No Dedicated Servers For CoD: Modern Warfare 2
An anonymous reader writes "Infinity Ward's Robert Bowling (aka fourzerotwo), in an interview with BashandSlash.com on October 17th, announced that one of the mainstays of PC multiplayer gaming, dedicated servers, won't be in IW's upcoming sequel to Call of Duty 4. Instead, players will use the unknown 'IW Net' for matchmaking purposes. No dedicated servers means no player mods, no player maps, no organized competitive play, no clan servers, etc., and strips away what makes PC gaming different from console gaming. Many vocal gamers have canceled their pre-orders, and a petition to reverse this decision is already past 86,000 signatures."
Hell hath no fury like a gamer scorned.
As much as I agree with the petition and the sentiment behind it. I doubt it will sway Infinity Ward or Activision to do anything about this. While 86k signatures is alot, and this will surely cost them some sales I doubt it will have any effect on the profits made from the console versions.
If the sales of the PC version tanked it would also give them a good reason to drop the PC platform all together which is understandable from a business point of view.
Something tells me they want to use 'distributed power'for this. In other words... they want to use the customer bandwidth... And not invest in their own. But look at the bright side. With no possible way to team up with friends and clans on their servers I don't feel very much pressed to buy the game. Now, where is that piratebay-thingie.
Here's the petition.
There you go
You just got troll'd!
For the sake of the further growth of the battlefield community i surely hope they don't introduce a serverbrowser nor dedicated servers :)
That'd give DICE such an advantage on the PC.
It appears that there will be no community mods or maps for MW2.
FFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUU-
Mods/custom maps were half the fun of CoD4 on PC. Paintball mod on the Simpsons map (mp_simpsons) was awesome, and most custom maps I've played were pretty awesome, several of them could even have been official maps.
You just got troll'd!
If everyone who signed the petition canceled their pre-order and/or boycotts the game, that's already over $5mil in lost sales. I'm guessing that through word of mouth that number will certainly go up.
Look at the difference between L4D and TF2, if you are going to do stuff like that match maker in L4D, don't even bother with dedicated servers, I do not wish to provide welfare servers, as such was the case w/ L4D, w/ no way to see return players who may have an interest in seeing the server grow and donating to keep it going. PC FPS gamers are a different bunch then console FPS gamers. I do suspect that this has more to do w/ the game being modded then anything else, not too sure why that would do that, it is one of the bigger drawls for PC FPS games. Comment written as an admin at teaminterrobang.com a TF2 community.
My comment on this on Kotaku about sums it up.
YAY! Now I can't escape horrible lag and the unwashed masses by playing on a reliable, closely-moderated server full of people who aren't mentally-defective monkeys! Fucking awesome.
Seriously, what the hell? I've always loved clan servers. You find a good one with the gametype and map(s) you want, get in there, play well, and you start developing rivalries and camaraderie with the regulars and even gang up on the occasional asshat griefer/defective who joins. They even tend to have several servers running different maps/gametypes that the same subset of people play on. For the uninitiated, this is called A COMMUNITY. Look it up.
I don't want to be thrown into an endless stream of random assclowns with the exceptions of the 2-3 people on my buddy list, and I don't want to 'friend' every goddamn person I wouldn't mind playing with again. Not to mention the fact that this kind of hosting setup is going to mean the game plays like shit 80% of the time, with no guarantee of stability or performance.
I knew MW2 was too good to be true. I worried they'd find some way to completely fuck it up. Oh well, at least we'll have the singleplayer... Unless they suddenly require us to play with a fucking 360 controller.
Infinity Ward: If I wanted a game console, I'd buy a fucking game console. kthx
Friend: "The NIC is misconfigured..." Me: "No prob, I'll just telnet in and fix it." *Silence*
I read this over the weekend and went mental. This seriously upset me. I'm off to a massive LAN in the UK in 3 weeks and there's talk of Activision being there to sponsor/promote an MW2 tournament to be held there. (the LAN runs from 13th-16th November, just a few days after the game launches). If they are, they are getting 1500 gamers in their faces telling then to take their shitty console game and FUCK OFF. I'm seriously tempted to run around with people spotting people playing it and removing it from their PCs. We'll stick with CoD4. This also affects the Gamer Server Providers too... alot of them have had preorders for MW2 servers up for a while and now they will have to cancel and refund every single preorder, all becuase some stupid asshat wants to turn my PC into a games console.
