StarCraft AI Competition Announced
bgweber writes "The 2010 conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2010) will be hosting a StarCraft AI competition as part of the conference program. This competition enables academic researchers to evaluate their AI systems in a robust, commercial RTS environment. The competition will be held in the weeks leading up to the conference. The final matches will be held live at the conference with commentary. Exhibition matches will also be held between skilled human players and the top-performing bots."
Let's teach our AI systems how to do battle... against humans. Skynet anyone?
lrn 2 ply n00b
Human Advantages:
Imagined Prediction Advantage
Flexible Stategies
Arguably Faster Learning
AI Advantages:
Able to command all units at once
Usually More efficient w/ resources
Instant Macro management
Korean Advantages:
Superior Strategies
Advanced Prediction
Flexible Tactics
Arguably Faster Learning
Able to command all units at once
Usually More efficient w/ resources
Instant Macro management
Fixed that for you :D
Instead of an AI that can win at Starcraft, maybe they ought to try to build an AI that can finish Starcraft 2.
Apparently, that's a much greater challenge.
You are welcome on my lawn.
My AI would design its base to be a rough representation of a naughty picture on the minimap. Human players would always lose as they just let the AI build away to see the picture get a higher resolution.
Worst. Poem. Ever.
> There is no such thing as rushing in CoH
Yes, because you start with two machine gun nests in your base, making rushes impossible. CoH sucks.
Adventure, Romance, MAD SCIENCE!
A rush is when your enemy attacks you before you've rushed them.