.) I wanted to play were on the compatibility list. I really feel Sony dropped the ball when they dropped PS2 compatibility.
I've gone back and rented a number of Gamecube games (Tales Of Symphonia, Eternal Darkness, etc.) for my Wii. If Nintendo wanted to have achieved true awesomeness in my eyes, they would have put a slot for Gameboy Advance games in the thing. I played some GBA games on the attachment for the Gamecube, and playing them on a big TV is great. Advance Wars with big, glorious maps made the game much more epic.
I also recall the Sega 32X and the CD for the N64. both of which I have. Nifty idea, but the developers just don't develop in droves for something not in the core system specs.
Game graphics advances will be stunted
And some of us gamers cry "Thank effing baby Jebus" for that. Have you missed all the complaints about how gaming is too dominated by graphic card wank fests over who has the best lighting effects or water reflections? Or how the hardware has advanced too much along the polygon count side, actually making it difficult to do anything else other than service shiny graphics, enemy AI or any other intellectual concerns be damned?
I guess the bright side is I won't be blowing $300 every 2 years on graphics cards.
Yeah, bingo. People are getting tired of that. A friend showed me a newer PC FPS a couple weeks ago. Pretty as all hell, but just another goddamned shooter with dumbass enemies and puzzles for the short bus crowd. Whee!
Thank the heavens. The gimmick will no longer be about graphics, but gameplay. Now, how long before the emphasis is on storytelling?
The sooner that everyone has implemented and is using motion controls, the better. We need developers to get shitty, gimmicky uses of it out of their systems, and we need better hardware and software for reduced lag and more precise control.
Am I really personally that interested in games that are 100% built around motion control? As the Wii taught me, no, I'm not. I think a lot of game enthusiasts feel the same way. What I *am* excited about, and what I think game enthusiasts should be excited about, is when developers come up with more subtle uses that really add control and flexibility. One thing I really want is the ability to change the direction of the first-person camera in racing games by tilting my head, so I don't need to take my hands off of the controls (note - I'm not talking about "head tracking" where position data is used to provide a realistic viewport, I'm just talking about mapping head tilt to an analog camera control). My understanding is that GT5 + PS Eye will provide this feature. Leaning in first person shooters is another good example. Is it a "realistic" 1 to 1 mapping of a real world motion to a game action? No, but it adds to a player's ability to control the game seamlessly. It only adds to the experience - it doesn't take anything away and you don't have to use it, and the game is still perfectly playable even if you don't have the right hardware.
We need to get to the point where developers are no longer asking "how can we establish a good player experience by using motion control" and instead focus on gameplay and implementation with standard controllers, later asking "where could motion control help this experience we've established?"
Wow Reading comprehension, get some you retard.
1. Big deal, crack the games
You ignored the whole breakage due to OS updates.
2. You already have a PC, so that's a dishonest point to make. Everybody has a PC, no matter whether or not they want to play video games.
Almost 10% of new computers buyers have macs actually.
Of the ones that have PC's, large numbers of them today just have laptops. Just how are they going to put in that new video card? What about netbook buyers? Are they going to have a fantastic gaming experience too even though they technically have a "PC".
Consoles are great because it frees you from the ball and chain of HAVING to buy powerful systems and Windows.
3. Bullshit. Consoles are basically cheap PCs
Bullshit back at you. If the consoles were "basically PC's" the PS3 would not be harder to code for. Microsoft has made the 360 more like a PC to be sure, especially library wise - but it's all still very proprietary and custom stuff housed inside, only from the library side does the console look that much like a PC.
Your tired old canards about PC gaming belong to somewhere around five years ago, consoles are quite obviously the present and future of gaming. It's best you get used to this now so you can save yourself a ton of money and aggravation. I am so glad I got off the gaming PC upgrade train a few years ago...
"There is more worth loving than we have strength to love." - Brian Jay Stanley
... but my FOURTH xbox is starting to flake out, and will probably be dead soon.
I appreciate that they sent me 3 new ones under warranty, but god DAMMIT, a console should last more than a year. I would have thought that by the 3rd one they would have figured out how to manufacture them correctly.
It's indicative of a change to the established pattern of console wars; nowadays, it's more about adding features and gadgets to improve existing products than developing entirely new ones.
Let's go through a long list of things released during the 20+ year console war's history, shall we?
Nintendo Power Glove
Nintendo Power Pad
Nintendo Light Gun
Nintendo R.O.B.
That little light and magnifier thingy for the Nintendo GB?
Sega 32X
Sega CD
Atari Jaguar CD
Nintendo Super Scope
Nintendo GBA's integration into the Nintendo Gamecube
Xbox Media Center
Sony Playstation DualShock controller
PS one (compete w/ LCD screen)
Sony Playstation 2 Slim
Sony Playstation 3 Slim
The numerous add-on peripherals for Nintendo Wii
How is any of this different than what we have had for the last 20 years? It has always been the trend of console designers to milk us for every cent they possibly can on a gaming console before coming out with the next generation. Few systems (like the Xbox) have done so generally with new functionality without the need to purchase add-ons. Others have released better, sleeker versions of the original console before moving on the the next gen. Still others have given us a schlew of peripherals in an attempt to generate revenue from those looking to create "home arcade" systems.
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