I was looking forward to buying and playing MW2, but not so much anymore. Now how will we be able to find a match that isn't ruined by idiots? I really liked having a couple of favorite stable servers with good admins and no idiots. I liked coming back to the same server every day, to compete with the same players I played with last time. I hope, but guess it's too late for them to realise their mistake and change this :\
There's no technical reason for the lack of dedicated server support. It has to have bene a purely business decision, so fuck you Activision. Why are you doing this?
I've heard some developers/publishers say that PC gamers complain a lot. When they pull shit like this, can you really blame 'em?
... I'll save $60. I'll have more MMO time. I'll be able to examine other FPS options, hopefully from IW competitors. Bad news: The dedicated servers (2xDell 2950s) I was prepping to serve this game + mods + maps in our data center just got flushed. Infinity Ward (like SOE) gets a big ban stamp from the gaming community. And apparently they've disabled forum registration on their site just to keep the mad folks off of it. But maybe I'm a singular case. If I was the IW CEO, everybody between me and the person that came up with this idea would be fired. Business should have zero tolerance for stupidity, and apparently they've got it in spades.
Seriously, even the former COD World at War, had sucky dedicated support, as they officially only made a windows version, the linux server was community created.., and i never got it to work. I mean, why can they not learn from the most success full games out there (half-life!) that had a half-life on about 10 years be course they made really good linux server support, created a really nice open mod system and generally was some jolly nice lads.
Somehow I have a feeling the pc gaming industry is trying to screw themself over.. with steam leading the way followed closely by Activision.
I have a cyber cafe in denmark, we have been in the pc gaming business since '97, and it is getting worse and worse to make new games work properly. Steam is playing a big part here, as we have a cafe license from them, and are locked in.. well fine, it works okay. But new games coming out on steam like "Dawn of War 2", we can not make work with our cafe steam accounts. No we have to make new accounts etc.. it is just so messed up.. arrrrrrrgggg
Why do game companies follow software companies and do stupid stuff like this?
It all seems to follow one general timeline of events:
1) Make top-selling product.
2) Reap millions.
3) Follow up top-selling game with sequel, with plenty of fanfare.
4) Reap more millions.
5) Follow up sequel with yet another sequel.
6) Make horrible, blatant mistake that customers tell you NOT to do.
7) Defy customers and release product anyways.
8) Lose millions.
9) Keep product franchise on life support with mediocre sequels.
10) Franchise dies.
11) Lose millions more.
12) Blame customers, second-hand sales, piracy.
13) Be replaced by other company's products.
Lather, Rinse, Repeat.
Knowing Google's lust for data collection, the Soviet Union is still alive and well inside the psyche of Sergey Brin....
On-line "petitions" probably carry 1/100th (if not 1/1000th) the effect of a hand-typed, printed, and signed letter. This applied doubly so to letters to politicians. If you really give a damn, put in the effort. It will make a difference to your cause.
Errr, IW aren't providing a network to play on. The network is just a matchmaking service.
There's nothing wrong with that per se, but it shouldn't be the only option for a game like CoD.
Instead of the server admins, you're at the mercy of whichever user happens to click the 'host' button instead of the 'join' button. If they disconnect in a hissy fit because you fragged them, game over. If they've got a shit connection, or their roommate fires up bittorrent, expect big pings as 32 players flood this poor sap's connection past breaking point. Oh, and say goodbye to mods too, and by extension, the next TF2 or Counterstrike.
In short, the convenience you think you're getting in exchange for your freedom and the existence of a gaming community just isn't there at all.
How did this get modded up? Both Quake 2 and 3 had dedicated servers. This is the REASON that we were able to set up clan servers and the REASON that online play got so fierce and competitive! We were able to set up our own servers, with whatever rules we so desired.
I am sure that there will eventually be support for private servers, but this will almost certainly require the DRM to be cracked, which, as we all know, is a violation of the DMCA. This leaves you open to prosecution from the bastards at IW, which is hardly a reasonable solution. Not only that, but making these options illegitimate ensures that there will be no unified community like we saw with Quake 2, nor will we see that richness of user generated maps and mods. I was planning on buying this game on the release date, but this omission has led me to decide that I don't need to play MW2 that badly -- I will simply take my gaming dollars elsewhere.
