A Look At How Far PC Gaming Has Come
Bit-tech is running a feature examining the progress PC games have made over the past couple decades. The article highlights aspects of modern games we often take for granted or nitpick, and compares them to earlier games in which such features were implemented poorly or not at all. Quoting:
"Doom's legacy is still being felt today in fact and it's a fair bet that you can take any shooter off a shelf, from America’s Army to Zeno Clash, examine it, and list a dozen things that those games owe to Doom. Things like the wobble of the guns and the on-screen feedback that tells you which direction you are being shot from — these were things that id Software invented. On the other hand, from a story perspective, Doom was absolutely rubbish. You start in a room, no idea what’s going on and you are surrounded by demons. You have to read the manual and supporting media to get a grip on it all — something modern games would get heavily slated for doing. Yet the idea that plot was optional caught on and the same flaw was replicated in other games of the era, such as Quake and (to a lesser extent) Duke Nukem 3D. There were years and years where the lessons of early story-driven games were forgotten and all anyone really cared about was having as many sprites or polygons as possible."
This guy goes all the way back to Doom. It's almost as if he was, you know, in his mid-twenties!
I admit I am a carmack fanboi but damn that's how good doom was. It didn't need a story. It didn't need a manual even. Heck it didn't even need a mouse. There's also the important open source aspect of the game that gamers can create their own WADs which later turned into an integral part and the games themselves in Quake TF, and for the real CS:S and TF2. All because of doom.
Doom isn't a game, it's an attitude.
A lesser extent Duke Nukem? That game was writing gold. I shed a tear as the main protagonist (Duke) said it was time to "Kick ass and chew bubblegum.... But I'm all out of gum". It felt like it was a commentary on the human condition; "It is time to do 2 things, but I can only resonably do one of them right now"
Without Duke Nukems thick layer of metaphors and social commentary, Kojima would never have been inspired to make Metal Gear Solid.
Doom's gameplay is very fun, and there are only few modern games that are similar to it. The original Serious Sam games were similar. Games with good stories are good, but games like Doom are too. Does every game need to have a story? A movie or a fiction book without story, that is bad. But for a game it shouldn't be a negative criticism if it doesn't have one. Depending on the style and purpose of the game, just being fun is enough. Many modern games feel too heavy and slow paced to match the fun of fragging monsters seen in Doom.
Tweak the gamma -- If the game is too dark for you and cranking up the brightness slider doesn't suffice, you might try playing with the gamma setting from the console.
Pull down a console with ctrl-alt-~. Then type "r_gamma 1.2" and see what you think. The game's default is "r_gamma 1", and I've found something between 1.2 and 1.4 works for me.
"Kill 'em all and let Root sort 'em out"
For the last 5 years the evolution in mainstream PC gaming has been all around fancy new graphics.
The only new original gaming style that poped-up was MMORPGs (not really new, but it did became mass-market in the meanwhile).
[This point was really hammered down for me when "Supreme Commander", highly hailed as innovative, came out and it turns out it's an almost 1-to-1 copy of the old "Total Annihilation" from 10 years ago only with better graphics]
The other grand "evolutions" have been the not releasing of demos anymore, the crazy DRM + phone home features, the rise of the "major game publisher" and the death of the small independent software house.
> You start in a room, no idea what's going on [...] You have to read the manual and supporting media to get a grip on it all
looks like my own life
born in room
no idea what's going on
need to read holy book (manual) to get a grip on it all
ans life seems laking sense if I don't follow the book
at least a game is WYSIWYG
which is not the case with life
The world belongs to those who get up early. - I'm far from being the king of Earth then
"There were years and years where the lessons of early story-driven games were forgotten and all anyone really cared about was having as many sprites or polygons as possible."
Nonsense. Doom wasn't supposed to be story-driven game, it was an action game. You grabbed your minigun, charged into a room you'd never seen before and blasted away. You even had a chance of surviving. There are no story lessons from Doom because there weren't supposed to me.
It's exactly the lack of immediate mindless action that's put me off gaming for a long time after. I want gaming, not cinematic experiences. If you prefer cinema that's fine and there's room for both, but for me all the plot-driven stuff is a turn-off. I still want to grab a minigun and charge into a room blasting widly in a totally unrealistic fashion as strange creatures fall in front of me. Shortly before being overwhelmed by ridiculous odds, of course.
