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No Dedicated Servers For CoD: Modern Warfare 2

An anonymous reader writes "Infinity Ward's Robert Bowling (aka fourzerotwo), in an interview with BashandSlash.com on October 17th, announced that one of the mainstays of PC multiplayer gaming, dedicated servers, won't be in IW's upcoming sequel to Call of Duty 4. Instead, players will use the unknown 'IW Net' for matchmaking purposes. No dedicated servers means no player mods, no player maps, no organized competitive play, no clan servers, etc., and strips away what makes PC gaming different from console gaming. Many vocal gamers have canceled their pre-orders, and a petition to reverse this decision is already past 86,000 signatures."

18 of 313 comments (clear)

  1. Hell hath no fury by MrMista_B · · Score: 4, Funny

    Hell hath no fury like a gamer scorned.

  2. Doubt the petition will have much effect. by Anonymous Coward · · Score: 5, Insightful

    As much as I agree with the petition and the sentiment behind it. I doubt it will sway Infinity Ward or Activision to do anything about this. While 86k signatures is alot, and this will surely cost them some sales I doubt it will have any effect on the profits made from the console versions.

    If the sales of the PC version tanked it would also give them a good reason to drop the PC platform all together which is understandable from a business point of view.

    1. Re:Doubt the petition will have much effect. by V4L3R4 · · Score: 5, Insightful

      We're pretty much boned, too late to change anything, guess I'll download it from that piratebay thingie. This is the problem with ActiBlizzard, they know people will pay for WOW many times over, they have all the money they will ever need, now they just like to see how much they can get away with. Sadly, this is one of those times, bend over loyal customers

      --
      I've seen the future, stock up on alien-zombie repellent, I kid you not
    2. Re:Doubt the petition will have much effect. by nutshell42 · · Score: 4, Insightful
      So you, a habitual pirate by your own admission, wanted to make an exception for just this one game until, surprise surprise, you found that excuse you needed to steal it instead.

      Cry me a river.

      --
      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
    3. Re:Doubt the petition will have much effect. by DrXym · · Score: 5, Informative
      If the sales of the PC version tanked it would also give them a good reason to drop the PC platform all together which is understandable from a business point of view.

      It's not understandable if it tanked through their own hamfisted restrictions. PC gamers like dedicated servers. It means clans have somewhere fixed to play, they can make mods, they can moderate who gets on, they can run game matching front ends etc. More importantly, it means the players can run servers beyond a game's commercial life.

      It doesn't stop Infinity Ward running their own official servers, or offering some form of single sign-on, or medals / points / rewards, or even selling DLC, or even preventing piracy. They could provide their own server as a value add, and I'm sure the service would be popular. But I see no technical reason for taking away a feature that many people want, especially since the code already exists.

  3. Here's the petition by cjfs · · Score: 5, Informative

    Here's the petition.

  4. Re:petition by 4D6963 · · Score: 4, Informative
    --
    You just got troll'd!
  5. No fun by 4D6963 · · Score: 5, Interesting

    It appears that there will be no community mods or maps for MW2.

    FFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUU-

    Mods/custom maps were half the fun of CoD4 on PC. Paintball mod on the Simpsons map (mp_simpsons) was awesome, and most custom maps I've played were pretty awesome, several of them could even have been official maps.

    --
    You just got troll'd!
  6. Over 88,000 Already... by carterhawk001 · · Score: 4, Informative

    If everyone who signed the petition canceled their pre-order and/or boycotts the game, that's already over $5mil in lost sales. I'm guessing that through word of mouth that number will certainly go up.

    1. Re:Over 88,000 Already... by Forthac4 · · Score: 4, Insightful

      If everyone who signed the petition canceled their pre-order and/or boycotts the game, that's already over $5mil in lost sales. I'm guessing that through word of mouth that number will certainly go up.

      Assuming people have the balls to actually cancel their pre-order and not buy the game. There are a lot of people who bitch and moan about game companies decision's concerning their games, but very rarely do these people seem to do the most effective thing to tell the game company that they don't like it, which is to NOT BUY THE GAME. Its like the people who complain about securROM yet who still buy the game and just send a letter(or so they claim) to the company. They don't give a shit about any of that letter crap, once they have your money they could care less, and if you continue to buy their games you're just perpetuating the problem. Vote with your wallets people.

  7. I was pretty excited about MW2 until.... by John+Pfeiffer · · Score: 5, Insightful

    My comment on this on Kotaku about sums it up.

    YAY! Now I can't escape horrible lag and the unwashed masses by playing on a reliable, closely-moderated server full of people who aren't mentally-defective monkeys! Fucking awesome.

