The Changing Face of the Console Wars
An article at Gamasutra explores the decisions by Microsoft and Sony to launch significant hardware additions — their respective, upcoming motion-control schemes — in the middle of a console cycle, rather than waiting until the next generations of their systems are ready. It's indicative of a change to the established pattern of console wars; nowadays, it's more about adding features and gadgets to improve existing products than developing entirely new ones. Quoting:
"... for Sony and Microsoft, motion controllers are their next-gen consoles. And it's a damn sight easier than launching Xbox 720 or PS4. They can debut these peripherals without needing to engineer completely new boxes for consumers, potentially bundle them over time, and they have a much better chance at getting exclusive games, thanks to the specificity of the hardware (something that's happened a lot for the Wii). Thus, both hardware manufacturers and publishers like EA see these controllers sparking new interest in Xbox 360 and PS3, which will delay the next dreaded console transition for another few years."
I know the solution! We'll copy Nintendo!
We'll be rich! Muahahaha
- Sony and MS boardrooms
Mod me down, my New Earth Global Warmingist friends!
Nonsense, consoles have been doing this for years.
The various attempts of light guns such as the super scope, sega mega 32x cd add on, eyetoy for the ps2, added memory pack for the N64 etc.
The extension of consoles is the defacto behavior for consoles, and always has been. In modern times it's been things like Wii Fit, the Eye Toy and so on, but nobody here has forgotten the Power Glove or the Power Mat, the Sega CD and the Sega 32x, and indeed that pattern goes back into the 70s, with the Intellivision overlay system and the Commodore 64 Extender.
Indeed, it's only the last generation or two which have skipped it. Anyone who believes this is new has only been gaming through one generation of consoles, and that should be their first red flag that they're not ready to talk about the history of gaming.
Could not be less correct.
StoneCypher is Full of BS
http://en.wikipedia.org/wiki/Guitar_Hero has proved, to the tune of $2 billion in sales, that you *CAN* "requir[e] people to buy some new fangled, overpriced gadget in order to play your game".
Clearly people *ARE* willing to fork out double the cost on an accessory and a game, instead of just buying two regular games, for the same price *IF* you create a game that makes it sufficiently more enjoyable to play with the accessory. The announcement of Guitar Hero for the PSP demonstrates that the game does not require the accessory controller, but who honestly believes it would have been as successful on the major consoles if it had used just the standard controllers?
Game graphics advances will be stunted
And some of us gamers cry "Thank effing baby Jebus" for that. Have you missed all the complaints about how gaming is too dominated by graphic card wank fests over who has the best lighting effects or water reflections? Or how the hardware has advanced too much along the polygon count side, actually making it difficult to do anything else other than service shiny graphics, enemy AI or any other intellectual concerns be damned?
I guess the bright side is I won't be blowing $300 every 2 years on graphics cards.
Yeah, bingo. People are getting tired of that. A friend showed me a newer PC FPS a couple weeks ago. Pretty as all hell, but just another goddamned shooter with dumbass enemies and puzzles for the short bus crowd. Whee!