When I do play acrade games, I tend to head MAMEwards. Plot-driven stuff just doesn't do it for me at all - if it does for you then that's fine and I'm certainly not criticising it, I'm just saying there's more than one type of gamer and Doom appealed to me in a way that almost none of the other FPS stuff has. That's precisely because it has little story or plot.
Cheers,
Ian
Conspicuous from its absence from the article is multiplayer. So let me throw something out:
Even for as far as PC gaming has come, it still hasn't moved into one niche that consoles currently dominate. This niche is when you have friends over, and they're suddenly in the mood to play a video game. So you want a game that 1. is easy to learn and 2. doesn't need more PCs than you have available (because having to go back home to dismantle their PCs would kill the moment). Console "party" games fill this niche, such as Mario Party series and its imitators. With the rise of HDTVs that allow easy PC connections to the VGA or HDMI input, why hasn't someone outdone Mario Party on PC?
And, of course, PC gaming is dying...
The reason is quite simple : consoles games sell a lot more copies. Game publishers have no choice but to make a game for console with maybe a PC port. Especially for AAA titles that need huge teams of artists and programmers to develop the graphics and game engine.
Why do console games sell more copies? One big reason is reduced piracy due to vastly better DRM with a console. The OTHER reason is much bigger : consoles are vastly cheaper to purchase than a gaming PC. Just $300, and any game works immediately without hassle. The majority of the gamers in the world don't have the patience or knowledge to screw around with the many, many incompatibilities and bugs associated with PC hardware and software.
This wasn't always the case, PC gaming was huge in the 1990s. However, consoles have 'caught up' to the point that while any given generation of consoles quickly falls behind PCs, the graphics can render to an HDTV which at least approaches the quality of a good PC monitor. Also, current consoles fully support online gaming about as well as PCs ever did.
The only edge PCs still have is the keyboard and mouse as a controller.
Yes, PC graphics cards are better than current consoles, but that only applies to a small fraction of the available PCs.
Of course, console's new reign of domination is only going to last until cloud gaming takes off, which should be over the next few years.
What about California Games? Leisure Suit Larry? Wasteland?
Yes, there were graphical games in the 80s. They were CGA, EGA,
and even VGA, but they existed.
PONG didn't have a story line either, and what's good enough for PONG is good enough for me!
You're right about Doom3, except for being the first, the first with true black-on-black rendering was Gears of War. Nothing like Black guys with black guns wearing black clothes shooting black aliens in a black city that's so covered by black smoke that all you can see is pure pitch black to set the "atmosphere" going.
and even later the Wing Commander series I am actually disappointed with many of today's games. Haven't found a space game that makes me feel like the explorer that Starflight did and Wing Commander was simply amazing in both story and game play.
What do we have now? Dozens of games with either space marines or commandos? Yawn.
* Winners compare their achievements to their goals, losers compare theirs to that of others.
OK, he lost me there. The entire idea of DOOM was that it was an incredibly technically advanced shoot-em-up. Being able to run around in the levels and shoot realistic-acting guns was great. All that you really had to know was to shoot the demons - the player has no other way to interact with the world other than shooting. Who needs a plot? That always baffled me about the old Japanese Nintendo games...they always had these incredibly convoluted unncessary plots that I read the first few lines of and then forgot it and went on to saving the kingdom or whatever. And I was a manual-reading completist.
When, exactly, did computer game snobs decide it was cool to call DOOM 'rubbish'? What happened to computer game snobs being polygon and FPS guys? What makes this guy look down his nose at something that he doesn't understand and apparently has no desire to understand?
Shutting down free speech with violence isn't fighting fascism. It IS fascism!
Having grown up with id, I remember being quite startled to find out that in Half Life Valve had managed to make an atmospheric, and at times downright scary, game without just making all the corners dark. Even Q3 Arena was mostly dark, and that wasn't supposed to incite fear. Maybe they've all got really bright monitors at id...
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Except for muzzle flash, that will lens flared and bloomed so much that it comes out as a near blinding white strobing blob in the middle of the screeen. There used to be a time when games had only 16 colours to work with and they used every last one of them, we now have 2^24 colours but only ever used white, black and brown and then call it the future of gaming.
I may agree with what you say, but I will defend to the death your right to face the consequences of saying it.