To the haters: You can't win. If you mod me down, I shall become more powerful than you could possibly imagine
How do you plan to financially support Open Source games? Coding, arts, music, running servers and so on cost *a lot*. Add to that the fact that even open source applications usually lack in GUI design and it doesn't really sound like a good plan.
Linux, open source apps and standards get financing for development because they help companies in other aspects. Nokia opened up Qt because they are a hardware developer and having a community developing Qt too helps their bottom line. I just can't see that happening with games, it barely helps other companies revenue who could support it (except maybe NVIDIA and ATI, but they're not going to throw millions of development money in to random, uncoordinated projects, especially when game industry is already working good)
And even any indie developer (we have many here on slashdot) can tell that developing even indie games cost in range of $100,000+
There's a reason why all the open source games you see are still something like TuxRacer and LinCity. You are not going to develop something like Modern Warfare 2 that way.
Just went to voice my opinion on the Infinity Ward Forums. The link to the registration page is dead. Points to "/register" instead of the real registration page..
Simple mistake or way of avoiding new folks from voicing their concerns??
Go here to make a new comment in the petition thread.
http://www.infinityward.com/forum/ucp.php?mode=login
Click Register.. End up here:
http://www.infinityward.com/register/
Anyway, I think this is the right page:
http://www.infinityward.com/registration/register.php
dedicated server means - "a server run as a service not as a client"
if you are talking about company run servers, then specify this
thats the problem, they made PC version a copy of Xbox one
Who logs in to gdm? Not I, said the duck.
You're not understanding the difference between "dedicated" and "official". You don't have to have a server sanctioned by the game's publisher to run a dedicated server, it's just a machine with its processes and bandwidth dedicated only to hosting one particular game for whatever clients might be connecting. It has nothing to do with whether the publisher is still supplying support for the game. Offering dedicated servers means that you have more choice in joining a game with lower latency, compared to joining local clients connected to Joe Schmoe's Home ISP, which in addition to running bandwidth to 2 or more computer clients serving traffic to youtube, twitter, facebook, and God knows what, is now also trying to host multiplayer game.
In other words, what is being proposed does nothing to address your complaints, and will be presenting you with an inferior gameplay experience in terms of ping time and latency. Not even mentioning the fact that if the person who hosts the game decides to drop out, *POOF*, they're goes everyone's session. You think you dislike joining official servers? Wait until the service of your game depends on whatever "bastards who just got the OK from their mom to play" gets to be in charge of hosting your games.
Dead on. I am in a COD Clan, which I will not mention here. We were in existence as far back as MOH Spearhead...and later hosted servers for COD UO, COD2, COD4, and now, WaW. We typically support (modded) servers long after others have left the game...and are currently still running servers for COD2 and COD4 in addition to WaW.
We buy our games on release day. Actually, we pick them up on release day...we buy them well in advance. We have about 150 clan members and another 100 or so associated regular players...in addition to our guests. We don't pirate...and we run PB...so they are free to check what they want for our members, regulars, and guests.
We pay over $400 a month for a dedicated physical server (on which we host multiple game servers). We also pay for a separate host for forums, map redirects, and a Vent server.
In the past, we have also run BF2, BF2142, MOH Airborne and other titles, but CoD is our primary game...and we were really looking forward to MW2. No longer.
We run only games that allow us to host our own server. We finally were able to swing that with BF and that's why we ran it. For us, the community is *at least* as important as the game. We want a single place (or set of servers actually) where our members, regulars, and guests can join us. We also want control over the maps, mods, and admin. We run a mature server and do not tolerate immature players, cheaters, or folks who lack sportsmanship.
Frankly, I have limited expectations for this petition...or any type of boycott. That said, my clan is out. There is no way that we support a game that doesn't allows us to host it. i.e., a game that ignores the importance of our community. We have had a fairly sizable number of members cancel pre-orders...and now have switched our attention to BF3. It's a big leap for us (sad, but true), but as the dude says, this will not stand.
The clan abides,.