    Seriously, what the hell? I've always loved clan servers. You find a good one with the gametype and map(s) you want, get in there, play well, and you start developing rivalries and camaraderie with the regulars and even gang up on the occasional asshat griefer/defective who joins. They even tend to have several servers running different maps/gametypes that the same subset of people play on. For the uninitiated, this is called A COMMUNITY. Look it up.

    I don't want to be thrown into an endless stream of random assclowns with the exceptions of the 2-3 people on my buddy list, and I don't want to 'friend' every goddamn person I wouldn't mind playing with again. Not to mention the fact that this kind of hosting setup is going to mean the game plays like shit 80% of the time, with no guarantee of stability or performance.

    I knew MW2 was too good to be true. I worried they'd find some way to completely fuck it up. Oh well, at least we'll have the singleplayer... Unless they suddenly require us to play with a fucking 360 controller.

    Infinity Ward: If I wanted a game console, I'd buy a fucking game console. kthx

    --

    Friend: "The NIC is misconfigured..." Me: "No prob, I'll just telnet in and fix it." *Silence*
  8. Bullet Meets Foot..... by IHC+Navistar · · Score: 5, Insightful

    Why do game companies follow software companies and do stupid stuff like this?

    It all seems to follow one general timeline of events:

    1) Make top-selling product.
    2) Reap millions.
    3) Follow up top-selling game with sequel, with plenty of fanfare.
    4) Reap more millions.
    5) Follow up sequel with yet another sequel.
    6) Make horrible, blatant mistake that customers tell you NOT to do.
    7) Defy customers and release product anyways.
    8) Lose millions.
    9) Keep product franchise on life support with mediocre sequels.
    10) Franchise dies.
    11) Lose millions more.
    12) Blame customers, second-hand sales, piracy.
    13) Be replaced by other company's products.

    Lather, Rinse, Repeat.
       

    --
    Knowing Google's lust for data collection, the Soviet Union is still alive and well inside the psyche of Sergey Brin....
    1. Re:Bullet Meets Foot..... by LongNosePete · · Score: 5, Interesting

      This isn't a problem with the console vs. pc gamer market. As much as I hate to say it, this is a misguided response to piracy.

      The Call of Duty Devs know exactly how many stolen / cracked copies are around for COD:MW, http://kotaku.com/344848/piracy-makes-call-of-duty-4-devs-sad. So their thinking (behind closed doors) is if you lock down the servers so people can't pirate / mod / customize servers you make more money.

      Reality piracy != sale. All of those people who crack / share cd keys are not going to go ahead a buy a copy of the game. Especially if it is crippled so only pirates can mod / play on outside servers.

      So Lather, Rinse, Repeat 6-13.

  9. Re:This will end well by icsx · · Score: 5, Interesting

    L4D's lobby system fails in so many ways, even today after multiple updates.

    1. You get assigned to a lobby where someone (lobby host) is from Australia and you from Finland. ERR, thats a 370ms latency right there

    2. You join into a game that is already going. ERR, that's a 150ms latency there between you and the server which hardly is playable as you cannot predict the zombies hits properly.

    3. Lobby assigns you to a modded server where there are some shitty mods going on, the option "back to lobby vote" is disabled. Shit outta luck there. Too bad that the modded servers and 3rd party servers are in same pile (which SUCKS).

    4. You cannot select a server where to go, unless you revert to console commands and are a lobby host or use direct connect to particular server through console.

    5. Custom maps are a joke. You have to pre-download them and it takes too long time due to maps (campaigns) being over 100 megs, even 300. Once you download them, imagine 30 KB's a second. Thats 1 hour right there. At the point where you get it downloaded, no one is even playint it anymore. Next time you play, same thing but you get to download whole new campaign. At the moment i have 5 Gigs of custom campaigns downloaded from which i have played 3 out of over 20 campaigns.

    On the good old CSS/TF2 system, you could just connect to a server and download the campaign from there directly and fast, if the server used a fastdownload host. I guess there was a reason for this, so the slow downloaders would not reserve a spot but Valve should have had the custom maps available over Steam.

    6. You end up on a gameserver that is running within a server that is overcrowded aka overloaded aka running too many goddamn gameservers. Even Valve does this with L4D. The official L4D servers were running only 10-20 ticks per second while the optimal is 30. This is caused by the overhead CPU usage in panic events, such as finales and small fight scenes. At that point the CPU usage peaks up 100-300% compared to regular usage. Imagine 30 servers running fine and then all having panic event at the same time. Sheesh!