The PC market is moving to digital downloads, so most sales stats are wrong.
"The stats are based on retail sales. Online game subscriptions and digital distribution are not included. And that online gaming market is increasing rapidly, especially with PC gamers. UPDATE: Starting with 2005, NPD tracks online PC sales."
Like this one.
Good post, mate, but wrong. Please mod parent down :-)
-Woof woof woof!
Plausibly convincing AI doesn't strictly imply strong or particularly intelligent AI. Most games use inexpensive tricks to make the AI seem more competent than it actually is. Like telling it exactly where you are even when it can't see you, but applying extra fuzziness/inaccuracy to make it appear as if not cheating. But most modern games, including the original FEAR, are easy-mode, even on the hardest difficulty.
They cater to the lowest common denominator, when even most of the PC -and- console games from the late 1980s and early 1990s could be extremely difficult and time consuming for most people not using a game guide. But, most of the difficulty back then was game mechanics and novelty, not AI. Now that everything is decided by fairly comprehensive AI, CPU is cheap, the metric between difficulty and engaging gameplay has not kept up at all compared to the 'shiny graphics' everyone obsesses about. Graphics fidelity matters very little, so long as it matches itself and has a great level of consistency.
This obviously goes triply so for strategy games, it's even sadder when game developers can't figure out how to even make a half-way intelligent/communicative AI. Master of Orion 2 was perhaps the last game with particularly lucid diplomacy options where the AI responded in an intelligent way based on previous actions, current state, and future threats. Many modern strategy games have descended into Korean MMO-esque "grind fest". Capture 80 outposts, expand your borders, never have any internal defense, build up random economy/research improvements to make it go faster, rinse and repeat. The best expansionist always wins, even if they have (by far) the worst handicap.
Most games are an insult to a decent tactician, strategist, or someone merely coordinated and forward thinking. Lots of stuff to make it -look- convincing, but no depth, no real options, and very little (if any) challenge.
One recent criticism of game journalism pointed out (again) that most modern reviews (doubly so for 'mainstream' companies) are not significantly more than "this has the best graphics EVER, buy it!"
The litmus test against AI is whether it can actually adapt over time to your non-simple tactics and movements. Does it, can it figure out any of what you're doing, or does it sit there and fall for it -every time-? That's a pretty low bar, but a few games have managed to just scrape over it. Most don't even bother to try.
Welcome to the modern day shooting gallery, where things shoot back and take cover, but don't move much, and certainly never realize anything so simple as a basic flanking diversion, or that you have grenades and guns and can kill them.
"A Goddess rarely smiles for she is forced by others to be an island unto herself." - Zephiris
Modern consoles put an end to that. They're just the thing for when you have some friends over; you don't want to play games sitting in the den crowded around a keyboard
That hasn't been the case since about 2000. By that time, every new PC came with a port for a multitap that takes four controllers.
and a tiny crt
Tiny CRT? It used to be the case that TVs couldn't use a PC's video output because CRT SDTVs ran at 15.7 kHz (480i) and PC monitors ran at twice that (480p or higher). But that changed in 2008 when LCD HDTVs with a VGA input displaced CRT SDTVs in electronics stores. At the start of the 2008 holiday shopping season, HDTV had already entered one-third of U.S. households. Two aspects of the "far to go" that I mentioned involve 1. the major labels of PC gaming noticing the increasing HDTV market share and 2. PC game developers educating the market about HTPC possibilities.
The big drawback to consoles is that console makers like Nintendo and Sony have historically been dead-set against people who develop video games as a hobby or as a part-time business. Either it's your day job from day one, or you're not allowed in. They don't even allow mods developed by members of the gaming community. Microsoft and Apple, on the other hand, provide downloadable SDKs to all owners of an authentic copy of their respective PC operating system (Visual Studio Express for Windows or Xcode for Mac OS X).
GAMING HISTORY FAIL.
Doom 3 release date: August 3, 2004
Gears of War release date: November 9, 2006
Spring is buggy as hell. I reported several bugs on the forums, and I got
* denial
* accusations
* "if you aren't using Ubuntu, you have no right to complain that it doesn't work in your distro"
* "if you don't like the manual, change it yourself, it's a wiki." Except that it is buggy and that the devs are pretenious pricks, I don't know anything that I could add to the wiki.
Spring is not worth anyone's time.
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