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StarCraft AI Competition Announced

bgweber writes "The 2010 conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2010) will be hosting a StarCraft AI competition as part of the conference program. This competition enables academic researchers to evaluate their AI systems in a robust, commercial RTS environment. The competition will be held in the weeks leading up to the conference. The final matches will be held live at the conference with commentary. Exhibition matches will also be held between skilled human players and the top-performing bots."

14 of 200 comments (clear)

  1. What could possibly go wrong? by webdog314 · · Score: 3, Funny

    Let's teach our AI systems how to do battle... against humans. Skynet anyone?

    1. Re:What could possibly go wrong? by Trent+Hawkins · · Score: 4, Funny

      at one point the AI will realize that it's far easier to beat the human by hacking in to military computers and nuking the player.

    2. Re:What could possibly go wrong? by Icegryphon · · Score: 3, Funny

      at one point the AI will realize that it's far easier to beat the human by hacking in to military computers and nuking the player.

      Then the human players will black out the sky.

    3. Re:What could possibly go wrong? by nobodylocalhost · · Score: 5, Funny

      *Nuclear launch detected*

      --
      Where is the "Ignorant" mod tag?
    4. Re:What could possibly go wrong? by jgtg32a · · Score: 2, Funny

      What race did you hear it in?
      I heard it in Protoss

    5. Re:What could possibly go wrong? by Temujin_12 · · Score: 4, Funny

      *Nuclear launch detected*

      I remember playing Starcraft at a LAN party after I figured out how to rip the sound effects and voices out of the Starcraft data files. I'd intentionally play with the sound on (no headphones), wait just enough time so that it was believable yet frighteningly early, alt-tab over to a WAV player, then play the sound for "Nuclear launch detected" and watch people frantically scan their bases. It only works once, so use it wisely.

      --
      Faith is a willingness to accept something w/o complete proof and to act on it. Reason allows you to correct that faith.
  2. Re:Is StarCraft the right game to use for this? by Anonymous Coward · · Score: 1, Funny

    lrn 2 ply n00b

  3. Re:Breakdown by aliquis · · Score: 5, Funny

    Human Advantages:
    Imagined Prediction Advantage
    Flexible Stategies
    Arguably Faster Learning

    AI Advantages:
    Able to command all units at once
    Usually More efficient w/ resources
    Instant Macro management

    Korean Advantages:
    Superior Strategies
    Advanced Prediction
    Flexible Tactics
    Arguably Faster Learning
    Able to command all units at once
    Usually More efficient w/ resources
    Instant Macro management

    Fixed that for you :D

  4. Re:Brood War by PopeRatzo · · Score: 4, Funny

    Instead of an AI that can win at Starcraft, maybe they ought to try to build an AI that can finish Starcraft 2.

    Apparently, that's a much greater challenge.

    --
    You are welcome on my lawn.
  5. naughty ai would win by hort_wort · · Score: 5, Funny

    My AI would design its base to be a rough representation of a naughty picture on the minimap. Human players would always lose as they just let the AI build away to see the picture get a higher resolution.

    1. Re:naughty ai would win by ZarathustraDK · · Score: 3, Funny

      Easily countered with a Goatse-base centered around a vespene-geyser.

      --
      If you quote this signature there'll be 72 copies of Windows ME waiting for you in Heaven.
  6. Re:Breakdown by Frogbert · · Score: 5, Funny

    Worst. Poem. Ever.

  7. Re:Is StarCraft the right game to use for this? by odourpreventer · · Score: 2, Funny

    > There is no such thing as rushing in CoH

    Yes, because you start with two machine gun nests in your base, making rushes impossible. CoH sucks.

  8. Re:Is StarCraft the right game to use for this? by Anonymous Coward · · Score: 2, Funny

    A rush is when your enemy attacks you before you've rushed them.