    7. There is no community in L4D. I have one server in top 150 played L4D servers in the world (valve rank, which you see when entering the gameserver). It has served over 26531 players at that time from which 99,99% are people who see:
    - Good server running
    - Wonder how they could go there through lobby again

    Valve builds a system where players keep in touch through Steam so they get together through random system and them meet up on some server ,add eachothers to friendslist and so on. This is perfectly fine but what Valve now forgets is the communities that actually run the servers. There should be a way to pick a server from the list and if its free, lobby assign to it. How hard can it be?

    8. No one is actually looking after the players at the servers. There are stats about ragequits, teamkills, and such but not for the server owners. All they can do is look at the logs if someone killed the whole group in some random game and left the server. That sucks, really. And who reads those logs, there are tons of text for crying out loud!

    9. The lobby search fails with filtering. If i put difficulty level to Any, i get multiple servers. If i go back, select filter to Expert, i see none or only 1, 2 campaigns with expert on, even though previously with setting any, i saw over 10. If i go back and set it to any again, i see them again, all of them.

    10. A lot more stuff that i just can't now remember.

    Lobby works to a certain point, perhaps for games like this but needs work - a lot.

  10. Re:Suits me just fine. by Aim+Here · · Score: 5, Insightful

    Errr, IW aren't providing a network to play on. The network is just a matchmaking service.
    There's nothing wrong with that per se, but it shouldn't be the only option for a game like CoD.

    Instead of the server admins, you're at the mercy of whichever user happens to click the 'host' button instead of the 'join' button. If they disconnect in a hissy fit because you fragged them, game over. If they've got a shit connection, or their roommate fires up bittorrent, expect big pings as 32 players flood this poor sap's connection past breaking point. Oh, and say goodbye to mods too, and by extension, the next TF2 or Counterstrike.

    In short, the convenience you think you're getting in exchange for your freedom and the existence of a gaming community just isn't there at all.

  11. Re:Quake 2/3 anyone by thisnamestoolong · · Score: 5, Informative

    How did this get modded up? Both Quake 2 and 3 had dedicated servers. This is the REASON that we were able to set up clan servers and the REASON that online play got so fierce and competitive! We were able to set up our own servers, with whatever rules we so desired.

    I am sure that there will eventually be support for private servers, but this will almost certainly require the DRM to be cracked, which, as we all know, is a violation of the DMCA. This leaves you open to prosecution from the bastards at IW, which is hardly a reasonable solution. Not only that, but making these options illegitimate ensures that there will be no unified community like we saw with Quake 2, nor will we see that richness of user generated maps and mods. I was planning on buying this game on the release date, but this omission has led me to decide that I don't need to play MW2 that badly -- I will simply take my gaming dollars elsewhere.

    --
    To the haters: You can't win. If you mod me down, I shall become more powerful than you could possibly imagine
  12. Re:Battlefield by Blakey+Rat · · Score: 4, Funny

    So you're going to switch to DICE and EA?! DICE, who makes legendarily buggy games? EA who would gladly kick your grandma for a buck?

    Oh yah, much better option.

  13. Re:Won't it ... ? by scuba_steve_1 · · Score: 5, Interesting

    Dead on. I am in a COD Clan, which I will not mention here. We were in existence as far back as MOH Spearhead...and later hosted servers for COD UO, COD2, COD4, and now, WaW. We typically support (modded) servers long after others have left the game...and are currently still running servers for COD2 and COD4 in addition to WaW.

    We buy our games on release day. Actually, we pick them up on release day...we buy them well in advance. We have about 150 clan members and another 100 or so associated regular players...in addition to our guests. We don't pirate...and we run PB...so they are free to check what they want for our members, regulars, and guests.

    We pay over $400 a month for a dedicated physical server (on which we host multiple game servers). We also pay for a separate host for forums, map redirects, and a Vent server.

    In the past, we have also run BF2, BF2142, MOH Airborne and other titles, but CoD is our primary game...and we were really looking forward to MW2. No longer.

    We run only games that allow us to host our own server. We finally were able to swing that with BF and that's why we ran it. For us, the community is *at least* as important as the game. We want a single place (or set of servers actually) where our members, regulars, and guests can join us. We also want control over the maps, mods, and admin. We run a mature server and do not tolerate immature players, cheaters, or folks who lack sportsmanship.

    Frankly, I have limited expectations for this petition...or any type of boycott. That said, my clan is out. There is no way that we support a game that doesn't allows us to host it. i.e., a game that ignores the importance of our community. We have had a fairly sizable number of members cancel pre-orders...and now have switched our attention to BF3. It's a big leap for us (sad, but true), but as the dude says, this will not stand.

    The clan abides,.